GLopez12 said:So because they're not talking giving out the online specifications about a system that's over one year away, they've got nothing?
Do people always act like this when a system is announced early?
haha no of course not, don't be absurd.Wolves Evolve said:Jesus fucking Christ. They are "researching" whether more than one can be connected a single console?
What about people with two kids?
What about co-op?
What about all the fun party games they make?
We're supposed to use Wiimotes on their side for all these cases?
Haunted said:They're quite clearly not trying to leverage the new controller for local multi. Which is a damn shame, since that's one of the most immediate and obvious uses for the technology.
haha no of course not, don't be absurd.
You can use the Wiimote and Nunchuk!
DECK'ARD said:Truly the oddest console reveal ever.
ReBurn said:having your own dashboard view in a racer.
Somehow, somewhere, someone is getting hype over the possibility of Smash Bros online. As far as Brawl is concerned, I believe there was no actually online, just an interactive slideshow.Rlan said:This is going to make Smash Bros such a fucking pain.
GitarooMan said:They should definitely pack in a CC Pro as well then.
Napoleonthechimp said:That would depend on the game. I'm not a developer so I won't waste my time designing it.
rayner said:This is really a no-win situation for Nintendo... perhaps they know the cost it will take to make the U-Mote... so if they just limit it to 1 per console then it can be hidden as cost of the console as a package. If they allow 2 - 4 per console I can just imagine the reaction of $100+ controllers... Nintendo loses in either scenario.
Jocchan said:I can totally see the technical issues making using more than one controller complicated. Streaming all that video data lag-free, and having the console render multiple screens, is not that easy and the latter eats up quite a lot of resources.
It's one of the reasons why I was so skeptical before the reveal, expecting a console able to output dual 1080p (main TV + 4 controller screens) sounded too much like wishful thinking coming off a generation of sub-720p games on a single screen.
Krowley said:Or the classic controller..
check this promo image for the killer freaks game...
(CUT)
It's not the perfect solution, but the classic controller at least gives the players parity in terms of button layout and control options (other than the touch screen). This should work fine with things like fighters or mario kart or anything else that is dependent on traditional local multiplayer.. These games won't rely as heavily on the screen during multiplay to allow for an equal match between players.
So it's not really a downgrade in terms of local multiplayer options.. It just doesn't allow for the potential upgrade (4 swords style gameplay) to local multiplayer that everybody was hoping for. You can still get all the normal local multiplayer you would get with a traditional system.
Indeed, I'm honestly puzzled myself. They usually let these ideas cook in R&D till they're ready for the market. This time, it looks like they didn't.DECK'ARD said:The surprising thing is Nintendo have gone ahead with it anyway.
What's weird is that it seems to go heavily against Nintendo's focus on local multiplayer.DECK'ARD said:It's almost painful looking at the press photos of local multiplayer with the Wii U. If you have a new controller which offers a compelling new experience you'd want everyone to use it. It's odd to see Nintendo having to work around such a big flaw from the very start.
I believe it's good that so many questions are asked, perhaps the backlash will have them consider engineering their framebuffer so that at least two tablets can be supported, and then leave up to the devs how to support them.DECK'ARD said:They need to get it to at least 2 to have sports games covered, or this is a question that is going to keep being asked about the system.
What focus? It's pretty clear they don't have one. I've never seen such mixed messages at a console unveiling in my life.Jocchan said:What's weird is that it seems to go heavily against Nintendo's focus on local multiplayer.
Well, you could buy those too? If you were willing to buy a second tablet controller why aren't you willing to buy the only controllers it has up for purchase?Wolves Evolve said:That is fucking insane. So to play multiplayer, my friends have to bring over their Wiimotes and/or their CCs
How cool is that? And you could take turns! Or, you could also grab a wiimote + nunchuck or wiimote + whatever and play with parity in a different game mode.while I play an essentially different playmode in the same game.
I would say this could be an issue if this was the first time we saw a Wii system and they had to design for the first time for both the remote and for the tablet, but really, they've been designing gameplay with the CC for many years now (on other systems) the only difficulty is on the new controller and how to take advantage of it in unique ways (if they don't want to just make it a fancy CC). Even motion controllers have seen more use. Not by ALL developers, but between Wii and Move there are many examples.Are developers meant to plan for all these control options?
