MindsEye gameplay trailer - Introducing MindsEye

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Y'all calling one of the best Gears clones 'boring and overrated' is killing me.

What's next, Sleeping Dogs is extremely boring and overrated?
No, Sleeping Dogs is fun throughout it's entire playthrough, unlike BD. There are far too many annoying moments and boss fights in BD, something that Sleeping Dogs does not suffer from.

I do think BD is overrated, but I don't think it's boring. It's engaging, but in that jank 6 or 7 out of 10 way. Sleeping Dogs would be an 8 or low 9 by comparison.

Again, if someone wants a better quirky Japanese third person shooter with robots, they're better off buying Vanquish.
 
Just a friendly reminder that this was never intended to be a primary project. The original plan was to release a game creator suite called Everywhere and MindsEye was supposed to be episodic content drops into Everywhere so players could see what was possible with the game tools, and to add new assets for creators to use for their creations inside Everywhere.

All updates on Everywhere went silent about 8 months ago, and all official references to Everywhere were redirected to MindsEye. So if you're wondering why MindsEye looks janky and generic, it's because it's a cobbled together episodic project for a user creation project that seems to no longer exist.



Nah, I'm going to shit on the game because it's a cash grab based on a bigger project that obviously failed and now they're just dumping out whatever shit pile they've put together to try and not be a complete failure. And it shows in every video they put out.
Who cares about what it started out as if the game is fun?

What a whiny dude you are

You dont like it fine byeeee

If the game is shit its shit but lets wait till reviews are out eh?
 
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All updates on Everywhere went silent about 8 months ago, and all official references to Everywhere were redirected to MindsEye. So if you're wondering why MindsEye looks janky and generic, it's because it's a cobbled together episodic project for a user creation project that seems to no longer exist.

It does still exist. they're just shit at marketing, their communication about the game and project is a mess.

I know you already know this, but Everywhere as a set of tools is nowhere near ready for public consumption and they needed something to generate revenue, and some dipshit internally played a bit of mindseye and went ' this is good enough to release standalone' and they're barreling forward with it, but all marketing is focused on it being a standalone AAA release, which it doesn't look or play like, because it is ultimately still a game developed in a series of tools designed to be more user friendly than UE. It's issues and what people don't like about it are because of it's very strengths which they've decided to no longer talk about or focus on. They've absolutely fucked the market positioning of this.

The marketing should be on user created content - how parts of mindeye were made, with mindseye being held up as an example of 'premium' content that can eventually be created, instead of presenting it like it's a AAA action adventure game that can go toe to toe with the best releases. Expectations are all out of whack.
 
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I agree with 99% of your post but disagree with the first part:

It does still exist.

The last update for the actual Everywhere project on their YouTube channel was 8 months ago.

They had an open creator beta sign up last June that they quietly shut down.

The Everywhere.game website was scrubbed and replaced with a basic redirect to Mindseye.game.

Edit: They've removed Everywhere as a project listing on the official Build a Rocket Boy website.

They've taken a fundamental core concept of Everywhere (ARC-ADIA) and rejiggered it into a bullet point 'feature' of MindsEye itself (the PC version, at least).

The only conclusion I can draw is that Everywhere as a project is dead and they're trying to push out MindsEye as a way to get something published, lest they incur the wrath of their primary investor (Netease).
 
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