Ass of Can Whooping
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Huh, It worked. I respect the hustle. Good for thomas.
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Bruh, did you just lectured the guy from the studio that made Ori about sales of their own game? lolOri and the blind forest sold about 10 million copies. About 4.1 of that was Steam.
Perhaps this post exemplifies the meaninglessly hostile context Thomas referred to. If facts and context truly matter, we should at least be more receptive to viewpoints that go beyond the typical clickbait grifter story (especially when we have the Moon Studios CEO here in this very thread).You have to a complete moron to get owned by Jez Corden of all people.
Coincidentally I was intrigued by the game and almost got it two days ago. This whole mess makes me think any reviews of any future patches or content updates are not to be trusted.
His entire spiel about being Take Two's ugly step child is something else too (especially considering that they praised the game publicly).
Who the fuck pays many millions to buy an unproven IP because they DON'T want a big publisher in their corner?
There's no missing context here though.Perhaps this post exemplifies the meaninglessly hostile context Thomas referred to. If facts and context truly matter, we should at least be more receptive to viewpoints that go beyond the typical clickbait grifter story (especially when we have the Moon Studios CEO here in this very thread).
I don't think I've been hostile towards Mahler. Some of my posts echo points raised in Jez's article, and to be clear, those points were being discussed here before the article even came out. I've pressed him a bit, but always in good faith, as both a fan and a consumer. But just because I'm a fan doesn't mean I'll overlook things that don't add up. I'm calling it how I see it because that's how honest feedback works.Perhaps this post exemplifies the meaninglessly hostile context Thomas referred to. If facts and context truly matter, we should at least be more receptive to viewpoints that go beyond the typical clickbait grifter story (especially when we have the Moon Studios CEO here in this very thread).
Last patch apparently made the game kinda grindy from what I'm seeing.What about the game inspired bad reviews? Everything I've seen has looked amazing.
It's honestly super weird how his own narrative is inconsistent.I don't think I've been hostile towards Mahler. Some of my posts echo points raised in Jez's article, and to be clear, those points were being discussed here before the article even came out. I've pressed him a bit, but always in good faith, as both a fan and a consumer. But just because I'm a fan doesn't mean I'll overlook things that don't add up. I'm calling it how I see it because that's how honest feedback works.
I genuinely appreciate Mahler being on GAF and engaging with the community, and overall, people here have been respectful toward him. But let's not twist the narrative, he's not a victim on GAF. Everything I've raised and discussed has been within the context outlined by Mahler himself. Being a public figure naturally comes with scrutiny, especially when you make statements that don't quite line up. It's reasonable to ask questions and challenge inconsistencies. In the end it will only enable us to understand better, if it is the case that we're ignorant to something not clear.
By the way, if Jez's article is clickbait, so was the inception of this thread before all the revelations. I'd argue that if it wasn't for Jez's article, we'd all still be assuming Moon Studios would't be around in a couple months. Glad to know that they're not in financial danger!
Isn't that the point of early access? To test things and that possibility is always there?a lot of people were mad that a recent update deleted characters and made everyone start over.
What you're suggesting is a filter to only show positive reviews. If a game is trash, people will want a refund or will stop playing it before too many hours, so this filter eliminates only bad reviews.The main issue here is how to address review bombing correctly, really. What can Steam, and other platforms, do to avoid the negative impact of such reviews ?
For Steam, there are definitely solutions. You know if the guy asked for a refund and you know how much time he played. Without removing such reviews, offering a filter to users to exclude them can't be that complicated.
A checkbox to "Remove refunded product reviews" and a field to choose "Only people that played X hours" and X is a free value.
Under what company? Take-Two isn't a publisher itself.Didn't Take Two offer to publish the game when Private Division was closed down?
I could be wrong, but I thought it was under 2K.Under what company? Take-Two isn't a publisher itself.
No.What you're suggesting is a filter to only show positive reviews.
Yeah, because lots of people love playing a game they hate. Instead of getting a refund, they would rather play it for hours on end not enjoying it to make sure their review is valid for your sake.
Its a shame. Some of it probably stems from the public antagonism and offloaded blame they've been thrown in recent decade and unfortunately, it lumped the good game devs with some bad apples in the industry. The gaming press' vilification of gamers/the gaming community didn't help either. In return, its eroded some trust and friendliness towards game devs in general.For a forum about videogames, it's always strange to me how little empathy many GAF posters have for the developers who make them.
