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Monster Hunter Wilds Benchmark released on Steam

LectureMaster

Gold Member

NrNMOWy.png


They also adjusted the PC specs:

System Requirements​

  • Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows®10 (64-bit Required)/Windows®11 (64-bit Required)
    • Processor: Intel® Core™ i5-10400 or Intel® Core™ i3-12100 or AMD Ryzen™ 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1660(VRAM 6GB) or AMD Radeon™ RX 5500 XT(VRAM 8GB)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 75 GB available space
    • Additional Notes: SSD required. This game is expected to run at 1080p (upscaled from 720 native resolution) / 30 fps under the "Lowest" graphics setting. DirectStorage supported.
  • Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows®10 (64-bit Required)/Windows®11 (64-bit Required)
    • Processor: Intel® Core™ i5-10400 or Intel® Core™ i3-12100 or AMD Ryzen™ 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA® GeForce® RTX 2060 Super(VRAM 8GB) or AMD Radeon™ RX 6600(VRAM 8GB)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 75 GB available space
    • Additional Notes: SSD required. This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the "Medium" graphics setting. DirectStorage supported.
 

Gaiff

SBI’s Resident Gaslighter
CPU: i9-13900K
GPU: RTX 4090
RAM: 32GB 6000 MHz
GPU Driver: 572.16

Max settings, no RT, 3440x1440, DLSS Quality: 105fps average

Max settings, RT High, 3440x1440, DLSS Quality: 96fps average

Max settings, RT High, 3440x1440, DLAA: 83fps average

Max settings, RT High, 3840x2160, DLSS Quality: 83fps average

Max settings, RT High, 3840x2160, DLSS Performance: 94fps average

And for good measure…

Max settings. RT High, 3840x2160, Native: 68fps average

I also noticed it dipping it below 60 in the area with a lot of foliage and monsters. It dipped to maybe 57 and was mostly 60-70fps. That’s with 3440x1440 DLAA and 4K DLSS performance.

You might get fooled into thinking the 4090 can handle this game at native 4K60, but it can’t. As soon as the action ramps up, it buckles and drops below 60fps and can go as low as the mid to high 40s while remaining at around 50-55fps.

It also seems that frame generation will be engaged for the 60fps modes on consoles as the game recommends it when you start it on PC.

Edit: I was told the beta on consoles targeted 60fps without frame gen and was mostly fine, so perhaps they won't use it after all.

Overall, seems to run decently. I was expecting much worse. The graphics are nothing to write home about, but the biomes, effects, and weather simulations are impressive as hell. Makes World look like a PS2 game.
 
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xenosys

Member
Was averaging around 60FPS with everything maxxed out @ 4K/DLAA/No FG on my 4090/7950x. 80FPS with DLSS Quality and around 110FPS with DLAA/FG.

I'll probably play with the latter.
 

ssringo

Gold Member
Only ran a couple tests as I was pretty happy with the results. It definitely pushed my hardware...hard. My cpu was boosting to ~4.8GHz clock speed and ~83C temp. The CPU load seemed to be in the 50-60% range while my GPU was in the 90% range. Though it's worth mentioning that while I have these monitors I was only using it to keep an eye on my cpu stats because my fans were working hard (max speed).


Ray Tracing-High, DLSS-Quality. Largely hovered in the 120 range but saw one hitch into the 90s when entering the village towards the end


Ultra settings. DLAA. Ray Tracing High. Noticed texture pop-in a few times. Nothing drastic but impossible to miss.

EDIT: I ran a short test with framegen off and it drops framerate by ~25-30.
 
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Seyken

Member
I'm gonna be able to run this fine, but I have to say the RE Engine is gonna be eating a lot of PCs for lunch with this one.
 

bbeach123

Member
One of the ugliest and heaviest game this gen . Textures in the town at the end is digusting , ugly ssao(or hbao) , aliased shimmering and blurry with dlss .
 
Last edited:

kevboard

Member
jesus fucking christ.

I thought "hey, lets test this on the Steam Deck... that's gonna be a fun little thing to do"

now more than half an hour later and 25% battery down, the shaders still aren't done compiling...
my god...

edit:

yeah, this will not be a pleasant thing to play on the Deck. 🤣

yJ4Lcqw.jpeg


what a horribly made game in general tho, it literally looks and runs like ass on anything that isn't the most high end PC.
looks significantly worse than the last 2 entries in the series thanks to how temporally unstable it is. it's basically pixel mush in motion because everything is dithered and smeared.
 
Last edited:

Agent_4Seven

Tears of Nintendo
Hit 20000 with maxed settings at 1440p DLAA without RT. Don't make the score fool ya, it can hardly be called a pleasant experience and sure as fuck not excellent.

Absolutely insane CPU usage (all cores are at max usage all the time), stutters everywhere, texture popin (I'm running benchmark from AORUS 7300 M.2 PCI-E Gen 4.0 2TB NVMe). Pretty much the same effin' story as with DD2 which still not fixed and won't be fixed just like MHW cuz it's their next-gen RE Engine problem, not a CPU problem. I can imagine what a clusterfuck it'll be if you'll enable RT and it most likely will be CPU overheating.

5i0JHEK.jpeg


Update:

OVPSsHC.jpeg


RT reflections are terrible and there's zero local shadows on characters and from clothing (just like in DD2 without PT mod). 4K Native 30 + DLAA is perfectly achievable on my setup, if it wasn't for stuppid stutters. Who knows if the game also has VRAM leak like DD2, there's no way to test it in this benchmark unless you'll run it in a loop for a few hours.