You can have that, with modes that ask all players to use Wii controllers and make use of the tablet on some kind of shared non-concurrent actions or not at all. Hell it could even just have cosmetic uses in something like an FPS, showing scoreboards, (low quality if need be) replays, or whatever shit. In coop it could provide some sort of feedback for the whole team to make use of. Updating objectives or whatever else. Basically the same uses it can have in single player, minus the touch functions. Again, speaking only for local play with parity here, if one player got to actually use that controller you could have much cooler shit for everyone, not just that user.AND possibilities for true multiplayer. You know, like fucking multiplayer.
I meant their usual focus on local multiplayer, before WiiU. Considering they have been actively secretive about WiiU's online capabilities, it's even weirder.saunderez said:What focus? It's pretty clear they don't have one. I've never seen such mixed messages at a console unveiling in my life.
Than you have the same problem again like with the wii.Alextended said:You can have that, with modes that ask all players to use Wii controllers and make use of the tablet on some kind of shared non-concurrent actions (like others have said, picking plays in sports games or whatever).
Wolves Evolve said:That is fucking insane. So to play multiplayer, my friends have to bring over their Wiimotes and/or their CCs while I play an essentially different playmode in the same game. Are they going to release a new CC that can synch on its own? Are developers meant to plan for all these control options? All their demos are about 1 x unique player and 2-3 wiimote players.
I mean, I can see the opportunities with the design, sure. But you know you what would be cool? To have this asymmetrical gameplay AND possibilities for true multiplayer. You know, like fucking multiplayer.
Supporting more than one controller never confused anyone. Please let's not turn this into an unsurmountable issue, because it's not.The Dutch Slayer said:Than you have the same problem again like with the wii.
Problem now =
COD WM3 gets made you have a PC/360/PS3 version
And you have a wii version that is different because of the online, controls and GFX difference.
You will have the same problem again next year with WiiU
COD BO2 comes out for pc/360/PS3
And you have a WiiU version that is different because it has to support 3 diffent controllers.
WiiU mote, wii mote + num chuck and Clasic Controller.
And if the online is still dependent on the devs them selfs how much effort are you going to make in the WiiU online when you know your 360 sku is going to sell the best.....
When the Message to devs and publishers right now from nintendo is WiiU is the same as the 360/PS3 so please make a muliplatform game that is the same.
THAT IS NOT POSSIBLE, Nintendo is just confusing the marketplace even more.
(with the information that we know now)
Nocebo said:Is this argument really oh noes too many platforms? LOL
Is 3 platforms somehow a magic number (PC/Xbox360/PS3) that can't be broken?
Yeah that too.Willy105 said:Back in the 90's third party did multiplatform games for much more than 3 platforms. Need for Speed was for 5 platforms, so was Tomb Raider.
Well you could use one of the classic controllers or whatever.Rlan said:This is going to make Smash Bros such a fucking pain.
The Dutch Slayer said:You will have the same problem again next year with WiiU
COD BO2 comes out for pc/360/PS3
And you have a WiiU version that is different because it has to support 3 diffent controllers.
WiiU mote, wii mote + num chuck and Clasic Controller.
And if the online is still dependent on the devs them selfs how much effort are you going to make in the WiiU online when you know your 360 sku is going to sell the best.....
The confusing part is that NINTENDO does not know what it wants, and if they do than do an EXTREMELY poor job of communicating that.Jocchan said:Supporting more than one controller never confused anyone. Please let's not turn this into an unsurmountable issue, because it's not.
Alextended said:Well, you could buy those too? If you were willing to buy a second tablet controller why aren't you willing to buy the only controllers it has up for purchase? Some are cheaper.
How cool is that? And you could take turns! Or, you could also grab a wiimote + nunchuck or wiimote + whatever and play with parity in a different game mode.
I would say this could be an issue if this was the first time we saw a Wii system and they had to design for the first time for both the remote and for the tablet, but really, they've been designing gameplay with the CC for many years now (on other systems) the only difficulty is on the new controller and how to take advantage of it in unique ways (if they don't want to just make it a fancy CC). Even motion controllers have seen more use. Not by ALL developers, but between Wii and Move there are many examples.
