When should Sony launch the PS6?

When should Sony launch the PS6?


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Sony is in a comfortable position. Xbox is not a threat, they can just wait for MS to make a move and counter with something better. Switch 2 will be a companion console for whatever Sony does, or you can think of that as vice versa nowadays.

I'm guessing they will feel ready when the Bloodborne Remaster is finished and is ready as a launch title. Maybe the drought is related them already moving on and putting stuff away for the PS6 rainy days.
 
Not too sure right now since they are making so much money with this console. I'd prefer early 2028 but if they are still making record profits then they should probably wait a little bit longer.
 
They should delay it until they have technology good enough to leapfrog diminishing returns and the death of Moore's Law.

Focus on software for the PS5 in the mean time..
 
What's funny about the topic is the assumptions that a 2027 launch is definitely November 2027 and a 2028 launch needs to be one year later.

Why is an early or mid 2028 launch off the table?

I'd honestly prefer if Sony focused on things other than ray/path tracing.

Those things don't make actual gameplay "better"

Let's not kid ourselves though, what wows people and gets them to invest in new hardware is the better visuals.
 
How is ps6 coming up? Ps5 is the best console in the world, better games etc. etc. personally I'd launch ps6 tomorrow that's right tomorrow 2025, you got Nintendo launching new hardware, you have people worrying about GTA6 and the shock value could bring home the bacon.
 
Not before end of 2028 at the earliest. Later if necessary. I want to see a significant upgrade and it doesn't look like we could get that any time soon at a reasonable price point. A new generation used to be something special not an incremental upgrade.
 
Sony should release PS6 on 2026 to match the numbers. On 2027 should release PS7 and release each year new console to match the year. To hell with developers and maximize the usage of existing consoles.

With that way, everybody who say "We need new console" will be satisfied. After all they always want new toy to buy.
 
Sony should release PS6 on 2026 to match the numbers. On 2027 should release PS7 and release each year new console to match the year. To hell with developers and maximize the usage of existing consoles.

With that way, everybody who say "We need new console" will be satisfied. After all they always want new toy to buy.
Imagine that, every year a new console, assuming they get up to $1000 that would be $10,000 dollars in a decade for hardware alone for the hardcore fanatic that has to have the latest and greatest. LOL!!!
 
After they give us a proper gen. Almost 5 years in and we got an upgraded console for remastered games. Give us the goodies you usually give then fuck off to a new gen
 
Oh, btw.
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That doesn't say "we will launch our console in 20xx" though, if it did then there would be a 5000 post thread already.

For all we know they planned an 8 year lifecycle from the jump, or whatever. The PS4 has been a relevant console (by user numbers) for 12 years.
 
That doesn't say "we will launch our console in 20xx" though, if it did then there would be a 5000 post thread already.

For all we know they planned an 8 year lifecycle from the jump, or whatever. The PS4 has been a relevant console (by user numbers) for 12 years.
We know they were planning a 7 year lifecycle from the jump based on the hardware roadmap, delaying the console would be to launch it in 2028. And if you read most of the arguments as for why they should go to 2028 ("hum... PS5 is still selling well so no rush?"), he pretty much said that none of that has a major effect on the planned launch.
 
2028 at the very least imo, they have to make sure that the hardware will be able to handle Pathtraced games moving forward. That is the only way to get a next gen leap imo, that and way better AI hardware for neural rendering.
 
Means nothing. Plenty, plenty of very vocal people online describing issues with Nvidia drivers.

I myself get frequent crashes in Alan Wake 2, and it also crashed 3 seconds into Dead Space Remake.

People have issues with all kinds of things doesn't mean its fundamentally broken. Like I said though Nvidia is optional. You can buy a PC without their graphics cards. That's not nothing.
 
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Honestly market doesn't need a PS6 and who would find it a necessary buy ?

Release PS HandHeld in 2027 and push PS6 to 2030.
 
Shouldn't be before 2027.

Next ones gonna have some AI chatbot installed, 100%. And it's probably gonna be a crappy one
 
and sony is doing great in hardware this gen but the first party releases have been worse than any gen I can think of.
This is starting to be one of the new "Sony is doomed" talking points. Sony's first-party has not been great so far this generation but you admit yourself that they are "doing great in hardware..." That means they are currently building on their userbase even if that userbase is playing third-party games. That userbase is investing in the PlayStation ecosystem. That will have a significant impact on their next generation console purchase. I would also expect that all of the first-party games that are being developed now will be ready for the PS6 when it launches in a few years.
 
