Lunatic_Gamer
Gold Member
![monster-hunter-wilds-image-1-1536x864.jpg.webp](https://mp1st.com/wp-content/uploads/2024/08/monster-hunter-wilds-image-1-1536x864.jpg.webp)
PS5 Pro Graphical Modes:
- Ray Tracing Mode - 4K (rendering resolution 3072 x 1728) at 30 FPS
- Performance Mode - Upscaled 4K (rendering resolution 1920 x 1080) at 60 FPS
- Balanced Mode - Upscaled 4K with Ray Tracing (rendering resolution 1920 x 1404) at 40 FPS.
As detailed during today’s Capcom Spotlights, Monster Hunter Wilds PS5 Pro support will include PlayStation Spectral Super Resolution (PSSR), which will enhance the resolution via upscaling. Though Capcom hasn’t detailed whether the game will run at 120 FPS on the PS5 Pro, they confirmed that players can prioritize either performance or ray tracing in modes that will be part of the day one update.
![IZPfXdF.jpeg](https://i.imgur.com/IZPfXdF.jpeg)
Ray trace mode will include ray trace reflections, which you can compare in the side-by-side image above. This mode will be restricted to 4K (rending resolution 3072 x 1728) at 30 FPS, while the performance mode will allow the game to be played at 4K (rendering resolution 1920 x 1080) at 60 FPS. Video demonstrations of each mode are available below.
A third mode called “Balanced mode” will also be available for PS5 Pro players. This mode balances the two modes, allowing the game to run in 4K (rendering resolution 1920 x 1404) at 40 FPS.
It’s not a bad list of enhancements, and we’re glad that Capcom is offering an in-between mode that blends performance and resolution. Couple that with VRR, and balance mode might be the go-to mode.
![mp1st.com](https://mp1st.com/wp-content/uploads/2024/08/monster-hunter-wilds-image-1.jpg)
Monster Hunter Wilds PS5 Pro Support Detailed; Day One Patch Includes Graphical Modes
Capcom has released official details for Monster Hunter Wilds PS5 Pro support, confirming ray tracing, performance, and balance modes.
mp1st.com
![Monster Desert GIF by Xbox Monster Desert GIF by Xbox](https://media0.giphy.com/media/FDFi1PMVdrMbivlfhf/200.gif)
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