Let's think about the plausibility of them getting it done by the end of 2017, in which many of you say there is too much work to be done.
What exactly would you need to start developing a video game?
- Idea about what the game is and how it's played ---- completed
- Storyboarding to flesh out the story ---- completed
- Concept designing the world, monsters, characters, weapons, materia, etc; ----completed
- Coming up with dialogue for the various interactions/story elements ---- completed
- Composing (from nothing) the music to accompany the game ----completed
- Creating a battle system ---- completed, although they could change
So that leaves just the physical work of remodeling the characters, weapons, world, possibly adding voice acting etc;
However, they are also just finishing up a current open world final fantasy that is the most ambitious graphically that have done to date. One of the downsides with game budgets is that it takes forever to create the assets that will be used in a particular game that never get re-used....that is why you see some companies spin off another game with a bunch of re-used assets. Plus there is the mention of Advent Children - given I don't have a clue as to if those assets could be used in this fashion
Would it be completely implausible for them to re-use terrain textures they have completed from XV into FFVII? Or any other textures that they could use without it looking like a complete and blatant rip off? I'm sure there are quite a few that can be used and re-colored / tweaked a little to make it seem new.
And how many games are given a release date at some gaming convention only to have it pushed back by a quarter or more? I think this could be completely plausible and it would be the perfect time to do it. A huge team finishing up a big game then hopping on to FFVII and using some of the stuff from XV. If Square Enix were ever going to make it.....I think now would make the most sense business wise given what they could use and the current climate of games and the PS4.
- My 2 cents
What exactly would you need to start developing a video game?
- Idea about what the game is and how it's played ---- completed
- Storyboarding to flesh out the story ---- completed
- Concept designing the world, monsters, characters, weapons, materia, etc; ----completed
- Coming up with dialogue for the various interactions/story elements ---- completed
- Composing (from nothing) the music to accompany the game ----completed
- Creating a battle system ---- completed, although they could change
So that leaves just the physical work of remodeling the characters, weapons, world, possibly adding voice acting etc;
However, they are also just finishing up a current open world final fantasy that is the most ambitious graphically that have done to date. One of the downsides with game budgets is that it takes forever to create the assets that will be used in a particular game that never get re-used....that is why you see some companies spin off another game with a bunch of re-used assets. Plus there is the mention of Advent Children - given I don't have a clue as to if those assets could be used in this fashion
Would it be completely implausible for them to re-use terrain textures they have completed from XV into FFVII? Or any other textures that they could use without it looking like a complete and blatant rip off? I'm sure there are quite a few that can be used and re-colored / tweaked a little to make it seem new.
And how many games are given a release date at some gaming convention only to have it pushed back by a quarter or more? I think this could be completely plausible and it would be the perfect time to do it. A huge team finishing up a big game then hopping on to FFVII and using some of the stuff from XV. If Square Enix were ever going to make it.....I think now would make the most sense business wise given what they could use and the current climate of games and the PS4.
- My 2 cents