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Monster Hunter: World (PS4/XB1 early 2018, PC later, directed by MH4 lead planner)

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Runner67

Member
I ask OP to potentially put this on the first post.

We now have our confirmation that this is basically Monster Hunter 5:
http://www.capcom-unity.com/dubindo...er-hunter-world-releasing-globally-early-2018

At the bottom of this article, it confirms that the directors of the game are Kaname Fujioka and Yuya Tokuda. Fujioka has been the director of the Main series games (1,2, Tri, and 4) since the beginning.

There you have it. Stop arguing about this being a spin off. It's not.
 
If that was how they decided to market the game then yes, I would assume that X/Gen was about the flashy stuff and didn't have traditional combat. We can only go off of what they decided to show us and what they decided to show us was a machine gun LBG.

Capcom doesn't deserve any benefit of the doubt considering the crap they've pulled with their other franchises.

yeah this is a non numbered MH on a different platform.

we literally have no idea what they're doing other than whats in the trailer or the interviews
 

Airan

Member
I'm so fucking hyped for this game, especially since there'll be a sane aiming system for bows. Needn't look further than Dragons Dogma to know that Capcom can do this and hopefully strafing will be included in this ver and will catch on to the 'mainline' series (if this doesn't take over). Having the camera spin to follow your hunter was dizzying as fuck.
 

JimPanzer

Member
my biggest fear is they go the MH Stories route and only offer three different weapon-classes

otherwise, if this is a fusion of Dragons Dogma and MH, I'm pretty excited. I love the complexity of the MH games, but that doesn't mean there's no room for something a bit more casual.
 
I ask OP to potentially put this on the first post.

We now have our confirmation that this is basically Monster Hunter 5:
http://www.capcom-unity.com/dubindo...er-hunter-world-releasing-globally-early-2018

At the bottom of this article, it confirms that the directors of the game are Kaname Fujioka and Yuya Tokuda. Fujioka has been the director of the Main series games (1,2, Tri, and 4) since the beginning.

There you have it. Stop arguing about this being a spin off. It's not.
I think people are saying its Mh5 in all but name for precautionary reasons (they dont wanna screw the pooch and murder their brand)
 

Veldin

Member
If you used a gun with rapid-fire, as soon as you press the A button you are rooted to the ground and fire exactly as many shots as the gun rapid-fired, whether that's 2, 3, or 4, and then waited for the recoil animation. Then you could move. The only way I ever see LBGs die is when they get greedy with rapid fire, not allowing enough time to dodge. Being able to move while shooting, even if relatively slow, is absolutely a big deal. It's a game-changer. They will have to significantly rebalance the weapon. Not that I'm saying they couldn't, just that it's a big change.

I'm gonna agree to disagree on that. The walking speed seems slow enough that it just wouldn't save someone from most attack patterns by itself. And as much as I love playing Bowgun, they should've added movement while shooting back in Monster Hunter 2 or something. It's ridiculously overdue.
 
If that was how they decided to market the game then yes, I would assume that X/Gen was about the flashy stuff and didn't have traditional combat. We can only go off of what they decided to show us and what they decided to show us was a machine gun LBG.

Capcom doesn;t deserve any benefit of the doubt considering the crap they've pulled with their other franchises.

What crap? People assumed RE7 didn't have any combat or killable enemies because the reveal trailer didn't show enemies or weapons. And guess what? It did.

It showed a glimpse of the NEW bowgun functionality, because it's NEW. They wanna showcase NEW stuff. You're gonna assume there's gonna be no further trailers or demos showcasing returning and additional features?
 

Raide

Member
So, will this be another title Sony block with the crossplay options? Seems like a perfect way to keep the game going instead of segregating to platforms.
 

PKrockin

Member
I ask OP to potentially put this on the first post.

We now have our confirmation that this is basically Monster Hunter 5:
http://www.capcom-unity.com/dubindo...er-hunter-world-releasing-globally-early-2018

At the bottom of this article, it confirms that the directors of the game are Kaname Fujioka and Yuya Tokuda. Fujioka has been the director of the Main series games (1,2, Tri, and 4) since the beginning.

There you have it. Stop arguing about this being a spin off. It's not.
That's already in the title. lol
 

Cerity

Member
Not too sure on the stealth/stalking side of things, I'll have to see what it actually adds to the overall game play. At the moment I can just see it being a small portion at the start of a hunt where you could sneak in some extra damage? or just a huge pain in the side given the open world.
 

Kinsei

Banned
What crap? People assumed RE7 didn't have any combat or killable enemies because the reveal trailer didn't show enemies or weapons. And guess what? It did?

It showed a glimpse of the NEW bowgun functionality, because it's NEW. They wanna showcase NEW stuff. You're gonna assume there's gonna be no further trailers or demos showcasing returning and additional features?

Crap like DmC and DR4. Capcom have shown that they're very capable of screwing up their IP's while trying to reboot them.
 
