MS: Xbox One 40x More Powerful Than 360 with the Cloud, Only 10x Without the Cloud

Seems to be true, but just because the architectures are ahead doesn't mean the raw power is. Would probably be quite awhile before PCs absolutely needed to make a jump I'd think, similar to this gen with multiple core processors.
 
So what happens to the games when you are offline. They said it only needs to check in once every 24 hours so I assume you'll be able to play the games offline without the cloud.
Unless games that rely heavily on the cloud will just not work (like Sim City and other online only games)?

You have to download more power because it gets used up after 24 hours.
 
Holy shit if people believe this, MS deserves to "win" this coming generation and take out Nintendo, Sega, & Sony forever. And from reading only a few pages of this thread, there are some that believe. SMH.
 
gkXbYrX.gif
 
Just think, with kinect 2.0 it will scan you and your room and learn your likes, and with the power of these server farms, they will pump your game with semi-relevant ads to your tastes on virtual billboards, screens, and cut scenes.
 
So what happens to the games when you are offline. They said it only needs to check in once every 24 hours so I assume you'll be able to play the games offline without the cloud.
Unless games that rely heavily on the cloud will just not work (like Sim City and other online only games)?

Games either work offline, in which case they do not use the "cloud" really at all (sim city) or they require a constant active internet connection.

If this console really is one connection per 24 hours, then this is all rubbish.
 
The sad part about all of this, people, here even, are falling for it.
Not many it seems. Only one went all the way and he's a suspected shill, failing that an irrational blind fanboy. And I think most of those are just buying into what MIGHt be more logical uses, IE AI in games with many enemies swarming, which I guess is possible in a way similar to multiplayer. But no way are graphics actually going to get better short of taking some burden off of AI processing or whatever.
 
The sad part about all of this, people, here even, are falling for it.

The sad part is that people, here even, don't understand that a lot of online business applications and physics-intensive algorithms are run entirely in the cloud today.

It's not conceptual, it just hasn't been applied to games yet. It's not even left field thinking. It's just a logical progression.

Will we see it soon? Probably not. Will it take years to culminate into something that we realize has value like Xbox Live did so many years ago? Probably, and maybe it won't amount to anything. Does anyone here have a clue what they're talking about. Definitely no.
 
This is getting crazy. I thought there was no way microsoft would make decisions like this. It had to be rumors.

But after watching that press conference, and hearing stuff like this...I mean, it looks like they could fall on their ass hard.
 
Will we see it soon? Probably not. Will it take years to culminate into something that we realize has value like Xbox Live did so many years ago? Probably, and maybe it won't amount to anything. Does anyone here have a clue what they're talking about. Definitely no.
Live itself was fairly straightforward: play games with people online! XBAND showed promise back in the mid 90s and things really kicked off shortly afterwards on PC, it was just a matter of actually getting it widely on a console that didn't keel over too fast. Cloud computing's murkier, doesn't work in the way he implied period, and is most likely going to be for very specific uses which admittedly ARE likely to be appealing if done right. Like said, my idea of a dynamic Elder Scrolls game where things are constantly happening in the world whether you see it or not, but maybe you find out later on, rather than the world staying still and bowing to only your whims.
 
Not many it seems. Only one went all the way and he's a suspected shill, failing that an irrational blind fanboy. And I think most of those are just buying into what MIGHt be more logical uses, IE AI in games with many enemies swarming, which I guess is possible in a way similar to multiplayer. But no way are graphics actually going to get better short of taking some burden off of AI processing or whatever.

The sad part is that people, here even, don't understand that a lot of online business applications and physics-intensive algorithms are run entirely in the cloud today.

It's not conceptual, it just hasn't been applied to games yet. It's not even left field thinking. It's just a logical progression.

Will we see it soon? Probably not. Will it take years to culminate into something that we realize has value like Xbox Live did so many years ago? Probably, and maybe it won't amount to anything. Does anyone here have a clue what they're talking about. Definitely no.

Literally back to back. Listen cloud computing is a real thing we get it, but let's be real it is never going to make the Xbox 40X more powerful or even a fraction of that. It is, for this coming generation at least, a wolf in sheep's clothing and nothing more. It gives companies like EA a perfect out to make their games always online.
 
Literally back to back. Listen cloud computing is a real thing we get it, but let's be real it is never going to make the Xbox 40X more powerful or even a fraction of that. It is, for this coming generation at least, a wolf in sheep's clothing and nothing more. It gives companies like EA a perfect out to make their games always online.

Exactly. No one is saying it doesn't exist. They are correctly ridiculing the 40x nonsense.
 
Live itself was fairly straightforward: play games with people online! XBAND showed promise back in the mid 90s and things really kicked off shortly afterwards on PC, it was just a matter of actually getting it widely on a console that didn't keel over too fast. Cloud computing's murkier, doesn't work in the way he implied period, and is most likely going to be for very specific uses which admittedly ARE likely to be appealing if done right. Like said, my idea of a dynamic Elder Scrolls game where things are constantly happening in the world whether you see it or not, but maybe you find out later on, rather than the world staying still and bowing to only your whims.

Play games with people online only via broadband and behind a paywall. It was met with a lot of skepticism and now it's one the primary reasons the Xbox division is profitable. If MS is investing so significantly in a greater online infrastructure with some ideas about how to use it I'm inclined to believe they have thought it through.

It's not like MS is new to the cloud. Its Azure business, which launched 3 years ago, generates about a billion in revenue a year and it's growing steadily as a cloud service and platform running a lot of business applications. I'm inclined to think they've done some proof of concept work and we'll see some of that over the next few years as they figure out what works and what doesn't.

