Gormless Noodle
Member
my psn code is not working....
am i the only one?
Oh no, you're definitely not the only one.
my psn code is not working....
am i the only one?
The Mighty No.s don't match up perfectly with KS backer numbers; if you search for a Nov 2013 email "Mighty No.9 Forum Login Information" it should have your number.
wanna see the credits? ALL 3:48 HOURS OF IT?
https://www.youtube.com/watch?v=znfU6zXvVcQ
edit: ah, it was already posted in segments.
Oh no, you're definitely not the only one.
wanna see the credits? ALL 3:48 HOURS OF IT?
https://www.youtube.com/watch?v=znfU6zXvVcQ
edit: ah, it was already posted in segments.
It's not supposed to be taken seriously though y'know. You're not expecting Naughty Dog levels of writing here.PEW PEW PEW
PEWPEWPEW PEWPEWPEW
PEW PEW PEW
PEW PEW PEW
PEWPEWPEW PEWPEWPEW
I found my name Mighty Number 33866 - A Generous BackerFound my name. NO REGRETS
same.. 8609I honestly don't even know how I would find my backer number or if I gave them the okay to put my name in the credits..
And if you don't want to memorize, just look at which stage had "advice" added to the options after beating a boss. That will be the one the boss is weak against.Thank you!
Click on your pledge on the Kickstarter page to see your backer number.
PEW PEW PEW
PEWPEWPEW PEWPEWPEW
PEW PEW PEW
PEW PEW PEW
PEWPEWPEW PEWPEWPEW
...Don't hold your breath for those physical rewards.
I tried that, my kickstarter says I'm number 68522. But the name listed under than number isn't me or a user name I would have set.
More than likely I'm just some random Generous Backer![]()
But it's annoying.It's not supposed to be taken seriously though y'know. You're not expecting Naughty Dog levels of writing here.
Same here.oh god i used my real name.![]()
oh god i used my real name.![]()
Same here.![]()
Made it to the last boss. Fucking hell.
How the fuck were you supposed to know that using the sword makes you invincible to bullets? The first phase is easy as hell, but it can be a pain if you don't know that.
As for the second form, I just take too much damage. I shoot the bottom pieces so I can hit the top as it comes by, but jumping over the head seems like it has to be pixel-perfect, and he does a ton of damage.
Not to mention that when he goes into volcano-mode, you have to take out the two bottom pieces before getting on top, and it's almost impossible to dodge his sludge as it falls down from above.
I'm sure there's something I'm missing, but it's frustrating.
Action Shift Jump also makes you invincible to bullets. I haven't made it to the end yet, but give that a try?
This is true, tragedy is history.Look on the bright side, you took place in history!
Seriously though, I feel sorry for everyone involved in this disaster of a KS.
wanna see the credits? ALL 3:48 HOURS OF IT?
https://www.youtube.com/watch?v=znfU6zXvVcQ
edit: ah, it was already posted in segments.
I have no idea what that is (PS4 version).
Also jumping at that time is not really advised.
The number listed on the Kickstarter is not your actual "Mighty" number. You should have an email from Comcept with your actual number in it. Look for the email titled: "Mighty No.9 Forum Login Information". They address you by your number and your number is also your username for their forums.
Check the Tips page about Action Shift. On the Wii U, it's the RT. RT + Jump performs an invincible jump back. RT + Shoot performs a non-invincible jump back while shooting diagonally downward.
It amazes me how many people don't know it exists, but not as much as it amazes me that Comcept & Inticreates didn't feel the need to explicitly tutorial it like most of the other moves. Crouch Dash would likely be the same situation if you didn't have to figure out/look up that it exists to get through exactly 1 obstacle in the electrical stage.
Actually, history is tragedy, the whole of it.This is true, tragedy can still be considered history.
I realized what I typed after the fact and was going to edit it before someone quoted it. Too late. >_<Actually, history is tragedy, the whole of it.
I am 69265, at least they got my name right!
Soooo if I deleted that email I'm fucked up?
The clock just ticked past 3am on Friday the 24th of June and Mighty No. 9 finally arrived on the Australian PSN store.
And none of my backer codes work.
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I'm on the last stage of this game and I'm not seeing why it got low scores. Granted it's not a perfect game but the game is overall pretty fun imo
Game seems to be live on European PSN, just redeemed my codes on the Dutch PSN store.
I am 69265, at least they got my name right!
Played a bit earlier on X1. Maybe I'm weird, but I actually like it. It is hardly perfect, but neither was the original Mega Man. Underwater areas looks like you're in sewage, but other than that, I like the graphical stylings. I would've given it a 7.5 or 8.
No.1's stage I think is pretty much fine until you get to the end. What's with the fire coming from the enemies in the background from what seems to be a random pattern? No.2's stage starts you out in a underwater section that's frankly way too dark, No.3's stage seems to be mostly fine except for those damn turbines. Why did the level design people think it was okay to have that pulsing effect on the turbines, completely obscuring the boundary of where the deathzone is? Do all the remaining stages seem to be perfectly fine, except for a questionable section here and there??
I want to say I think the bosses are okay, but at the same time they've regressed a bit. They basically have 2-3 patterns that they follow, but they don't have anything else except their "desperation move" that instakills you when you get them to 50%. I remember at least from the first X game, You'd use a boss's weakness against them, they'd not only react to it hard, but they'd actually lose something and the fight itself would be changed. Example being, cutting of flame mammoth's trunk with the boomerang cutter would mean, no more trunk attacks and the boss would have no means of flinging oil around to light on fire. Do they have more attack patterns on higher difficulty levels, or just everything does more damage?