This is the Halo2 thread also
Much as the halo2 overview. I've done my best to summaries the review.
The second GC installment of MP is sunstantially, just a restatment of the magnicicient first game, and one where the receipe is only slighly weakened. The game has the confident ability to conjure an atmosphere as thick as any planet, but feels less unerving and captivating than primes excellent space station sets. Theres also a little bit to much deja-vu during the opening stages as although set in a different location from Prime it feels little removed from the arid ruins. Overall it looks grander than Prime the views and archietectual set pieces are outstanding - but, overall it feels less cohesive than the original and nowhere near as impactful.
Despite the core mechanics behind it all feeling a little to familar- the dark visor, for example, being the functional equivalent of the x-ray visor its still a hauntingly pretty game with a sense of ambience, adventure and exploration that few other games can match.
There are moments, too where echoes feels markedly inferior to the original, namely in terms of some of the bosses. There nearly always terrifying and towering, but too many of them are just dull drawn out battles of paitient weak spot activation, to the point of starting to lose the feeling in the lock on finger. It makes less difficult than the first game for sure but they're still a far less engaging a climax than benefits their guardian status. And the Multiplayer mode while a worthwhile and thoughtful addition is far from excellent.
The game is to much a sequel by numbers, true, but they're still the kind of numbers that few other games seem able to match.
8/10
Much as the halo2 overview. I've done my best to summaries the review.
The second GC installment of MP is sunstantially, just a restatment of the magnicicient first game, and one where the receipe is only slighly weakened. The game has the confident ability to conjure an atmosphere as thick as any planet, but feels less unerving and captivating than primes excellent space station sets. Theres also a little bit to much deja-vu during the opening stages as although set in a different location from Prime it feels little removed from the arid ruins. Overall it looks grander than Prime the views and archietectual set pieces are outstanding - but, overall it feels less cohesive than the original and nowhere near as impactful.
Despite the core mechanics behind it all feeling a little to familar- the dark visor, for example, being the functional equivalent of the x-ray visor its still a hauntingly pretty game with a sense of ambience, adventure and exploration that few other games can match.
There are moments, too where echoes feels markedly inferior to the original, namely in terms of some of the bosses. There nearly always terrifying and towering, but too many of them are just dull drawn out battles of paitient weak spot activation, to the point of starting to lose the feeling in the lock on finger. It makes less difficult than the first game for sure but they're still a far less engaging a climax than benefits their guardian status. And the Multiplayer mode while a worthwhile and thoughtful addition is far from excellent.
The game is to much a sequel by numbers, true, but they're still the kind of numbers that few other games seem able to match.
8/10