Monster Hunter Wilds and Borderlands 4 having "softer than expected" sales makes me happy

Gaiff

SBI’s Resident Gaslighter
Take-Two reported earlier this week that the sales of Borderlands 4 have been softer than expected, in part due to the poor PC performance. Of course, this is ignoring that the console performance also leaves a lot to be desired. This is similar to what happened earlier this year with Monster Hunter Wilds. After a rapturous release and extremely strong sales on all platforms, people started realizing the game is a bit shit, but also performed extremely badly on most systems. The sales fell off a cliff and now, it's being outsold by Rise. Capcom also used the same wording about the sales being "softer than expected".

Those news make me happy. Two AAA franchises that built up a massive fanbase coming out with a clearly unpolished product getting a middle finger from buyers after much initial fanfare. You can keep your shoddy performance and shove it up your [redacted]. Hopefully, this trend continues.
 
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I bought both of these at launch....and I REALLY regret it. Wish I just refunded it...base game and end game for both are a joke. Such big disappointments for me. The games that have provided me with the most entertainment and value this year have mostly been Indies.
 
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Rise + Sunbreak is regularly sold for $10 and is available on every console, including Switch.
Sure, but it's also being outsold by Resident Evil titles and DMC5. At this stage, it should still be Capcom's biggest seller by a wide margin.
 
Yeap, and this can apply to any product or service where the actual consumers are screwed over or not even welcomed.

And it's funny how some people act dumb and say things like:

" I don't understand/find gross/disturbing etc... How people find satisfaction at games faling/devs loosing their job"
 
I can't speak for Borderlands, but Wilds performs great on pro. I had tons of issues with the Pc version, but they seem to be mostly fixed right now. It's surprisingly CPU heavy when compared to the console version, so I imagine people with even older cpus than me could be having trouble.
 
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I can't speak for Borderlands, but Wilds performs great on pro. I had tons of issues with the Pc version, but they seem to be mostly fixed right now. It's surprisingly CPU heavy when compared to the console version, so I imagine people with even older cpus than me could be having trouble.
I've been running Wilds on a tablet lately and I'm getting by. Although if I run it unplugged at full power I get less than an hour of battery life LOL.
 
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In BL4s defence: They fixed the stuttering in the Perf mode with a patch a number of weeks back - on the Pro at least, I don't know about base PS5 - and the 30fps was always "perfect" with no drops and very playable input lag.

So on day 1 there was a mode that worked perfectly fine... not a mode you'd prefer to play a fast paced FPS in obviously though.

I'm very precious about stuttering in games, I wouldnt defend it if there wasnt at least one mode where you can focus on the game and not being taken out of it by dropped frames/uneven frametimes. I would trash the game until its fixed.

I played in the 30fps mode until they fixed it and switched to 60fps mode permanently recently, I got a bit addicted to the better IQ and overall presentation of the 30fps mode but then when I started levelling up and lots was happening I needed more frames to parse things properly.

The one perf issue that remains on console for me is the dropped frames in the 3 or 4 major hubs, I'd guess due to the amount of NPCs, which doesn't bother me too much because I dont actually shoot anything there or go there that often.

Thats a common thing in console games from time immemorial: having a few areas which stress the machine because they fall outside the 0.1% of play time and its not worth reducing the IQ for the rest of the game just to fix that. Japanese games are so rife with this.

Its still kinda fucked on PC for my flatmate, but hes not tech savy so he could be doing something stupid on his drivers/with his settings. I decided I was being annoying asking if he had everything set up properly all the time, he's happy playing the game as is, he's played 100+ hours.

HAVING SAID THAT: The real reason the game should be dragged is the constant crashes on PC and multitude of UI bugs and bizarre QOL mistakes.

I wanted to clarify all that so people know its more than playable performance wise on console as of weeks ago, thats not a reason to not play it anymore.

I hope the UI bugs and QOL issues (gear filtering system is shite rn as an example) will be addressed soon, I'm having a lot of fun with the game.

Feels like the BL2 days after BL3 only held my attention for about 12 hours. The gunplay is so simple and fun, my version of CoD/BF.

I hope they take the hint and dont release unpolished games in the future due to softer than expected sales as well.
 
Havent bought either yet. But I almost never buy BL at release, last one I did was 2.

