Miyamoto on using 2 controllers on Wii U

Starchasing said:
he knows... thats why i think all this 1 remote per WiiU is because of how expensive the controller is

So he suggests using a $250 3DS to connect if you want a second player to join in on the fun? LOL
 
Deku said:
But considering they have been asked about using mutiple screenmotes may force them to alter the design.

But frankly, I can't see it feasibly supporting more than 2. They may 1) open it up to a 2nd screenmote 2) allow the 3DS to sub in for the 2nd controller.
My thoughts as well.

Medalion said:
I've already pretty much concluded that Nintendo has no intentions for a PSN or Xbox Live type of network due to the fact they have no real hard disk drive in the system, just maybe a few GBs of Flash Storage and SD cards... I honestly think there model for online from the first Wii will still be the core for this new system and maybe some other additional things but it is more or less imported from the original Wii.
They support external HDDs. I have a 1 TB HDD lying around, which sounds kinda enough imho.
 
jonnybryce said:
if I have to juggle a bunch of friends lists and user names for every game or brand of game

They at least seem to have figured this part out, judging by the 3DS. Everything else is up in the air, but you'll at least have a unified friends list. I think.
 
PortTwo said:
Well remember it's not network streaming, it's proprietary RF. Like UWB.

It sounds like a tech limitation to me but hard to say at this point.
well i'm pleasantly surprised that this hasn't been ruled out completely at this point. if they can give the tablets the ability to scale a lower resolution feed up to full screen, that would be one way of addressing things... or yes, alternate frames if it works on a frame by frame basis.

but yeah, it doesn't lose anything compared to the other consoles if you can only use one. it just doesn't add something that'd be really cool (no split screen!) and that GBA-GC connectivity was able to do.

for single player, and online multiplayer, you can presume the tablet is an option and fully implement it. it's only local multiplayer where you can't presume more than one... and that only leaves you with the same situation we have with PS3 and 360 as the absolute worst situation.

two player co-op, you only need one tablet to give each player their own screen... so it's really only the competitive shooter type of split screen, or split screen for more than two players where it's an issue. (not an issue for two player split screen racing as *where* the other player is isn't something you want kept secret.

it doesn't matter that player two doesn't have their own tablet for their view in most things, because they have the whole TV and its only certain MP games where player one being able to see both the TV and their screen would be something negative.
 
This was a lose-lose situation for Nintendo:

Scenario 1: They show four of the new controllers playing the same game at the same time.
GAF reaction: "Omg what the hell I'm going to have to get four of these monstrosities to play multiplayer?!?!?"

Scenario 2: They show one of the new controllers being used with each system with full backwards compatibility with all Wii controller which can be used by the other players.
GAF reaction: "Omg what the hell I'm not going to be able to buy four of these monstrosities to play multiplayer?!?!?"
 
brochiller said:
This was a lose-lose situation for Nintendo:

Scenario 1: They show four of the new controllers playing the same game at the same time.
GAF reaction: "Omg what the hell I'm going to have to get four of these monstrosities to play multiplayer?!?!?"

Scenario 2: They show one of the new controllers being used with each system with full backwards compatibility with all Wii controller which can be used by the other players.
GAF reaction: "Omg what the hell I'm not going to be able to buy four of these monstrosities to play multiplayer?!?!?"
this too. remember the reaction to four swords? *sigh*.
 
brochiller said:
This was a lose-lose situation for Nintendo:

Scenario 1: They show four of the new controllers playing the same game at the same time.
GAF reaction: "Omg what the hell I'm going to have to get four of these monstrosities to play multiplayer?!?!?"

Scenario 2: They show one of the new controllers being used with each system with full backwards compatibility with all Wii controller which can be used by the other players.
GAF reaction: "Omg what the hell I'm not going to be able to buy four of these monstrosities to play multiplayer?!?!?"

Who cares what people are whining about? The people who've actually played on the thing have very noticeably enjoyed it. And if it ends up working and we're all playing on Wii U by the end of next year, what's the whining amount to?

The only thing this early reveal did was hurt Nintendo's stock price.
 
Vinci said:
Who cares what people are whining about? The people who've actually played on the thing have very noticeably enjoyed it. And if it ends up working and we're all playing on Wii U by the end of next year, what's the whining amount to?

The only thing this early reveal did was hurt Nintendo's stock price.

