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MLB 09 The Show Media Event impressions, etc..

Windu

never heard about the cat, apparently
From Pasta Padre:
After about five hours with the game today and more than that to come tomorrow there will be plenty to discuss about MLB 09 The Show. I wanted to get some initial thoughts up now and follow that up with one that will probably be more extensive tomorrow night.

First, there are some restrictions to what I am able to talk about. Those basically amount to the topics that are slated for coverage in the upcoming weekly Playstation Blog postings. I’ll be able to go over those areas a day after they are released. So if it seems like I am leaving out certain areas of the game or not answering certain questions that could be why. Or it might be that I just don’t have an answer or opinion on it based on what I’ve gotten through.

We have been cleared to snap screenshots using the built-in feature in the PS3 as well as save highlight clips. I’m hoping to have a bunch of those to post up tomorrow or over the weekend. Thanks to those who left some requests on Twitter. I was able to get a few of them and will look at grabbing more as I go.

The build being used is near final as there is still some final bug fixing going on even as I write this. I spent all of the time today playing exhibition games with tomorrow being when I’ll dive into Road to the Show and possibly Franchise. So at this point I can only offer up some general thoughts and observations.


Throughout the evening the group was joined by a stable of producers. Chris Cutliff (Director of Product Development), Chris Gill (Senior Producer/Gameplay), Chris Clements (Lead Animator), Brian Ma (Senior AI Programmer), Jason Villa (Producer/Online), Jody Kelsey (Producer), Kolbe Launchbaugh (Senior Designer), Aaron Luke (Designer), Marcus Efting (Lead Production Tester). Much appreciation goes out to them for committing the time to interact and go over different aspects of the game.

For those people who played MLB 08 it is a very familiar feeling jumping into 09. Unfortunately I can’t talk about the changes to the pitch meter yet as that did take a little while to get acclimated to. But outside of that not much has been messed with. They’ve only taken what they had and made pretty much everything that much better.

It would be impossible to point out everything that is right about MLB 09. So just to mention the first thing that jumped out at me…the lighting looks fantastic. The outdoor elements add a unique feel as well as the differences between sunny, partly cloudy, overcast, and night games. It especially is striking how good the game looks in the two new stadiums.

The chant creator worked really well. It took the recorded chant and made it sound like it was coming from the crowd and not an individual. While this is something I still doubt I’ll be using I think anyone who is looking forward to it will be pleased.

A new post game highlight reel has been added. This is a really nice presentational touch, one that I would actually sit through which is not the norm. Impressively the replays being shown were very much relevant to the outcome of the games. Home runs and strikeouts at critical moments were what I saw the most of.

It is difficult to proclaim anything about the game considering all the variables. User skill, difficulty level, acclimation to the new game, ect. However it seemed to me that runs were being scored primarily off home runs. The hit variety I saw was actually quite encouraging. I just couldn’t seem to string hits together, and watching some of the games that were played on Legendary difficulty (which I won’t even bother attempting) they were getting singles and doubles but were scoring their runs off the long ball.

As far as collision detection they have tried to limit the situations where players cross through each other. There are still instances where it happens though. While it is a visual oddity it really doesn’t take anything away from the game for me. It would obviously be better if it didn’t happen, but it doesn’t affect the outcome on the field which is the most important thing.

While online is an area that I can’t speak to the specifics on yet, I can say that I am more encouraged about it having received much needed attention. I spent some time talking to producer Jason Villa about what they’ve done to improve performance, the online leagues, and a few other various enhancements that will be found online. However we’ll only know for sure if the game runs well online once it is released. As far as Playstation Home there is nothing for this year but expect some tie-ins next year.

Overall Rating: #1 Red Sox - #2 Yankees - #3 Cubs - #4 Phillies - #5 Mets. More ratings info to come tomorrow.