We know they were planning a 7 year lifecycle from the jump based on the hardware roadmap, delaying the console would be to launch it in 2028. And if you read most of the arguments as for why they should go to 2028 ("hum... PS5 is still selling well so no rush?"), he pretty much said that none of that has a major effect on the planned launch.
Definitely it has been Sony's playbook to release every 7 years, even if the current gen is doing well.

As it has been pointed out, you lock the console 2-3 years out, so postponing a 2027 console you just get an outdated console.

But I think the two things that have changed in the 20 years of their plan are that the speed of progress in chips has substantially slowed, and the cost of chips has gone up. This means that Sony will be able to deliver a less meaningful update for a higher price in the standard 7 year timeframe. The PS5 Pro already is a minuscule update at an extraordinary price.

The smart thing for them would have been to realise that dynamic when their potential 2027 console was being locked down, and reset the plan for a 10 year cycle.

That cycle is clearly supported by the PS4 evidence, and it would give them a better chance to deliver the "expected generational leap" at the same time price band.
 
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Now that we're about half way through the generation, looking back it's been quite a strange one…

- Covid causing game development delays
- Covid causing hardware production shortages
- GPU prices being higher due to the likes of bitcoin
- Sony's misguided approach to live service (thankfully mostly cancelled now)
- Diminishing fidelity returns due to the focus on 60fps
- Actor/writer strikes in the US

All of this, coupled with the PS5 Pro has left me feeling that this generation has only just got going.

Apart from the likes of COD, EAFC and indies were finally leaving the cross-gen period.

For me I'd be happy to wait until 2030. One big problem with game development is ray tracing, it (along with UE5) was supposed to solve the long dev times caused by baked lighting. Instead, due to weak GPUs it's ended up increasing dev times due to the performance and quality modes requiring one or the other. For me another generation with baked lighting would be pointless.

I think by 2030 we'll be able to get a solid generational leap at a price that will be comfortable for the mass market.

What are your thoughts?
Baked lighting is going to be a legacy "quaint" thing for the PS6. The PS6 should have 4080 or better RT performance so RT will be everywhere, RT is already common enough on PS5. Problem is switch 2, if devs want their game on Switch 2 they may need to do some sacrifices.
 
I am thinking it will be November 2028. This way they will have availability of much cheaper 3nm node, decently advanced AMD APU and a more reasonable price. It will still be $700 without disk drive IMO.

And I think Sony will keep producing vanilla PS5s with maybe a price drop and maybe a portable since PS5 cross-gen will be ongoing for years post PS6 launch.
 
Now that we're about half way through the generation, looking back it's been quite a strange one…

- Covid causing game development delays
- Covid causing hardware production shortages
- GPU prices being higher due to the likes of bitcoin
- Sony's misguided approach to live service (thankfully mostly cancelled now)
- Diminishing fidelity returns due to the focus on 60fps
- Actor/writer strikes in the US

All of this, coupled with the PS5 Pro has left me feeling that this generation has only just got going.

Apart from the likes of COD, EAFC and indies were finally leaving the cross-gen period.

For me I'd be happy to wait until 2030. One big problem with game development is ray tracing, it (along with UE5) was supposed to solve the long dev times caused by baked lighting. Instead, due to weak GPUs it's ended up increasing dev times due to the performance and quality modes requiring one or the other. For me another generation with baked lighting would be pointless.

I think by 2030 we'll be able to get a solid generational leap at a price that will be comfortable for the mass market.

What are your thoughts?
I think having good ray tracing and a good upscaler alongside general power upgrades will be more than enough for 2028. I could see that generation lasting quite awhile.
 
Most likely end on 2028, but I can wait a bit longer if it's necessary for getting Path Tracing in games, at least in "quality" modes.
 
I would have wanted 2028/2029 if it meant being able to put a newer 2nm in, but it's almost certainly locked in for the end of 2027. Likely November 2027.
 
This is starting to be one of the new "Sony is doomed" talking points. Sony's first-party has not been great so far this generation but you admit yourself that they are "doing great in hardware..." That means they are currently building on their userbase even if that userbase is playing third-party games. That userbase is investing in the PlayStation ecosystem. That will have a significant impact on their next generation console purchase. I would also expect that all of the first-party games that are being developed now will be ready for the PS6 when it launches in a few years.

