Miyamoto on using 2 controllers on Wii U

Fuck, even Nintendo doesn't even know where theyre headed with this console. You brag about how your online will be the greatest, but theyre still experimenting with basic, obvious shit.
 
GLopez12 said:
So because they're not talking giving out the online specifications about a system that's over one year away, they've got nothing?

Do people always act like this when a system is announced early?

What do you expect, they showed us a box, a couple of nice interactive demos and a controller, it's typical of the Japanese to leave us with more questions than answers they are masters at doing that.

Of course Sony saw a similar response regarding online when they announced the PS3 did they not ?

If the lack of multiple controllers is due to wifi bandwidth they should consider allowing players to hooking up additional controllers by a USB cable or something, especially seeing as you can't play the thing in a different room its not guna make much difference.
 
They're quite clearly not trying to leverage the new controller for local multi. Which is a damn shame, since that's one of the most immediate and obvious uses for the technology.


Wolves Evolve said:
Jesus fucking Christ. They are "researching" whether more than one can be connected a single console?

What about people with two kids?

What about co-op?

What about all the fun party games they make?

We're supposed to use Wiimotes on their side for all these cases?
haha no of course not, don't be absurd.

You can use the Wiimote and Nunchuk!
 
Haunted said:
They're quite clearly not trying to leverage the new controller for local multi. Which is a damn shame, since that's one of the most immediate and obvious uses for the technology.



haha no of course not, don't be absurd.

You can use the Wiimote and Nunchuk!


Or the classic controller..


check this promo image for the killer freaks game...

Killer_Freaks_screen_versus_mode-1024x518.jpg




It's not the perfect solution, but the classic controller at least gives the players parity in terms of button layout and control options (other than the touch screen). This should work fine with things like fighters or mario kart or anything else that is dependent on traditional local multiplayer.. These games won't rely as heavily on the screen during multiplay to allow for an equal match between players.

So it's not really a downgrade in terms of local multiplayer options.. It just doesn't allow for the potential upgrade (4 swords style gameplay) to local multiplayer that everybody was hoping for. You can still get all the normal local multiplayer you would get with a traditional system.
 
I plan to save my abject disappointment for closer to launch. Besides, it's much more fun living vicariously through other peoples' abject disappointment right now.

As someone who isn't a big online gamer I'm not that concerned with the lack of information on how online multiplayer will work. There are worse things than potentially having to remember a half-dozen logins. Sure, an integrated online system would be more convenient but it isn't the end of the world. And compared to Nintendo's system with Wii and DS I think it might even be an improvement.

As far as not having multiple tablet controllers, I can see that being a drawback. But there's still plenty of time for Nintendo to deal with that if they'll see the light. For local multiplayer where a level of strategy is needed it could really add a new level of cool. Like calling plays in sports games, having your own customized map view in shooters or having your own dashboard view in a racer.
 
Rlan said:
This is going to make Smash Bros such a fucking pain.
Somehow, somewhere, someone is getting hype over the possibility of Smash Bros online. As far as Brawl is concerned, I believe there was no actually online, just an interactive slideshow.
 
I can totally see the technical issues making using more than one controller complicated. Streaming all that video data lag-free, and having the console render multiple screens, is not that easy and the latter eats up quite a lot of resources.

It's one of the reasons why I was so skeptical before the reveal, expecting a console able to output dual 1080p (main TV + 4 controller screens) sounded too much like wishful thinking coming off a generation of sub-720p games on a single screen.
 
Napoleonthechimp said:
That would depend on the game. I'm not a developer so I won't waste my time designing it.

The point is this:

The Cafe is presumably designed to fill one HD framebuffer and one tablet framebuffer each frame, with appropriate levels of power (we hope!) to do that to a reasonable level of detail.

In your hypothetical split-screen game, you are expecting it to fill two tablet framebuffers, which raises a question about what you put on the HD framebuffer?

If you put the contents of the split screens on the HD framebuffer - no (significant) performance hit, but what's actually the point of the tablets then?

If you put an independent 3D view of the environment (say, a top-down camera feed of the gaming environment) on there - you're now rendering one HD framebuffer and two tablet framebuffers; big performance hit.

If you put a simple image (Say, a simple map with blips for player locations) on there - Completely functional, and almost certainly a neglegible performance hit - but it's rather defeating the point of what is meant to be the primary display.