Now to respond to a few questions and a few more random observations:

Mets outfield wall is blue. SCEA was not provided many details about the new stadiums and have done the best they can with them under the circumstances.
All uniform details are taken directly out of the MLB provided style guide and following it exactly is a requirement. So if any combos or specifics are off that is out of the hands of SCEA.
There is a mandatory HDD install the first time you start up the game.
I don’t believe there is any “weather” effects other than wind and the sunny, partly cloudy, overcast, and night conditions.
The sunglasses look nice. Don’t remember seeing the eye black on a player but I wasn’t looking for it.
Guess Pitch is still in the game as an option
The throwing urgency for infielders seems better. There were some instances where they were still a little slow getting the ball out but I didn’t have any that resulted in hits because of it.
Still had times where the SS would run for a ground ball up the middle and it would just go by him without any attempt animation being made
I also felt frustrated on some check swing calls when I felt like I held up. I could be wrong though.
Just a minor observation but it seemed like an awful lot of foul balls were lined right at and bouncing off the benches down the foul lines. It happened an inordinate amount of time almost as if those benches were attracting the lined fouls.
There did seem to be more doubles, or at least the potential for them. Got some nice doubles over the heads of outfielders.
Saw a pitcher wearing a jacket when running the bases, looked really cool.
Alright that is all for tonight. Make sure to follow my Twitter as I’ll continue to do some updates there during the day and will give about an hours notice if I am able to do a live blog from the room.
From the Operation Sports Forums:
Jim416 said:
The game jumps out at you. The lighting especially. We have been able to take screen shots and should be able to post these soon enough. Textures of the players uniforms, the player models themselves, the transitional lighting (it will knock your socks off at how well they pulled this off), and the scores of added animations, cut scenes, etc. just had us drooling.

Pared made a chant jeering Jose Reyes and the audio make it sound like the entire crowd was chanting and not just one person, it was hilarious to hear. This addition is going to be ton of fun for people. Where to begin? There's so much. So I'll just start with some observations and answer some of the questions.

1. The double play problems are g-o-n-e. The force outs at second, the first to SS to pitcher double plays, smooth as silk. Something new added this year.The computer hit a ground ball to first and the pitcher started running towards first. Well, I was going to throw to the pitcher, but he was going to be late covering. Last year we would have seen that big,high underhanded lob, runner safe. This year the AI is such that if the pitcher isn't going to get there on time, the throw button "0" will cause the first baseman to take it himself to the bag. Works like a charm.

2. I had another ball hit to my first baseman who had to charge in and towards the mound, he made one quick turn and side arm throw off his left foot to get the ball to the pitcher who ran over to cover first base.

3. Had two line shots down the left field corner, both doubles. Playing one of the devs he had a runner on 1st and started his runner. His batter hit a shot down the left field line, the runner heading for second scored and the batter had himself a double.

4. A nice touch is some of the replays on hits go to the press box view and you get a really good shot of the entire field.

5. A nice new edition is you don't have to hit the START button this year to pause the game, go to the bullpen, etc. You simply hit UP on the D-Pad and it opens a window and you scroll through the options you want, bullpen/pinch hitter/pinch runner, etc. This is a really nice touch and speeds things up a bit.

6. Lint, this one is for you. Your last name is in the name data base. As a matter of fact they have first name/last names in the data base.

7. A pinch hitter came up out of the dugout carrying his bat and putting his batting helmet on, nice touch. There are tons of new scenes like this, for example, guys coming in from the bullpen, etc.

8. For the Bluejays fan, the strip of wall that was too light and interfered with the pitch ball has been darkened (dark gray now) and I had no problems picking up pitched balls.

9. Eight styles of sun glasses.

10. Stirrups.

11. Ryan Dempster does that little flicking motion with his glove when pitching.

12. There is a great highlight reel at the end of each game that automatically plays all the game highlights/recap.

13. When playing Franchise mode the game automatically generates overcast skies, cloudy skies, etc. They really pulled off the effect of a game being played on an overcast day.

14. Knight was playing and was screaming that he had a couple balls hit over his outfielders heads.

15. Warm up jackets on players.

16. The Free Agent list has a bunch of legend players (I think 80???) that can be assigned to your team before you start your franchise. I put Al Kaline on my Nats before I started my franchise.

17. I didn't see a single beachball and understand they are still there, but perhaps more stadium specific.

18. The crowd. This is a big leap. It was really difficult to try to pick out duplicate people in the crowd. They're there, but the way they pulled it off it's hard to pick them out. Also the graphics/animations of the crowd is greatly improved.

19. The roster control is different this year. Instead of having three screens, ML/AAA/AA a teams roster is on ONE screen and you scroll down, then look to the right to see if they are ML/AAA/AA. Here is where you also have it noted if they are on the 40 man roster, or not.
It was a bit cumbersome for me at first because I wasn't used to it, but I can see where it's going to be better because you only have to look at one screen now, not flip the pages to see the AAA/AA. The lineups, pitching rotations are still set up the same.