2 problems with this.

1, they are tracking behind ps4 with their biggest competitor literally leaving console gaming this gen. So it doesn't seem they are building on their previous userbase.

2, third party games hold no weight to people looking at platforms. If third party becomes the most important thing. Players will just go where those play best.
 
Ai is about to revolutionize gaming, I think Sony should wait longer to make sure they have suitable hardware to embrace this new era.
 
They should extend PS5 life more, just like Nintendo did with Switch

+ More time to get more of the hardware.
+ PS6 will become a more meaningful upgrade.

Edit: I want to add that there is no rush on Sony to launch soon because:
- Xbox is on life support
- Nintendo Switch 2 capabilities are underwhelming to put it lightly (people got tricked by the Marketing of VRR, HDR, 120hz which Switch 2 excels at nothing of them)

I agree with everything in your post but what does Switch 2s screen have to do with this? Like PS6 might have been needed earlier had the screen been better at HDR or something? What
 
Honestly... HW is changing quite rapidly rn and this will probably get accelerated even further when we are close to having AGI(nor to mention in 1-2 years AI will be better than the average senior developer at coding), I believe Sony should undercut that era else they are in for a really weird race, so I'll say 2028.
IPs will be key, I wouldn't even be surprised if they launch PS6 and delay releases that were supposed to release on PS5 only.
 
Indeed, with each generation and leaps in graphical fidelity developments costs have gone up and up.

Baked lighting is time/cost consuming for devs, but it's required because current console GPUs are incapable of ray tracing at 60fps in most games.

Once we get GPUs capable of 60fps ray/path tracing, then devs can kiss goodbye to baked lighting for good.

Another reason why I think next gen won't suffer the same diminishing returns as this gen is that we've finally reached the resolution ceiling. There is no demand for 8K.

Except very few games this generation actually run at 4K. A lot of games run at lower internal resolutions than most PS4 games (720p internal is not uncommon), and then use some upscaling solution to increase the output resolution, often with dubious results. Good image quality AND 60fps doesn't happen very often. Hopefully it will next gen, but that will use up a lot of those extra resources, so I'm afraid diminishing returns will still very much be a thing.
 
I agree with everything in your post but what does Switch 2s screen have to do with this? Like PS6 might have been needed earlier had the screen been better at HDR or something? What

I meant that Switch capabilities didn't pose any threat to PS5 at all for Sony to consider shorten its lifespan. It a weak last gen product that is masked by marketing terms that are not properly utilized.
 
GPUs don't make that big of a leap gen over gen anymore, and releasing a new one barely 3 years after the PS5 Pro will only lead to disappointment.

2029 at the earliest would lead to a better generational difference. 2030 would be best. Go all in on AI and Ray Tracing capabilities.
 
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Didn't we get a leak that says the PS6 design is complete?
"Complete and in pre-silicon validation already, with A0 tapeout scheduled for late this year."

Releasing in 2028-2030 isn't going to magically make the hardware better if the design is already complete.
 
2028 makes alot of sense. Could probaby release a 599 console that is a decent amount better than the pro by then. Any earlier and thats just gona be stupid...
 
I really don't feel this generation holding things back yet, perhaps excepting the S. It's nothing like the late 7th gen consoles which were really hampering PC development by that point.

With covid and a late start to the cycle, it feels like we're only getting to the potential of even the base consoles now, with GTA6, Death Stranding, Doom Eternal etc etc looking and performing shockingly well just on base. This was the promise talked about at the very beginning with the UE5 demo and Road to PS5.

I'd easily be fine with another 4 years targeting these. 2029 would be ok with me. Make the next gen jump huge, and with NPUs and AI already well developed such that they're not missing anything for their whole generation in terms of that and can massively change what games are because of them.
 
There is no correct answer to this.

If you complete tape out of the APU in 2025 - then release it no later than 2027.

If you haven't finalised CPU/GPU specs then release later, but there's no sense in sitting on something like Nintendo did for 6 years with the Switch 2, none at all.
 
Shaq2 problems with this.

1, they are tracking behind ps4 with their biggest competitor literally leaving console gaming this gen. So it doesn't seem they are building on their previous userbase.

2, third party games hold no weight to people looking at platforms. If third party becomes the most important thing. Players will just go where those play best.
So you are saying third party played best on PS5 this generation?

So Excited Flirting GIF
 
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