If you put nothing on there at all - excellent performance, but effectively you're playing with two handhelds in the same room. What advantages are you getting from putting it on a home console? Why not stick it on 3DS or Vita instead?
 
This is really a no-win situation for Nintendo... perhaps they know the cost it will take to make the U-Mote... so if they just limit it to 1 per console then it can be hidden as cost of the console as a package. If they allow 2 - 4 per console I can just imagine the reaction of $100+ controllers... Nintendo loses in either scenario.
 
rayner said:
This is really a no-win situation for Nintendo... perhaps they know the cost it will take to make the U-Mote... so if they just limit it to 1 per console then it can be hidden as cost of the console as a package. If they allow 2 - 4 per console I can just imagine the reaction of $100+ controllers... Nintendo loses in either scenario.

Looking at what the tablet controller is, this wouldn't surprise me. That controller won't be cheap. Still, it'd be nice even if they don't sell them independently for someone to have a reason to bring theirs around to a friend's house.
 
man I really hope they get at least two U Controllers working on one console.

I cannot believe they only designed for one it must have been a hardware limitation that they are trying to find a solution for. Fix this before launch please don't make us wait years for a fix
 
Jocchan said:
I can totally see the technical issues making using more than one controller complicated. Streaming all that video data lag-free, and having the console render multiple screens, is not that easy and the latter eats up quite a lot of resources.

It's one of the reasons why I was so skeptical before the reveal, expecting a console able to output dual 1080p (main TV + 4 controller screens) sounded too much like wishful thinking coming off a generation of sub-720p games on a single screen.

Yeah, it was obviously going to pose problems which is why some of us were so skeptical. The other problem is keeping all controllers in sync. The surprising thing is Nintendo have gone ahead with it anyway.

It's almost painful looking at the press photos of local multiplayer with the Wii U. If you have a new controller which offers a compelling new experience you'd want everyone to use it. It's odd to see Nintendo having to work around such a big flaw from the very start.

They need to get it to at least 2 to have sports games covered, or this is a question that is going to keep being asked about the system.
 
Krowley said:
Or the classic controller..


check this promo image for the killer freaks game...

(CUT)

It's not the perfect solution, but the classic controller at least gives the players parity in terms of button layout and control options (other than the touch screen). This should work fine with things like fighters or mario kart or anything else that is dependent on traditional local multiplayer.. These games won't rely as heavily on the screen during multiplay to allow for an equal match between players.

So it's not really a downgrade in terms of local multiplayer options.. It just doesn't allow for the potential upgrade (4 swords style gameplay) to local multiplayer that everybody was hoping for. You can still get all the normal local multiplayer you would get with a traditional system.

That is fucking insane. So to play multiplayer, my friends have to bring over their Wiimotes and/or their CCs while I play an essentially different playmode in the same game. Are they going to release a new CC that can synch on its own? Are developers meant to plan for all these control options? All their demos are about 1 x unique player and 2-3 wiimote players.

I mean, I can see the opportunities with the design, sure. But you know you what would be cool? To have this asymmetrical gameplay AND possibilities for true multiplayer. You know, like fucking multiplayer.
 
DECK'ARD said:
The surprising thing is Nintendo have gone ahead with it anyway.
Indeed, I'm honestly puzzled myself. They usually let these ideas cook in R&D till they're ready for the market. This time, it looks like they didn't.

DECK'ARD said:
It's almost painful looking at the press photos of local multiplayer with the Wii U. If you have a new controller which offers a compelling new experience you'd want everyone to use it. It's odd to see Nintendo having to work around such a big flaw from the very start.
What's weird is that it seems to go heavily against Nintendo's focus on local multiplayer.
If you're playing online, everyone has a tablet and all is fine with the world. But locally? You're basically limited to one game master-like player with a different role and everyone else playing on a Wii HD. What's the point?

DECK'ARD said:
They need to get it to at least 2 to have sports games covered, or this is a question that is going to keep being asked about the system.
I believe it's good that so many questions are asked, perhaps the backlash will have them consider engineering their framebuffer so that at least two tablets can be supported, and then leave up to the devs how to support them.

I can totally expect compromises in terms of resolution and/or framerates for some games using more than one tablet.
 
