Timbuktu said:It's nice to know Nintendo had the intentions for 'mature' games, I hope they still have them and maybe also better luck next gen.
Teddman said:How about just replace Samus with Mario and call their next game Mario Prime?
Mejilan said:That's interesting about the Tokyo studio. They created something really unique and new (allegedly) with DKJB, and I too am curious to see where they go from here. That said, I'm not sure why you grouped some of those teams together like that. EAD and HAL, I guess I see their similarities. But IS? They are pretty distinct, as far as Nintendo teams go, imho. Here's hoping that the Tokyo team also continues to diversify.
I think it's probably pointless to diversify now.
Sony and Microsoft are going to battle for every last "older" consumer, Nintendo probably is better off working on wacky/off-beat titles and hoping one of them hits pay dirt.
Die Squirrel Die said:I think PM crosses over quite neatly with EAD/Hal stuff. While I do think IS are the most distinct of Nintendo Japanese studios, there really as distinct as I think Nintendo could do with at the moment.
Personally I think for Revolution, Nintendo's mandate should be that every team, and I mean every team, must be working on one 'mature' title, at least. I think it's slightly too easy for Nintendo to fall into their safe zone, because the Nintendo faithful will ensure healthy sales. However that doesn't attract new users/stem the flow of users away from Nintendo systems.
I'm not saying that they should wholesale change direction, I want my PaperMarioRevolution for one, but diversification should become their new mantra.
soundwave05 said:I think they bought out Retro because for starters the building they worked in was still worth a lot (theater, motion capture studio) and they HAD to get something back out of their investment.
And there was still clearly some strong employee talent remaining there.
They weren't going to just sit back and flush all that money down the toliet.
Nintendo got f-cked by Rare, Retro, and Silicon Knights this generation. They all missed release dates (some in spectacular fashion) and none of them could yield a hit for Nintendo until of course Nintendo took charge of Retro.
soundwave05 said:Well I think their intentions were good, they just got f-cked.
I can imagine even now the suits up at NCL can't figure out how it all went so wrong.
They probably figured with Retro and the Capcom deal AND Rare + Silicon Knights that they should have made some headway with older consumers with the GameCube, when somehow the GCN actually probably has less sway with older players than the N64 did.
As for the design of the GameCube, I think NCL was just flat-out out of touch. I mean purple mean signify royalty in Japan, but uh, oh man :lol
Nintendo is kind of like Michael Jackson -- huge in the 80s, still big in the early 90s, then a horrible rash of PR incidents that all seem to backfire.
Creativity means jack shit when you can't grasp initial ideals such as "proper game design".Society said:Blinx is far more creative than anything Miyamoto can account for this gen.
soundwave05 said:Conker bombed
Mejilan said:It would certainly be interesting to see that happen. And the Revo would be a good opportunity to attempt it, but I don't see it happening. In many ways, they invested in the "mature" angle quite a bit with the GCN. More than I would have thought, coming out of the N64 years. And in just about every respect, it either didn't work out at all, or if it did work out, didn't really pay off. Pity. I can't help but smile and shake my head when I recall an IGN64 article from a couple of years ago, prior to one of the last Spaceworlds, I think, talking about their vision of how a "Mature" Mario was going to play out, the kind of Mature Mario title they wanted to see at the show. Lol.
I'd certainly like to see them put more of an effort into it next time, if they do attempt it. They kept their core teams working on the games we'd all expect, and I think most of us like or love, and tried to create a new "frontier" (for Nintendo, if no one else) by relying on untried or underpowered or mismanaged "2nd parties" and the (too) occasional 3rd party exclusive. In most cases, it was either too little, or too late, or a bit of both. And as someone mentioned, they pretty much blew their chance and now MS has established itself.
That sounds about right.soundwave05 said:I think Nintendo was counting on those three companies, in addition to Capcom, in coming through for them and they got screwed. Maybe the lesson is that old saying, "if you want something done -- do it yourself."