That's not very convincing, It's new tech so most people will react positively.

I frankly think they need to focus their resources on making 90% of that demo reel reality instead chasing after adding 4 player screenmote support. That's one thing where the original Wii E306 demo reel failed. A lot flair/flailing and the reality never quite matched up.

#1) it will be used by few games unless they pack in 4 screenmotes which wont happen
#2) the lifestyle features is what will push the WiiU, not whether what people once considered a Nintendo gimmick (4 player GBA>GC connectivity) works

As noted, I think it may be possible to support up to 2 of those things, and that will give them a reason to bring 3DS/WiiU connectivity.
 
hikarutilmitt said:
Just give me a goddamned built-in Ethernet port this time. The wifi on your hardware sucks, Nintendo.

I believe they already confirmed no ethernet port.
 
While I definitely think more information revealed would have been nice, it is a start and it gives us a taste of what to expect. Things will start progressing in its development, and having feedback early in this process means that changes can be made.

It is all just too early to tell right now. Heck, Ghost Recon Online that they showed is going to be a downloadable title with full online functionality. That says a lot as to Nintendo's new stance on downloadable content and online. We'll have to see what others do and if Nintendo will provide a way for such things to tie together in one online system. Again, it is early, so just wait and see.

As for multiple controllers, I think two would be good with "full functionality," but I can see a developer allow 4 if they just turn the screens off or provide very simple functionality on it. If off, "when the time comes" in the game, they could then turn their screens on to reveal different information.
 
Deku said:
That's not very convincing, It's new tech so most people will react positively.

I frankly think they need to focus their resources on making 90% of that demo reel reality than chasing after adding 4 play screenmote support.

#1) it will be used by few games unless they pack in 4 screenmotes which wont happen

That's true. If the system doesn't offer 4 play WU support, it won't have games that offer it. I'm sorry, but is that literally what you just said?

#2) the fun lifestyle features is what will push the WiiU, not whether what people once considered a Nintendo gimmick (4 player GBA>GC connectivity)

I've no doubt of that. I, however, don't see why that necessitates 4 play WU support.
 
Plinko said:
I believe they already confirmed no ethernet port.

Wouldn't this adapter work?

31EYib9DtLL.jpg

Nintendo Wii USB Enabled Lan Adapter
 
Vinci said:
That's true. If the system doesn't offer 4 play WU support, it won't have games that offer it. I'm sorry, but is that literally what you just said?
.

I mean to say most games won't support 4 screenmotes unless they pack in 4.

How many GC games support up to 4 player GBA controller play?
 
Deku said:
I mean to say most games won't support 4 screenmotes unless they pack in 4.

How many GC games support up to 4 player GBA controller play?

IT'S THE STANDARD CONTROLLER. NO CONSOLE COMES WITH 4 PACKED IN
 
Deku said:
I mean to say most games won't support 4 screenmotes unless they pack in 4.

I think that's accurate, yes. So I guess I was misunderstanding the premise underlying your comments.
 
Deku said:
That's not very convincing, It's new tech so most people will react positively.

I frankly think they need to focus their resources on making 90% of that demo reel reality instead chasing after adding 4 player screenmote support. That's one thing where the original Wii E306 demo reel failed. A lot flair/flailing and the reality never quite matched up.

#1) it will be used by few games unless they pack in 4 screenmotes which wont happen
#2) the lifestyle features is what will push the WiiU, not whether what people once considered a Nintendo gimmick (4 player GBA>GC connectivity) works

As noted, I think it may be possible to support up to 2 of those things, and that will give them a reason to bring 3DS/WiiU connectivity.
edit: you clarified what you meant. disregard.
 
DR3AM said:
it has to be a hardware limitation.

I'd imagine it is too. I think what happened is that Nintendo determined, "Yes, we can do this, but the system cannot handle more than one (at max two) of these damn things. What the hell are we going to do? We really like this. *thinks* Wait. Do all controllers for a system have to be the exact same? Can the differences be leveraged to make something interesting? *tests* Yes, it can!"

Obviously this would have taken place over years and likely cost the company millions upon millions of dollars.
 
Game Analyst said:
Wouldn't this adapter work?

31EYib9DtLL.jpg

Nintendo Wii USB Enabled Lan Adapter

The point is not having to pay for a piece of hardware that costs them a buck to put into the thing. A secondary point is that their Wifi products have always been sort of flaky, in my experience. It's slow to connect, slow to download and varies in stability greatly where EVERY OTHER device on my wireless network connects and works flawlessly.
 
Zoramon089 said:
IT'S THE STANDARD CONTROLLER. NO CONSOLE COMES WITH 4 PACKED IN
But as a developer, you'd have to think, "who's really going to buy three more of these things?" The premise is that they're going to be the most expensive controller ever...
 
hikarutilmitt said:
The point is not having to pay for a piece of hardware that costs them a buck to put into the thing. A secondary point is that their Wifi products have always been sort of flaky, in my experience. It's slow to connect, slow to download and varies in stability greatly where EVERY OTHER device on my wireless network connects and works flawlessly.

Their USB dongle has a habit of dropping connections when I leave my PC on without restarting for too long.

But ever since I switched my Wii to link up directly to my wireless router, there has been no problems. And this is the first I've heard of their 'flaky' wifi.
 
hikarutilmitt said:
The point is not having to pay for a piece of hardware that costs them a buck to put into the thing. A secondary point is that their Wifi products have always been sort of flaky, in my experience. It's slow to connect, slow to download and varies in stability greatly where EVERY OTHER device on my wireless network connects and works flawlessly.

Maybe at a public access point...if this is happening on your own personal home access point, the problem lies with something you did during the setup...
 
Deku said:
Their USB dongle has a habit of dropping connections when I leave my PC on without restarting for too long.

But ever since I switched my Wii to link up directly to my wireless router, there has been no problems. And this is the first I've heard of their 'flaky' wifi.

The little USB dongle for people without Wifi was pretty much known to suck, apparently. My main issue is that the Wii of all devices has weird wireless issues like randomly disconnecting from the AP, moving terribly slow or just not allowing packets through as though there's a firewall I can't turn off. My 3DS, so far, has been much better in this regard, but my DS and DS Lite both had similar issues to the Wii to the point where I eventually never bothered with wifi.
 
It wouldn't be cheap, but they could do a Wii U Play or something like that and offer Wii U controller game bundles for 3rd parties.
 
ZAK said:
But as a developer, you'd have to think, "who's really going to buy three more of these things?" The premise is that they're going to be the most expensive controller ever...

Just curious, how much was a GBA when Four Swords was released?
 
Krev said:
Nice to see someone else as confident about this as I am.

I'll throw my hat into the ring with that one, too. It's like the EA president's appearance was designed to announce that, and then they do everything but specifically announce that. It makes sense and explains his presence in the conference, though.
 
to be fair, with the way the wiiU works, you could have everyone bring their console and do wireless LAN and it would basically give the same result as what people want with multiple WiiU Controller gameplay. The console seems to be small and light enough.

Yeah, it's no where near ideal, but at least the only plug you have to worry about is power outlets.
 
TestOfTide said:
to be fair, with the way the wiiU works, you could have everyone bring their console and do wireless LAN and it would basically give the same result as what people want with multiple WiiU Controller gameplay. The console seems to be small and light enough.

Yeah, it's no where near ideal, but at least the only plug you have to worry about is power outlets.

Everyone is bringing their own television, too?
 
Will they package a wiimote into the SKU?

Sounds kind of non-Nintendo like to have two controllers in a package.
 
I'm definitely not buying a Wii U at launch. MAYBE if the online turned out good, but I barely play online games as is, on my PS3 or Wii. This is a huge mistake, and I hope that they realize it.
 
DR3AM said:
it has to be a hardware limitation.

Definitely. I still say that they will work out the details of everything by launch and it will allow multiple controllers.

I also think that they just don't want to sell these controllers individually if they don't have to. I think the price point might make people shy away from the console if they see that one of the extra controllers cost $100+. Who knows though till release.
 
I'm not a tech guy, but i am guessing the problem would be sending out 2-4 separate signals to the Wu controllers? It has worked with Wavebird, but that turned each controller port into its own signal station. The problem might be that there is only one signal station in the system right now?

HALP ME OUT
 
Jangocube said:
Definitely. I still say that they will work out the details of everything by launch and it will allow multiple controllers..
At this point in system R&D, they know what the console's limitations are.

etiolate said:
I'm not a tech guy, but i am guessing the problem would be sending out 2-4 separate signals to the Wu controllers? It has worked with Wavebird, but that turned each controller port into its own signal station. The problem might be that there is only one signal station in the system right now?

