D-ray
Member
So in recent years I took the bad habit of collecting achievements in games (everyone has one, so give me a break, you might be a smoker for all I know), and although sometimes they make me question the actual design behind them due to them being too exaggerated or just non-logical, one particular category stood more than the others:
Multiplayer Achievements
Before starting, keep in mind that the context I'll use do not include cheating. And by that, I mean using SAM (Steam Achievement Managers) or any other hack that let's you get the achievements instantly without even playing.
So, Multiplayer Achievements. You know, those classic "Kill x number of enemies in one game" or "Do a certain combo for this" etc...
Like, what's even the point in them?
Main reason is that most of them are just time consuming and/or VERY situational, to the point that there is no REAL challenge in unlocking them. Just lots of time spent waiting for the planets to align and give you the opportunity to grab it.
Example N.1
Team Fortress 2 has this achievement called "The Great Deflate" which consists in killing 79 enemies who wear a specific cosmetic that can only be seen under a specific circumstance (Pyroland).
Like, who would even try to wear (and pay because they can also be bought with real money) a cosmetic that most people (including you) can't even see?
And even if someone had it, which is extremely rare on it's own, you have to find 79 other players to get the achievement.
_____________________________________________________________________________________________________________________________________________________________________________________________________________
Some of you might say that multiplayer achievements can add extra time to a game, and give more reasons to the player to play it even more.
Plus, not all achievements are so specific, they might just ask you (as I listed earlier) something like doing a certain combo or killing a certain amount of players.
And, here strikes the second reason: you can pretty much ASK someone to help you get it.
Example N.2
Serious Sam HD: The First Encounter has this achievement called "Untouchable" which consists in winning 4 player death match by reaching frag limit of at least 25 without dying.
So, what would actually stop you from getting three more friends to meet in a server and just grind the achievement together? Or hell, they don't even have to be friends in the first place, even three complete strangers.
Again, what's even the challenge in it if a random dude can ask you to help him out with that achievement?
_____________________________________________________________________________________________________________________________________________________________________________________________________________
And at last, maybe you might say that you can just do them as they were intended to be.
Sure... but what if the game is not even supported anymore? What if servers of said game are COMPLETELY empty or not even existing anymore?
I don't think you really need an example, but pretty much most "dead" multiplayer games who have achievements, have them almost completely un-achieveable.
Maybe Overwatch for instance since they recently took down the servers.
"Undying" is pretty much similar to "Untouchable" but since the game is not supported anymore, you can't join a server and get it. Therefore, un-achieveable.
_____________________________________________________________________________________________________________________________________________________________________________________________________________
In conclusion, if there's no challenge, no "anti-cheap way" to get them, and no chance to get them in the first place if the game servers are down:
What's even the point of doing them?
Just put achievements on the single player side and call it a date. If a multiplayer game needs achievements to attract and give the player a reason to play further, that means it ain't that good of a multiplayer game (atleast, according to me).
So, guys and gals, what do YOU think about multiplayer achievements? This is what I think, but maybe you have a reason to prove me wrong or not. I'll gladly hear your thoughts about it, even if you are not an active achievement hunter!
Multiplayer Achievements
Before starting, keep in mind that the context I'll use do not include cheating. And by that, I mean using SAM (Steam Achievement Managers) or any other hack that let's you get the achievements instantly without even playing.
So, Multiplayer Achievements. You know, those classic "Kill x number of enemies in one game" or "Do a certain combo for this" etc...
Like, what's even the point in them?
Main reason is that most of them are just time consuming and/or VERY situational, to the point that there is no REAL challenge in unlocking them. Just lots of time spent waiting for the planets to align and give you the opportunity to grab it.
Example N.1
Like, who would even try to wear (and pay because they can also be bought with real money) a cosmetic that most people (including you) can't even see?
And even if someone had it, which is extremely rare on it's own, you have to find 79 other players to get the achievement.
_____________________________________________________________________________________________________________________________________________________________________________________________________________
Some of you might say that multiplayer achievements can add extra time to a game, and give more reasons to the player to play it even more.
Plus, not all achievements are so specific, they might just ask you (as I listed earlier) something like doing a certain combo or killing a certain amount of players.
And, here strikes the second reason: you can pretty much ASK someone to help you get it.
Example N.2
So, what would actually stop you from getting three more friends to meet in a server and just grind the achievement together? Or hell, they don't even have to be friends in the first place, even three complete strangers.
Again, what's even the challenge in it if a random dude can ask you to help him out with that achievement?
_____________________________________________________________________________________________________________________________________________________________________________________________________________
And at last, maybe you might say that you can just do them as they were intended to be.
Sure... but what if the game is not even supported anymore? What if servers of said game are COMPLETELY empty or not even existing anymore?
I don't think you really need an example, but pretty much most "dead" multiplayer games who have achievements, have them almost completely un-achieveable.
Maybe Overwatch for instance since they recently took down the servers.
_____________________________________________________________________________________________________________________________________________________________________________________________________________
In conclusion, if there's no challenge, no "anti-cheap way" to get them, and no chance to get them in the first place if the game servers are down:
What's even the point of doing them?
Just put achievements on the single player side and call it a date. If a multiplayer game needs achievements to attract and give the player a reason to play further, that means it ain't that good of a multiplayer game (atleast, according to me).
So, guys and gals, what do YOU think about multiplayer achievements? This is what I think, but maybe you have a reason to prove me wrong or not. I'll gladly hear your thoughts about it, even if you are not an active achievement hunter!
Last edited: