mescalineeyes
Banned
schennmu said:Are you doing a review on your site?
Well since MS was nice enough to send me a review copy, I guess I should, eh? :lol
I really love the game, though. Like, really really.
schennmu said:Are you doing a review on your site?
mescalineeyes said:you think if I was a graphics whore, I'd be a console gamer? :lol
mescalineeyes said:Well since MS was nice enough to send me a review copy, I guess I should, eh? :lol
I really love the game, though. Like, really really.
Relaxed Muscle said:I consider graphic whore, every person that while playing a game, instead of enjoying it is thinking the game should be released in another platform just to make it look better....
Domcorleone said:Hey Just beat the game I wanted to give some very basic impressions
-Game looks beautiful at night, day time it looks cool but a noticable visual downgrade from night.
-voice acting leaves much to be desired ,better than say heavy rain, but I expected better, also the lip syncing is awful, its like they didn't even try
-the storyline was a bit silly to me, especially since the game seemed to try to be grounded in some sort of reality and they wanted to make Wake an "everyman" (I know this is vague but I cant share my gripes with the story in depth due to spoilers)
-speaking of story, some characters seem to be complete filler and they never truly explain their purpose of why they are there, i think a lot of characters could have been fleshed out more. Granted, i didnt collected all the manuscripts so they might be fleshed out in them (I got like 80 outta 100)
-the game proves genuine thrills and as a great atmosphere combined with good music
-Combat is fun and exciting, however enemies often attack you off camera which is really annoying and tend to cheap shot you
-I loved, loved the narration during the gameplay, that's what i loved about Max Payne, its done better here minus the writing
-the game gets very repetitive towards the final chapters as they do very little to vary the game play, and driving sections were useless. I simply got tired of going through the woods, it felt like a glorified corridor kind of like MGS3
-dodging sucks but looks cool when you do it right,
-When running Wake get tired far too quickly, and at time you are put in situations where the only viable option is to run, so combine his god awful run speed with off camera attacking and you will most certainly be annoyed at the hard parts
-Episodic aspects of the game are completely useless, they didnt have to break it up they way they did unless it was a digital download or DLC.
-Find and reading the manuscripts are fun and give you more backstory
-the game took me two days to beat and about 10-12 hrs
So those are my impressions, I loved Max Payne 1 and 2 and this is a step down to me from writing, storyline and VA. The game simply feels a bit dated, like 2 years or so just like the eurogamer review said. But it still was an enjoyable game and well worth my time playing. Keep in mind this is just my opinion on the game, just wanted to share it with you guys. Overall I'd give it a solid B. The next game has potential.
mescalineeyes said:So far, there's only one thing I don't like about the game:
It won't ever go away! So distracting from the otherwise lovely vistas.
BeeDog said:The bolded part is a bit of a headscratch. Since the game doesn't allow you to purchase the episodes as you see fit or as they're developed (compare with Telltale games and Siren: Blood Curse [which failed in its episodic aspect]), why would you opt for an episodic structure if it doesn't contribute to anything? I honestly can't think of a reason. The episodes aren't that long so they require recaps to bring the player up to speed again on the story, or? Or does the complex story warrant recaps?
mescalineeyes said:I am enjoying it so much though! I can't even play it on anything else, my only computer is a 3 year old macbook pro
Just saying, the amount of detail in this game gets a bit lost due to the excessively low resolution.
And the "Reach" in the same picture...subliminal messages?:lolBig Ass Ramp said:That mini-map looks like a spartan helmet.
Domcorleone said:Sorry I mean, the recaps and everything are useless in this game because the whole game is all on one disc, if the game was like Siren then the eposide nature would make more sense, or in future DLC if they did an episodic structure it would make sense. Sorry i worded it incorrectly, it would make sense to do it the way i suggested because each episode wouldnt be available to u right then and there you would have to wait til the next one comes out, but since this game has all the chapters it supposed to have, I dont need a recap of what i just play 1 min ago.I dont want a break to hear a song to the ending of the episode I wanna play the game
Relaxed Muscle said:I'm glad to hear you're enjoying the game.The eurogamer review really killed the hype for me, I need more positive impressions! :lol
BeeDog said:The bolded part is a bit of a headscratch. Since the game doesn't allow you to purchase the episodes as you see fit or as they're developed (compare with Telltale games and Siren: Blood Curse which failed in its episodic aspect from a story presentation perspective), why would you opt for an episodic structure if it doesn't contribute to anything? I honestly can't think of a reason. The episodes aren't that long so they require recaps to bring the player up to speed again on the story, or? Or does the complex story warrant recaps? Am I missing something obvious?
g.r.e. said:And the "Reach" in the same picture...subliminal messages?:lol
riceandbeans said:Might be a stretch, but my guess is that the episodic structure was put into place to make up for and tie in the new linear direction they had to go for after scrapping the open-world design.
BeeDog said:The bolded part is a bit of a headscratch. Since the game doesn't allow you to purchase the episodes as you see fit or as they're developed (compare with Telltale games and Siren: Blood Curse which failed in its episodic aspect from a story presentation perspective), why would you opt for an episodic structure if it doesn't contribute to anything? I honestly can't think of a reason. The episodes aren't that long so they require recaps to bring the player up to speed again on the story, or? Or does the complex story warrant recaps? Am I missing something obvious?
