[MLID] Zen 6 Magnus Leak: AMD's MASSIVE APU for next gen console (+ Medusa Point Specs)

You are talking about Magnus, PS6, or both?
AT2 GCD, which is used in Magnus (Xbox)
So Orion is the codename for the PS6 now which MLiD is "confirming", and he stated in the video that it was a "high performance AMD chip" so that sounds very promising.

It's only a matter of time now before we start getting spec leaks, I wonder who's going to spill the beans first? Maybe our beloved K KeplerL2 ? :messenger_winking_tongue:
I only know CU count for the handheld.
 
AT2 GCD, which is used in Magnus (Xbox)

I only know CU count for the handheld.
Since we now know Magnus is for the next box, do you believe that it will be a higher spec machine that the ps6? or will Sony actually put in some effort to put out a high spec device aswell? Also since nextbox was planned to launch close to two years before PS6, around late 2026, could that mean ps6 could have a more refined architecture of UDNA? Like from ampere to lovelace or maybe even a better node?
 
Since we now know Magnus is for the next box, do you believe that it will be a higher spec machine that the ps6? or will Sony actually put in some effort to put out a high spec device aswell? Also since nextbox was planned to launch close to two years before PS6, around late 2026, could that mean ps6 could have a more refined architecture of UDNA? Like from ampere to lovelace or maybe even a better node?
400mm² of N3P is very expensive and PS SoC sizes have been trending towards, it's pretty much a guarantee that Xbox will have higher specs. As for the architecture Xbox is using bog-standard gfx13 while Sony may have some customizations, but who knows if that will amount to anything in practice.
 
400mm² of N3P is very expensive and PS SoC sizes have been trending towards, it's pretty much a guarantee that Xbox will have higher specs. As for the architecture Xbox is using bog-standard gfx13 while Sony may have some customizations, but who knows if that will amount to anything in practice.

I think it'll be 68 vs 60 CUs, but PS6 will make up for it with higher clocks, possibly.

The CPU side with the NPU will definitely be more overkill on Xbox side due to Windows and AI.
 
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Since we now know Magnus is for the next box, do you believe that it will be a higher spec machine that the ps6? or will Sony actually put in some effort to put out a high spec device aswell? Also since nextbox was planned to launch close to two years before PS6, around late 2026, could that mean ps6 could have a more refined architecture of UDNA? Like from ampere to lovelace or maybe even a better node?
Yes Xbox will be a higher specced machine at a cost
 
I think it'll be 68 vs 60 CUs, but PS6 will make up for it with higher clocks, possibly.

The CPU side with the NPU will definitely be more overkill on Xbox side due to Windows and AI.
That's exactly what I am thinking. Same amount of CUs than PS5 Pro (60CUs) with possibly higher clocks with liquid metal cooling + big case.

But both GPUs will be very similar in the end with 13% more CUs on Xbox (quite less than XSX has on PS5). So it's not the GPU that should have an edge on PS5, particularly if PS6 has some useful customizations vs standard GFX13. It's the CPU with those crazy 11 cores!

Magnus has a NPU? I thought the orange stuff on the drawing was plenty of L3 memory.
 
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So according to MLID. Last week, magnus was ps6 and now its xbox.

Not a big fan of this guy at all. He just collates other people's info and makes it look like its his.

I'd be surprised if xbox goes wide and slow this time.

I think they will be workong to go as wide but as fast as possible this time.

Series x was a pretty efficient box but that goes out the window when you want speed and ps5 delivered that in spades.
 
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That's exactly what I am thinking. Same amount of CUs than PS5 Pro (60CUs) with possibly higher clocks with liquid metal cooling + big case.

But both GPUs will be very similar in the end with 13% more CUs on Xbox (quite less than XSX has on PS5). So it's not the GPU that should have an edge on PS5, particularly if PS6 has some useful customizations vs standard GFX13. It's the CPU with those crazy 11 cores!

Magnus has a NPU? I thought the orange stuff on the drawing was plenty of L3 memory.
The L3 is only 12MB.

The orange is most likely the display and media engines, though XDNA is still possible due to Copilot.
 
So according to MLID. Last week, magnus was ps6 and now its xbox.

