Maybe I am too old for this, then. I do my own weird shit in games if I love them. I think achievements take away from this fun you can have by making it into an explicit checklist you can complete. E.g. shooting the moon in GTA 3 to make it bigger (or smaller) or finding the group of homeless people standing in a circle in this long-ass abandoned tunnel. I did these things on my own and didn't need achievements.If you really love a game, especially one that isn't part of a megahit franchise such as GTA or CoD, one of the best things you can do to show it is to collect all the achievements/trophies and show the publisher you not only bought the game but took the time to do everything in it.
Speak for yourself. They are a distraction and never were great outside of the original Dead Rising. When I finish the story and a bunch of side quests in a bloated open world game and some asshole system tells me I only got 37% of the achievements./trophies they can go fuck themselves.Because everyone wants them to of course they wont....because Nintendo
Is already like that…Nintendo are just going to keep things simple with the Switch 2. That being said there are other more pressing things than trophies to sort out.
A quicker e-shop (12gb of ram should help)
More customization to the home screen
Game folders
An account system where all your purchases are tied to the account, so every time you buy a new console you simply sign in and re download everything.
True. But to be perfectly honest, all the platform holders have janky and clunky online services. Not a Nintendo-exclusive problem.Doubt it. Nintendo still hasn't figured out how online accounts work.
In my personal opinion, this is one thing that's lacking from the current Switch. Lots of games have their own in-game systems, but that's honestly pretty lame. Being able to see trophies online and compare them with your friends is something that Microsoft and Sony both have had for a few generations now.
What do you think GAF, will Nintendo finally add this? Do you want them to?
Because everyone wants them to of course they wont....because Nintendo
it's crazy how far behind nintendo is
Who gives a shit if theyre necessary....Theyre the only console maker current gen without them and it will be a glaring oversight and pure stubborness if they do nothing again
The most worthless feature ever happen to gaming apart from cosmetic dlc's.Nintendo will never add any modern gaming features, including basic ones, ever.
True. But to be perfectly honest, all the platform holders have janky and clunky online services. Not a Nintendo-exclusive problem.
There's nothing wrong with playing a game the way you want to play it, and going after achievements/trophies isn't terribly important in the big franchises that have new titles all the time and are in no danger of disappearing. But if you have some smaller games you love that only sold so-so, or are just gems no one really knows about, showing the publisher how much you interacted with it is a help for sure. It's a "player engagement" metric. And that's almost as important as sales, even in a single player title. Because if a title sells 5 million copies but only 100,000 people actually finish the game and only 10,000 complete the achievements for it, it's telling the publisher that the game was hyped but people aren't playing it. It may have sold well, but poor engagement tells them a sequel is a massive risk. This is what I'm getting at.Maybe I am too old for this, then. I do my own weird shit in games if I love them. I think achievements take away from this fun you can have by making it into an explicit checklist you can complete. E.g. shooting the moon in GTA 3 to make it bigger (or smaller) or finding the group of homeless people standing in a circle in this long-ass abandoned tunnel. I did these things on my own and didn't need achievements.
But alright. Achievements seem like a thing that younger people really like/need. Fair enough.
Well, if achievements are indeed used as some sort of "engagement metric" by game devs, then I can see why they are useful. Good point.There's nothing wrong with playing a game the way you want to play it, and going after achievements/trophies isn't terribly important in the big franchises that have new titles all the time and are in no danger of disappearing. But if you have some smaller games you love that only sold so-so, or are just gems no one really knows about, showing the publisher how much you interacted with it is a help for sure. It's a "player engagement" metric. And that's almost as important as sales, even in a single player title. Because if a title sells 5 million copies but only 100,000 people actually finish the game and only 10,000 complete the achievements for it, it's telling the publisher that the game was hyped but people aren't playing it. It may have sold well, but poor engagement tells them a sequel is a massive risk. This is what I'm getting at.
There's no need to run out and gain the platinum in, say, Resident Evil 9 when it drops, fearing there will never be an RE10 unless we all rack up the achievements immediately. Save it for the titles that need the support.
The most worthless feature ever happen to gaming apart from cosmetic dlc's.
There are enough plastic boxes where you can find that crap, no need to poison the switch with any of that.
Actually it will pass as a nothing burger because barely any gamer today, let alone Nintendo gamer, cares about it
Best thing they could do would be to add some kind of reward system instead of a fake currency that is worthless. Something like what MS tried at the start of Game Pass.I would love to see Nintendo take a stab at achievements and do it their way.
Not sure why so many people are butt hurt over achievements and epeen. I love these kinds of meta datasets to give you an overall history on the platform.
That was not the topic of this discussion.Switch doesn't have onboard voice chat, and they charge for online multiplayer. It's crazy how far behind Nintendo is.
I dunno, to me that doesn't matter. I like how it just gives me a hard historical record of my gameplay. The random accomplishments, when they were accomplished, how many hours played, etc. It's really fun going back through Steam, PSN, Xbox, etc and seeing what I was playing and what I unlocked 2-3 years ago. Nintendo's is really barebones in that regards besides their end of year lists and their parental app.Best thing they could do would be to add some kind of reward system instead of a fake currency that is worthless. Something like what MS tried at the start of Game Pass.
One of the (ongoing) problems with trophies/cheevos is the way they are implemented in different genres. For instance, a sports fan can rack them up in no time, but if you're a RPG fan it takes much longer to unlock the same amount. I've seen people ruin their hobby by paying for crap games to add to their score, and re-buy different versions of the same game, play crap like Barbie Horse Adventures and Hannah Montana etc.
Is it?, awesome then.Is already like that…