20. There don't appear to be as many devs in the game. They are still uneditable, however their player ratings are not high, their attributes are not high, mostly look like AA type players rather than ML types.

Okay, just a break here.

- You CAN play any game on the schedule. I started a franchise with the Nats, but also played some other games on the schedule of other teams.

You can still put roster control ON and keep the other teams rosters current.

- You could actually take the legend guys from the FA list, replace an entire roster and play your franchise with the legend guys if you wanted.

Scooters name is in the database (don't know if it was there last year, or not)

- just gotta say that seeing this game in action, in HD.......wow. You can tell they work hard on it. One of the devs took me into his cubicle and showed me how they program everything right down to the angles/speeds/player reactions/jumps/dives, etc., etc. and I tell you, it IS rocket science. It's amazing to watch and see these guys sitting for HOURS in front of their monitors programming the things we take for granted and demand in the game.

- We are NOT playing a final build.

Please keep questions to PM and not in this thread.

There is something else new with fielding and it shocked the heck out of me. For example, you dive for a ball.....last year you could completely dive over it, but this year the AI will determine if the fielder is actually going to dive, or just stretch out and field the ball. It's something to get used to but I saw it twice when I pressed dive where the player merely bent over, stretched out, fielded the ball and threw to the base.

- I've got to say that my favorite presentation moment yesterday was seeing a pinch hitter walk up OUT of the dugout, on the stairs, with his batting helmet in his hand.
Pared said:
Well I know I'm freakin' exhausted.

I won't go into too much; Jim covered a lot already. Just a few things I wanted to add:

-Legend mode is HARD against number 1 starters. You get a better feel against a 2 or so but number 1's on the top teams are just... exhausting. You have to be completely focused and into every single pitch. It's tough to gauge on such a small sample but I don't know if people will want to play an entire season against the CPU on it. But it's awesome that it is there.

-I saw the actual style guide. Wasn't a good thing, as the Mets jerseys had some inconsistencies and I'm sure there were a few others. But man, the MLB style guide just is NOT correct. I see the developers bind in delivering what we want and what the MLB dictates.

-The stadiums are just incredible with the new lighting. You can lose a hit by having the ball shadow disappear into the shade! Very, very cool feature!

That's all I'm getting into for now. I'm not completely sure on what we can/can't discuss so better safe than sorry. Once we get all that sorted out we'll be able to get to most of your questions sooner or later.

As for the game... WOW is all I have to say. The best just got better... and that's saying a lot for what most consider the best sports game of last year. Any baseball fan would be pleased.

One last thing: All the complaints about hitting are thrown out the window at this point. If you think you'll have consistent games with 10-15 hits on a few runs, then you'll be surprised. A lot of work has been put into the batter-pitcher interface and it shows. Amazing.

- Ok, I lied; One last thing.

Catch region indicator was fixed! You can not play with the region on and the actual spinning ball off, just like you could 2 years ago.

More tomorrow!

EDIT:

Ok, last one. Swear.

The replay angles are beyond ridiculous this year. There are so many new ones that are just... indescribable. Just like you'd see on an actual broadcast.

Much work was put into them and it shows.

- Ha, Jim is up early as well.

About the uni's: many are fixed. I should get final word later on but not every team is 100% correct to the point where a fan will go, "Now that is every correct uni for my team." For instance, the Mets don't have their all black away uniform that says NY at all, but they DO have their all black uni that says Mets. To add insult to injury, it's only possible to select it while away.

There's a Rockies fan on the team so I'm sure their black sleeve alternates are in. Like I said, we can look up the jerseys today.

The build is NOT final, so there is no worries on my end in terms of anything we're seeing not being addressed. I would hold any sort of freaking out guys want to do until the final disc is in your hands. Any sort of gaffe anyone of us has mentioned has been addressed 100% by the team and they are more than willing to have things fixed.

I'm truly amazed at the amount of work put into the new stadiums. Apparently it has been very difficult getting correct info on the specifics of each stadium and while they may not be 100%, they look so damn good I can't do anything other than praise their effort.

There so much I want to say, but like I mentioned earlier I'm holding close to the NDA.