Not a big fan of this guy at all. He just collates other people's info and makes it look like its his.

I'd be surprised if xbox goes wide and slow this time.

I think they will be workong to go as wide but as fast as possible this time.

Series x was a pretty efficient box but that goes out the window when you want speed and ps5 delivered that in spades.
Isn't that what all leakers do when they get info from their sources?

As for as my memory serves, the only thing I can remember he getting wrong about the consoles was infinity cache but since then, he's pretty accurate.

He was 100% accurate with the PS5 Pro and Strix Halo for example.

I believe it's time to stop the hate train man.
 
Well L3 cache takes a lot of space. They don't need AI NPU with RDNA5
It's the same as with the CPU vs the GPU.
Different task require different hardware.

For everyday device-level AI tasks like running Copilot+, doing local AI inference, or handling multiple AI-powered features at once, the XDNA NPU is the best fit. It's power-efficient and built to handle continuous AI work with low latency.

For graphics-heavy AI tasks like super-resolution in games, media creation, or 3D rendering, the RDNA GPU AI cores deliver much higher raw performance and handle large, parallel AI workloads really well.



Microsoft have been pushing AMD to include an NPU in their chip for Copilot, so it wouldn't surprise me if it's included for the Xbox as well.

Also, the CPU chip is called an SoC, which I believe is CPU+NPU.
 
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It's the same as with the CPU vs the GPU.
Different task require different hardware.

For everyday device-level AI tasks like running Copilot+, doing local AI inference, or handling multiple AI-powered features at once, the XDNA NPU is the best fit. It's power-efficient and built to handle continuous AI work with low latency.

For graphics-heavy AI tasks like super-resolution in games, media creation, or 3D rendering, the RDNA GPU AI cores deliver much higher raw performance and handle large, parallel AI workloads really well.



Microsoft have been pushing AMD to include an NPU in their chip for Copilot, so it wouldn't surprise me if it's included for the Xbox as well.

Also, the CPU chip is called an SoC, which I believe is CPU+NPU.
I think the SoC may also have a memory controller and Xbox might be going back to a split memory model, as 192-bit is too little to feed both GPU+CPU imo.
 
So this was actually the real thing after all.
XWo6iRIS0Ii8TAxD.jpg
 
Then it's a PC with CPU/GPU memory pools. How are XB1/XSX games going to work on that without heavy patching?
Technically that's how it works on XBox Series Consols.

The Xbox Series X and Series S feature a split memory pool, with dedicated portions for the CPU and GPU.

The Series X has a 10GB pool for the GPU with 560GB/s bandwidth and a separate 6GB pool for the CPU and OS with 336GB/s bandwidth. The Series S has a similar split with 8GB for the GPU and 2GB for the CPU and OS.

This approach allows for faster memory access for the GPU, which is crucial for graphical performance, while also providing sufficient memory for the CPU and operating system.

 
Technically that's how it works on XBox Series Consols.

The Xbox Series X and Series S feature a split memory pool, with dedicated portions for the CPU and GPU.

The Series X has a 10GB pool for the GPU with 560GB/s bandwidth and a separate 6GB pool for the CPU and OS with 336GB/s bandwidth. The Series S has a similar split with 8GB for the GPU and 2GB for the CPU and OS.

This approach allows for faster memory access for the GPU, which is crucial for graphical performance, while also providing sufficient memory for the CPU and operating system.


For XSX it can work only if games put all the cpu stuff to the slower memory pool and GPU stuff to the faster memory pool. I doubt it's the case. And some stuff could be shared between both CPU/GPU, well it's the case on Playstation consoles since PS4 anyways.

images


For the Series S it's not the case. 2GB is all reserved to the OS, 8B is shared for CPU/GPU game stuff.
 
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Yes Xbox will be a higher specced machine at a cost
Could a refined architecture and smaller node allow Sony to catchup? If the nextbox is launching by end of 2026 and the ps6 by 2028, I would assume Sony would use a refresh of udna and maybe a smaller node to increase clocks like with the ps5.
 
Could a refined architecture and smaller node allow Sony to catchup? If the nextbox is launching by end of 2026 and the ps6 by 2028, I would assume Sony would use a refresh of udna and maybe a smaller node to increase clocks like with the ps5.
Nope, same architecture and node for both.
 
