Mighty No. 9 review thread

You can talk shit about Infafune, but Inticreates is a solid developer. I wonder where did they all go wrong. Seems like most reviewers agree that it plays decently but harp on the thing not having its own identity and basically looking bland as fuck.
That's what confuses me a lot, Inti's Megaman games+Gunvolt are known for their striking visuals, so how this ended up looking so bog standard is a mystery.
 
Sucks to see it turn out this way, but I'm not too surprised; gameplay videos just didn't look very good. The game also looks oddly cheap, but that's the art I think. Sucks that this may turn people off of Kickstarter because it can do some great things.



Bloodstained had more realistic stretch goals.

I don't disagree that it also rides that nostalgia buck, but it was more transparent about what it wanted to achieve and what that may look like. Plus they didn't lose focus and become overly ambitious with an anime and all that garbage too.

Time will tell if that was all show of course.

It's not all show. Several folks that played the E3 Demo of Bloodstained said it's more or less feels like SOTN in terms of feel and controls, albeit a lack of enemies filled in.

I don't see much higher praise that can be said in regards to rest Iga's Castlevania titles then a direct comparison which many consider the de facto standard to live up to. That is a promising statement for Bloodstained.

All backers that paid $60 or more will have access to the E3 demo for free too, So if you had money towards it you can check it out and judge it for yourself.
 
The reveal looked interesting to me, but then they changed the art completely and the game running looked so uninteresting. This is no surprise at all.
 
Hollow Knight looks like it'll be a great game, but it ain't a $50k game just because that's roughly what it's kickstarter raised. For that matter, our knowledge of how much MN9 cost is limited as well, short of the developer actually coming out and telling us.

Many tiny indie projects look like they cost next to nothing to develop, because the developers are working for free in the hopes of royalties once the game is done. From the look of it, Hollow Knight has 3 people working on it and it's been under development for at least 2 years. If we use the simple $10k/person/month formula for estimating approximate "real" game development costs, that comes out to about $720k... and the game isn't done yet.
How much would you say a game like MN9 would cost (to develop)?
 
Oh wow what a suprise, this game that looked pretty bad turned out pretty bad.
I just feel bad for the backers(unless they are happy with the final product, in which case yay). And while I know Capcom ins't probably developing anything MegaMan related I do hope that if anything was is the cards it isn't ruined by this game.
 
Don't forget about, biggest of all, Shenmue 3. 6.3 million, guys.

Yep, that's the only game I've Kickstarted, ever, and I went in for like $170.

I don't care if it's not as good as I'd hoped. Just the fact that Suzuki-san is making it, and that it will exist at all, justifies that price to me, considering how badly I've wanted it for all these years. Even if it has Dreamcast-level graphics (like some folks are saying about MN9), that's fine in my book. If it turns out to be better than that? Icing on the cake, as they say.

Kickstarter is a strange beast.
 
Not sure if this has been posted yet.

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Yep, that's the only game I've Kickstarted, ever, and I went in for like $170.

I don't care if it's not as good as I'd hoped. Just the fact that Suzuki-san is making it, and that it will exist at all, justifies that price to me, considering how badly I've wanted it for all these years. Even if it has Dreamcast-level graphics (like some folks are saying about MN9), that's fine in my book. If it turns out to be better than that? Icing on the cake, as they say.

Kickstarter is a strange beast.

You're giving your hard earned money to someone else and haven't seen anything in return over a year later... Your standards need to be much much higher.
 
Yeah, I've seen that they're posting updates. I try not to pay too much attention though, as I want to go in blind when the game finally does come out. Just knowing that they're posting updates satisfies me enough.
 
Don't forget about, biggest of all, Shenmue 3. 6.3 million, guys.

Shenmue 3 is a direct sequel and not a spiritual successor. And Shenmue 3 has official support (but very minor) from Sega themselves.

Like Yu Suzuki isn't making Xianmu 3, he's making Shenmue 3. It's nothing like Inafking's bizarro lets pander to everybody but satisfy nobody MN9.
 
Yu Suzuki deserves some trust, he created, designed, produced and directed one of many best Arcade/fighting games of all time, he's already had the blueprint laid out for Shenmue 3 for decades now. Only thing holding him back will be the budget but I'm sure he'll do the best he can with it. Inafune on the other hand was mainly a character designer and producer. He was more of a businessman than taking a hand of developing games.
 
In a time of so much turmoil in GAF with Sony vs. MS, MS vs. MS, PC vs. Console, Oculus vs.Vive...
Let us all take solace in the one thing we can all agree on.
Nothing like a ubiquitous shit-show to bring us back together and stand in solidarity.
It's so touching that I think I might cry.
 
Obviously I don't mean to blame backers for the (apparently) bad game. What I'm saying is that they -- that is, we -- have to accept that with Kickstarter we bear the risk of a project not turning out like we hope. And that we need to estimate (to the best of our ability) and ultimately accept this risk when pledging.

This should be obvious, but yet I still see people blaming the platform or making their decision on entirely different KS projects because of how some other project turned out. Neither of those is really all that rational.

Unfortunately so.

I hope this and Unsung Story, which appears to be following a similar path, doesn't discourage Japanese developers from the crowd-funding model.
 
This hasn't burned me half as hard as Project Phoenix.

No offense but that one was an obvious scam from the beginning. The guy who started the Kickstarter was a violinist who had never directed a game in his life and just promised he would get all his developers buddies to help.
 
Hoping they soon announce a code distribution delay for backers, just to end this project with one last delay.

I'm a backer and would still actually be a bit bummed.
 
Hoping they soon announce a code distribution delay for backers, just to end this project with one last delay.

I'm a backer and would still actually be a bit bummed.

i prepare myself for months of waiting. sony europe takes forever to distribute psn codes.
 
Bad games aren't any cheaper to make than good games, and money is no guarantee of quality.

I feel sorry for the backers, but these are the risks you take.
 
Shenmue 3 is a direct sequel and not a spiritual successor. And Shenmue 3 has official support (but very minor) from Sega themselves.

Like Yu Suzuki isn't making Xianmu 3, he's making Shenmue 3. It's nothing like Inafking's bizarro lets pander to everybody but satisfy nobody MN9.
It has to be pointed out before anybody gets any ideas, Sega's influence on Shenmue III is very minimal. Though it is incredibly helpful for them to have handed over all available pre-production materials created for the series in the 90s, and of course allowing the IP to be licenced in the first place.

Regardless, Yu Suzuki is Shenmue through and through. It's his ultimate passion project, and I think his strong sense of creative and technical direction is a world apart from Inafune's nebulous 'producer' credentials.

I know people like to think of games in purely commercial terms, but they are creative endeavors no matter what. A lack of strong direction and care really does show in a finished product.
 
So, has there been any word on when backers will start getting digital codes?
I fully expect the ball to be dropped on this BTW and not be able to play it until like Thursday.
 
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