ethomaz
Banned
Probably fake? I don't know.
BTW the nVidia FLOPS needs a explanation.
Until Turing, nVidia SP could process INT + FP32 at the same unit... so no matter what you could at any time use all the SP units for FP32.
With Ampere, nVidia SP could process either INT + FP32 or FP32 + FP32... in simple terms nVidia changed the INT part of the unit to process FR32 too... so in easy terms it can do now INT or FP32 + FP32... that generate double the TFs from Turing to Ampere with the same number of the units and clock.
But there is a catch here... if you are using the INT or FP32 part to INT you can't use to FP32... you can do one of these.
So the TFs are a big misleading.
Let's take some examples using the Boot Clock (Avg):
RTX 3080:
FP32 free to use all the time: 15TFs
FP32 to use when not using for INT: 15TFs
RXT 2080:
FP32 free to use all the time: 10TFs
The difference is around 5TFs only but if you are not using the INT to do INT ou can do FP32 boosting the TFs difference to 20TFs... the issue is that 15TFs are used either to INT or FP32... so it is of very limited use... you still have to do INT math in games so what is not used for INT will be used for FP32 but that depend of game, engine, etc... in pratical terms it won't be anywhere near to 30TFs being used for FP32.
BTW the nVidia FLOPS needs a explanation.
Until Turing, nVidia SP could process INT + FP32 at the same unit... so no matter what you could at any time use all the SP units for FP32.
With Ampere, nVidia SP could process either INT + FP32 or FP32 + FP32... in simple terms nVidia changed the INT part of the unit to process FR32 too... so in easy terms it can do now INT or FP32 + FP32... that generate double the TFs from Turing to Ampere with the same number of the units and clock.
But there is a catch here... if you are using the INT or FP32 part to INT you can't use to FP32... you can do one of these.
So the TFs are a big misleading.
Let's take some examples using the Boot Clock (Avg):
RTX 3080:
FP32 free to use all the time: 15TFs
FP32 to use when not using for INT: 15TFs
RXT 2080:
FP32 free to use all the time: 10TFs
The difference is around 5TFs only but if you are not using the INT to do INT ou can do FP32 boosting the TFs difference to 20TFs... the issue is that 15TFs are used either to INT or FP32... so it is of very limited use... you still have to do INT math in games so what is not used for INT will be used for FP32 but that depend of game, engine, etc... in pratical terms it won't be anywhere near to 30TFs being used for FP32.
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