So they are going to sell the thin os? Everyone looking at specs and I'm still wondering about the OS, 😂.
The thin OS in the leaked slides was meant for the streaming device.

What MS will likely do is a gaming SKU of Windows 12, licensed only to OEMs, which is basically a converged Windows/Xbox OS with differing functionality exposed to userbase based on the type of form factor.

Steam/Epic games are unpackaged Win32 games created by the Windows SDK (+additional Steam or Epic SDKs).

MS unified game development for PC, Consoles, Cloud in June 2019 with the GDK when targeting the Xbox ecosystem.


The GDK creates MSIXVC packaged Win32 games that are then run inside a Type 1 hypervisor (low level VM). The GDKX is basically GDK + Console specific extensions used to optimize for Console hardware.

Current Windows 11 Home can run both unpackaged Steam/Epic games, and MSIXVC packaged Xbox games. (Xbox PC aka MS Store/PC Gamepass).

Xbox OS runs XDK (Xbox one aka ERA model on WinRT API) created games, and GDKX created and optimized Series games. The XDK was also gobbled up by the GDKX for One consoles.

So now the main work for MS is to converge full windows with Xbox OS APIs and shell. (Or they can run Xbox OS as a subsystem, quicker path).

The newer converged OS will be able to run Windows SDK games, GDK games but also GDKX and XDK games when it's running on the Xbox designed AMD APUs in the Xbox family of devices. That's how they guarantee full Console library compatibility and BC with what's currently available on Series consoles.

So MS and OEMs are basically doing 5 form factors. Xbox PCs, Xbox Laptops, Xbox Consoles, Xbox Handhelds, Xbox Cloud. All running on that converged OS, and AMD APUs. The Console will likely not have a desktop mode and file system access or it will be hidden. That way the Xbox PCs could be sold at a higher price point.
 
Nope, same architecture and node for both.
Well damn, so basically Microsoft is gaining every advantage hardware-wise despite launching 2 years earlier, that's kind of crazy. Normally, when hardware launches a couple of years later using the same GPU provider, you expect at least some advancement even if it doesn't make enough of a difference to cover the gap in cus, especially since Sony and AMD were working so closely.
 
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Well damn, so basically Microsoft is gaining every advantage hardware-wise despite launching 2 years earlier, that's kind of crazy. Normally, when hardware launches a couple of years later using the same GPU provider, you expect at least some advancement even if it doesn't make enough of a difference to cover the gap in cus, especially since Sony and AMD were working so closely.
It's going to be 1 year earlier at most.
 
The thin OS in the leaked slides was meant for the streaming device.

What MS will likely do is a gaming SKU of Windows 12, licensed only to OEMs, which is basically a converged Windows/Xbox OS with differing functionality exposed to userbase based on the type of form factor.

Steam/Epic games are unpackaged Win32 games created by the Windows SDK (+additional Steam or Epic SDKs).

MS unified game development for PC, Consoles, Cloud in June 2019 with the GDK when targeting the Xbox ecosystem.


The GDK creates MSIXVC packaged Win32 games that are then run inside a Type 1 hypervisor (low level VM). The GDKX is basically GDK + Console specific extensions used to optimize for Console hardware.

Current Windows 11 Home can run both unpackaged Steam/Epic games, and MSIXVC packaged Xbox games. (Xbox PC aka MS Store/PC Gamepass).

Xbox OS runs XDK (Xbox one aka ERA model on WinRT API) created games, and GDKX created and optimized Series games. The XDK was also gobbled up by the GDKX for One consoles.

So now the main work for MS is to converge full windows with Xbox OS APIs and shell. (Or they can run Xbox OS as a subsystem, quicker path).

The newer converged OS will be able to run Windows SDK games, GDK games but also GDKX and XDK games when it's running on the Xbox designed AMD APUs in the Xbox family of devices. That's how they guarantee full Console library compatibility and BC with what's currently available on Series consoles.

So MS and OEMs are basically doing 5 form factors. Xbox PCs, Xbox Laptops, Xbox Consoles, Xbox Handhelds, Xbox Cloud. All running on that converged OS, and AMD APUs. The Console will likely not have a desktop mode and file system access or it will be hidden. That way the Xbox PCs could be sold at a higher price point.
Cool, thanks for breaking that down.
 