VRAM counter is not accurate in the menu - 12GB of VRAM is definitely needed and a sweet spot for the game, if you're planning to run it at 4K Native + DLAA or at 4K DLSSQ - I haven't seen much of a difference between the two though in terms of VRAM usage - it was always around 11GB or so, sometime a but over.

It's without a doubt the best looking MH ever though. Absolutely superb animation, lvl of detail, attention to detail and visual quality. I smell effin' 9s and 10s comin' our way.
 
Last edited:

Gonzito

Gold Member
jesus fucking christ.

I thought "hey, lets test this on the Steam Deck... that's gonna be a fun little thing to do"

now more than half an hour later and 25% battery down, the shaders still aren't done compiling...
my god...

edit:

yeah, this will not be a pleasant thing to play on the Deck. 🤣

yJ4Lcqw.jpeg


what a horribly made game in general tho, it literally looks and runs like ass on anything that isn't the most high end PC.
looks significantly worse than the last 2 entries in the series thanks to how temporally unstable it is. it's basically pixel mush in motion because everything is dithered and smeared.

worse than the last 2 entries? buy some glasses my man
 

Lorianus

Member
I swapped the DLSS dll to the latest DLSS 4 310.2.1.0 dll and my average fps on same settings has risen by +6 fps and the score went up by about 1200 points.
 

winjer

Member
Ultra preset. FSR3 Quality. Frame generation, motion blur and vignette disabled.
It took a long time to compile shaders, maybe 10-15 minutes. During this process, CPU usage was at around 50%
In the benchmark, it was silky smooth. No stutters.

BTW, this game uses Direct Storage 1.2.2

C5OXmXJ.jpeg
 
Last edited:

rodrigolfp

Haptic Gamepads 4 Life
jesus fucking christ.

I thought "hey, lets test this on the Steam Deck... that's gonna be a fun little thing to do"

now more than half an hour later and 25% battery down, the shaders still aren't done compiling...
my god...

edit:

yeah, this will not be a pleasant thing to play on the Deck. 🤣

yJ4Lcqw.jpeg


what a horribly made game in general tho, it literally looks and runs like ass on anything that isn't the most high end PC.
looks significantly worse than the last 2 entries in the series thanks to how temporally unstable it is. it's basically pixel mush in motion because everything is dithered and smeared.
Change the VRAM to 4GB. Not that will not run like shit, but should at least be better.
 

Comandr

Member
What resolution and setting should I aim for if I'd like 60, I've got 4060 16gb 14900?
I appreciate these questions, and to answer it: 1080p-1440p medium or high should be achievable. That said, the point of the benchmark is to test these things yourself, so why not do that and then you tell us?
 

ssringo

Gold Member
What resolution and setting should I aim for if I'd like 60, I've got 4060 16gb 14900?
Saw this on the Steam forum. No clue about intel processors so maybe someone else can chime in on how it compares. But Seems like 1080p with High settings and DLSS balanced should be in the 60fps range. Might have to drop to medium settings.


EDIT: A comparison of your cpu and the one listed in that thread.


The game is cpu intensive so you should be in better shape than the the person in that thread.
 
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mèx

Member
7800X3D / 4070 Ti / 1080p / DLAA

FG disabled: ~90 FPS
FG enabled: ~150 FPS

The relevant part with actual heavy shit going on runs at ~70 FPS without FG (the part with the thunderstorm and the slow walk into the grass).

At 1080p with DLAA the game looks like shit. It's a blurry mess. Modern rendering in a nutshell. I have also noticed problems with pop-in/LOD and some frame time weirdness.
I want to say Dragon's Dogma 2 (same engine) looked better and cleaner but I might misremember.

The game will be amazing as usual but I expect it to be a dud technically.

EDIT: I have run the benchmark maxed out, there might be some wiggle room to gain some more performance.
 
Last edited:

delishcaek

Member
Two runs on my rig: Ryzen 7700X, 4070TiS, 32GB RAM

Ultra-DLSS Quality (no RT)
en2ThMA.jpeg


Medium-DLSS Quality (with Textures set to Highest and AF to 16x, obviously also no RT)
cVZmEBi.jpeg


I am too lazy and it's not my job to test this for hours, but I expected to gain a lot more than roughly 10% going from Ultra to Medium. Doesn't seem to scale very well.
 

Miyazaki’s Slave

Gold Member
ZuU83Uk.jpeg


Looked fantastic, will see what that 15% 5090 life does. (everything highest no frame gen)

WEi3RrC.jpeg


Color was off in my frame gen test, only ran it once so I don't know if it persisted.
 
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Antwix

Member
Man this game is pretty heavy. And I feel like this benchmark is a bait with the first part and the last part being cutscenes basically.
 

Scrawnton

Member
Something seriously wrong happened with this game and its engine during development and it's fucked beyond repair. No one will change my mind on this.

I just don't get how this game turned out this resource intensive yet so ugly and muddled at the same time. What did Capcom do?

This game would've been better off scoped as a Switch 2 game and ported up from there (like Rise) as opposed to this performance garbage fire we got.
 

Ceadeus

Gold Member
Saw this on the Steam forum. No clue about intel processors so maybe someone else can chime in on how it compares. But Seems like 1080p with High settings and DLSS balanced should be in the 60fps range. Might have to drop to medium settings.


EDIT: A comparison of your cpu and the one listed in that thread.


The game is cpu intensive so you should be in better shape than the the person in that thread.
Wow it's a demanding game ! Oof.. but thanks!


I appreciate these questions, and to answer it: 1080p-1440p medium or high should be achievable. That said, the point of the benchmark is to test these things yourself, so why not do that and then you tell us?
Oops yeah I'll test tonight. Right now I'm at work. 1080p will be kinda blurry , I'll update for sure.
 
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