I don't really see how they couldn't have support for multiple tablet controllers, as long as the game wasn't sending a huge amount of data to each one (e.g. maybe they can't send something like splitscreen Battlefield to 4 different controllers, but maybe menus or something. I'm not sure if that would save wireless bandwidth)
 
Jocchan said:
What's weird is that it seems to go heavily against Nintendo's focus on local multiplayer.
What focus? It's pretty clear they don't have one. I've never seen such mixed messages at a console unveiling in my life.
 
still we must admit that this U Controller is a pretty damn cool idea

I do want two controllers working but not if its going to mean framerate issues

lonely gaf will never need two
 
Wolves Evolve said:
That is fucking insane. So to play multiplayer, my friends have to bring over their Wiimotes and/or their CCs
Well, you could buy those too? If you were willing to buy a second tablet controller why aren't you willing to buy the only controllers it has up for purchase?

while I play an essentially different playmode in the same game.
How cool is that? And you could take turns! Or, you could also grab a wiimote + nunchuck or wiimote + whatever and play with parity in a different game mode.

Are developers meant to plan for all these control options?
I would say this could be an issue if this was the first time we saw a Wii system and they had to design for the first time for both the remote and for the tablet, but really, they've been designing gameplay with the CC for many years now (on other systems) the only difficulty is on the new controller and how to take advantage of it in unique ways (if they don't want to just make it a fancy CC). Even motion controllers have seen more use. Not by ALL developers, but between Wii and Move there are many examples.

AND possibilities for true multiplayer. You know, like fucking multiplayer.
You can have that, with modes that ask all players to use Wii controllers and make use of the tablet on some kind of shared non-concurrent actions or not at all. Hell it could even just have cosmetic uses in something like an FPS, showing scoreboards, (low quality if need be) replays, or whatever shit. In coop it could provide some sort of feedback for the whole team to make use of. Updating objectives or whatever else. Basically the same uses it can have in single player, minus the touch functions. Again, speaking only for local play with parity here, if one player got to actually use that controller you could have much cooler shit for everyone, not just that user.
 
saunderez said:
What focus? It's pretty clear they don't have one. I've never seen such mixed messages at a console unveiling in my life.
I meant their usual focus on local multiplayer, before WiiU. Considering they have been actively secretive about WiiU's online capabilities, it's even weirder.
 
Would be great if they allowed use of 2 or more controllers for slower paced games. Card games like magic the gathering for instance.
 
Alextended said:
You can have that, with modes that ask all players to use Wii controllers and make use of the tablet on some kind of shared non-concurrent actions (like others have said, picking plays in sports games or whatever).
Than you have the same problem again like with the wii.

Problem now =
COD WM3 gets made you have a PC/360/PS3 version
And you have a wii version that is different because of the online, controls and GFX difference.

You will have the same problem again next year with WiiU

COD BO2 comes out for pc/360/PS3
And you have a WiiU version that is different because it has to support 3 diffent controllers.
WiiU mote, wii mote + num chuck and Clasic Controller.
And if the online is still dependent on the devs them selfs how much effort are you going to make in the WiiU online when you know your 360 sku is going to sell the best.....

When the Message to devs and publishers right now from nintendo is WiiU is the same as the 360/PS3 so please make a muliplatform game that is the same.

THAT IS NOT POSSIBLE, Nintendo is just confusing the marketplace even more.
(with the information that we know now)
 
I'm disappointed mainly because I wanted to fuck with my neighbour and random strangers by driving around with the tablet and joining games. That dream has yet to be realised by console manufacturers.
 
Wolves Evolve said:
That is fucking insane. So to play multiplayer, my friends have to bring over their Wiimotes and/or their CCs while I play an essentially different playmode in the same game. Are they going to release a new CC that can synch on its own? Are developers meant to plan for all these control options? All their demos are about 1 x unique player and 2-3 wiimote players.

I mean, I can see the opportunities with the design, sure. But you know you what would be cool? To have this asymmetrical gameplay AND possibilities for true multiplayer. You know, like fucking multiplayer.

No you don't necessarily have a different playmode. Some games won't have asynchronous multiplayer. The controller has all the traditional buttons needed to match the classic controller, so multiplayer modes for something like a fighting game simply wouldn't have any reliance on the screen. They would only use the buttons, sticks, and pads. the player with the new pad controller, and the players with the CC would all be experiencing the same gameplay. The pad may feel different but it has no specific advantage other than the screen, which may not be used at all for those kinds of game modes.
 