So when you have spent less than 2 hours on a game and ask for a refund, you are an expert about the game and should definitely write a review about how it sucks.Yeah, because lots of people love playing a game they hate. Instead of getting a refund, they would rather play it for hours on end not enjoying it to make sure their review is valid for your sake.
Can you imagine if they were (contracted by Nintendo) to do a Metroid game? Metroid Zero Mission II anyone?
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A review isn't based on being an expert. It's a personal opinion. If somebody makes a game that sucks for the first two hours, then a negative review is fine. Bad gameplay mechanics are noticeable pretty quickly. If a game runs like shit, then a negative review can be valid, even if it was only played for twenty minutes. Time played and getting a refund shouldn't prevent a bad game from getting a bad review.So when you have spent less than 2 hours on a game and ask for a refund, you are an expert about the game and should definitely write a review about how it sucks.
Or, if you are an actual adult and not utterly stupid, you can come to the conclusion that you didn't enjoy these 2 hours, but that you are far from being able to say like some absolute truth that this game sucks. And not leave a review because it has close to 0 value.
I would certainly not want to read your review that's for sure.
As a massive fan of Command & Conquer, I'd like to see Moon Studios' take on an RTS game.If that's the case, I think that's quite the bullshit policy.
I saw a few posts on twitter asking people to review bomb No Rest for the Wicked because of the 'Thomas is a Nazi' lunatics who insist that every single goddamn thing in the world must be rooted in politics and if you disagree, you're a Nazi. Just look at the negative reviews, we have people that have bought the game, left a negative review while only posting a period in their review (literally ".") and then got a refund and that stuff gets counted by Steam. Meanwhile, I've been working 16-18 hour days since around October of last year... so seeing something like that is obviously quite disparaging.
If you allow users to use your platform to crap on developers while giving them absolutely no recourse, you're really not doing developers any favors. But then again, I don't know if there's really any truth to this being 'policy' in the first place. I'm always just doing what makes sense to me and asking players who are actively playing and loving the product to leave a positive review seems okay to me given that things are quite heated out there with people review bombing games quite frequently not based on a products quality, but based on political beliefs.
Ultimately, we will keep doing what we've always done: We focus on making the best games out there. We want every game we release to become a masterpiece. With No Rest for the Wicked, we said we want to revolutionize the ARPG genre and that's what we're doing. In many ways, Wicked is already a pretty great product and it'll only get better from here. There's more and more features and content coming and after the Hotfixes, people seem very positive already again. And there's already big things in the oven for the next updates!
But these negative reviews will not go away, so now it'll be harder to generate sales because a lot of casual players just hop on Steam, see a 'mixed' review score and are scared off.
Even Path of Exile 2 now has a 'Mostly Negative' score, which of course is hurting their entire studio as well. And then some gamers wonder why they're only left with soulless AAA studios that generate skinner boxes filled with microtransaction trash - it's because if something like that happens to them, they have ways of turning things around. We don't, we're a smaller, independent developer. We need to do what's right for our fans and our community and that is to focus on the quality of our products.
Well, not to mention that we literally hired the guy who made AM2R!Can you imagine if they were (contracted by Nintendo) to do a Metroid game? Metroid Zero Mission II anyone?
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From what I noticed that most of the negative reviews that are under 2 hours and with a refund usually are about broken elements from the game - too many bugs, gameplay is broken in some way, can't run on a decent hardware or on some GPUs... and of course the game is unfinished and it will be unfinished since it was abandoned by the developers (in early access). So these reviews to stay up even after the refund are very useful and still can reflect the state that the game is in. On Steam, reviews are not only about the whole game itself but it also gives you useful information. Obviously the game can be patched and that's why you should consider the latest negative reviews (and positives to) of a game.So when you have spent less than 2 hours on a game and ask for a refund, you are an expert about the game and should definitely write a review about how it sucks.
Or, if you are an actual adult and not utterly stupid, you can come to the conclusion that you didn't enjoy these 2 hours, but that you are far from being able to say like some absolute truth that this game sucks. And not leave a review because it has close to 0 value.
I would certainly not want to read your review that's for sure.
No worries, and I appreciate you dropping by to share your perspective.Thanks Tyler!
I also didn't see an issue in asking people to leave a positive review IF they're actively playing and enjoying No Rest for the Wicked!