HALP ME OUT
I think the problem is the significant amount of bandwidth and computing power it would require.
 
ZAK said:
But as a developer, you'd have to think, "who's really going to buy three more of these things?" The premise is that they're going to be the most expensive controller ever...
Yeah. I think it would be silly to develop games around the premise that there will be 2 - 4 of these controllers in a room at the same time. It's a possibility, sure, but what's the likelihood that you should really invest heavy resources into accommodating the possibility?

However, I do think the theoretical support would be nice for numerous styles of games. And by that, I just mean limited usage of the screen for concealment purposes would be theoretically neat to allow for "in the same room" gaming as opposed to being online only, even if I never intend to use the feature (i.e play-picking in sports games, player hand in any various card games, other board game-type interfaces, etc).
 
Wolves Evolve said:
Mario Kart on the Wii U with items and maps on the controller for four people is amazing and elegant and new and fresh. For one player with three others using regular Wiimotes? Absurd antisocial weirdness.

Think about this.
I would think that for fast-paced games like Mario Kart, it might be harder for older people who have a more difficult time quickly alternating focus between near and far objects.
 
This is pretty awkward. It really does seem like Nintendo rushed the announcement and the thing itself. I cannot believe that they green lit this if it only supports 1 tablet controller. So much wasted potential if true. Don't they remember Four Swords or FF CC GC?
 
If 1 tablet per console is true, then traditional local multiplayer games (fighting games and sports comes to mind) is definitely going to be subpar.
 
Vamphuntr said:
This is pretty awkward. It really does seem like Nintendo rushed the announcement and the thing itself. I cannot believe that they green lit this if it only supports 1 tablet controller. So much wasted potential if true. Don't they remember Four Swords or FF CC GC?
Well, as neat as it would be to be able to recreate that kind of experience, I would imagine that such games would still be released, albeit limited to online. I'd like to see them explore multiple tablets as a possibility, but in the world of internet multiplayer, not facilitating it is justifiable, particularly if it's a technological limitation. Now, if it's not a technological limitation, then I agree that it's pretty lame to ax the possibility on account of the assumption that no household will ever have multiple tablets in the same room for any reason, so why bother.
richiek said:
If 1 tablet per console is true, then traditional local multiplayer games (fighting games and sports comes to mind) is definitely going to be subpar.
Why would traditional local multiplayer games be subpar?
 
ZAK said:
But as a developer, you'd have to think, "who's really going to buy three more of these things?" The premise is that they're going to be the most expensive controller ever...

My comment was that if Nintendo had difficulty getting people to buy $99 GBAs to play four swords or CC, it's very unlikely 4 player tablet gaming is going to work unless they pack in 4 tablets, which obviously is unlikely.

The tablet to Nintendo is very clearly an extension of the console as conceived.

That said, they specifically mentioned reviewing the possibility of supporting at least 2. And it would make some sense to do that as it would give them an excuse to turn the 3DS into a terminal for the WiiU.
 
richiek said:
If 1 tablet per console is true, then traditional local multiplayer games (fighting games and sports comes to mind) is definitely going to be subpar.
I'd imagine fighting games would work better with a stick or a pad but who knows?
 
Deku said:
My comment was that if Nintendo had difficulty getting people to buy $99 GBAs to play four swords or CC, it's very unlikely 4 player tablet gaming is going to work.

The tablet to Nintendo is very clearly an extension of the console as conceived.

That said, they specifically mentioned reviewing the possibility of supporting at least 2. And it would make some sense to do that.
Well, in the Crystal Chronicles and Four Swords days, those games didn't have online functionality. I think you'd have an easier go of making such a game now and assuming that they'll just play together online.

Which brings me to the assertion that I completely understand that it might be a logistical problem of having the Wii U output to the television and four tablets simultaneously to recreate the online experience in the same room. If that's the case, then I won't have any complaints. I just hope that it's not the case where they're ignoring the possibility not because it's impossible, but because they're lazy and assume that four tablets will never be in proximity to each other.
 
WHY ARE THEY ACTING LIKE THEY'VE NEVER EVEN THOUGHT OF IT BEFORE? "WE ARE LOOKING INTO IT" ARE YOU KIDDING ME?! WHAT IS THE FREAKIN' POINT THEN?
 
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