Name One Game From the Past That You Wished Could Have Been Patched

Not jus buggy games, but games that were literally one patch away from being great, but never got them because they were a generation or two too early. I'm talking about games before patching was commonplace on consoles, i.e. the SNES, Dreamcast, PS2, etc. Something like the first Virtua Fighter on Saturn.

Mission: Impossible comes to mind on the N64. Game was pretty fun, but it had a ton of bugs and glitches that if fixed could have made it a much better game.

Driver 1 on PS1, another great game that had some crazy bugs and slowdown issues that could have been greatly alieviated with a patch.

Enter the Matrix is also another one that I remember. It had some fun gameplay, but was fraught with bugs that rendered the game borderline unplayable. If they were fixed, it could have been a pretty good licensed game.

Anyone got any that stick out?
 
This game really isn't old or anything, but I would kill for a patch in bayonetta that allowed the player to select verses. I love the final Jeanne fight but you have to go through 20 minutes of a bullshit minigame to get to it.
 
Gravijah said:
But was that an N64 issue or a game issue?


Would these fixes go beyond the systems capabilities?

Yeah, I often post without really taking in consideration the exact parameters of the topic.

It just came to mind with the slowdown, I guess that's the first time I ever noticed slowdown in a game of that time and its kind like that.
 
Real-time weapon change in RE4. Kills the flow to have to go into the menu even if you just want to throw a grenade, and when you're in the menu you can just sit there and take time to make decisions no matter what's going on around you. Not good in a game that's all about tension.
 
Xenogears needed a patch to give you the option to scroll text faster.
Final Fantasy VII needed a translation patch. Very amateur translation is one of the few legitimate beefs with the game. (This guy are sick, last elixir, off course etc etc)


And any game with UNSKIPPABLE cutscenes needed a patch to let you skip them.
 
Ninja Gaiden III's controls on the NES could have used a sprucing up -- they are not as good as those found in the first two games to the point that it's detrimental to the experience.
 
revolverjgw said:
Real-time weapon change in RE4. Kills the flow to have to go into the menu even if you just want to throw a grenade, and when you're in the menu you can just sit there and take time to make decisions. Not good in a game that's all about tension.

This is a good point but in some sense, I actually liked how it was done because I could take a breather and get prepared for what part of the game I was at.

I guess it prevents possible fumbling in a tension-filled panicky part.

But yeah, that would be much more streamlined.
 
Soul Calibur 3. Many improvements over 2, but load times can really hold a fighting game back, plus the whole corrupting your memory card issue.
 
STALKER SoC.

Ran into the game ending bug once with the vanilla version.

Ran into the same game ending bug with the Complete Mod.

Even with that, I love the game.
 
Definitely #1:

MGS4TR.jpg


nuff said

But also:

#2:

Dead Space 1 & 2 - Move controls... please!

#3:

Tekken 6 - Improved Netcode, P2 customization feature, command capture in Practice Mode, resolution fix
 
Gooster said:
Holy fuck this. I never even finished it.

If it's any consolation, neither did Obsidian.

And yes, it really is the perfect answer :( That said, the restoration mod/patch is actually pretty decent and restores a lot of content and fixes a ton of shit, so if you have the PC version, be sure to check that out!
 
CartridgeBlower said:
Something like the first Virtua Fighter on Saturn.
SEGA sort of did patch Virtua Fighter on the Saturn. From a certain point of view. They sent those of us who bought the original Saturn that launched with Virtua Fighter a copy of Virtua Fighter Remix for free. Which was basically your patched / updated / fixed version of Virtua Fighter.
 
F-Zero X on N64.

adding the track editor to all the retail releases would have been the best thing ever even if it required a memory pak.
 
Patch Star Fox on SNES to have either 30/ 60 fps (might as well add all the N64 games).

I feel that maybe Sonic 2006 wouldn't have been so bad if it had more time in the oven. I didn't finish the game though so I can't comment on the whole game's design...

@OP- Can lists include old games that could be improved through patches/dlc or is are you just asking for games that were bogged down by technical flaws?
 
A minor one, but I wish the import data glitch and untraslated text in Suikoden 2 got fixed. Only the German version fixed those bugs.

Import gitch was caused due to not taking into account those odd things known as "lowercase letters", the untranslated text is not very important (I thinik?), and was likely missed, it pops up anytime an NPC asks you for money for information. (I want my 200 potch back!)
 
OnPoint said:
Ninja Gaiden III's controls on the NES could have used a sprucing up -- they are not as good as those found in the first two games to the point that it's detrimental to the experience.

I honestly felt the controls for ng3 gave you the most control over what you were doing than in the other games.
 
revolverjgw said:
Real-time weapon change in RE4. Kills the flow to have to go into the menu even if you just want to throw a grenade, and when you're in the menu you can just sit there and take time to make decisions no matter what's going on around you. Not good in a game that's all about tension.

Completely disagree with this. If you can just switch on the fly it makes the game more actiony and well we don't need any more of that. I think it would have been better if the game wasn't paused when you went in to switch weapons or something that would have made it much more tense because if you take too long you're fucked.
 
fallagin said:
I honestly felt the controls for ng3 gave you the most control over what you were doing than in the other games.

I played NGIII for the first time on the NES this summer. I had only played the SNES version before this. I was having a really tough time making some jumps and killing some enemies consistently. I figured my skills had diminished and I was just off.

So I put in NGII to see if that was the case. I didn't lose a life until the second-to-last area, the one with the green waterfalls. I don't know, it just felt right compared to III.
 
Ezalc said:
Completely disagree with this. If you can just switch on the fly it makes the game more actiony and well we don't need any more of that. I think it would have been better if the game wasn't paused when you went in to switch weapons or something that would have made it much more tense because if you take too long you're fucked.

It wouldn't make it any more actiony at all. As it stands, you're not penalized when you switch weapons, you just magically switch to it after a cheesy pause in the action. Real-time weapon change wouldn't change anything because I'd still be switching to the same weapons with the same frequency as before. Battle strategy wouldn't change, but tedium and tension-killing pausing would be eliminated.
 
Angel of Darkness. I still believe there was a good game in there (I completed the whole thing) but it was pushed out of the door about 6 months early.
 
I guess Outpost, which was a completely broken game where maybe 33% of the stuff included in the instruction manual did not actually exist in the game. For those that are unfamiliar it was a PC game that was a bit like Sim City in space. And maybe it was my own fault that I failed so hard at that game, but I could never get very far in it when it came to resource management. I actually need to go and look into the history of the game to see if through expansions or otherwise they fixed it, but that is the most broken game with an awesome concept that I ever played.
 
Secret of Mana on the SNES had a few bugs that a nice patch could have resolved. Maybe a content patch to include all the stuff they ripped out after it went from CD back to cartridge.
 
Alpha Protocol - There were obvious points in the game where Obsidian either ran out of time or money. Would love to see what the completed game would have been.
 
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