.itsinmyveins said:I'm glad that it wasn't scarier than this. I don't particulary enjoy being frightened by games so Alan Wake is right up my alley in terms of horror/atmosphere.
.itsinmyveins said:I'm glad that it wasn't scarier than this. I don't particulary enjoy being frightened by games so Alan Wake is right up my alley in terms of horror/atmosphere.
So.. ghosts are not scary?Lostconfused said:Kind of hard for a game to be scary when the enemies can't even touch you.
Maybe I'll revise my opinion after playing on nightmare but for now this game isn't scary because it doesn't build tension. Partly because yes the enemies almost never jump out at you and even if they suddenly appear behind Alan the camera jumps further out to show that they are coming and also yes because its rather easy on normal.derFeef said:So.. ghosts are not scary?
Or are you talking about the game being too easy?
Which leads me to agreeing with the above quote. I put of playing DS for months because I found that the game made me to tense/scared. While I expect to make it through Alan Wake in a day and a half maybe. Just finished chapters 1 and 2 without any trouble.itsinmyveins said:I'm glad that it wasn't scarier than this. I don't particulary enjoy being frightened by games so Alan Wake is right up my alley in terms of horror/atmosphere.
People think that Dead Space isn't scary? I had to play that game only in the day because it freaked me out so much. Then again, maybe I'm easily scared (although I have no problem watching horror movies).Lostconfused said:Maybe I'll revise my opinion after playing on nightmare but for now this game isn't scary because it doesn't build tension. Partly because yes the enemies almost never jump out at you and even if they suddenly appear behind Alan the camera jumps further out to show that they are coming and also yes because its rather easy on normal.
I guess its kind of similar to how people don't think that Dead Space or Resident Evil 4 are really that scary. To be honest Dead Space freaked me out more than Alan Wake does right now.
Lostconfused said:Maybe I'll revise my opinion after playing on nightmare but for now this game isn't scary because it doesn't build tension. Partly because yes the enemies almost never jump out at you and even if they suddenly appear behind Alan the camera jumps further out to show that they are coming and also yes because its rather easy on normal.
slasher_thrasher21 said:Well and that makes sense if something jumping out at you is the one of the sole things that scares you. For me scares come from sudden moments, tension, and atmosphere. Which the game has in spades. I get freaked out just when the forest starts getting dark and the wind starts roaring! *shudders*
http://www.escapistmagazine.com/videos/view/zero-punctuation/333-Dead-Spacejeffpm said:People think that Dead Space isn't scary? I had to play that game only in the day because it freaked me out so much. Then again, maybe I'm easily scared (although I have no problem watching horror movies).
Shake Appeal said:The main issue is introducing 90% of enemies with a 'dramatic' slow-motion camera pull. It's rare that you get to anticipate enemies (e.g. in Condemned, where you see a shelf get knocked over and footsteps moving overhead), and even rarer that they catch you off-guard.
Even then the enemies almost never shut up. So if you don't see them you still know exactly where they are and that they are seconds away from getting shot in the face.Cant0na said:there are jump scares in the game. they did pop out of no where at certain spots
the slowmo camera pull happens when youre surrounded and about to get attacked by a pack
Lostconfused said:Even then the enemies almost never shut up. So if you don't see them you still know exactly where they are and that they are seconds away from getting shot in the face.
i think remedy were trying more to creep you out and unnerve you with the setting more than give you jump scares like dead spaceLostconfused said:Even then the enemies almost never shut up. So if you don't see them you still know exactly where they are and that they are seconds away from getting shot in the face.
Fine I'll reserve my opinion until I play nightmare. Because they clearly made normal the default easy mode so that you could get through it with minimum amount of effort.slasher_thrasher21 said:Well at this point it just seems some of us gaffers find it scarier (or more intense I should say) then others. I don't think thats hard to wrap your head around. Personally the taken scare me more with just their presence and the fact they attack in packs. Other scares alone come from small subtly sounds, and movments in the backgrounds, etc. Though I'm playing on hard and definetly have to use the dodge move ALOT.
Shake Appeal said:The tensest moments are when the shadows and mist descend and enemies will respawn constantly until you push through to the next area.
witness said:Fuck that sounds like Call of Duty! There's respawning enemies in this game?
Lostconfused said:Fine I'll reserve my opinion until I play nightmare. Because they clearly made normal the default easy mode so that you could get through it with minimum amount of effort.
Skilotonn said:Can these 6 episode videos you guys are talking about be watched before playing the game, or better yet, should they be watched before playing the game?
A 'regular' Taken takes three revolver rounds on Hard, and four on Nightmare. I presume they take two on Normal. Some of the quicker, smaller guys only take two bullets on Hard, while the heavier dudes take a full barrel.slasher_thrasher21 said:I know on hard mode, a regular taken can take on upward to 4-5 shots after burning away the darkness. Add in a group of three of them at once and you got your work cut out for you.
