[MLID] Zen 6 Magnus Leak: AMD's MASSIVE APU for next gen console (+ Medusa Point Specs)

You are talking about Magnus, PS6, or both?
AT2 GCD, which is used in Magnus (Xbox)
So Orion is the codename for the PS6 now which MLiD is "confirming", and he stated in the video that it was a "high performance AMD chip" so that sounds very promising.

It's only a matter of time now before we start getting spec leaks, I wonder who's going to spill the beans first? Maybe our beloved K KeplerL2 ? :messenger_winking_tongue:
I only know CU count for the handheld.
 
AT2 GCD, which is used in Magnus (Xbox)

I only know CU count for the handheld.
Since we now know Magnus is for the next box, do you believe that it will be a higher spec machine that the ps6? or will Sony actually put in some effort to put out a high spec device aswell? Also since nextbox was planned to launch close to two years before PS6, around late 2026, could that mean ps6 could have a more refined architecture of UDNA? Like from ampere to lovelace or maybe even a better node?
 
Since we now know Magnus is for the next box, do you believe that it will be a higher spec machine that the ps6? or will Sony actually put in some effort to put out a high spec device aswell? Also since nextbox was planned to launch close to two years before PS6, around late 2026, could that mean ps6 could have a more refined architecture of UDNA? Like from ampere to lovelace or maybe even a better node?
400mm² of N3P is very expensive and PS SoC sizes have been trending towards, it's pretty much a guarantee that Xbox will have higher specs. As for the architecture Xbox is using bog-standard gfx13 while Sony may have some customizations, but who knows if that will amount to anything in practice.
 
400mm² of N3P is very expensive and PS SoC sizes have been trending towards, it's pretty much a guarantee that Xbox will have higher specs. As for the architecture Xbox is using bog-standard gfx13 while Sony may have some customizations, but who knows if that will amount to anything in practice.

I think it'll be 68 vs 60 CUs, but PS6 will make up for it with higher clocks, possibly.

The CPU side with the NPU will definitely be more overkill on Xbox side due to Windows and AI.
 
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Since we now know Magnus is for the next box, do you believe that it will be a higher spec machine that the ps6? or will Sony actually put in some effort to put out a high spec device aswell? Also since nextbox was planned to launch close to two years before PS6, around late 2026, could that mean ps6 could have a more refined architecture of UDNA? Like from ampere to lovelace or maybe even a better node?
Yes Xbox will be a higher specced machine at a cost
 
I think it'll be 68 vs 60 CUs, but PS6 will make up for it with higher clocks, possibly.

The CPU side with the NPU will definitely be more overkill on Xbox side due to Windows and AI.
That's exactly what I am thinking. Same amount of CUs than PS5 Pro (60CUs) with possibly higher clocks with liquid metal cooling + big case.

But both GPUs will be very similar in the end with 13% more CUs on Xbox (quite less than XSX has on PS5). So it's not the GPU that should have an edge on PS5, particularly if PS6 has some useful customizations vs standard GFX13. It's the CPU with those crazy 11 cores!

Magnus has a NPU? I thought the orange stuff on the drawing was plenty of L3 memory.
 
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So according to MLID. Last week, magnus was ps6 and now its xbox.

Not a big fan of this guy at all. He just collates other people's info and makes it look like its his.

I'd be surprised if xbox goes wide and slow this time.

I think they will be workong to go as wide but as fast as possible this time.

Series x was a pretty efficient box but that goes out the window when you want speed and ps5 delivered that in spades.
 
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That's exactly what I am thinking. Same amount of CUs than PS5 Pro (60CUs) with possibly higher clocks with liquid metal cooling + big case.

But both GPUs will be very similar in the end with 13% more CUs on Xbox (quite less than XSX has on PS5). So it's not the GPU that should have an edge on PS5, particularly if PS6 has some useful customizations vs standard GFX13. It's the CPU with those crazy 11 cores!