I ask OP to potentially put this on the first post.

We now have our confirmation that this is basically Monster Hunter 5:
http://www.capcom-unity.com/dubindo...er-hunter-world-releasing-globally-early-2018

At the bottom of this article, it confirms that the directors of the game are Kaname Fujioka and Yuya Tokuda. Fujioka has been the director of the Main series games (1,2, Tri, and 4) since the beginning.

There you have it. Stop arguing about this being a spin off. It's not.
in the title/OP and doesnt really prove much lol
 

Lelou

Member
It's made by the main team. It can't be any more "main line" than that, whatever that means.

Monster Hunter needs evolution. With success of "hunting" games like Dragon Dogma and Horizon Zero Dawn, I don't see how the direction MHW is going is the bad thing.

Oh well.. that was hunting? really?
Well luckly many have a different opinion, let's see how it will be the reply on the jp market
 
Crap like DmC and DR4. Capcom have shown that they're very capable of screwing up their IP's while trying to reboot them.

DmC and DR4 are not from their original studios. MHW is the main MH team, not outsourced to a western dev. And RE7 was a highly successful and well received reboot.
 

le.phat

Member
I ask OP to potentially put this on the first post.

We now have our confirmation that this is basically Monster Hunter 5:
http://www.capcom-unity.com/dubindo...er-hunter-world-releasing-globally-early-2018

At the bottom of this article, it confirms that the directors of the game are Kaname Fujioka and Yuya Tokuda. Fujioka has been the director of the Main series games (1,2, Tri, and 4) since the beginning.

There you have it. Stop arguing about this being a spin off. It's not.


OMG this really is the next step in their vision! With these guys at the helm, i'm absolutely positive they will retain the core loops that make MH so goddamn good. This is the best news yet!
 

stoff

Member
My thoughts on this after pondering for a while... The monster tracking to me just seems like it's an extension to how you would look for the monster at the quest start before you start memorizing the starting zone(s), and mainly created to aid the player since there are no longer any numbered zones. And even though the map is zone-less, you may still just be dropped off at designated points, from which the layout, monster locations, etc. are more or less predetermined.

The rumor said there are no Quests anymore.
I can see them throwing out the traditional structure completely.
 
It's made by the main team. It can't be any more "main line" than that, whatever that means.

Monster Hunter needs evolution. With success of "hunting" games like Dragon Dogma and Horizon Zero Dawn, I don't see how the direction MHW is going is the bad thing.

Well this is kind of disingenuous considering that DD and HZD are not in the same genre as MH.
 

Moose Biscuits

It would be extreamly painful...
I have a lot of nervous feelings about this. I love my PS4 and my Switch, but I'd really, really rather play Monster Hunter in the traditional sense and on my Switch. Playing it on the couch for 400 hours just seems miserable.

Also, when they called Monster Hunter a "cult" series I cringed. Hard.

Honestly, putting 400 hours into a game on the psp or 3DS, clawing and squinting at a miniscule screen, seems far more uncomfortable to me. Different strokes for different folks I guess, but that's what killed my playthroughs of 3U and 4U.
 
Crap like DmC and DR4. Capcom have shown that they're very capable of screwing up their IP's while trying to reboot them.
That has nothing to do with assuming that the first trailer for the game represents the entirety of the content of the game. I'm just pointing out how silly it is to assume the worst because they're obviously showcasing new features. It's fine to worry a bit, but some are going overboard with their concerns.
The rumor said there are no Quests anymore.
I can see them throwing out the traditional structure completely.
Most of the rumor was crap. Don't rely on it.
 

Meesh

Member
K so as a long time fan like many in this thread I felt that trailer was very anti climactic. Something about it bugged me...
Anyways it looks great, can't wait for the PC version and I think including some stealth will make things interesting. 1 complaint, the only thing I can think of being a slight negative is the inclusion of more Dino themed monsters. I prefer monsters in Mon Hun to be more from fantasy and legend... not grounded or related to some fossil dig. But hey, at the end of the day more Monster Hunter is always good!!
 
Cool art from their twitter

DCLE_33VYAAcJo2.jpg:large

Yes, that's a double drum magazine under that bowgun. NO it's not the first time a bowgun has had a drum magazine on it.
 

Raide

Member
K so as a long time fan like many in this thread I felt that trailer was very anti climactic. Something about it bugged me...
Anyways it looks great, can't wait for the PC version and I think including some stealth will make things interesting. 1 complaint, the only thing I can think of being a slight negative is the inclusion of more Dino themed monsters. I prefer monsters in Mon Hun to be more from fantasy and legend... not grounded or related to some fossil dig. But hey, at the end of the day more Monster Hunter is always good!!

