Microsoft unifying PC/XB1 platforms, Phil implies Xbox moving to incremental upgrades

Judging by the success of the Steam Machine, a Windows Gaming Machine sounds like a great idea.

I still don't understand why this isn't the case. The XB1 can look exactly the same, have pretty much the same OS, but allow for all PC games to be played on it - and all Xbox games to be played through windows. All within an Xbox PC store.

Microsoft have the largest gaming environment (windows). Why they are letting that space to be dominated by Steam is crazy.

They have developed the Xbox brand now. There are people who are tied in to the brand with accounts and digital purchases. People now have a reason to commit to an Xbox environment in windows.Imagine booting up your PC and seeing all your Xbox games there.

I don't even own an Xbox One, but it just makes so much sense.
 
Even though I hate exclusives, this would make it almost impossible for companies to ignore the 1BN install base of Win10 devices (xbox'es/pcs and what not).
 
Huh, so on the Windows side of things they'd like to have games function more like console software (i.e. less wiggle room for modification/tweaking), but on the hardware side they'd like to entertain the notion of PC-like upgrades?

It's an interesting gameplan, but right now I would think that the extremes at both ends (no-fuss/no-muss console owners & enthusiast PC users) would come out dissatisfied.
 
Well I guess this could work for the hardcore Xbox fans but I don't see this appealing too much to the more casual crowd. Unless they do something like trade in your XB1 to get XB2 for $100. It has to be a pretty cheap upgrade if they do it annually, right?

There is no need for it to appeal to the 'casual crowd'. There shouldn't be any more concern over this than the biannual hard drive increases and form factor refreshes we were.getting last gen. People buy new consoles all the time, the usual reason simply being that they don't already own one of that brand. This just introduces new specs which become the standard purchase option after a year or so.
 
Right, because Nintendo has proven itself to be super forward-thinking when it comes to tech and the console market, right?

If anything, Xbox sidling up to the PC market leaves space for Nintendo to have a bigger influence again in the console space.

There is no way to know that until we see what NX actually is.

MS moving towards a modular baseline approach is literally changing the playing field, it's either genius or madness. E3 has the potential to be insane.

I also think Panos Panay's team has something to do with this.
 
I think some of us in this thread are too quick to throw away the very real advantages of closed, dedicated gaming hardware.

Upgrades are nice....from a PC perspective and a PC context, but we all know it won't be like on PC and therefore won't have many of the same advantages of PC.

When I buy a console, I'm buying a box to play the games. I want that box to have exclusive games developed for the hardware, and I want the controller, the UI, the online, the available peripherals, etc to all be taken into account. Game ownership is a big piece of the puzzle, too and is something that has been a battle on PC for years. Do we trade the traditional model of game ownership on console for the flexibility of BC? Shouldn't that be a choice (i.e. being able to buy physical or digital) instead of being forced to tie your games into their ecosystem?

Under this new model, it's just a hamster-wheel inside of Microsoft's "ecosystem". There's no incentive for developers to push the limits of my console because my will be shortly outdated. The focus shifts from the hardware to the software platform, which is controlled by Microsoft. The focus shifts from innovating with the console hardware and trying to entice new buyers to the hardware just being a box that plays the games.

There's little incentive to buy any particular box, which means there's little incentive to make that box attractive, which means there's little incentive to develop for a box instead of for the "platform".

In other words, it completely undercuts the whole purpose of buying a console.
 
I still don't understand why this isn't the case. The XB1 can look exactly the same, have pretty much the same OS, but allow for all PC games to be played on it - and all Xbox games to be played through windows. All within an Xbox PC store.

That's kind of a tall order.
 
Do this or skip the revisions you don't want... You phrase this like a negative lol. I went from the IPhone 5 to 6s and It wasn't a bother at all that Apple released other phones in that time period.

Consoles are not phones. Most people expect a console to have a life span of at least 4 years. A console purchase is more like a TV or Blu ray/DVD player. It sits in your entertainment center. You don't carry it in your pocket.

This is still a horrible comparison. The mobile phone sales model does not and will not work for consoles.
 
Expected. Their IP's are dying on Xbox One, so unifying the PC and Xbox platform is the best way to give life to the four horsemen (Halo, Gears, Fable, Forza) and others. If they can make the Windows 10 store great then they'll succeed. They need to nail the PC stuff for all of this to work.

I think some people referring to the 32X are missing the point.

In a few years MS can sell the Xbox Two. Everything from the Xbox One can run on the Xbox Two. The Xbox Two will also be able to run Xbox Two games.

A few years after that, MS can sell the Xbox Three, which is 100% backwards compatible with One and Two, etc.

New games can be created for whatever hardware level the dev/publisher want.

I think that's more like what they're suggesting...

Backwards compatibility makes sense, but the problem is that console games take years to develop. Are developers going to target both the One and Two? What's the financial and creative incentive?