BTW, the signature animations are really, really good. My only complaint, if you can even call it that, is you can really see the goofiness of BSG shine through at times. It's not THAT bad but the obsessive guys you are will notice it right away and it may bother some. BUT... and this is a bit but... they are few and far between. Much better than last year.

Jeter's signature throw to first is in and looks great.

- Lots of guys have new motions. They look immensely better than what we've had.

Personally I still feel like the pitchers don't seem to put enough "oomph" when they throw a pitch. Hope that makes sense.

But leg kicks, glove positions... a good amount of them look very good.

I'll add my favorite presentation moment:

The game introductions. Only slightly changed but simply... "Wow." Still the best in the business.

Again, the replay camera angles. Close ups on the face of the pitcher right before a pitch.... incredible.
Knight165 said:
Truly....truly impressive.
I can't think of a better way to state it.
The lighting gives this game a whole new state of "wow". Not a jump out of your chair wow, but a sit back and take it in sense of impressiveness. You'll see what I mean.

Fielding is much improved.
Franchise mode is going to be FANTASTIC.
Little things? ....that is going to be one LOOOOONG thread this year!

- Differences in level difficulties......especially legend.
Be prepared. You must simply stay focused. It's punishing. I'll try and get more specific info.



-Sliders...greater degree of variance? Yes ..some. More importantly, they all work.

-Injuries...especially gameplay? Yes...I'll ask Kolbe if I can be more specific though. This slider works

-Do catchers take their mask off? No

-Is there rain or drizzle? No

-Interactive bullpens with players on bench? No...and no CPU pitchers warmin up ...but!...there will be more CPU mound visits to let you know that a RP might be coming in.

-Collision detection? No player to player...and once explained to me...it makes sense. I'll ask how much I can elaborate. But there are more animations in the game to deal with "collision detection".





-Any tweaking to calling pitches? Undetermined. I haven't got enough time to be sure. It feels better...but honestly, I don't think I can get enough full games in to give a definite answer on this.

-Will there be more doubles and triples? GUARANTEED

-Can more balls be hit over the OF head? GUARANTEED

-Balks? No

-Can you cancel a throw to a base and redirect it to another or cutoff? Not in animation...once you hit it...it will go to that base.

-If I hit the ball down the line...can I get more doubles(stretch one out)? Yes.....there is much more going into this....this year. The new routes...the hot shots...You WILL see a difference.

-Have foul tips/check swings been improved? I believe they have...I need a little more time with it.

-Has the 3-6-1 DP been fixed? YES-YES-YES!



-Doubles?(again) YES!

-Will coaches catch foul balls? no...and no ball girls/boys either



-Have wild pitches/passed balls been cut down? Yes. Still there...but they worked on that.

-Is there more of a sense of urgency to get outs? Yes. Especially on legend. The baserunning slider will also pump up the CPU runners considerably.

-Is there any change to the picoff mechanic? Yes....a lot of work on this.....more animations...better logic.

-Does fatigue effect performance? Yes. Right from the man himself....but it's not drastic(thankfully!)...a slight hit to performance attributes...but it's mainly an injury hit. Play a guy too low on durabiltiy and the injury chance increases greatly. YOU CAN PLAY A GUY FATIGUED w/o a big hit in his on field performance.

-Is there an option to set battery mates? No

-Manager tendencies? not yet(not that they said they might...but I'm pushing )


More later....
Nemesis04 said:
For my fellow Yankee fans: Girardi is in with the proper number, he looks good. He is always yelling at the players,lol. In one of the games where I was getting killed, I swung at a first pitch and popped up and Girardi was giving Damon mouth. Matt and Dave were commenting on how Damon should have taken some pitches being down and Girardi was getting his point across! LOL
 

Kintaro

Worships the porcelain goddess
Dammit. Pants just exploded off my body while at work. How embarrassing. =(

Want this game now though!
 

mintylurb

Member
Windu said:
Overall Rating: #1 Red Sox - #2 Yankees - #3 Cubs - #4 Phillies - #5 Mets. More ratings info to come tomorrow.
0ten12.gif
 

Mrbob

Member
So awesome. Sports goty.

11. Ryan Dempster does that little flicking motion with his glove when pitching.

Haha yes! I can't wait to piss off my opponents online with this. :D
 

Windu

never heard about the cat, apparently
They need to put a pitching style in for create a player mode that is just like this guy from Angels in the Outfield:

6z9109.jpg


"Bass sets... and sets... and sets again."