Ive been playing MH since the first game on PS2 and played nearly all of them through World (all the portable titles included). So I have pretty high threshold for poor performance. Reason im waiting this time is because im waiting for Wilds to be content complete. Never even played Iceborne because I had my fill with the base game in World.
 
Take-Two reported earlier this week that the sales of Borderlands 4 have been softer than expected, in part due to the poor PC performance. Of course, this is ignoring that the console performance also leaves a lot to be desired. This is similar to what happened earlier this year with Monster Hunter Wilds. After a rapturous release and extremely strong sales on all platform, people started realizing the game was a bit shit, but also performed extremely badly on most systems. The sales fell off a cliff and now, it's being outsold by Rise. Capcom also used the same wording about the sales being "softer than expected".

Those news make me happy. Two AAA franchises that built up a massive fanbase coming out with a clearly unpolished product getting a middle finger from buyers after much initial fanfare. You can keep your shoddy performance and shove it up your [redacted]. Hopefully, this trend continues.
I give this a Strength and a Middle Finger devs pushing out games in an unfinished state.
 
I'm so pissed at Gearbox for this game not having PS5 Pro support. They deserve low sales afaic for the optimization of this game. Game itself is also not great. What happened to the amazing music all their games used to have? That, as well as the soft image and lack luster graphics are pretty darn disappointing. Otherwise it plays well. Story is doing nothing for me tho
 
I bought both of these at launch....and I REALLY regret it. Wish I just refunded it...base game and end game for both are a joke. Such big disappointments for me. The games that have provided me with the most entertainment and value this year have mostly been Indies.
Those two games and Dragons Dogma 2= disappointments
 
I've only put about 18 hours into Borderlands 4. It's been an 'ok' game from what I've played. I've set it aside to play other games though. I'll get back to it when there is a dry spell.

I've never played a Monster Hunter game and don't plan to start any.
 
Yeah the reality that is gonna hit you hard in like 5 years is that those franchises are going to continue to exist and the corporates will just replace a large portion of the development force with AI to cut cost because their previous entries didn't sell well, if you think that low sales is going to make them take a hard look at themselves and take gaming back to the good days you clearly haven't been paying attention
 
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Yeah the reality that is gonna hit you hard in like 5 years is that those franchises are going to continue to exist and the corporates will just replace a large portion of the development force with AI to cut cost because their previous entries didn't sell well, if you think that low sales is going to make them take a hard look at themselves and take gaming back to the good days you clearly haven't been paying attention
I'm fairly cynical as well unfortunately

Capcom in particular I've been pretty unhappy with for a while and it doesn't seem like it's getting much better. They're going balls deep with MTX too despite all this shit.


They also don't seem to be learning anything:

 
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there is a correlation between how polished a game is performance wise, and how refined the gameplay is. If both are bad it's a clear sign of not enough time in the oven, it should have been delayed, direction was flawed etc.

Sometimes games do prioritize gameplay and fix performance later, but it's almost impossible to do it the other way round.
 
I bought both at launch. The only regret I have is that I could have waited a month and gotten decent discounts on both games. I have played both to completion. BL4 inspired me to complete the wokefest that is BL3. The only issue I have with them is the mindless pursuit of graphics at the expense of IQ and performance (PS5). Neither games really need cutting edge graphics.
Also, as of today, the latest patch on PS5 has spoiled resume from sleep. BL4 crashes regularly when resuming from sleep, this was not the case at launch.
 
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I'm down for aaa being burned down just a bit. Hardware upgrades could practically freeze. What percentage of games you play require your nice gpu? For me it's <10% these days.

Make the games faster. You can still charge the $70 with a wide range of production value but you better have a real fuckin banger on your hands. A $100 million game should be more rare than it is. Clearly, because they are bombing. Too many are not good enough. More the kind of material you can scale back a bit as sell at $50.
 
Yeah, I'm happy to see it with both, especially because even the console versions on fixed hardware can't hold their own performance mode targets consistently.

They want to move these games to $70 or $80, but then they release in a worse state than their previous entries...of course people are gonna bail.

Wilds was the only AAA game I bought this year, and it was a regretful choice given we're waiting until winter for a real fix. I'd again rather they nerf the graphics than give me frame-dipping garbage.
 
