Mobius Final Fantasy is out now on Android and iOS.
iOS: https://itunes.apple.com/app/mobius-final-fantasy/id1091974564
Android: https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.mobiusff_ne
EDIT:
Wait, so it's not playable yet? Opens up later today (8AM PT), it seems. Only download is open already.
Lol, wouldn't even have known about this if @Nova_Crystallis didn't tweet about it.
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Info:
Screens:
Soundtrack (fantastic work by Mitsuto Suzuki again):
https://www.youtube.com/watch?v=0x9Ei9SpP98
iOS: https://itunes.apple.com/app/mobius-final-fantasy/id1091974564
Android: https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.mobiusff_ne
EDIT:
Wait, so it's not playable yet? Opens up later today (8AM PT), it seems. Only download is open already.
Lol, wouldn't even have known about this if @Nova_Crystallis didn't tweet about it.
------
Info:
Mobius Final Fantasy is a role-playing game designed for mobile phones. The player controls the game's protagonist Wol while navigating Paramitia. Players can customize settings, graphical quality, and adjust controls for their dominant hand. During local navigation on the field map, the player taps a location on a map and the character travels to that location. In some self-contained areas, the player can directly control the character. Along with standard navigation, the player can navigate the game world using a fast-travel system, progressively unlocked as the player progresses through the story. Many of the features in the game, such as the leveling system and exploration, are similar to those from previous home console Final Fantasy games.
Mobius features a tactics-focused, turn-based battle system, with players able to activate attacks by tapping enemies on screen. Players can use standard melee attacks with close-range weapons such as swords, and magical attacks. During combat the player accumulates Elements, which are necessary to activate Abilities, the game's form of summoned monsters. When ready for activation, a tile appears on-screen that the player touches to activate the Ability. Abilities have different attributes: the Shiva Ability unleashes an ice attack, while the Fat Chocobo Ability raises defense for eight turns while automatically healing the player. Elements can also be used by the player to strengthen their resistance to elemental attacks. If an enemy's weakness is struck enough times, their "break gauge" meter will be drained and they will be left weakened, allowing the player to attack freely. A job system and character abilities related to them form a key part of the system.
Mobius features a tactics-focused, turn-based battle system, with players able to activate attacks by tapping enemies on screen. Players can use standard melee attacks with close-range weapons such as swords, and magical attacks. During combat the player accumulates Elements, which are necessary to activate Abilities, the game's form of summoned monsters. When ready for activation, a tile appears on-screen that the player touches to activate the Ability. Abilities have different attributes: the Shiva Ability unleashes an ice attack, while the Fat Chocobo Ability raises defense for eight turns while automatically healing the player. Elements can also be used by the player to strengthen their resistance to elemental attacks. If an enemy's weakness is struck enough times, their "break gauge" meter will be drained and they will be left weakened, allowing the player to attack freely. A job system and character abilities related to them form a key part of the system.
Screens:
Soundtrack (fantastic work by Mitsuto Suzuki again):
https://www.youtube.com/watch?v=0x9Ei9SpP98