Well damn, so basically Microsoft is gaining every advantage hardware-wise despite launching 2 years earlier, that's kind of crazy. Normally, when hardware launches a couple of years later using the same GPU provider, you expect at least some advancement even if it doesn't make enough of a difference to cover the gap in cus, especially since Sony and AMD were working so closely.

I wouldn't be so quickly to downplay an one year gap nor the special customizations. Magnus so far appears to be bog standard RDNA 5.
 
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Well damn, so basically Microsoft is gaining every advantage hardware-wise despite launching 2 years earlier, that's kind of crazy. Normally, when hardware launches a couple of years later using the same GPU provider, you expect at least some advancement even if it doesn't make enough of a difference to cover the gap in cus, especially since Sony and AMD were working so closely.
MS strategy basically ensures Xbox will ALWAYS have the power crown.

It's going to be 1 year earlier at most.

November 2026 for the Xbox 25th anniversary, they release a lower volume first party Console, that acts as the baseline for the developers. MS only sells via MS Store and online retailers. Basically a massive celebration of Xbox, a two month hype cycle. Then starting January 2027, OEM built Xbox devices in various form factors start getting announced and released through out the year. November 2027, Sony releases the PS6 and handheld.

MS let's Sony have the hype cycle to themselves. Then they start working on even more powerful APUs for OEM devices in 2028. So the OEMs will not only flood the zone but take care of marketing and more powerful "Pro" variants throughout the years following PS6.
I wouldn't be so quickly to downplay an one year gap nor the special customizations. Magnus so far appears to be bog standard RDNA 5.

That leaked slide mentioned Faster iteration and innovation model. Basically MS, AMD, and OEMs can release faster more powerful APUs every 2-3 years.
 
That leaked slide mentioned Faster iteration and innovation model. Basically MS, AMD, and OEMs can release faster more powerful APUs every 2-3 years.
We can say fast and innovation all we want, but iterative HW released frequently is less and less the answer as all you get is smaller and smaller improvements each release (silicon manufacturing process scaling is moving slower and slower and getting more and more expensive too) and higher and higher prices as well as you are full in the PC territory of too much HW and drivers variety for any dev to optimise an debug for so you get a low hanging fruit baseline and edit configs hoping the driver and HW combo you are on holds up as much as you hope for.

Yet in this ideal version of yours these things are still protected non SW moddable console like ecosystems which are for me the worst of both worlds.

If you redefine Xbox as PC, PC always had the power crown… some configurations of it for certain price ranges at least…
 
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MS strategy basically ensures Xbox will ALWAYS have the power crown.
...
MS let's Sony have the hype cycle to themselves. Then they start working on even more powerful APUs for OEM devices in 2028. So the OEMs will not only flood the zone but take care of marketing and more powerful "Pro" variants throughout the years following PS6.


That leaked slide mentioned Faster iteration and innovation model. Basically MS, AMD, and OEMs can release faster more powerful APUs every 2-3 years.
It's BS. They didn't even release a mid-gen console this time while Sony did with AI upscaling innovation. MS talks a lot in those powerpoint slides, while Sony actually do the job.
 
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Well damn, so basically Microsoft is gaining every advantage hardware-wise despite launching 2 years earlier, that's kind of crazy. Normally, when hardware launches a couple of years later using the same GPU provider, you expect at least some advancement even if it doesn't make enough of a difference to cover the gap in cus, especially since Sony and AMD were working so closely.
I guess TSMC N2 being 50%+ more expensive per wafer rules it out.
 
We can say fast and innovation all we want, but iterative HW released frequently is less and less the answer as all you get is smaller and smaller improvements each release (silicon manufacturing process scaling is moving slower and slower and getting more and more expensive too) and higher and higher prices as well as you are full in the PC territory of too much HW and drivers variety for any dev to optimise an debug for so you get a low hanging fruit baseline and edit configs hoping the driver and HW combo you are on holds up as much as you hope for.

Yet in this ideal version of yours these things are still protected non SW moddable console like ecosystems which are for me the worst of both worlds.