I am sure they will have some crazy monsters. I also hope the have massive monsters that make use of the hooks etc.
 

schlynch

Member
I don't know. The only entry I played was the one for WiiU. I put a few hundred hours in and really liked it. So I guess I'm not the one to decide if this is true to the series or not, but I think the trailer looks great. I really like that it is open world and the more grounded and desaturated art style is pleasent to look at. Maybe this time there will be at least one armor that is good looking and not just a stat stick... on the WiiU everything looked like you were heading for brazilian carnival. Not a fan of the rapid firing tbh, but maybe it's just some kind of taunt or whatever. I don't see a problem in it or a sign that the whole game will be changed from the ground up. I just hope there will still be different maps and climates, preparation, cooking, some fun encounters and a shitload of loot.

edit: Oh, missed the end. Cooking is in I guess.
 

Runner67

Member
in the title/OP and doesnt really prove much lol

It proves everything. He's the only director for the main series. If you think the gameplay is going to change that drastically, you are crazy lol. To most MH vets ive talked to, its looks like the same old MH gameplay with lots of improvements and pretty graphics.

And it is in the OP, yet everyone seems to be in denial about it lol
 
We barely saw any combat, that's what annoys me. Unless there's more footage outside that trailer that I haven't seen yet.

As for bowgun complaints, why? We saw that it has fast burst attack now? It's probably an alternate fire mode that uses up all the bullets in one go. In frontier they have that crazy laser beam attack added. In the last three games the HBG has a super heavy shot.

Moving very slowly while shooting..? The cross games added different stances that allows you to dash and evade, and even jump/mounting while shooting. I think those are a bigger deal.

Been hbg main since Dos, I haven't seen anything worth panicking yet.
 

Anuxinamoon

Shaper Divine
Honestly, putting 400 hours into a game on the psp or 3DS, clawing and squinting at a miniscule screen, seems far more uncomfortable to me. Different strokes for different folks I guess, but that's what killed my playthroughs of 3U and 4U.

This. I started playing on the ps2 games so sitting and investing hours playing on a TV screen and using the controller is the traditional way, in my books.
 

rpmurphy

Member
The rumor said there are no Quests anymore.
I can see them throwing out the traditional structure completely.
Possibly, but given that portions of the rumor are indeed wrong (like the purported number of weapon classes in the game being low), I'm not sure that it is as far of a departure as it claimed it to be and the direction may just have changed over the course of development. We'll see though.
 

Meesh

Member
I am sure they will have some crazy monsters. I also hope the have massive monsters that make use of the hooks etc.
No flagship monster revealed though which is odd.... it's still early though and I'm sure more will be revealed in time. But usually the "main threat" is in the trailer. I agree though, I'm sure there's plenty of crazy monsters in the game.
 

Lonely1

Unconfirmed Member
What crap? People assumed RE7 didn't have any combat or killable enemies because the reveal trailer didn't show enemies or weapons. And guess what? It did.

It showed a glimpse of the NEW bowgun functionality, because it's NEW. They wanna showcase NEW stuff. You're gonna assume there's gonna be no further trailers or demos showcasing returning and additional features?

To be fair, killable monsters on Re7 are kinda tacked-on.
 

Raide

Member
Trailer also showed environmental things as well like the tree/vine trap, the river seemingly washing the player away. Maybe traps will be more than just puputting down a shock trap etc.

Anyone get those moments as gifs?
 

Matt

Member
The fact that the main team is on it gives me a ton of confidence that they are going to nail the combat.
Well that's kinda the point. This is the most important game at Capcom right now, they are putting their best talent on it.

I don't think anyone should assume that means it will be the same or have the same feel as the previous games. It's being changed to some degree to appeal to the west, although I don't know enough about MH games to really know how much.
 

PKrockin

Member
I'm gonna agree to disagree on that. The walking speed seems slow enough that it just wouldn't save someone from most attack patterns by itself. And as much as I love playing Bowgun, they should've added movement while shooting back in Monster Hunter 2 or something. It's ridiculously overdue.
Guess we just disagree--being able to reposition without having to stop attacking is a big deal. And it kind of sounds like you're implying that allowing movement while shooting is a strict improvement, a no-brainer in excising the unnecessary, archaic jank of the series' controls. I don't agree with that either. See: my third favorite game of all time, RE4.
 

Runner67

Member
No flagship monster revealed though which is odd.... it's still early though and I'm sure more will be revealed in time. But usually the "main threat" is in the trailer. I agree though, I'm sure there's plenty of crazy monsters in the game.

Its not odd at all. Check MH4's first trailer, it doesn't show a flagship, shows 2 old monsters, no fighting, and literally running the entire time. Doesn't even show the new weapons at the time (Charge Blade and Insect Glaive) either

Here: https://www.youtube.com/watch?v=x0O9KwMZ7_8

MH: World's trailer was lightyear's better.
 

le.phat

Member
No flagship monster revealed though which is odd.... it's still early though and I'm sure more will be revealed in time. But usually the "main threat" is in the trailer. I agree though, I'm sure there's plenty of crazy monsters in the game.

Turkey Rex is the MVP, bro.
 
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