That would drive people crazy. Probably a balk in real life, not sure though.

edit: btw, here is PastaPadre's Twitter: http://twitter.com/pastapadre
 

Core407

Banned
A nice new edition is you don't have to hit the START button this year to pause the game, go to the bullpen, etc. You simply hit UP on the D-Pad and it opens a window and you scroll through the options you want, bullpen/pinch hitter/pinch runner, etc. This is a really nice touch and speeds things up a bit.

OMFG ORGASMIC
 

Fatalah

Member
LiquidMetal14 said:
Too bad this thread isn't about that game.

Hey, there's bound to be some Xbox-only owners in here that wish they could play The Show. Since MLB2K9 is all we have, I wanted to fill them in on the video.

You guys are a buncha buttfaces.
 

Fatalah

Member
graywolf323 said:
says the guy with the yankees avatar

I don't get it. I'm trying to be diplomatic, and all you do is jump all over me. It's not like I don't think the Show is awesome, I'm just trying to give some hope to the 360 owners.

That's IT. No more out of me.
 

Afrikan

Member
Fatalah said:
I don't get it. I'm trying to be diplomatic, and all you do is jump all over me. It's not like I don't think the Show is awesome, I'm just trying to give some hope to the 360 owners.

That's IT. No more out of me.

I'm sorry... as a buttface, I just took it as - "don't buy that PS3 just yet, looky here" That's IT :lol

meh... you could have just started a new thread.
 

Dragon

Banned
Fatalah said:
I don't get it. I'm trying to be diplomatic, and all you do is jump all over me. It's not like I don't think the Show is awesome, I'm just trying to give some hope to the 360 owners.

That's IT. No more out of me.

We all feel so sorry for you. Perhaps the Yankees can trade for Jake Peavy as their fifth starter to make you feel better.
 

Windu

never heard about the cat, apparently
Damn people. Quit your whining. So he posted about MLB 2k9, who gives a shit.
 

eznark

Banned
I demand you go out and buy a PS3 so I can bean you in the face for derailing this glorious thread, fatalah.
 

Windu

never heard about the cat, apparently
more from the OS forums:

jim416 said:
I just walked out of the studio. First there are no Charger cheerleaders and no Hooters, we've been with the game all day. I'll start posting some stuff piecemeal.

Nemesis and I played a game mano y mano on Legend. He beat me 4-0. I think he had six hits and I had five. The beauty of the game was the three balls hit over our outfielders heads and one ball in the gap that the OFer couldn't get to. This is f-i-x-e-d..

I played the CPU on legend and lost 6-1, however Soriano dropped a ball in left field and I misplayed a fly ball resulting in 3 runs, or it would have been 3-1. Thing is I adjusted the default sliders and the DO work. So it appears you can play LEGEND default, make THAT even harder or by upping the sliders, or making it easier by lowering them, if you know what I mean.

http://www.operationsports.com/foru...swer-discussion-thread-21.html#post2039135113

You will notice a big difference in pitch types this year. The curveballs had us oohing and ahhing when we were striking out on them.

http://www.operationsports.com/foru...swer-discussion-thread-21.html#post2039135118

There is an AUTO LINEUP fix this year that they really worked on. I experimented with sending some starters down and bringing up a player that would be a bench player and when I let the AI decide the lineup with AUTO FIX (several teams), it all looked good.

Just as an example, here was a Cardinals batting order in the game.

Schumaker
Kennedy
Pujols
Ludwick
Ankiel
Glaus
Molina
Greene

I put Pujols in the minors and brought up some AAA guy and hit AUTO FIX to see what it would do. The lineup was like this....

Schumaker
Duncan (brought in to replace Pujols)
Ludwick
Ankiel
Glaus
Molina
Kennedy
Greene

Experimented with several teams and saw nothing funny (like last year having Derek Lee bat lead off).

http://www.operationsports.com/foru...swer-discussion-thread-22.html#post2039135138

Pitchers FIELD!!! I took a screen capture of Kevin Gregg stabbing a ball up the middle....behind his back! There were several plays where the pitchers made really good plays on balls back up the middle.

http://www.operationsports.com/foru...swer-discussion-thread-22.html#post2039135143

There's an opening in the RF corner (wall) at Wrigley, that has a screen. I had to laugh because you could see cars driving by on the street. They have added a TON of presentation.