If you redefine Xbox as PC, PC always had the power crown… some configurations of it for certain price ranges at least…

"Lisa Su, Chair and Chief Executive Officer of AMD, shares how Xbox and AMD are building on two decades of partnership, innovation, and trust. AMD will extend its console work to design full roadmap of gaming-optimized chips combining the power of Ryzen and Radeon for consoles, handhelds, PCs, and cloud."

It's a long term 10 year partnership where Xbox is co designing the APUs with AMD. They aren't doing one APU every 5 years. AMD cancelled the Z3 lineup of handheld APUs due to the Xbox compatible chips they're working on.

Basically, it will be at least two chips. Magnus goes into Xbox PCs, Xbox Consoles, Xbox Cloud. And a portable chip, could be a cut down Magnus for the Xbox Laptops and Xbox Handhelds.
Odds are very likely that MS will be the one handling the drivers, along with the OS updates. So not a lot of variance to begin with and no different than two SKUs like Series X and S.

The developers only have to develop and optimize for the baseline, (Xbox Prime) the games can still run, even better on more powerful SKUs. MS would simply need to define 1080/120 and 4k/120 profiles in the GDKX, similar to the X and S profiles. The Console device will very much function like a console, at least the GDKX created games.

Besides, OEMs want new chips every 12-18 months. In this case, I expect refreshed hardware every 18-24 months. They aren't just making Consoles with those APUs but Xbox PCs too.

It's doing that with over 3GHz clock. I don't think consoles will reach that level.

MS first party console might not, but OEM variants could. And the Xbox PCs definitely could. #Proelite's thread talks about OEMs overclocking and water cooling etc.

 

"Lisa Su, Chair and Chief Executive Officer of AMD, shares how Xbox and AMD are building on two decades of partnership, innovation, and trust. AMD will extend its console work to design full roadmap of gaming-optimized chips combining the power of Ryzen and Radeon for consoles, handhelds, PCs, and cloud."

It's a long term 10 year partnership where Xbox is co designing the APUs with AMD. They aren't doing one APU every 5 years. AMD cancelled the Z3 lineup of handheld APUs due to the Xbox compatible chips they're working on.

Basically, it will be at least two chips. Magnus goes into Xbox PCs, Xbox Consoles, Xbox Cloud. And a portable chip, could be a cut down Magnus for the Xbox Laptops and Xbox Handhelds.
Odds are very likely that MS will be the one handling the drivers, along with the OS updates. So not a lot of variance to begin with and no different than two SKUs like Series X and S.

The developers only have to develop and optimize for the baseline, (Xbox Prime) the games can still run, even better on more powerful SKUs. MS would simply need to define 1080/120 and 4k/120 profiles in the GDKX, similar to the X and S profiles. The Console device will very much function like a console, at least the GDKX created games.

Besides, OEMs want new chips every 12-18 months. In this case, I expect refreshed hardware every 18-24 months. They aren't just making Consoles with those APUs but Xbox PCs too.



MS first party console might not, but OEM variants could. And the Xbox PCs definitely could. #Proelite's thread talks about OEMs overclocking and water cooling etc.

Oh no, not a PR from MS… mate, fine. Believe what you will or look at the products coming out (new chips and platforms) and read silicon manufacturing industry news.
 
Is it safe to say Magnus will be at least 40-50% more powerful than the PS5 Pro? I can see it being $799 easily.
Think of ps5pr0 like 9060xt 16gigs, magnus gotta be around 3x stronger from base ps5 to call it next gen, and even according to sony itself ps5pr0 is "up to 40% faster gpu" only.
And quick look on how strong that card is vs modern day desktop pc gpus:

There is a reason ps5pr0 is selling pretty terribly, it was terrible deal to begin with, at least compared to base ps4->ps4pr0 jump where we got over 2x power jump including discdrive at the same price after only 3 years, here we got major price bump for 40% gpu increase and thats all discless... on a positive side next gen consoles will have 0 problem dwarfing ps5pr0 specs, ofc at similar or even higher pricepoint, some things cant be helped.
 
