maybe after playing all those... other console exclusives... he's forgotten what a solid 30fps looks likeJtyettis said:Shane trying to play us for a good one?
maybe after playing all those... other console exclusives... he's forgotten what a solid 30fps looks likeJtyettis said:Shane trying to play us for a good one?
GARNETT: So, here's the scoop; that little section of singleplayer you've seen, Cliffy's playing the whole damn thing for us. Starts out on rig 314, that's one of these derrick things that burrow your team into the planet's core to fight the locust on their own turf. There's a catch (natch) that these things have to be positioned in specific places before they start drilling.
We're on the ride out to one such location now. Reminds me a lot of the train sequence at the end of the first game. Started off with just some bombardment and flying enemies but it's all gone to hell now with locust coming from every direction. They even hijacked one one of the other rigs and are trying to run us off the road. One thing that really stands out to me about the gunfire is this excellent tracer effect; it's particularly noticeable on the machine guns. The tracers blur and smear as they spray out of the gun. Helps a ton in being able to see the spread of your fire. Oh, and bloody hell, this ride has now seen us face pretty much every big bad ass from the original and it's just one level. Brumak, check, Corpser, check, Holy hell.
golem said:maybe after playing all those... other console exclusives... he's forgotten what a solid 30fps looks like
Shane said:Wow, Epic has really optimized the hell out of its engine for Gears 2. The character models sport a serious amount of detail, the trees look insanely good, and the overall scope of this level is massive. That said, I wish they hadn't shown an on-rails stage. Not a lot of variety or freedom of choice here, but hell, it's a nice showpiece.
nelsonroyale said:The stars wars game looks really impressive...the realisation of the art is some of the best Ive seen...since when did they get back on track??? having seen much decent since the tie fighter days... this is looking like a return to form. Dont mess this up....
Opus Angelorum said:What have you done with Shane!?
jacobs34 said:It's still early, let him warm up a little, Mangod will not let us down!
Emenis said:#-------------#
Scene It? 2
#-------------#
Not much is known about this title yet. Will update as soon as we get new information.
----------------------------------------------------
The Innocent X said:Shane, oh dear, this will not end well
godhandiscen said:Where actual new games show during the 1pm meeting? Is anything else new still coming besides Scene it? 2 ?
jacobs34 said:They are doing a press conference right now, link to Shane's liveblog is above.
BenjaminBirdie said:They must have gotten busted. I haven't seen an update in like twenty minutes.
BenjaminBirdie said:They must have gotten busted. I haven't seen an update in like twenty minutes.
BenjaminBirdie said:They must have gotten busted. I haven't seen an update in like twenty minutes.
fourzerotwo said:I was hoping the charm of Scene It? on Xbox 360 was that, unlike the dvd / board game version, you could easily add content, questions, achievements via DLC to keep the game fresh.
For example. Instead of buying Scene It? Disney Edition, and Scene It? Classic TV edition you could keep Scene It 360 and just buy the Disney DLC pack, Classic TV Pack, Star Wars Pack, etc.
:sigh: I'm a bit disappointed. Not that there will be more Scene It? I love Scene It?, just the fact that this pretty much eliminates my hopes of getting DLC for my original.
:lolThey're definitely serious about pushing the emotional angle too. Molyneux told us about their testing to see what would be the worst thing their main bad guy could do: kill your sister, bed your wife, etc. As it turns out they had the strongest response to the idea of him kicking your dog.
GARNETT said:Great, it's just like some sort of workshop. We have a 30 minute break now. Don't they know to at least serve ice cream sandwiches during the break? Whatevs, gives me a couple of minutes to catch up on some of what we saw upstairs.
Jumping back to Fable 2, it came off a lot like a more colorful, and more than that -- fanciful -- expression of the same game design that built Oblivion. Molyneux stressed that it's a "role playing game set in a simulated world." Sounds about right, huh? They're definitely serious about pushing the emotional angle too. Molyneux told us about their testing to see what would be the worst thing their main bad guy could do: kill your sister, bed your wife, etc. As it turns out they had the strongest response to the idea of him kicking your dog. As the owner of two wonderful Labs I get that, but I'm not sure if connects with everyone; I mean, do cat-people care?
We're heading over for some Too Human next. Shane and I will try and get some coop on.
FFChris said:Has the 1up live blog gone down for anyone else?
It doesn't even seem to be refreshing for me.FFChris said:Has the 1up live blog gone down for anyone else?
cjelly said:It doesn't even seem to be refreshing for me.
The latest I ever keep getting is the 'we're heading to Too Human now...' post.
cjelly said:Molyneux is a fucking God:
:lol
Yup, someone kicking my dog would be more emotional to me than someone bedding my wife.
The Innocent X said:An online magazine hosted on a 56K modem.
FFChris said:I'm glad Shane is impressed with the Gears graphics, if he's impressed, I'm sure I will be.
cjelly said::lol
Yup, someone kicking my dog would be more emotional to me than someone bedding my wife.
Opus Angelorum said:It's only because Cliffy is sitting on his lap.
FFChris said:Hmm, I wonder how I'd go about getting Cliffy sitting on my lap for my first Gears 2 playthrough..
Large number of enemies is good for marketing.FFChris said:Too Human impressions up on the 1up blog.
Edit: Garnett says with 4 people playing together it would get hectic when the added enemies, but I don't know why they couldn't just make the current amount of enemies more powerful?
GARNETT: "Not entirely sold" sounds pretty generous after what I saw. This is not 1950; erector sets are not exactly all the rage. Tinkering with all the bits and pieces, and managing blueprints to build all these different rigs just doesn't get me too excited. The bigger thing, and we were just standing around talking about this, is after so long without a Banjo why be different just to be different? This is the game you put out after a return to glory for the series.
Revelations said:About 6pm PST. Give or take a few hours.
Garnett said:...why be different just to be different?
Opus Angelorum said:Oh Garnett...
Oh Rare, this is what you gimped Kazooie for? -_-SHANE: I'm not entirely sold, however, on the whole vehicle-creation business. The interface doesn't seem as fast and fun as they'd have you believe, and it seems that vehicular gameplay will make up most of what the game offers.
Exactly, especially since there are no good platformers on the 360 in the first place. :\GARNETT: "Not entirely sold" sounds pretty generous after what I saw. This is not 1950; erector sets are not exactly all the rage. Tinkering with all the bits and pieces, and managing blueprints to build all these different rigs just doesn't get me too excited. The bigger thing, and we were just standing around talking about this, is after so long without a Banjo why be different just to be different? This is the game you put out after a return to glory for the series.
SHANE: I'm not entirely sold, however, on the whole vehicle-creation business. The interface doesn't seem as fast and fun as they'd have you believe, and it seems that vehicular gameplay will make up most of what the game offers.