wall guy.sonycowboy said:I would have been, but I didn't know about Wall Man and missed that MTV discussion.
sonycowboy said:The graphics may have failed to impress, but the overall polish of the game seems insane with:
levels that automatically grow or shrink based on how many users
armor and damage system
bots can disappear when more users join
tons of weapons all with secondary uses
vehicles
ability to jump and dodge roll
crazy amount of online options
and so many more...
I expect it to beat out Zelda and Spore in a close vote. That and it'll get some sympathy votes for how bad it got trashed at E3.
djm19 said:Well, none of those features are new to FPS. Not than FPS has to have something new to be GOTY, just pointing it out. Also, there is still the question of the games release. I DOUBT that PDZ will launch this year, as much as I wish it did. Also, I dont think spore is launching this year.
Ryudo said:Consoles and PC fps are totaly different animals. 50 people online on a console fps is amazing.
Littleberu said:And useless. I mean, if it's not Battlefield, it's useless.
LRGaf said:Also, whatever way you cut it: 6 maps is awfully low.
SantaCruZer said:Zelda will probably have much better depth, but since PDO is a next gen game it might win on graphics alone. (yeah that's kinda sad, I know)
SantaCruZer said:Zelda will probably have much better depth, but since PDO is a next gen game it might win on graphics alone. (yeah that's kinda sad, I know)
Cerrius said:Not when each map is 10 times the size of Coagulation in Halo 2.
LRGaf said:Not when each map is 10 times the size of Coagulation in Halo 2.
Variety >>> Size
LRGaf said:Variety >>> Size
sonycowboy said:levels that automatically grow or shrink based on how many users
armor and damage system
bots can disappear when more users join
tons of weapons all with secondary uses
vehicles
ability to jump and dodge roll
crazy amount of online options
Sullichin said:I don't care how big the maps are, 6 is too small a number. I like playing smaller games (4v4) in Halo and the smaller maps are the best. Big maps in FPS = annoying.
if there's only 6 maps, they better scale down when less people are playing. Not a big deal.
Bots leave automatically in UT2K4, iirc, and I'm sure other games do that too. What's the big deal?
armor and damage system
bots can disappear when more users join
tons of weapons all with secondary uses
ability to jump and dodge roll
crazy amount of online options
Sullichin said:I don't care how big the maps are, 6 is too small a number. I like playing smaller games (4v4) in Halo and the smaller maps are the best. Big maps in FPS = annoying.
sonycowboy said:The graphics may have failed to impress, but the overall polish of the game seems insane with:
levels that automatically grow or shrink based on how many users
armor and damage system
bots can disappear when more users join
tons of weapons all with secondary uses
vehicles
ability to jump and dodge roll
crazy amount of online options
and so many more...
I expect it to beat out Zelda and Spore in a close vote. That and it'll get some sympathy votes for how bad it got trashed at E3.
trmas said:Anyone who thinks this game will make 2005 for release just doesn't know Rare. I had hopes, but after seeing the POS they showed a few weeks ago, there is simply no way that this game makes launch. I think it makes the launch "window" with a Spring of next year release.
This is Rare we are talking about. Anyone who swallowed the tripe of two Rare games being ready at launch is just an idiot... :lol :lol :lol
IJoel said:What's that book of Gahiggidy quote again?
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Not quite, this is a technique refined by Nintendo fanboys known as 'The calm before the storm'.
Refer to Book of Gahiggidy, Chapter 3, Verses 5-12 for more info.
Prine said:After reading overwhelmingly positive impressions from almost every reliable source, id say you're right.
Both Kameo and PDZero will impress, and cement Rare's bitchslap to every hater. What a catch for MS
Mrbob said:The ownage in November is going to be mighty strong.