I grounded into four double plays when playing Knight. Everyone as smooth as silk.

http://www.operationsports.com/foru...swer-discussion-thread-22.html#post2039135152

Here's Milwaukee

Weeks
Rivera
Braun
Fielder
Hardy
Hart
Lamb
Cameron

I experimented and sent Weeks down and AUTO FIX gave me this.
Hart
Rivera
Braun
Fielder
Hardy
Lamb
Cameron
Hall

http://www.operationsports.com/foru...swer-discussion-thread-23.html#post2039135159
 

Windu

never heard about the cat, apparently
no. ;)

jim416 said:
Someone asked about the pennants in Turner Field lacking the years. They now have the years noted.

I LEFT MY NOTES WITH KNIGHT....SORRY...HE'LL POST MORE DETAILS, ALONG WITH NEM/PARED/PASTAPADRE later.

Even Dolphin stadium looks great now. You won't believe how eye popping the stadiums are. The condos behind center field in Petco, whoa, have the proper depth of field feel.

http://www.operationsports.com/foru...swer-discussion-thread-23.html#post2039135166

No homerun derby.

http://www.operationsports.com/foru...swer-discussion-thread-23.html#post2039135175

PM asked me to compare and rate 08 to 09. Let me tell you, it would be hard to go back to 08. The gameplay has been tweaked so much. The game just pops out at you with all the upgrades. I'm telling you it's absolutely solid. Nemesis, and I, when playing were looking at each other and just smiling when we played.

http://www.operationsports.com/foru...swer-discussion-thread-24.html#post2039135181

No generated pitch counts.

The mascots show up in the stands, for instance the Friar showed up on top of the dugout after an awful inning by the Padres. You don't see them on the field. It's situational.

http://www.operationsports.com/foru...swer-discussion-thread-24.html#post2039135189

Dodgerfanatic. Breath easy, I've always just swung the bat. The sliders work.

I saw two balls hit off the batters hands, breaking both bats. Both balls looked like wounded ducks barely making it over the infielders heads, one down the first base line, the other over second. There's a lot more hit variety and I saw at least one big Texas leaguer drop between two outfielders.

http://www.operationsports.com/foru...swer-discussion-thread-24.html#post2039135195

Pitchers pitches are now listed in the editor as MPH, for example Fastball 89 MPH, but you still slide the slider to get to the speed you want.

http://www.operationsports.com/foru...swer-discussion-thread-24.html#post2039135197
 

nyprimus2

Member
No homerun derby.

cubsfansnp0.jpg


Between this game, Killzone 2, among others I'm thinking about swapping my 360 for PS3.

Any word on the load times this year? That was a killer in 2008. I mean they probably could have taken last year's game and just made it with better load times and the game would be worth re-buying but the studio that makes this game actually gives a shit about the product it puts out.
 

Windu

never heard about the cat, apparently
pizzaguysrevenge said:
WHAT THE FUCK?

They didn't even get the Giants jerseys right when the cover boy is on the fucking Giants?

HOW HARD IS IT TO ADD AN ORANGE TRIM YOU FUCKS???
One of the guys that went up to sony's studio today got to look at the MLB style guide that the Baseball developers get from MLB. He said there were a bunch of things wrong in it. I'm sure 2k gets the same one as sony, so maybe they followed the guide or they could have just fucked up.
 
No homerun derby... rental.

:D

Fuck that shit - DAY #1!!!

This was my favorite game of 2008 and will probably be both my favorite and most played game of 09.
 

Windu

never heard about the cat, apparently
more:
jim416 said:
I don't see players walking into dugouts, but I do see them walk out of them. For example, watching a pinch hitter walk up the stairs with his batting helmet in his hand, walks up the steps, puts his helmet on and walks onto the field. It seemed to me that there is a quicker transition when players come off the field as I don't remember seeing anyone just standing next to the dugout railing.

http://www.operationsports.com/foru...swer-discussion-thread-24.html#post2039135200

Night games improved....ooooooooooooooooooh yeah. The entire feel of the stadiums, the lighting, the transitional lighting is just awesome. I was playing a game at Wrigley and couldn't take my eyes off all the people walking around in the level to the left of the big scoreboard. The atmosphere of the stadiums, night and day, greatly improved.