What about retailers? Are they going to benefit from having to get rid of Xbox One's in favor of Xbox Two's, and then do the same in less than 24 months for the Xbox Three?

It's an exciting move, but realistically, Microsoft are going to run into a situation where devs/pubs cater to the platform with the most users. I could be wrong, but I don't think major publishers will jump at the chance to spend millions more on a platform with a much smaller userbase. That's not how they make money. If the Xbox Two version (that devs/pubs make) is just a 1080p version that runs at an unlocked framerate, a lot of people just aren't going to bite.
 
Sorry, my bad - I meant hardware emulation. Backwards compatibility VIA hardware emulation. Cause devs will not be doing native support for their software for all these boxes. I guarantee you that.

Yes, that's what they're saying (unless we're talking at cross-purposes). The game will just work. The "hardware emulation" bit is a bit misleading - an i7 isn't emulating an i5, or a modern i7 isn't emulating my old i7 920 - it's just "the platform on which stuff works", that's what I think they are getting at.
 
Consoles are not phones. Most people expect a console to have a life span of at least 4 years. A console purchase is more like a TV or Blu ray/DVD player. It sits in your entertainment center. You don't carry it in your pocket.

This is still a horrible comparison. The mobile phone sales model does not and will not work for consoles.

You can call out the phone thing if you like but it's true for tablets.
 
Consoles are not phones. Most people expect a console to have a life span of at least 4 years. A console purchase is more like a TV or Blu ray/DVD player. It sits in your entertainment center. You don't carry it in your pocket.

This is still a horrible comparison. The mobile phone sales model does not and will not work for consoles.

To add, phones are subsidized through contracts or have interest free financing for months to month contracts, which makes upgrading much more attractive. The majority of people are not shelling out $4-$800 up front for phones every year.

You also need a phone in 2016 more often than not, you don't need a new console. Not a good comparison.

People are also already conditioned by carriers to upgrade based on their data contracts every couple of years. You don't and likely can't get that with a video game console, which, like you said, is not seen as an essential device the way a phone is.

Agreed.
 
it means people are more likely to upgrade their phones because it's probably the single most important device in their life

People are also already conditioned by carriers to upgrade based on their data contracts every couple of years. You don't and likely can't get that with a video game console, which, like you said, is not seen as an essential device the way a phone is.
 
Future digital foundry threads will be a ton of fun though. They will have their work cut out to get through all the different configurations/revisions.
 
I still don't understand why this isn't the case. The XB1 can look exactly the same, have pretty much the same OS, but allow for all PC games to be played on it - and all Xbox games to be played through windows. All within an Xbox PC store.

Realistically we're not talking about "all PC games": this is about Windows 10 store apps, period. There are going to be quite a few of those going forward but it's going to represent a tiny fraction of all PC games.
 
Even though I hate exclusives, this would make it almost impossible for companies to ignore the 1BN install base of Win10 devices (xbox'es/pcs and what not).

Unless development for Windows 10 devices as easy as "save as" on every devices, 1BN install base mean jack shit.
Your PC UWA games won't run on Windows 10 phone, UWA hololens games won't run on Xbox one, your market share is as big as your hardware sales, not all different kind of hardware combine just because they run "same" OS.
 
There is no need for it to appeal to the 'casual crowd'. There shouldn't be any more concern over this than the biannual hard drive increases and form factor refreshes we were.getting last gen. People buy new consoles all the time, the usual reason simply being that they don't already own one of that brand. This just introduces new specs which become the standard purchase option after a year or so.

The concern comes with price. But I can see what you are suggesting.
Say a new model comes out with a better gpu and cpu. That model will become the ones to be manufactured while the previous model will just run its course with the remaining stock. Eventually all the new models are just the current models and sell for the same price as the previous one.

Well I guess we'll see if it works.
 
Expected. Their IP's are dying on Xbox One, so unifying the PC and Xbox platform is the best way to give life to the four horsemen (Halo, Gears, Fable, Forza) and others. If they can make the Windows 10 store great then they'll succeed. They need to nail the PC stuff for all of this to work.



Backwards compatibility makes sense, but the problem is that console games take years to develop. Are developers going to target both the One and Two? What's the financial and creative incentive?

What about retailers? Are they going to benefit from having to get rid of Xbox One's in favor of Xbox Two's, and then do the same in less than 24 months for the Xbox Three?

It's an exciting move, but realistically, Microsoft are going to run into a situation where devs/pubs cater to the platform with the most users. I could be wrong, but I don't think major publishers will jump at the chance to spend millions more on a platform with a much smaller userbase. That's not how they make money. If the Xbox Two version (that devs/pubs make) is just a 1080p version that runs at an unlocked framerate, a lot of people just aren't going to bite.

You are still thinking of the revisions as discrete platforms. This wouldn't be the case.