Think of ps5pr0 like 9060xt 16gigs, magnus gotta be around 3x stronger from base ps5 to call it next gen, and even according to sony itself ps5pr0 is "up to 40% faster gpu" only.
And quick look on how strong that card is vs modern day desktop pc gpus:

There is a reason ps5pr0 is selling pretty terribly, it was terrible deal to begin with, at least compared to base ps4->ps4pr0 jump where we got over 2x power jump including discdrive at the same price after only 3 years, here we got major price bump for 40% gpu increase and thats all discless... on a positive side next gen consoles will have 0 problem dwarfing ps5pr0 specs, ofc at similar or even higher pricepoint, some things cant be helped.
To be fair PS4 Pro did not deliver a 2x performance jump but a 2x TFLOPS one. We are mixing a few things here IMHO.
 
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Think of ps5pr0 like 9060xt 16gigs, magnus gotta be around 3x stronger from base ps5 to call it next gen, and even according to sony itself ps5pr0 is "up to 40% faster gpu" only.
And quick look on how strong that card is vs modern day desktop pc gpus:

There is a reason ps5pr0 is selling pretty terribly, it was terrible deal to begin with, at least compared to base ps4->ps4pr0 jump where we got over 2x power jump including discdrive at the same price after only 3 years, here we got major price bump for 40% gpu increase and thats all discless... on a positive side next gen consoles will have 0 problem dwarfing ps5pr0 specs, ofc at similar or even higher pricepoint, some things cant be helped.
The PS5 Pro's GPU should be about 67% faster, but seems to be held back by a lack of available bandwidth. 2.5X faster than the PS5 is probably a more reasonable expectation for the PS6, which would mean a 50% bigger GPU than the Pro, or a 25% bigger GPU clocked 20% faster.
 
The PS5 Pro's GPU should be about 67% faster, but seems to be held back by a lack of available bandwidth. 2.5X faster than the PS5 is probably a more reasonable expectation for the PS6, which would mean a 50% bigger GPU than the Pro, or a 25% bigger GPU clocked 20% faster.
Official info from Cerny himself, "up to 45% faster", timestamped:


Thats the point already most ppl knew sony fucked it up, then we found out about that discless pricepoint... :P
Edit: 2,5x faster would be pretty terrible for gen on gen jump, hell even switch to switch 2 is at least 5x faster in gpu terms(not counting dlss, ssd, more vram, at least 3x faster cpu and such).
Playstation gonna likely launch holidays 2028 so full 8 years later from 7nm base ps5.
Even better, since what we gonna get depends on what amd has avaiable, we can compare base ps5 gpu to this one, same manufacturing process, performance etc
And that gpu launched about 7 months after base ps5.
Now for comparision lets check what amd has currently mid 2025 on 5nm- 9070xt is midrange card too and already 251% performance, now imagine with new archi and 3nm or even 2nm process node- wont top amd gpu reach 4x power of base ps5 gpu, ofc ps6 will need console form factor aka to be downvolted/downclocked but 3x performance is not only doable but very probable :)
 
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Official info from Cerny himself, "up to 45% faster", timestamped:


Thats the point already most ppl knew sony fucked it up, then we found out about that discless pricepoint... :P

It's up to 45% faster in the real world, likely because it has only 28% more bandwidth. However it actually has 67% more CUs and Cerny says they run at about the same clock speed.

So assuming the limitation is bandwidth and the PS6 will be using GDDR7, a hypothetical PS6 can rely on a 1.67X bump as the base.
 
It's up to 45% faster in the real world, likely because it has only 28% more bandwidth. However it actually has 67% more CUs and Cerny says they run at about the same clock speed.

So assuming the limitation is bandwidth and the PS6 will be using GDDR7, a hypothetical PS6 can rely on a 1.67X bump as the base.
We know even 9070 non xt, with its 220W tdp is at 225% of performance vs base ps5 gpu, and that card launched march 2025 on 5nm.
Gotta use logic here, for 2028 tech on 3 or 2nm process node we will get vastly more performance in ps6, compared to current desktop gpu's think something around 4090, including ai upscaling and rt performance too.

Ofc unpredictable stuff could happen like ww3 or dunno alien invasion, but if things go smoothly ps6 gonna be at least 3x stronger from base ps5 on top of few times better ai upscaling and rt capabilities(we can safely assume at least some form of basic raytracing will be default/baseline for next gen games).
 
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