or perhaps jump on the Microsoft hype-train:
http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=3587
http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=3587
akascream said:There are always API's for consoles. I will admit though, XNA is a pretty clever name. I bet it makes games play better.
jedimike said:MS wants to move the war from hardware to software (the strengths of MS and Nintendo).
I think the problem for a great many innovations is not so much whether they are cost-effective to produce but rather whether they are profitable...This, he claims is a strong belief of Microsoft founder Bill Gates; "[Gates] believes in the ability of this [games] industry to provide innovation, but only if we provide the platform to make that innovation cost-effective," he told the summit.
Frankly, this is the bottom-line as I currently see it regarding XNA right now. MS is the one that has gotten themselves into a little trouble by overextending themselves with some of their game projects and have been forced to take a step back and reconsider their approach. It's no wonder they want to trumpet that better tools are needed when they're delaying their sports franchise for a year, cancelling publishing contracts on multiple projects and setting the devs afloat to fend for themselves or simply ceasing development althogether. The company who really seems to need XNA most at the moment is...Microsoft.Moore admitted that in the past six months alone, Microsoft has "probably kissed goodbye to $15 million in development funds" as a result of killing off projects in development; a bill which he hopes to reduce significantly thanks to the use of the XNA system.
Seriously, and once again I'll admit that I haven't been following the whole XNA disclosure... but what's the difference between XNA and other high level API's that are used to develope games currently i.e. Renderware... Havok...
The company who really seems to need XNA most at the moment is...Microsoft.
Sony and Nintendo would probably feel more comfortable supporting a middleware provider like Renderware over Microsoft's offering.neptunes said:why not release it as middleware and get profit everytime it's used.
neptunes said:but couldn't 3rd parties use it?
neptunes said:why not release it as middleware and get profit everytime it's used.
neptunes said:so xsarien would it be possible for xna to be used to develop a game by a 3rd party dev for the PS3 or Nintendo Revolution, and then have microsoft take profits of when it's used/sold etc...?
Ashitaka said:Nice dig. Care to fill everyone in on how Blinx kicked Sony's ass? I'd say all three are doing very well in software content development. And if you're talking about tools, then I'd have to admit I've never heard anyone mention Nintendo's software creation tools.
Nintendo is renowned for their software so is Microsoft. Sony is known for their hardware.
DarienA said:Seriously, and once again I'll admit that I haven't been following the whole XNA disclosure... but what's the difference between XNA and other high level API's that are used to develope games currently i.e. Renderware... Havok...
...would it be possible for xna to be used to develop a game by a 3rd party dev for the PS3 or Nintendo Revolution, and then have microsoft take profits of when it's used/sold etc...?