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MS@CES2K6: Flight Simulator X Screenies.

Borys

Banned
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Q: When will “Microsoft Flight Simulator X” be available?

A: We are working hard to deliver “Flight Simulator X” in the holiday 2006 timeframe.

Q: What’s new in “Microsoft Flight Simulator X”?

A: Many of the new features in “Flight Simulator X” are based on requests from our loyal community who have provided creative input into our decision process. Therefore, we are excited to bring our fans the most revolutionary addition to the “Flight Simulator” franchise yet. We take full advantage of Windows Vista and the latest Windows gaming hardware to create a beautifully rich and immersive 3D world for aviation fans, young and old, to explore and experience. The new enhancements extend beyond the look and feel of the planet—the advances in graphics will benefit the aircraft as well, and fans will be amazed at the new level of detail in the models and the realistic effects like sun glint off the glass and chrome, reflective paint, and even shaded rivets on the fuselage. For the more gameplay minded, we are adding a new mission-based element to give fans a more objective driven experience with a sense of progression and skill development. We are also improving the multiplayer technology to allow the community to connect in new ways. This is just the beginning and, in the coming months, we look forward to sharing more information about “Flight Simulator X” as we lead up to launch at the end of the year.

Q: Will “Flight Simulator X” require Windows Vista?

A: No. While “Flight Simulator X” will not require Windows Vista, it will be optimized for the latest in Windows gaming hardware and fans will get the best experience by running on Windows Vista.

Q: What type of computer hardware will I need to run “Flight Simulator X”?

A: While we are still determining exact hardware requirements, we do know that it will run on a wide range of configurations because we want to make “Flight Simulator X” accessible to a wide range of fans.

Q: Will “Flight Simulator X” ship on DVD only?

A: Yes, for the first time “Flight Simulator” will ship on DVD only in order to provide the highest level of detail and realism for the product and we do not plan to offer a CD-based version.

Q: Will aircraft from FS2004 be compatible with “Flight Simulator X”?

A: Backward compatibly with existing 3rd party content is and has always been a priority for us, and we attempt to test as many add-ons as possible in order to provide the greatest level of compatibility.

Q: What are the types of aircraft featured in “Flight Simulator X”?

A: We will offer a range of aircraft to support a wide variety of flying experiences and many of the aircraft will be tied to specific mission-based experiences. Our basic fleet is merely the starting point because we are going to make it easier to download additional aircraft created by the many accomplished add-on developers in the community.

Q: How many airports are included in “Flight Simulator X?”

A: We have included more than 24,000 airports in “Flight Simulator X” and the coverage extends to every continent. We also focused a select number of high-detail airports and added a new level of “interactivity” that the add-on community will certainly expand upon.

Q: What new partners or endorsements will “Flight Simulator X” carry?

A: We are not quite ready to shine the spotlight on our new partners and endorsements, but they will be taking center stage in the months leading up to our launch.

Not surprisingly I agree with Deg - Battlefield 2 looks kinda better :|
 
Bah, when is someone going to finally take 5-10+ years and make a flight sim where the entire WORLD is rendered in full polygons? This 2d bitmap deal with the occasional 3d group of buildings is lame :(
 
Bebpo said:
Bah, when is someone going to finally take 5-10+ years and make a flight sim where the entire WORLD is rendered in full polygons? This 2d bitmap deal with the occasional 3d group of buildings is lame :(

When we will have 1 000 000 of TFLOPS available.

You think rendering even that above is cheap?
 
Borys said:
When we will have 1 000 000 of TFLOPS available.

You think rendering even that above is cheap?

What? It's not like the game is rendering the entire world at one time. If games like GTA can do it, why can't flight sims do it on a much higher level of detail?

PS. This thread is killing firefox for me for some reason. Had to type this in IE.
 
Bebpo said:
What? It's not like the game is rendering the entire world at one time. If games like GTA can do it, why can't flight sims do it on a much higher level of detail?

PS. This thread is killing firefox for me for some reason. Had to type this in IE.

Since when GTA renders the whole world?

BobJustBob said:
Looks shit hot. They should port it to 360.

:lol :lol :lol
 
A: Yes, for the first time “Flight Simulator” will ship on DVD only in order to provide the highest level of detail and realism for the product and we do not plan to offer a CD-based version.

About fucking time more PC titles go this route.
 
i've seen it all now - graphics whorism over a flight sim that, i'm guessing, most of the people complaining don't really care about!
 
In all seriousness. It doesn't look much better than the last one. At all. As a matter of fact, the scenery discs looked way better than this for the last one.

Imagine what modern PC hardware could do with a flight simulator.
 
it's odd, some of it looks so awesome then there is the water that looks like they got half way there but then gave up, I mean reflections in water has been done since Dreamcast, why not here?
 
Borys said:
You think rendering even that above is cheap?
It's not exactly expensive.
Having enough memory to store all that photographic and terrain data is the real problem, rendering at this level of detail isn't.
 
Jerkface said:
:lol

Give a GAFer the world and he complains about the textures.

I wouldn't count on Bebpo knowing the ins & outs of rendering, though, with all respect towards him.

Fafalada is of course right - this would need a massive amoun of RAM to store. Those are photos so ou can't exactly generate them they have to be stored.
 
Looks great, I'm just praying my system can handle it.. Not too optimistic on that.
It's laughable to complain about those graphics. You get details like harbour-traffic, birds, leaves, airports looking accurate in thousands of locations... and 3D settlement on almost every tiny countryside town now, and people still complain. "GTA could do it better!" And GTA consists of three modeled cities, not 25 000. You can start up in your local town and visit every city on earth and you expect it to look like GTA?

I got my interest in the Flight Sim series when a budding pilot friend of mine showed it to me and learned me the basics of flight... been hooked on everything it offers since.
 
Haven't played a good flight sim in years, but for those complaining about the graphics, I'm guessing you never had to contend with stuff like this:

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...and when I first played them, they were on the green/black monochrome monitor running at like 2 fps. It was awesome.
 
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