Is this argument really oh noes too many platforms? LOL
Is 3 platforms somehow a magic number (PC/Xbox360/PS3) that can't be broken? It used to be 2 you know, devs managed to break that "limit".
 
The Dutch Slayer said:
Than you have the same problem again like with the wii.

Problem now =
COD WM3 gets made you have a PC/360/PS3 version
And you have a wii version that is different because of the online, controls and GFX difference.

You will have the same problem again next year with WiiU

COD BO2 comes out for pc/360/PS3
And you have a WiiU version that is different because it has to support 3 diffent controllers.
WiiU mote, wii mote + num chuck and Clasic Controller.
And if the online is still dependent on the devs them selfs how much effort are you going to make in the WiiU online when you know your 360 sku is going to sell the best.....

When the Message to devs and publishers right now from nintendo is WiiU is the same as the 360/PS3 so please make a muliplatform game that is the same.

THAT IS NOT POSSIBLE, Nintendo is just confusing the marketplace even more.
(with the information that we know now)
Supporting more than one controller never confused anyone. Please let's not turn this into an unsurmountable issue, because it's not.
 
Nocebo said:
Is this argument really oh noes too many platforms? LOL
Is 3 platforms somehow a magic number (PC/Xbox360/PS3) that can't be broken?

Back in the 90's third party did multiplatform games for much more than 3 platforms. Need for Speed was for 5 platforms, so was Tomb Raider.
 
Rlan said:
This is going to make Smash Bros such a fucking pain.
Well you could use one of the classic controllers or whatever.

They should also look into treating the tablet controller as a regular controller even if the screen isn't going to be used, just for convenience purposes. I imagine this wouldn't be hard since it has the same inputs as a classic controller, basically.

Maybe having the controller have a bit of its own memory would be useful, so information can be loaded onto the controller and smaller signals can be sent during playtime.
 
The Dutch Slayer said:
You will have the same problem again next year with WiiU

COD BO2 comes out for pc/360/PS3
And you have a WiiU version that is different because it has to support 3 diffent controllers.
WiiU mote, wii mote + num chuck and Clasic Controller.
And if the online is still dependent on the devs them selfs how much effort are you going to make in the WiiU online when you know your 360 sku is going to sell the best.....

1. There's no obligation to support anything more than what's in the box. For CoD BO2, you'll support the WiiTab for online and single-player gaming.

Now, I hope they'll support the Wiimote + nunchuk, otherwise I won't buy the game. But they don't have to.

2. We don't know what their online is, but at worst, it's run by the publishers which is something they might prefer in some cases like EA. Another "worst case" is that it's a single user friend code like 3DS that runs across the whole system, which isn't terribly different than usernames. Just more of a hassle.

Either way, these aren't comparable to a huge deficiency in RAM causing Call of Duty games to lose features and maps and killstreaks.
 
Jocchan said:
Supporting more than one controller never confused anyone. Please let's not turn this into an unsurmountable issue, because it's not.
The confusing part is that NINTENDO does not know what it wants, and if they do than do an EXTREMELY poor job of communicating that.
 
Alextended said:
Well, you could buy those too? If you were willing to buy a second tablet controller why aren't you willing to buy the only controllers it has up for purchase? Some are cheaper.

Because I have played with Wiimotes, all my friends have Wiis and Wiimotes. And playing them on their sides is something all my friends find horrendous. I quite like the CCPro but I don't like having to have it tethered.

How cool is that? And you could take turns! Or, you could also grab a wiimote + nunchuck or wiimote + whatever and play with parity in a different game mode.

Which is less convenient than doing the same on the other systems. Good job convincing me!

I would say this could be an issue if this was the first time we saw a Wii system and they had to design for the first time for both the remote and for the tablet, but really, they've been designing gameplay with the CC for many years now (on other systems) the only difficulty is on the new controller and how to take advantage of it in unique ways (if they don't want to just make it a fancy CC). Even motion controllers have seen more use. Not by ALL developers, but between Wii and Move there are many examples.

Well awesome, I can get into the unique opportunities for those single player games or even games where a second player is helping along like in Mario Galaxy.

You can have that, with modes that ask all players to use Wii controllers and make use of the tablet on some kind of shared non-concurrent actions or not at all.

Sorry to sound rude, but my original point wasn't that these options aren't interesting. They are. But they're less interesting than having them AND four tablet controllers with the same console, because then all sorts of weird multiplayer action is possible. Mario Kart with items. Ghost Recon with snipers on rooftops. AND all the asynchronous play types you mention.