In general, I think the industry needs to adapt to how games have changed. It's a bit absurd that these Steam Reviews and Press Reviews stay up forever even though lots of games are constantly under active development and are being shaped by the developers and their communities all the time. What good is a negative review that highlights all the issues that have already been fixed? What good is a positive review if the game has become terrible? We've even seen publishers exploiting those things quite a lot recently by them not selling MTX on launch, so that it doesn't get mentioned in reviews, but adding that stuff after launch... and yet, those reviews just stay around forever, they never change, even if the product doesn't reflect any of that stuff anymore.
On top of that it's bewildering that you can literally buy a product, leave a negative review and then refund the product without your negative review going away. It should be absolutely clear that people will abuse that exploit. And I'd in general say that reviews need to be moderated. Nobody is helped by a positive or a negative review where the user typed in one letter (in our case '.').
And just to once again be clear with everybody here: We want to have the reputation that we're a studio that takes ALL FEEDBACK into account, constantly! We've chosen Early Access exactly because we love the idea of being able to perfect a product before we release it because we want all our games to become masterpieces. And the only way we'll ever get there is by listening to all users and carefully considering any and all concerns. I only have issues with reviews that were clearly posted in bad faith.
Well, not to mention that we literally hired the guy who made AM2R!
And of course we could make an insane Metroid game. We have lots of crazy folks in the studio that hail Super Metroid as the best game of all time
Right now we need to make sure that Wicked will shine as a total masterpiece at 1.0 and everyone understands that internally. But we definitely have some folks that want us to make a new Banjo Kazooie and others that want us to make Metroid and yet others that would want us to make a third Ori game. We'll see!
It is hardly insightful for any game that is supposed to last for tenths of hours.If somebody makes a game that sucks for the first two hours, then a negative review is fine.
Right now we need to make sure that Wicked will shine as a total masterpiece at 1.0 and everyone understands that internally. But we definitely have some folks that want us to make a new Banjo Kazooie and others that want us to make Metroid and yet others that would want us to make a third Ori game. We'll see!
Thank you, that means a lot!thomasmahler It's good to finally see actual devs here. Welcome!
I'll be honest with you.
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I'm in no position at all to write a review. I LOVED what I've seen in the first 70 min, but I haven't played the game since and I won't be playing it again until the 1.0 release. I had prior experience with EA launches where I play EA version a lot and then just never come back to play the game again after 1.0 launch, even though like in case with Dead Cells for example, there were tons of new updates and expansions. I just don't want it to happen again and with No Rest especially, cuz again, I LOVED what I've seen and want to play and experience the finished product. It's been a year+ since the last time I played the EA version and I already forgot what was there besides story stuff, so when the game hits 1.0 I'll be playing it like for the first time and I want and will cherish that moment.
I really hope that you guys will have a chance to finish the game and realize it's full potential. I'll be there day 1 playing the game when 1.0 launches. I LOVE every single game you guys made and I want you to still be around, do what you do best and unlike everyone else. Please just ignore haters and brain-dead people, mental health is very important, don't let any negativity and other bad shit get into you and make your day worse. Good luck to you and to the whole team!![]()
Thank you, that means a lot!![]()
This is what I've always thought too & I've seen the same muck tossed at the PoE2 devs. The entire point of early access is it's a game in active development. Taking risks and trying out completely new ideas is part of any creative development process - but people start tossing toys out the pram when it's actually the best time to give constructive feedback. These aren't post launch patches & shouldn't be viewed as such.Isn't that the point of early access? To test things and that possibility is always there?
Out of curiosity, with Path of Exile 2 now on early access on PS5 and Xbox, have you considered releasing an early access version of No Rest for the Wicked on console? I know the plan is to wait for the full release before the game releases on console, but I have to wonder if it could help financially when it comes to development. I would think when the multiplayer update is released, that could be a great opportunity to quickly expand your player base to PS5 and Xbox. Even if it wasn't finished yet, I'd grab an early access copy on console to help fund development, especially if I also knew there was a sizable amount of content there. And in that aspect of things, it looks like you're pretty much already there.Thank you, that means a lot!![]()
I just don't like to play an "unfinished" game, I am waiting for a Switch 2 release (physical if possible!).I very rarely buy early access games anymore. Been burned one too many times. I know a lot of people feel the same. So it seems to me that banking on early access income isn't the smartest thing to do.
Can you imagine if they were (contracted by Nintendo) to do a Metroid game? Metroid Zero Mission II anyone?
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