Shake Appeal said:A 'regular' Taken takes three revolver rounds on Hard, and four on Nightmare. I presume they take two on Normal. Some of the quicker, smaller guys only take two bullets on Hard, while the heavier dudes take a full barrel.
Look forward to seeing how many rounds you have to put intoon Nightmare.a chainsaw dude
Lostconfused said:Maybe I'll revise my opinion after playing on nightmare but for now this game isn't scary because it doesn't build tension. Partly because yes the enemies almost never jump out at you and even if they suddenly appear behind Alan the camera jumps further out to show that they are coming and also yes because its rather easy on normal.
Shake Appeal said:A 'regular' Taken takes three revolver rounds on Hard, and four on Nightmare. I presume they take two on Normal. Some of the quicker, smaller guys only take two bullets on Hard, while the heavier dudes take a full barrel.
Look forward to seeing how many rounds you have to put intoon Nightmare.a chainsaw dude
slasher_thrasher21 said:I swear I put four or five in one of them and he still lived. Though maybe I just missed when I think about it. :lol I had one rushing me, and the other two throwing hatchets at me! I was quite tense lol.
stupei said:Those counts of how many bullets it takes are for when you've burned the darkness away entirely, I think.
Lostconfused said:Kind of hard for a game to be scary when the enemies can't even touch you.
Lostconfused said:Even then the enemies almost never shut up. So if you don't see them you still know exactly where they are and that they are seconds away from getting shot in the face.
Prine said:What difficulty are you playing at?
Shake Appeal said:There's no time counter, sadly, but I think I put about 14 hours into it on my first playthrough.
But I do tend to play games like this very slowly, soaking in the atmosphere.
Yeah, I think so. Or at least, I was surprised by how long Episode 2 and 3 were in comparison, and 4-6 seemed about the same.slasher_thrasher21 said:Would most say that the first episode is the shortest?
Shake Appeal said:Yeah, I think so. Or at least, I was surprised by how long Episode 2 and 3 were in comparison, and 4-6 seemed about the same.
I don't think anyone can really complain about the length of this, though obviously there's no multiplayer or much else that extends the life of it past Nightmare difficulty and the collectibles.
slasher_thrasher21 said:He is on normal. As he stated above. BTW, is there anywhere that tells your game time, or has everyone just been tracking it themselves when posting their times. I couldnt find a time anywhere in the menus.
Brandon F said:Not really finding it scary, but the tension is growing as the game progresses and I am absorbed into the narrative. Anytime the darkness comes and messes with the environment always has me on the edge of my gaming chair.
They did go a bit overboard with collectables though. Having that usual problem of missing certain 'what waz dat??' events because I am constantly panning around the environment for coffee mugs or whatever instead of focusing purely on the objective.
REALLY can't wait to replay the game with commentary turned on though after its all over.
Prine said:lol, how many times did we say to play on hard. On normal there is no tension for seasoned gamers. Its a cakewalk.
kodt said:Does anyone know what happens if you run out of ammo? I am playing on Hard.
I ran out of ammo at one point and literally used my last 2 bullets to kill the last two enemies I was fighting. I was then out of ammo and worried what I would do if I ran into any more. Thankfully I made it to a cut-scene without running into anyone.
So what would happen? Are you just screwed and have to die and re-play hopefully using less ammo? Is there any way to defeat enemies without bullets? Or do you just run for it and hope you make it to the next chapter :lol
Run for your lifekodt said:Does anyone know what happens if you run out of ammo? I am playing on Hard.
I ran out of ammo at one point and literally used my last 2 bullets to kill the last two enemies I was fighting. I was then out of ammo and worried what I would do if I ran into any more. Thankfully I made it to a cut-scene without running into anyone.
So what would happen? Are you just screwed and have to die and re-play hopefully using less ammo? Is there any way to defeat enemies without bullets? Or do you just run for it and hope you make it to the next chapter :lol
edit: assume you have no other gear (no flares etc..)
kodt said:Does anyone know what happens if you run out of ammo? I am playing on Hard.
I ran out of ammo at one point and literally used my last 2 bullets to kill the last two enemies I was fighting. I was then out of ammo and worried what I would do if I ran into any more. Thankfully I made it to a cut-scene without running into anyone.
So what would happen? Are you just screwed and have to die and re-play hopefully using less ammo? Is there any way to defeat enemies without bullets? Or do you just run for it and hope you make it to the next chapter :lol
edit: assume you have no other gear (no flares etc..)
Lostconfused said:Maybe I'll revise my opinion after playing on nightmare but for now this game isn't scary because it doesn't build tension. Partly because yes the enemies almost never jump out at you and even if they suddenly appear behind Alan the camera jumps further out to show that they are coming and also yes because its rather easy on normal.
I guess its kind of similar to how people don't think that Dead Space or Resident Evil 4 are really that scary. To be honest Dead Space freaked me out more than Alan Wake does right now.
Which leads me to agreeing with the above quote. I put of playing DS for months because I found that the game made me to tense/scared. While I expect to make it through Alan Wake in a day and a half maybe. Just finished chapters 1 and 2 without any trouble.