You see the difference, right? One is merely a compromise made interesting for a few games, for a few circumstances. I bought a GBA and a Gamecube for Crystal Chronicles. I have a Wii Zapper. I'm a believer. But its not good enough to build a promise of a social world and then say this person is different, this person plays differently. Thats not We > You, thats We > Me. The difference is massive. I'm not the only one that thinks so, and the more people try to talk me into accepting it, the more uncomfortable I feel with getting excited about Wii U. I like sharing my game experiences with friends. I want to go over to my friends place and play a new Mario Kart without it being.... a bummer.

This would be a bummer.
 
The Dutch Slayer said:
The confusing part is that NINTENDO does not know what it wants, and if they do than do an EXTREMELY poor job of communicating that.
This is something I can agree with, especially the latter part.
 
Rlan said:
This is going to make Smash Bros such a fucking pain.

I'm thinking Smash with effectively a GM character could be awesome. They could control the stage! Or a boss character! Spawn powerups! Drop bombs!

Give them the objective of making the game last as long as possible and they'd be inclined to be impartial. And for the controller players, it becomes effectively "When you're winning, the very world starts fighting against you"
 
BocoDragon said:
As I said, I think this platform will be amazing for single player games...
But the multiplayer seems half-baked, using a maximum of 1 screen-controller. Choosing football plays? Nope. Only one person can (so therefore no one).
A lesser option of Wiimotes for player 2, 3, 4? Not everyone has those, and so devs won't use them....
And if the multiplayer is weak, then I feel the Wii U cannot be the "family board game" experience that the Wii was...

We are all speculating about a big failure. This is the first time in my memory, in which a console forces a player to use the previous controller due to limitations in the console design. That is horrible. Period. And it is even more sad that we are speculating on the way out of this black hole. With the Wii was all clear. A clear idea, developed into an excellent controller, the wiimote, on local multiplayer, on immediacy, on a gem of a game created for the console that made ​​you feel in the future. Pure genius.
With Wii U they had a good idea with the pad. But to achieve it they completely denied the good things done in the past: the Wii U has only one controller, so goodbye local multiplayer, one of the best features of the Wii. True, there are new possibilities in local multiplayer with the new pad? But the price? We will lose the basic, essential characteristics of the local multy: we can't use anymore the same (new) controller.
Finally we can play Fifa in a multi local HD with the Wii U! Oh, no, sorry, only one will be able to use the pad, the others must remain in the previous generation: they have to use the old wiimote or the classic controller. But it is not included in the Wii U package! Sorry, go out and buy it!
I played thousands of games in a local multi Fifa or MW with the PS3, so I had tons of great moments with Wii Sports in 4. Now all this is over: the era of equality of the Wii, where all the children were happy each with one wiimote. Now they will fight hard to get hold of the symbol of power, the U-pad, and relegating others to defeat by playing the game with a simple, old wiimote. Do not underestimate this aspect ..
This combination of completely different controllers, this lack of clarity will certainly be bad for Nintendo: the more I think about this, the more I realize that they completely ficked up their strategy. A console comes out every five years, it was not required to come out with a castrated console.
 
Freezie KO said:
1. There's no obligation to support anything more than what's in the box. For CoD BO2, you'll support the WiiTab for online and single-player gaming.

Now, I hope they'll support the Wiimote + nunchuk, otherwise I won't buy the game. But they don't have to.

2. We don't know what their online is, but at worst, it's run by the publishers which is something they might prefer in some cases like EA. Another "worst case" is that it's a single user friend code like 3DS that runs across the whole system, which isn't terribly different than usernames. Just more of a hassle.

Either way, these aren't comparable to a huge deficiency in RAM causing Call of Duty games to lose features and maps and killstreaks.
That is true they do not have to.
BUT than you have the same problem.

I can already see the reviews coming.
pc/360/ps3 review for COD BO2 in 2012

Great game more of the same like every year with COD 8.0

Review WiiU.
On a GFX standpoint its the same game, but because of the lack of splitscreen because you can't use more than 1 controller and because the online is not that well integrated its an 7.0.

(please don't go into "reviews" and "scores" this is just an example)

Nintendo does not want that, they WANT to be on par.
But if you can't be that out of the box how can you be on par with the current gens.
And lets not even talk about if "next" gen comes around for the 360 and ps3 and moves the bar even higher for nintendo that is impossible to reach for WiiU.