http://www.operationsports.com/foru...swer-discussion-thread-25.html#post2039135203

Balls down the line are flat out doubles. Now ones that aren't hit that far aren't necessarily, it still depends on how quickly the outfielder gets there, but you whack a ball down the line, you got two.

http://www.operationsports.com/foru...swer-discussion-thread-25.html#post2039135210

Hit a high pop up down the right field line. The ball landing marker showed it was going to be a few feet foul. I ran over to catch it a few feet in FAIR territory. It got blown back onto the field.

http://www.operationsports.com/foru...swer-discussion-thread-25.html#post2039135212

I'll let Nemesis explain LEGEND mode as he finally beat it. It's fun and it takes LOTS of concentration on that level. The way the pitched balls react this year is a really biggy.
I was batting against Gil Meche and I tell you I had a sweet smile on my face striking out against his curveball. You'll have to experience it to enjoy it. Sweet.

http://www.operationsports.com/foru...swer-discussion-thread-25.html#post2039135224

Pared will probably chime in more with sig stuff. But Youkillis looked great, Dempster turning his glove over, etc. Dempster is a hoot, but I'll let someone else who knows more chime in with that.

http://www.operationsports.com/foru...swer-discussion-thread-26.html#post2039135227

The pitches that are in MPH are just one number. A pitcher who throws 87 will have a built in variable so that he also might throw 88, 89, 86, 85, that kind of stuff. The editor for MPH goes from 0-99 being the highest, but the 99 has a variable that will allow that pitcher who throws that hard to also reach 100, etc.

http://www.operationsports.com/foru...swer-discussion-thread-26.html#post2039135233

I didn't notice the clouds moving, but they're there. Overcast days really capture the feel.

http://www.operationsports.com/foru...swer-discussion-thread-26.html#post2039135238

No SCEA didn't kick us out. These guys were flat out fabulous. I played one dev, Pared was playing Russell and they were hooting and hollering, etc. They actually came in and watched us play in case we picked up on anything. Long chats, they were really, really receptive and explained some things about collision detection that I didn't know and might share at a later date, but just the things they do to get lighting depends on reflections off the ground,off a colored wall, etc., etc., etc., a tremendous amount of programming and coding to do all the things we say "this can't be too hard to put in"

http://www.operationsports.com/foru...swer-discussion-thread-26.html#post2039135249

Okay, more detail on the lighting. I don't know what else to say, you start a day game and the shadows may go across the field, start one at dusk it will the turn dark and lights come on. Just think of the lighting this way......like in real life. They have captured this to a tee.

http://www.operationsports.com/foru...swer-discussion-thread-27.html#post2039135271

Okay, I'm heading home. The other guys should chime in shortly, no they aren't going drinking, didn't do that last night, but they do have to get up super early to catch an early flight out, I think they leave at 0800 PST.

http://www.operationsports.com/foru...swer-discussion-thread-28.html#post2039135287
 

Windu

never heard about the cat, apparently
More from PastaPadre:
The Show Community Preview Report #2 said:
Another long day with MLB 09 The Show is complete. This time around my time was split between exhibition games, Road To The Show, practice drills, and grabbing screenshots and some video highlights. I’m not sure when I’ll have those screens and clips back from SCEA but I’m hopeful that will happen by the end of the weekend.

Out of those things about all I can discuss right now is the gameplay. The others will have to wait for another day. If you missed the first report from the event make sure to check that out here. Continue on for some more general thoughts and attempts at answering a few more questions.


While I mentioned the exceptional job done on lighting this year I haven’t mentioned how nice the crowd looks. The models are varied enough, they are active, and seem to respond well based on the situations. You’ll also see fans walking around the stadium in areas they they flow through in real life. Occasionally they’ll be seeing going up/down the aisles and not just fans but also vendors.

Users can draw walks if they are patient. Seemed to happen a little more frequently than last year. Wearing pitchers down and working the count is critical to success.

Over 700 new game play animations, over 400 new presentation animations, and over 150 new personalized pitcher and batter animations. There is a new tag system with over 100 tags to cover all situations. Obviously I didn’t get to see many of these but the animations that I did witness were all really natural and looked good. Having so many new ones should help to keep the game feeling fresh.

A new element to consider this year is the hot shot misses and bobbles. Those make things interesting at times, now not everything is routine. Those are really neat to see also.

