in terms of dominance and influence in the video game industry
Speak for yourself. I never believed Starfield was gonna do shit for Xbox. It's more like people deluded themselves into thinking Starfield was gonna save Xbox. No single game has ever saved a console before. It takes a mix of steady stream of good games, good prices, and smart business decisions and some luck to have a successful console gen.3 years ago people believed Starfield would save Xbox and put it back in the competition with a worthy goth nomination and that all the games would be released by the next 12 months
Steam.Out of the big 3… With a new Gen probably coming by 2028. What company do you think is going to be in a better position in terms of dominance and influence in the video game industry? You can also add the order of the positions in a comment.
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Has to be ms can't get any worse than going third party.
If they are fighting for digital content then obviously we are fighting for ownership. The best to worst from left to right,
PC/Valve, Xbox, PS, Nintendo.
Unless PlayStation moves back to proprietary esoteric HW (not x86 AMD/AMD) and figures out a way to keep game ISOs off of the internet.From a business perspective Microsoft's strategy will win out in the longterm.
Unless PlayStation moves back to proprietary esoteric HW (not x86 AMD/AMD) and figures out a way to keep game ISOs off of the internet.
As things are now, in the short term, MS will end up with most of PS's x86 games as ports.
In the long term 100% of x86 PS games and 100% of Nintendo's games will be available for free on PC via emulation.
40 years from now PC's big problem will be sorting through all of the 'free' Nintendo and PlayStation games.
From Microsoft's POV that's a definitive win.
Valve.
Consoles are slowly loosing what makes them unique, so PC will rise, and Valve owns the PC market.
If I had to choose, I would say Nintendo just for their unique exclusives.
The true console user flow you're describing died with the PS2 - every console's adopted the PC user flow where you have to navigate to a game via a home screen.People don't buy consoles cause they are unique. Unless by Unique you mean that you just plug it into your TV and turn on the controller and start playing games. Then they are still unique in that way.
The true console user flow you're describing died with the PS2 - every console's adopted the PC user flow where you have to navigate to a game via a home screen.
Installing games is still easier on consoles but it involves storage management and updates just like with PC games.
PlayStation and Steam are privately owned and capable of making moves that Microsoft as a massive publicly traded company flat out can't make.MS applied the sams strategy but for console games. In 10 years it won't matter if you're playing on Xbox, or if there even is Xbox hardware, because you're likely already locked in the Xbox ecosystem with gamepass. And if you're not, then MS owns some of the greatest IP on the planet and you're still paying to play their games whether on PS or Nintendo or PC.
PlayStation and Steam are privately owned and capable of making moves that Microsoft as a massive publicly traded company flat out can't make.
MS owns a bunch of big M rated games in a video game universe where M rated is the hard ceiling on AAA games.
American brick and mortar shops won't touch AO games or EXPLICIT audio CDs. In a post-brick and mortar era PSN and Steam can do whatever they want.
Steam moved their ceiling to AO rated games and when PlayStation makes the inevitable move to AO it will shift the market beyond a point where MS can operate.
Something as simple as a single AO rated Rockstar game shipping on PS and Steam will fundamentally reposition AO as the new industry standard.
Americans currently view "M for Mature" games as the industry standard but "AO Adults Only" will quickly downgrade that making CoD and other MS owned games feel irrelevant.
When GTA becomes an AO game anything violent with an M rating is going to seem "less good" by virtue of not being AO.
I was searching this gif for months, thanks.