You can have that, with modes that ask all players to use Wii controllers and make use of the tablet on some kind of shared non-concurrent actions or not at all.
This is something I can agree with, especially the latter part.The Dutch Slayer said:The confusing part is that NINTENDO does not know what it wants, and if they do than do an EXTREMELY poor job of communicating that.
Rlan said:This is going to make Smash Bros such a fucking pain.
BocoDragon said:As I said, I think this platform will be amazing for single player games...
But the multiplayer seems half-baked, using a maximum of 1 screen-controller. Choosing football plays? Nope. Only one person can (so therefore no one).
A lesser option of Wiimotes for player 2, 3, 4? Not everyone has those, and so devs won't use them....
And if the multiplayer is weak, then I feel the Wii U cannot be the "family board game" experience that the Wii was...
That is true they do not have to.Freezie KO said:1. There's no obligation to support anything more than what's in the box. For CoD BO2, you'll support the WiiTab for online and single-player gaming.
Now, I hope they'll support the Wiimote + nunchuk, otherwise I won't buy the game. But they don't have to.
2. We don't know what their online is, but at worst, it's run by the publishers which is something they might prefer in some cases like EA. Another "worst case" is that it's a single user friend code like 3DS that runs across the whole system, which isn't terribly different than usernames. Just more of a hassle.
Either way, these aren't comparable to a huge deficiency in RAM causing Call of Duty games to lose features and maps and killstreaks.
The Dutch Slayer said:The confusing part is that NINTENDO does not know what it wants, and if they do than do an EXTREMELY poor job of communicating that.
ciccione said:We are all speculating about a big failure. This is the first time in my memory, in which a console forces a player to use the previous controller due to limitations in the console design. That is horrible. Period. And it is even more sad that we are speculating on the way out of this black hole. With the Wii was all clear. A clear idea, developed into an excellent controller, the wiimote, on local multiplayer, on immediacy, on a gem of a game created for the console that made ​​you feel in the future. Pure genius.
With Wii U they had a good idea with the pad. But to achieve it they completely denied the good things done in the past: the Wii U has only one controller, so goodbye local multiplayer, one of the best features of the Wii. True, there are new possibilities in local multiplayer with the new pad? But the price? We will lose the basic, essential characteristics of the local multy: we can't use anymore the same (new) controller.
Finally we can play Fifa in a multi local HD with the Wii U! Oh, no, sorry, only one will be able to use the pad, the others must remain in the previous generation: they have to use the old wiimote or the classic controller. But it is not included in the Wii U package! Sorry, go out and buy it!
I played thousands of games in a local multi Fifa or MW with the PS3, so I had tons of great moments with Wii Sports in 4. Now all this is over: the era of equality of the Wii, where all the children were happy each with one wiimote. Now they will fight hard to get hold of the symbol of power, the U-pad, and relegating others to defeat by playing the game with a simple, old wiimote. Do not underestimate this aspect ..
This combination of completely different controllers, this lack of clarity will certainly be bad for Nintendo: the more I think about this, the more I realize that they completely ficked up their strategy. A console comes out every five years, it was not required to come out with a castrated console.
I can already see the reviews coming.
pc/360/ps3 review for COD BO2 in 2012
Great game more of the same like every year with COD 8.0
Review WiiU.
On a GFX standpoint its the same game, but because of the lack of splitscreen because you can't use more than 1 controller and because the online is not that well integrated its an 7.0.
MarshMellow96 said:Ewww black controller with a white console.
So what you're saying is that for traditional multiplayer experiences the display on the tablet is completely and utterly superfluous? Awesome.Krowley said:The controller has all the traditional buttons needed to match the classic controller, so multiplayer modes for something like a fighting game simply wouldn't have any reliance on the screen.
Unless you don't own any Wii Remote/Nunchuk combos. I didn't get one in my last Happy Meal so I assume they're just as expensive as when I still owned my Wii. More tablets, more wiimote combos, either way its more money.Starchasing said:It is also the first time you dont have to spend lots of money to play local multiplayer...