So there's this sentiment that Team Fortress 2 has gotten progressively worse over the years, focusing more on gimmicky novelties like hats and cosmetics over actually improving the gameplay. I'm here to tell you why that's absolute nonsense. Starting from the top:
1) The map design
TF2's map design at launch was pretty subpar. Maps like 2Fort, Dustbowl, Well, and Hydro while fun, where nonetheless poorly designed. Fortunately, newer maps have the distinction of being significantly better designed and fun (not to mention more varied), so TF2 has only really improved on this front.
2) Game balance
I realize the majority of players don't care about balance, but launch TF2's imbalances were really apparent. Classes like the Soldier and especially the Demoman were blatantly overpowered, while the Engineer, Heavy, Pyro and Spy were damn near unviable. Modern TF2 fixes this aspect of the game with its ongoing patches. The Soldier and Demoman have received smart adjustments, and while the underpowered classes are still kind of lacking, they're considerably stronger than they were at launch (and way more fun to boot). The best part is how transparent they've become with the process, and it's something I wish was more common in gaming as a whole.
3) New Weapons
This one is obvious. New weapons = new content = more fun. I've seen the argument that unlocks complicate the game(they don't) (they do, but not to a significant degree) and that they're unbalanced (kinda). Very few of them are broken, and only in high level play, so it doesn't really make a difference in practice for most players. And real talk, I can't get over how fun the new weapons are.
4) New game modes
Also self-explanatory. New ways to play means a way to change up the gameplay, so if you ever get bored of team based multiplayer, you can hunker down and play through the surprisingly solid PvE game mode (Mann vs Machine). They've also added a "competitive" mode (6v6, set maps), and while not perfect, you can expect the quality of matches to be significantly better there than in "casual" mode.
5) Hat Fortress 2
The big one. It's so easy to write off TF2 by saying "Hat Fortress 2" and calling it a day but is that really accurate to how the game is played today? Yes and no. It's an aspect of the game that people are obsessed with (similar to Overwatch's cosmetic system), but ultimately it has 0 effect on the actual gameplay. 0%. Nadda. None. If you like customizing your characters, then you're in luck because the options are endless. If you don't, then you can safely ignore it. It's really not that big of a deal in practice, and you'll find a near endless supply of maps to be played.
Overall, despite the occasional issue here and there, TF2 has only gotten better over the years, not worse. While small (and slow), the current team taking care of TF2 is incredibly dedicated. There's this genuine desire this incredibly old game still worth playing, and you have to respect that. They're trying to bridge the gap between competitive and casual playerbase (which is something the old team didn't even bother doing) and it's honestly kickass. Disingenuous videos like this do very little to actually portray what playing TF2 is like nowadays.
It's still a really fun game.
1) The map design
TF2's map design at launch was pretty subpar. Maps like 2Fort, Dustbowl, Well, and Hydro while fun, where nonetheless poorly designed. Fortunately, newer maps have the distinction of being significantly better designed and fun (not to mention more varied), so TF2 has only really improved on this front.
2) Game balance
I realize the majority of players don't care about balance, but launch TF2's imbalances were really apparent. Classes like the Soldier and especially the Demoman were blatantly overpowered, while the Engineer, Heavy, Pyro and Spy were damn near unviable. Modern TF2 fixes this aspect of the game with its ongoing patches. The Soldier and Demoman have received smart adjustments, and while the underpowered classes are still kind of lacking, they're considerably stronger than they were at launch (and way more fun to boot). The best part is how transparent they've become with the process, and it's something I wish was more common in gaming as a whole.
3) New Weapons
This one is obvious. New weapons = new content = more fun. I've seen the argument that unlocks complicate the game
4) New game modes
Also self-explanatory. New ways to play means a way to change up the gameplay, so if you ever get bored of team based multiplayer, you can hunker down and play through the surprisingly solid PvE game mode (Mann vs Machine). They've also added a "competitive" mode (6v6, set maps), and while not perfect, you can expect the quality of matches to be significantly better there than in "casual" mode.
5) Hat Fortress 2
The big one. It's so easy to write off TF2 by saying "Hat Fortress 2" and calling it a day but is that really accurate to how the game is played today? Yes and no. It's an aspect of the game that people are obsessed with (similar to Overwatch's cosmetic system), but ultimately it has 0 effect on the actual gameplay. 0%. Nadda. None. If you like customizing your characters, then you're in luck because the options are endless. If you don't, then you can safely ignore it. It's really not that big of a deal in practice, and you'll find a near endless supply of maps to be played.
Overall, despite the occasional issue here and there, TF2 has only gotten better over the years, not worse. While small (and slow), the current team taking care of TF2 is incredibly dedicated. There's this genuine desire this incredibly old game still worth playing, and you have to respect that. They're trying to bridge the gap between competitive and casual playerbase (which is something the old team didn't even bother doing) and it's honestly kickass. Disingenuous videos like this do very little to actually portray what playing TF2 is like nowadays.
It's still a really fun game.