Shadow Hog
Member
Can anyone recap what the differences are between the XBLA release and Current PC version are? Keep in mind I have never played MC, just read bits and pieces here and there and understand the basic concept of the game.
The list is very likely too large to contain in a single post (even if a good chunk of it is bugfixes), so start from 1.7 here, work your way up to the top, and then pick up from the bottom of here.
I'm not sure how useful it will be to a guy who's never played MC before, but having gone over it a bit myself since posting that, here's a basic list:
- Pistons, allowing for more complex structures.
- Hunger mechanics, making the farming mechanics now kinda mandatory.
- Villages with NPCs. Zombies raid them at night.
- Several new enemies in the hellish dimension known as The Nether (where you travel 8 blocks in the overworld for every 1 down there), including Blazes (they set you on fire from afar) and Magma Cubes (basically what it says on the tin; they hop at you).
- A new overworld enemy, the "Endermen", who teleport around, pick up and rearrange a few natural blocks and generally ignore you, unless you look directly at them (even accidentally), at which point they will flip their shit and chase you down.
- Underground strongholds with portals to another dimension in them. Drops from the Endermen can open this portal up.
- The End, the dimension said portals take you to, complete with a final boss fight (a dragon) and a weird-ass ending when you slay it.
- Improved AI, meaning monsters will no longer blindly head straight for you, even if they're about to walk into a giant pit of lava between you and them.
- Cats were added, which help counter the fact that Creepers got smarter, too (Creepers are deathly afraid of cats).
- Jungle biomes, with huge-ass trees stretching up to the skies.
- Upside-down stairs and half-blocks, if you're more of the "I wanna create shit" kind.