It does support the CCPro. You may need to switch to it in the options menu if you started the demo with the gamepad.
not finding how I hope I dont have to restart the demo
It does support the CCPro. You may need to switch to it in the options menu if you started the demo with the gamepad.
I beat the water monster with the dual blades character. Pretty intense. Does anyone know if the final game allows you to use ZL and ZR instead of L and R on the gamepad? That would be much more comfortable, and I don't think those buttons actually do anything. Also, can you pause while playing offline? I thought you could in the older games, but I couldn't find anything.
Just tried a ranged weapon for the first time, it's like a completely different game!![]()
Im worried because I played the wii version using only the wiimote/nunchuck and loved it. I dont even think those controls are in this version.
The game is not for you, then.Why is Capcom obsessed with tank controls?
I hate being stuck in 5 second animations
Why is Capcom obsessed with tank controls?
I hate being stuck in 5 second animations
Why is Capcom obsessed with tank controls?
I hate being stuck in 5 second animations
I beat the water monster with the dual blades character. Pretty intense. Does anyone know if the final game allows you to use ZL and ZR instead of L and R on the gamepad? That would be much more comfortable, and I don't think those buttons actually do anything. Also, can you pause while playing offline? I thought you could in the older games, but I couldn't find anything.
I might purchase this game for 3ds once i get one instead of wii u, don't want to pay $60.
Also from my perspective the second analog stick isn't even needed, the camera moves too slow, i would rather use auto camera fix.
You'll gain intuition for approximate monster health over time. When it gets close to dying it'll start limping and running away.
The Sleep status effect is something that procs after you deal enough sleep damage to it. You'll know it happens when the music suddenly stops. When it falls asleep, the next attack deals 3x damage to it. I recommend bombing its face; just remember not to hit the monster itself when you set off the bomb!
The camera moving in increments is fucking stupid and is an artifact of the original MH that will go away in MH4.
Downloading the demo now, no idea what to expect.
Downloading the demo now, no idea what to expect.
Underwater combat disagrees.
first time ever playing a MH game. Was able to defeat the first easy mission with the sword and shield, got wrecked by the plesioth lol, tried the hammer. I had no clue what I was doing but seemed to be able to figure out the basics. I wonder if this would be better on the pro controller, all the buttons just seemed a bit stretched for a game where it seems like you need to use all of them. Hope some controller customization is an option as people mentioned. Not a bad first experience, and looks like it could be a real fun game, especially with multiplayer.
Also, how do you know if a monster if close to death? are there any indications that a monster will give, I didn't see a health bar anywhere. Doesnt detract from the fun just wondering.
How are controls for 3ds? Time to break out the claw?
How are controls for 3ds? Time to break out the claw?
Why doesn't the eShop work? Been trying to download the WiiU demo for like ten minutes now. Errors everywhere.![]()
Negative. The quick camera is much better for underwater combat.
I've tried Plesioth a few times now, but I just don't have enough time. I've never fought that thing before and I'm out of practice fighting under water.
The target button is a lifesaver under water.