Magnus has a NPU? I thought the orange stuff on the drawing was plenty of L3 memory.
The L3 is only 12MB.

The orange is most likely the display and media engines, though XDNA is still possible due to Copilot.
 
So according to MLID. Last week, magnus was ps6 and now its xbox.

Not a big fan of this guy at all. He just collates other people's info and makes it look like its his.

I'd be surprised if xbox goes wide and slow this time.

I think they will be workong to go as wide but as fast as possible this time.

Series x was a pretty efficient box but that goes out the window when you want speed and ps5 delivered that in spades.
Isn't that what all leakers do when they get info from their sources?

As for as my memory serves, the only thing I can remember he getting wrong about the consoles was infinity cache but since then, he's pretty accurate.

He was 100% accurate with the PS5 Pro and Strix Halo for example.

I believe it's time to stop the hate train man.
 
Well L3 cache takes a lot of space. They don't need AI NPU with RDNA5
It's the same as with the CPU vs the GPU.
Different task require different hardware.

For everyday device-level AI tasks like running Copilot+, doing local AI inference, or handling multiple AI-powered features at once, the XDNA NPU is the best fit. It's power-efficient and built to handle continuous AI work with low latency.

For graphics-heavy AI tasks like super-resolution in games, media creation, or 3D rendering, the RDNA GPU AI cores deliver much higher raw performance and handle large, parallel AI workloads really well.



Microsoft have been pushing AMD to include an NPU in their chip for Copilot, so it wouldn't surprise me if it's included for the Xbox as well.

Also, the CPU chip is called an SoC, which I believe is CPU+NPU.
 
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It's the same as with the CPU vs the GPU.
Different task require different hardware.

For everyday device-level AI tasks like running Copilot+, doing local AI inference, or handling multiple AI-powered features at once, the XDNA NPU is the best fit. It's power-efficient and built to handle continuous AI work with low latency.

For graphics-heavy AI tasks like super-resolution in games, media creation, or 3D rendering, the RDNA GPU AI cores deliver much higher raw performance and handle large, parallel AI workloads really well.



Microsoft have been pushing AMD to include an NPU in their chip for Copilot, so it wouldn't surprise me if it's included for the Xbox as well.

Also, the CPU chip is called an SoC, which I believe is CPU+NPU.
I think the SoC may also have a memory controller and Xbox might be going back to a split memory model, as 192-bit is too little to feed both GPU+CPU imo.
 
So this was actually the real thing after all.
XWo6iRIS0Ii8TAxD.jpg
 
Then it's a PC with CPU/GPU memory pools. How are XB1/XSX games going to work on that without heavy patching?
Technically that's how it works on XBox Series Consols.

The Xbox Series X and Series S feature a split memory pool, with dedicated portions for the CPU and GPU.

The Series X has a 10GB pool for the GPU with 560GB/s bandwidth and a separate 6GB pool for the CPU and OS with 336GB/s bandwidth. The Series S has a similar split with 8GB for the GPU and 2GB for the CPU and OS.

This approach allows for faster memory access for the GPU, which is crucial for graphical performance, while also providing sufficient memory for the CPU and operating system.

 
Technically that's how it works on XBox Series Consols.

The Xbox Series X and Series S feature a split memory pool, with dedicated portions for the CPU and GPU.

The Series X has a 10GB pool for the GPU with 560GB/s bandwidth and a separate 6GB pool for the CPU and OS with 336GB/s bandwidth. The Series S has a similar split with 8GB for the GPU and 2GB for the CPU and OS.

This approach allows for faster memory access for the GPU, which is crucial for graphical performance, while also providing sufficient memory for the CPU and operating system.


For XSX it can work only if games put all the cpu stuff to the slower memory pool and GPU stuff to the faster memory pool. I doubt it's the case. And some stuff could be shared between both CPU/GPU, well it's the case on Playstation consoles since PS4 anyways.

images


For the Series S it's not the case. 2GB is all reserved to the OS, 8B is shared for CPU/GPU game stuff.
 
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