Its just the message is all wrong from nintendo that is the main problem at the moment.

They want to be "playing with the big boys" but they don't actually know how to to that.
And if they do NOT "want to play with the big boys" that is totally fine by me no problem.
I love my wii and have a lot of fun different games on there, but that just ensures me even more that on a muliplatform game I will never choose the WiiU version than.
 
I'm honestly quite bipolar about all this, by the way.

On one hand, I think up to four (or at least up to two) tablets could be very interesting for local multiplayer. On the other hand, I wouldn't want to abandon the Wiimote + nunchuk two-part setup completely.
 
The Dutch Slayer said:
The confusing part is that NINTENDO does not know what it wants, and if they do than do an EXTREMELY poor job of communicating that.

Oh, they know. They're just not telling everything yet, choosing to give us info little by little. And this is how they have always done it.
 
ciccione said:
We are all speculating about a big failure. This is the first time in my memory, in which a console forces a player to use the previous controller due to limitations in the console design. That is horrible. Period. And it is even more sad that we are speculating on the way out of this black hole. With the Wii was all clear. A clear idea, developed into an excellent controller, the wiimote, on local multiplayer, on immediacy, on a gem of a game created for the console that made ​​you feel in the future. Pure genius.
With Wii U they had a good idea with the pad. But to achieve it they completely denied the good things done in the past: the Wii U has only one controller, so goodbye local multiplayer, one of the best features of the Wii. True, there are new possibilities in local multiplayer with the new pad? But the price? We will lose the basic, essential characteristics of the local multy: we can't use anymore the same (new) controller.
Finally we can play Fifa in a multi local HD with the Wii U! Oh, no, sorry, only one will be able to use the pad, the others must remain in the previous generation: they have to use the old wiimote or the classic controller. But it is not included in the Wii U package! Sorry, go out and buy it!
I played thousands of games in a local multi Fifa or MW with the PS3, so I had tons of great moments with Wii Sports in 4. Now all this is over: the era of equality of the Wii, where all the children were happy each with one wiimote. Now they will fight hard to get hold of the symbol of power, the U-pad, and relegating others to defeat by playing the game with a simple, old wiimote. Do not underestimate this aspect ..
This combination of completely different controllers, this lack of clarity will certainly be bad for Nintendo: the more I think about this, the more I realize that they completely ficked up their strategy. A console comes out every five years, it was not required to come out with a castrated console.

It is also the first time you dont have to spend lots of money to play local multiplayer...


I can already see the reviews coming.
pc/360/ps3 review for COD BO2 in 2012

Great game more of the same like every year with COD 8.0

Review WiiU.
On a GFX standpoint its the same game, but because of the lack of splitscreen because you can't use more than 1 controller and because the online is not that well integrated its an 7.0.

its funny because until today local multiplayer was a second thought on most games, being online multiplayer the focus for most of them...
 
actually u know what this is?

its just a big DSiXL... thats all it is.... its tacking on extra wii motes if u want to play previous wii multiplayer games...

now everyone can play ds games on the big screen.
 
Krowley said:
The controller has all the traditional buttons needed to match the classic controller, so multiplayer modes for something like a fighting game simply wouldn't have any reliance on the screen.
So what you're saying is that for traditional multiplayer experiences the display on the tablet is completely and utterly superfluous? Awesome.

Starchasing said:
It is also the first time you dont have to spend lots of money to play local multiplayer...
Unless you don't own any Wii Remote/Nunchuk combos. I didn't get one in my last Happy Meal so I assume they're just as expensive as when I still owned my Wii. More tablets, more wiimote combos, either way its more money.
 
WTF? how can they be experimenting with the online options?

For gods sake, just copy Microsoft or Sony's online, it's not that difficult.....

I fear that the WiiU online will be like the one in the 3DS.
 
So it sounds they are trying to avoid burdening the player with the expense of additional controllers. I guess that part makes sense, make multiplayer a unique thing for WiiU. Perhaps if they can justify additional controller they will but I'm not dropping extra hundreds of dollars for when guests come. Everyone already has a stockpile of wiimotes, just need some CCPs if you want 360/PS3 parity or keep doing what they have been doing with Wiimote and nunchuks. They never gave up anything in the control department.
 
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