I like your idea.
 
http://stevivor.com/2013/05/microsoft-xbox-australia-on-some-of-todays-lingering-xbox-one-questions/

Is this the long fabled 'secret sauce'? Would combining this with 8GB GDDR5 and coding to the metal result in real life graphics?

It cannot improve real time rendering over and beyond hardware that is inherently more powerful, which is what I think is being implied or that's how people take this PR. A Xbox One running Skyrim would never be visually equivalent to a high end gaming PC running Skyrim. Offloading tasks to the cloud cannot circumvent the limitations of the HW that powers the console. You'll see once sites start comparing games amongst the consoles and PC that their servers cannot improve how a game looks relative to more powerful systems.
 
Basically, the concept of single player games would die entirely if these cloud APIs were to be depended upon at all, and if they aren't depended upon than using them in the first place is a resource waste of developer time.

Welcome to the world of Office365. You know...the one where you better be online or your shit don't work right. Stop buying on premise Office. We can HOST the app for you so you can access it anywhere on anything. Do your excel spreadsheet computations at the beach on your smartphone, save it to the cloud...then continue working on it at home.


God...this is a UNIVERSAL ploy by Microsoft as directed by the top brass people.

You're not getting my money Microsoft. You're not.
 
Play games with people online only via broadband and behind a paywall. It was met with a lot of skepticism and now it's one the primary reasons the Xbox division is profitable. If MS is investing so significantly in a greater online infrastructure with some ideas about how to use it I'm inclined to believe they have thought it through.
A lot of the earlier services actually did have pay fees, so it was expected almost universally, at least until people showed they could just host the games themselves, did so, and everyone played there. Microsoft's just unique in that they keep to run with this when everyone else either shuttered or otherwise gave up.
Is this only for Gold members?

Silver members only have access to 20 times da power?
Man, it really could be a problem if a lot of this depends on a Live subscription. I'm morbidly fascinated to see how THAT plays out.
 
i never see anything besides jokes in threads like this. can anybody explain to me how this would work? please ?

Yeah. This. Can someone give us some sort of idea of how this could possibly work?

Sick of entering every Xbox-related thread and seeing everybody just talk it down and whine about Microsoft.

It's clear that it cannot improve the graphics. But what *can* the cloud do, besides sync saves?
 
Seriously. All of this has just seemed like prelude to Gold 2.0
The most successful bomb yet is what I'm kind of expecting. WAY fewer buy the system, marketshare is down the toilet, and mindshare is notably diminished, but because they still get a few million there, subscribing, and buying games or at least watching ads they profit handsomely anyway.
 
Yeah. This. Can someone give us some sort of idea of how this could possibly work?

Sick of entering every Xbox-related thread and seeing everybody just talk it down and whine about Microsoft.

It's clear that it cannot improve the graphics. But what *can* the cloud do, besides sync saves?

It can make your game have to have an internet connection. I honestly think that is all Microsoft and publishers care about. I am not trying to be snarky or biased I just think that is what this is, a wolf in sheep's clothing.
 
MMOs use a lot of sever side processing and that's why they have latency issues and gameplay built around those limitations. People expecting this to be as if there is more power available to the machine are fooling themselves.
 
It can make your game have to have an internet connection. I honestly think that is all Microsoft and publishers care about. I am not trying to be snarky or biased I just think that is what this is, a wolf in sheep's clothing.

I can't disagree with this.

MS is going to rue the day they started taking their cues from publishers like EA.
 
If the XBone is 1.5~TFLOPS (I dunno the numbers for the CPU). Then each `cloud` is going to be 5TFLOPS?.

Really?.
Really?

:/
 
Even if this thing turned out to be true...

Hey there kids, you need an internet connection in order for your console to function. You don't have one, then get one.

What's that? You have an internet connection now? Great. Oh it's a crappy one? That sucks, you need to have a 50 Mbit connection in order to get the best experience in this game's single player mode.

Oh hey good job, you managed to get a 50 Mbit connection.

Oh wait, your xbox lost the wifi connection? Enjoy the graphical and performance downgrade.

What's that, your router needs resetting? Enjoy the graphical and performance downgrade.

What's that, your internet went out? Enjoy the graphical and performance downgrade.

What's that, MS servers are overloaded and slow since EVERYONE has to connect to them? Enjoy the graphical and performance downgrade.
 
There are some cloudlike games out now. I played Tera on a "cloudlike" service -- it streamed the game. Didn't have to download much at all if I remember correctly. Even though it said 30 fps, it felt horribly off, though. It looked and felt like a VHS, but with some awkward interactivity or something. But it was on PC, so there were most likely other factors at play.
 
I love this, they can literally manipulate the reviews in their favor. By forcing "online" upon them, they can dedicate all their resources on the cloud to give them the processing boosts needed to get the best experience possible and then scale down immensely once the consumers get their hands on them.
 
If the XBone is 1.5~TFLOPS (I dunno the numbers for the CPU). Then each `cloud` is going to be 5TFLOPS?.

Really?.
Really?

:/
Dopey has downadjusted that to 3-4 TFlops in the other thread.

He's filling in those Reiko shoes nicely, he's probably proud over at B3D.
 
Dopey has downadjusted that to 3-4 TFlops in the other thread.

He's filling in those Reiko shoes nicely, he's probably proud over at B3D.

It actually works out to be 4.8Tflops. Xbox One is 1.2Tflops, if that is 10x more than the 360, then 40x is 4.8Tflops. Lofty claims which lets be honest, are most probably absolute BS lol.
 
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