Eddie-Griffin
Banned
https://www.mordorintelligence.com/industry-reports/virtual-reality-in-gaming-market
Much of this is a summary of a not free report, however there are some insights from it that are given here, and the most prominent is the percentage of devs that were working on select VR headset brands in 2022.
In it, it shows that 56% of gaming developers were not working on VR headsets at all in 2022,
Of course Quest topped the list but when you have 56% still not interest in VR, that makes it hard to get more ambitious games, and higher AA and AAA type games on VR headsets. Even with the Quest interest is decently higher, but if Quest 2 was slowing down more or not there in 2022, things would be dire. This includes devs specifically working on games for PlayStation VR2, the recently released console, in the year 2022.
I believe that there is some fault in the developers, but the two big things that need to change to improve things imo, is first, Headset makers need to do a better job of incentivizing, and giving tools to developers so it's not as much as a hassle ro get VR games done. Second, there needs to be some sort of plan for roi. Pimax recently announced a couple days ago that they are going to do 100% revenue share and allocate 100k to help smaller devs. Taking profit on their hardware instead.
While the other companies shouldn't go that extreme with such high risk, at least it's something. TCL is working on tools so higher-quality software is easier to develop. We need more solutions to see more devs take VR seriously, which will lead to higher quality software.
Much of this is a summary of a not free report, however there are some insights from it that are given here, and the most prominent is the percentage of devs that were working on select VR headset brands in 2022.
In it, it shows that 56% of gaming developers were not working on VR headsets at all in 2022,
Of course Quest topped the list but when you have 56% still not interest in VR, that makes it hard to get more ambitious games, and higher AA and AAA type games on VR headsets. Even with the Quest interest is decently higher, but if Quest 2 was slowing down more or not there in 2022, things would be dire. This includes devs specifically working on games for PlayStation VR2, the recently released console, in the year 2022.
I believe that there is some fault in the developers, but the two big things that need to change to improve things imo, is first, Headset makers need to do a better job of incentivizing, and giving tools to developers so it's not as much as a hassle ro get VR games done. Second, there needs to be some sort of plan for roi. Pimax recently announced a couple days ago that they are going to do 100% revenue share and allocate 100k to help smaller devs. Taking profit on their hardware instead.
While the other companies shouldn't go that extreme with such high risk, at least it's something. TCL is working on tools so higher-quality software is easier to develop. We need more solutions to see more devs take VR seriously, which will lead to higher quality software.