Shikamaru Ninja said:What the hell is so "distinct" about IS? They've been making the same games for the last 20 years. I mean sure there is more international attention with Advance Wars and Fire Emblem finally making it over.
R&D1 has probably the most creative diverse group of people working at Nintendo. Wario Land 4, Wario Ware, Metroid Fusion, Nintendo Puzzle Collection, Pictochat. Just hit after hit.
if i remember correctly, the team consist of a good amount of people from Capcom, Sega, namco, and Square.Mama Smurf said:As for the Tokyo studio, it is still an EAD studio. This isn't like HAL or IS, this is actually part of EAD, just at a different location. And, while I'm not sure if they hired a lot of new people or just moved a portion of the current EAD staff, it's certainly headed by formerly Kyoto based EAD people.
soundwave05 said:Well Starcraft 64 and Command & Conquer 64, which Nintendo also brought to the N64 with publishing agreements, also bombed.
Perfect Dark I thought sold well, but NCL may have felt like it wasn't enough compared to GoldenEye, I dunno.
Riqa ended up getting canned, Eternal Darkness was moved to the GCN where it tanked also.
So yeah, I can see why NCL was probably like "OK, we're going back to the cute and cuddly characters", even though I do wish they had a bit more patience. I also felt like some at NCL, including Mr. Miyamoto, were not "thrilled" with the changes to Conker, I remember Miyamoto being diplomatic about it but saying that he'd "never" make a game like that. There seemed also to be some uneasiness as to how the game was marketed and how it may negatively impact Nintendo's wholesome image.
I think this post pretty much sums up Gamecube's current sticky situation.soundwave05 said:I think they bought out Retro because for starters the building they worked in was still worth a lot (theater, motion capture studio) and they HAD to get something back out of their investment.
And there was still clearly some strong employee talent remaining there.
They weren't going to just sit back and flush all that money down the toliet.
Nintendo got f-cked by Rare, Retro, and Silicon Knights this generation. They all missed release dates (some in spectacular fashion) and none of them could yield a hit for Nintendo until of course Nintendo took charge of Retro.
I think Nintendo was counting on those three companies, in addition to Capcom, in coming through for them and they got screwed. Maybe the lesson is that old saying, "if you want something done -- do it yourself."
Die Squirrel Die said:Have any RTSs on a console done well though? In general, last gen PC games didn't do well with the console crowd. And PD didn't have the Bond license, which seems to account for something given the piles of crap EA have sold of its name.
soundwave05 said:So yeah, I can see why NCL was probably like "OK, we're going back to the cute and cuddly characters", even though I do wish they had a bit more patience. I also felt like some at NCL, including Mr. Miyamoto, were not "thrilled" with the changes to Conker, I remember Miyamoto being diplomatic about it but saying that he'd "never" make a game like that. There seemed also to be some uneasiness as to how the game was marketed and how it may negatively impact Nintendo's wholesome image (lol they had a open bar at E3 for Conker that was serving free beer for instance).
soundwave05 said:James Bond was like the perfect "ice breaker" for Nintendo though, his character just totally negated that "kiddie" image like it was nothing. And Bond is still relatively family friendly enough that parents really wouldn't have a problem with their kids playing it. I still don't quite understand it, but GoldenEye was almost single handedly able to make people look at Nintendo in a different light and people started to associate James Bond with Nintendo like they would Super Mario.
Unison said:I dunno if Goldeneye is to attibute... The big change in Nintendo's image had to be when MKII hit the SNES w/ blood.
soundwave05 said:I know some of my friends were almost pissed off because they "had" to have GoldenEye even if it meant buying an N64.
I still don't quite understand it, but GoldenEye was almost single handedly able to make people look at Nintendo in a different light and people started to associate James Bond with Nintendo like they would Super Mario.
soundwave05 said:People really started to look at Bond almost like a spokeperson for the Nintendo 64, right up there with Mario and Link.