I played a game on legend difficulty just because I had to see how I would fare against it. I actually came out of that in better shape than I had anticipated. After giving up five runs through the first three innings I was able to go the last six without allowing another run. So I felt pretty good about that. What did frustrate me was getting one-hit. In the game I was the Brewers going up against the Rockies. Aaron Cook went the distance giving up just the one hit and striking out 12. I was having success making contact but the timing window is very small in that mode. It was a fun challenge though.

Overall Rating: #6 Angels - #7 Rays - #8 Tigers - #9 Twins - #10 Reds
I’ll be posting up the rankings for each team (batting, pitching, defense, overall) in the near future.

I saw what seemed to be a little more variety in user scoring. I still feel like maybe home runs are accounting for a higher percentage of scoring than should be seen. But I think as people get acclimated to the game it becomes easier to get those hits and potentially string them together. I started to see some of that by the end of the day.
Asked about the demo but can’t give out any details on it other than it will be based off a build that is several weeks behind what we played.
I didn’t see any option to change the season length in franchise mode.
From what was stated about fatigue in franchise, you can continue to play guys through that and the hit they take due to it is just minor. However players with low durability ratings will be more apt to getting injured.
It’s nice to be able to hit up on the d-pad to access the bullpen and lineup moves. Unfortunately you still need to pause to see pitcher’s energy levels or pitch analysis.
I didn’t figure out if the base running controls are any different this year. I was only able to control all the runners at the same time.
Beashore is included in the name database.
Noticed that maybe there were a few too many passed balls. Nothing all that dramatic though, just seemed to get probably two a game on average.
In the coming weeks I’ll be able to talk about some of the other areas of the game. Until then if there is anything I missed feel free to leave a comment. You can also check out the thread on OS where the others who were in attendance continue actively posting. To sum everything up I was very impressed with the game. While nothing stood out being a big surprise most everything has been improved upon since last year. The result likely will be satisfaction for fans of The Show series.

http://www.pastapadre.com/6041/the-show-community-preview-report-2
OH and here is something from one of the SCEA guys that posts on the OS Forums:
Chris_SCEA_Sports - MLB Lead Animator said:
Hehe...they are still here...going on 12 hours now...I don't think Pared will leave until he beats Legend!!

http://www.operationsports.com/foru...swer-discussion-thread-32.html#post2039135560
 

Windu

never heard about the cat, apparently
They are going to surprise people this year. I'd say they are the second best team in that division, Cubs being the first.

Edit: The Rays seem a little low though. They should be in the top 5.
 

Windu

never heard about the cat, apparently
More:
Jim416 said:
The guys who can bring the ball, they bring it. You are going to be quite happy with what they did with the pitch speeds, pitch breaks.

You can not start a game at any time you want. In exhibition mode it gives you the options of cloudy/overcast/clear, one more I think. In franchise mode it generates the times off the schedule, the only difference is when you see a game that is at dusk the lighting REALLY, I mean REALLY takes over. You have to see it to understand it.

Once you see some screens you'll get the wonder of it all.

I can't believe those guys are still there, lol. Ah, to be young again.

http://www.operationsports.com/foru...swer-discussion-thread-33.html#post2039135601

I can tell you that none of us went there to pander. There were some deep discussions, and we even found out how it is not so easy to do the collision detection, but it was all done respectfully. The devs were really open and really appreciated our feed back. When you have devs looking over your shoulder watching you play the game and listening to you, you know these guys take the communities input seriously.

http://www.operationsports.com/foru...swer-discussion-thread-33.html#post2039135619

Another short cut. I told you you can use UP and the DPad to bring someone up in your bullpen. After you put them in you can push UP and DPad again and instead of clicking on bullpen you'll see your pitchers at the bottom of the window. Just quickly scroll down to the pitcher you want to bring in and hit X, it's done.

http://www.operationsports.com/foru...swer-discussion-thread-33.html#post2039135637
 
pizzaguysrevenge said:
WHAT THE FUCK?

They didn't even get the Giants jerseys right when the cover boy is on the fucking Giants?

HOW HARD IS IT TO ADD AN ORANGE TRIM YOU FUCKS???

The orange trim is there, watch the video again.
 
All this sounds amazing! I regretted not picking up 08 last year, so I'm definitely picking this up. The Dempster glove turn being in there just made my day :D
 
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