REMEMBER CITADEL said:Episodic structure is there so that people could play the game in bite-sized chunks. Remedy and Microsoft are hoping to attract more casual audiences to the game as well - horror/thriller fans that are not necessarily core gamers, older gamers with less free time and so on. Hence the whole Bright Falls campaign.
REMEMBER CITADEL said:..., older gamers with less free time and so on...
Mr. Spinnington said:game just threw me my first legitimate scare. now, up until now it's been sort of creepy and ominous in an engaging way, a little unsettling but i have a seak constitution for silent hill and this isn't bothering me. that is-- up until just now
i'm not sure if it was a happy coincidence or triggered event but inside a cabin i just saw through a window one of the 'taken' appear and pass by, then not pass by the other window. they just disappeared again. i actually took a minute to gain courage to leave. this game has a lot of subtle 'did i just see that?' scares that just suffocate you with its atmosphere. enemies are invisible but have form just before appearing, so you may see in the distance a bush or two brush apart as if a form is walking through them, and when things get really hairy well the moving foliage is both breathtaking and very brooding. that is all, impressions in a while
side note-- i'm loving the 'twilight zone' type tv show that you can find on televisions
Even bigger reason is the game's "citational" quality. It doesn't just include references to TV shows, novels, movies, games, etc. It's also designed to structurally resemble those things.REMEMBER CITADEL said:Episodic structure is there so that people could play the game in bite-sized chunks.
chris121580 said:Game is absolutely fantastic. The environments are incredible and seriously make you feel almost overwhelmed at times. So many times I would just stop for a moment to look around and take it all in. I haven't experienced this kind of intense atmosphere in a game since playing Dead Space. The controls feel very good but it took me about a good hour to get used to and feel comfortable with the shooting mechanic.
Chrange said:I got tired of holding out.
You can clearly see the chart was created initially at a much lower resolution, then scaled for output. The compression is horrendous.
mescalineeyes said:Wait until you play it. You will be begging for a PC version to do the insane amount of detail in this game justice.
Just wait til you get deeper into the game. The environments become even more vast and detailed. And not that it's already blatantly obvious but I just can't say enough about the lighting. Incredible feat they've accomplished with it.TheVampire said:I've just started it too and I feel the exact same way!
LOZLINK said:Flashlight as a crosshair=WHAT THE FUCK WERE THEY THINKING
It's not clever, it's not creative, it's plain fucking retarded. I don't wanna hear any of that "bu bu it's more immersive' bullshit either.
It is clever. Some just try too hard searching for something random to mock about.legbone said:i thought it was a brilliant idea.
Diamond_4444 said:I think the episodic structure worked really well. It's not like it was absolutely necessary, but it brings rhythm to the game. You finish a chapter, BAM!, you have your classic cliffhanger, then you have a *real* good song at the end, then a little "Previously on Alan Wake" sequence. It's nothing extraordinary but it is well executed, and I think it would have been a shame for Remedy not to chose this option.
mescalineeyes said:Dude, like, I am not even kidding, it says Reach so many times you would think so. Judging by all the product placement in the game, it doesn't seem too out there :lol
But that little mission objective thing seriously never goes away.
The most interesting aspect of the storytelling comes in the form of optional collectibles you find as you wind your way through dimly lit forests. Pages from your unpublished manuscript lie just off the beaten path, and it's in your best interest to snatch these up even though you have to venture deep into the deadly forests to do so. These passages frequently foreshadow events, giving you a snippet of something terrifying waiting for you around the bend. Other times, they fill in details tangential to your own quest, giving you a peek at what other people in the town are up to. These pages flesh out the story in fascinating ways, but there are even more elements tucked away if your eyes are sharp. Abandoned TVs and radio sets can be switched on to trigger brief expositions that give you another look at what is going on just beneath the surface. The television show is particularly intriguing. Modeled after The Twilight Zone, these creepy scenes contains all the twists and moral lessons the classic series is known for.
Exploration is as important as combat when trying to make your way through these haunted woods. Going off the beaten path is the only way you can find the missing manuscripts and television sets, and there are hidden weapon caches that aid you in fending off this unrelenting horde.
Above all else, Alan Wakes gripping storytelling really sells the protagonist as a famous author. Every moment of this story is fraught with tension. Wake's narration is filled with as many questions as answers because he has no explanation for the strange events occurring all around him. And the missing pieces from the manuscript, radio program, and television show are doled out in such deliberate chunks that they slowly string you along until the full secret is revealed at the end. The clever storytelling ties in with the dreary atmosphere, building on the fear established from the very beginning with subtle use of lighting and a moody musical score
The excellent combat builds on the fantastic storytelling, ensuring there is never a dull moment during this roughly 12-hour adventure.
Fantastic - that's what I want to hear.Gamespot said:Exploration is as important as combat when trying to make your way through these haunted woods. Going off the beaten path is the only way you can find the missing manuscripts and television sets, and there are hidden weapon caches that aid you in fending off this unrelenting horde.
derFeef said:Weekend Confirmed reviews Alan Wake (spoiler free they say). Very eager for what they have to say.
Those impressions above sound fantastic, thanks guys.
Edit: Wow they are loving the game, they are so enthusiastic.
You just figured out how gamespot works. And you will not be disappointedchandoog said:I'm surprised GS didn't score it higher considering the text .. it's like they were waiting for a meta score to average up before committing themselves ..
anywho, weekend confirmed stuff sounds great, can't wait to listen to Garnett and see if it lived up to him.
derFeef said:You just figured out how gamespot works. And you will not be disappointed