I think you are also grossly overestimating the amount of inventory retailers carry. It shouldn't be hard to sell through old skus with bundles and promotions.
 
have you seen tablet/iPad sales lately? people aren't upgrading frequently AT ALL

And tablet sales have contracted in large part because people don't upgrade them in the same way they would a phone.

Yep, still have my iPad 3 with no plans to get a new one in the foreseeable future.

Maybe an Android one down the road in a year or two. But that is more years away than an average console life cycle usually is.
 
Yep, still have my iPad 3 with no plans to get a new one in the foreseeable future.

Maybe an Android one down the road in a year or two. But that is more years away than an average console life cycle usually is.

my wife is still on an iPad 2 and I have been begging her to let me buy her a new one just so I can finally throw out all of our damn dock connector cables
 
So no more console from MS.

And for console i mean what the word has meant for the last 30 years.

Uhm...not unexpected but interesting nonetheless.
 
Well that is kinda why they had perfect backwards compatibility with previous gens 2 gens running while Sony and MS have been spotty at best.

The fact that you think this is a shining example of Nintendo being forward-thinking, high-tech and innovative in manoeuvring themselves in the console space is rather funny.

Who knows, maybe the NX will really turn the ship around on that front. Doubt it though.
 
It makes way too much sense. I'd be surprised if they don't do this sooner rather than later. There's no reason they couldn't get people to commit to the high end of their offering every few years as is done with phones. They have most of the pieces in place with the system architecture and store ecosystem to support it. They just have to hammer into people that this will work just like their phones do to keep the casual crowd from freaking out and being scared off.
 
it means people are more likely to upgrade their phones because it's probably the single most important device in their life

That depends on the demographic. I'm more likely to upgrade my PC to play games than my phone which does everything it needs to do.

Having the option to upgrade my frequently would be a bonus in my eyes, instead of waiting 6+ years for a new device.

If the device just "works" and your game collection carries over, then I fail to see the problem.
 
I wonder if this is out of necessity/reaction with how they are doing versus Sony this gem or completely isolated from that?

They may be in a situation where they don't see any other alternative to turn around and right the ship. :?
 
There is no need for it to appeal to the 'casual crowd'. There shouldn't be any more concern over this than the biannual hard drive increases and form factor refreshes we were.getting last gen. People buy new consoles all the time, the usual reason simply being that they don't already own one of that brand. This just introduces new specs which become the standard purchase option after a year or so.

that's cool.....then I now know what to buy my little brother


The one that isn't like a PC getting revisions every other year.
 
This is brilliant move and people need to get ready. The entire industry is going to be looking at doing this model

I doubt that introducing more skus and revisions into the market is somehow going to cause people to buy more consoles. I just don't see where the market is asking for anything like this? All we've heard for the last 18 months is how the ps4 is underpowered and how PC ports look and perform so much better and yet, the console is selling like hot cakes and likely will have a super successful and healthy run over the next 3 or 4 years. Who is asking for a more powerful ps4 in 2016? Would it make any sense for Sony to spend the resources necessary to release a new console revision?
 
E3 should be interesting. Also, people are overreacting a lot. Like their greatest fanboy dreams are coming true.. Haha

I'm very curious to see the long term plan.
 
You are assuming an equal userbase with each revision, as well as all games needing the same amount of horsepower. I imagine a current XB1 will be able to run less intensive/ some indie games for a very long time to come.

No, I am assuming that 3 hardware releases across 6 years is enough of a user base to start dropping development of AAA games ensuring compatibility with the older unit. If fact its much better than today way of consoles where a 3rd party developer has to go into a new console generation with a very small user base.

On Indie, totally agree! I was thinking larger developers.
 
I doubt that introducing more skus and revisions into the market is somehow going to cause people to buy more consoles. I just don't see where the market is asking for anything like this? All we've heard for the last 18 months is how the ps4 is underpowered and how PC ports look and perform so much better and yet, the console is selling like hot cakes and likely will have a super successful and healthy run over the next 3 or 4 years. Who is asking for a more powerful ps4 in 2016? Would it make any sense for Sony to spend the resources necessary to release a new console revision?

You wouldn't buy a more powerful PS4 if it were released in the next 12 months?
 
That depends on the demographic. I'm more likely to upgrade my PC to play games than my phone which does everything it needs to do.

Having the option to upgrade my frequently would be a bonus in my eyes, instead of waiting 6+ years for a new device.

If the device just "works" and your game collection carries over, then I fail to see the problem.

you're right it's definitely not true for everyone, but I would guess it is for the vast majority
 
Every 3 years, a new Xbox refresh could work out well for MS considering they are trying to phase out of regular hardware by the looks of it.

It's basically the steam box model and will be interesting to see how the mass markets take to it.

What would be great is a dev perspective on this in terms of work flows and the like.
 
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