What I don't get from an outside perspective is that BL4, based on 1, 2, and P, isn't a series with a visual style that would benefit from the engine change. So to me it's like they threw away performance.

Obviously I'm not one of the devs, so it's possibly or even likely that I'm missing something vital, perhaps related to open world. But these days, especially with high refresh displays being common, the bar for performance is higher than it once was. If they launched and it ran great I imagine the conversation would have been different.

The moment you give people a reason to delay buying a game it goes from "I'll buy it right now" to potentially never buying it, and when they do buy it's almost certainly not buying it at full price.

These days, when the perception online is more important than ever, news travels fast. So when you've got Randy with his lead balloon equivalent tweets or performance issues taking over the conversation that does have an impact.

I'm confident that if it was my game and I had to choose between needing performance patches because my game wasn't polished and content updates because I chose to polish instead of finishing some content I would choose content updates. I find they're generally perceived as giving more than 100% and give people a reason to return to the game. Performance patches are seen as either not willing or not able to have a polished game, and that's a stigma I'd want to avoid.

Is all that online only discourse enough of an impact to cause the dents the people at the top see? Hard to say for sure when you have to factor the economy in.
 
as someone that has put more than 400 hours on both, BL4 is way better game than MHWilds
For sure. And it'll get better once all the Season Pass content is released for it next year.

At least BL4 isn't trying to sell you it's hollowed out Soundtrack for $75 and isn't including title update tracks. Like Wilds is.
 
Take-Two reported earlier this week that the sales of Borderlands 4 have been softer than expected, in part due to the poor PC performance. Of course, this is ignoring that the console performance also leaves a lot to be desired. This is similar to what happened earlier this year with Monster Hunter Wilds. After a rapturous release and extremely strong sales on all platforms, people started realizing the game is a bit shit, but also performed extremely badly on most systems. The sales fell off a cliff and now, it's being outsold by Rise. Capcom also used the same wording about the sales being "softer than expected".

Those news make me happy. Two AAA franchises that built up a massive fanbase coming out with a clearly unpolished product getting a middle finger from buyers after much initial fanfare. You can keep your shoddy performance and shove it up your [redacted]. Hopefully, this trend continues.
And then people like you will be starting threads about how horrible the video game industry is with layoffs and staff losing jobs

Threads like this make me sick
 
Nah.

Go cry elsewhere.
I don't cry over modern gaming and overlooking I doubt you've even bought the game. The game wasn't that bad and clearly a lot of love and work gone into the game bugs and all
It's so far a lot better than part 3 for me so far.

But no doubt when we get more job losses next year, we'll have a thread saying the industry is in crisis and out will come, the keyboard warriors crocodile tears again.
 
Post release(since april) mhwild sold less than mhw in Q4 2024 .
MH Wilds was at 80€ and World was at under 10€ most of the time. Wilds made way more money during that period.

Launch aligned, Monster Hunter World got released at the end of January 2018 and sold 10.7M as of the end of September 2018 (8 months). Wilds was released at the end of February 2025 and achieved that same number in 7 months as of the end of September 2025, meaning launch aligned Wilds is selling faster than World (and any other Capcom game ever made). And not only Wilds sold faster, it also did it at a more expensive price.
 
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Stop making technically fucked games and expecting PC players to lap them up forever.

Make good things that work at launch and you'll be rewarded.
 
Wilds was the worst Monster Hunter game and it's not even close.

I put hundreds of hours in World and Rise, and barely broke 30 hours in Wilds. I didn't even finish the campaign.
 
MH Wilds was at 80€ and World was at under 10€ most of the time. Wilds made way more money during that period.

Launch aligned, Monster Hunter World got released at the end of January 2018 and sold 10.7M as of the end of September 2018 (8 months). Wilds was released at the end of February 2025 and achieved that same number in 7 months as of the end of September 2025, meaning launch aligned Wilds is selling faster than World (and any other Capcom game ever made). And not only Wilds sold faster, it also did it at a more expensive price.
93% sale of mhwild was on the first month (and most of it was from the first 3 days) . Only 700k sold over the next 7 months , The game had no momentum and no word of mouth at all .

The reason it sold that well was because of the momentum from the two earlier titles . Yep I'm one of those people who bought this game because I love the last 2 game .

While World and Rise had much better sell-through after the first month.
 
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