Naughty Dog absolutely disgusting TLOU:R MP monetization

Is it pay to win? Everyone has said you do not need to pay to win the MP mode of TLoU and TLoU:R?

Or do you mean anything gameplay related should be free? Like the stuff locked behind paywalls in BF4 and the like?

Everything that gives and advantage to another player should be unlockable trough grinding in game.

I agree that P2W is an awful model. Good thing TLoU's MP has nothing to do with that.
Can't tell. I only played a little of the mp on PS3 and didn't notice anything weird on the balance of the game.

All I'm saying is that is kind of shitty from ND that you have to pay to customize your gear.
 
Does that include post release content?

Of course. Anything that could disrupt the balance should be available to all players of the game. Limiting the options and potential strategies of those who do not pay confers a direct advantage to those that have those strategies and options available.
 
So this is the kind of "DLC" you guys are tired off. Christ. And I thought day 0 on-disk dlc was bad. I could understand if this was a F2P mp game with any sort of longevity.... but it isn't. You may get 1-4 weeks out of it and yet they dare to offer pay-in packages that benefit.... who? Definitely not the players.
 
So this is the kind of "DLC" you guys are tired off. Christ. And I thought day 0 on-disk dlc was bad. I could understand if this was a F2P mp game with any sort of longevity.... but it isn't. You may get 1-4 weeks out of it and yet they dare to offer pay-in packages that benefit.... who? Definitely not the players.

I'll be playing this for months.

Again its easily the best multi on PS4.
 
Whenever a company does this, I choose to wait until there's a price drop equal to, or greater than the DLC cost.
 
It's so weird to me because it's not like any of that content was developed or released after the Remaster came out...so shouldn't it all be in the game? That's my primary disappointment. All the content is done, and they are just arbitrarily roping the content off.

So the monetization itself is trash and we should discourage that from developers-but it doesn't have any real impact on the gameplay or the balance, in The Last of Us, as some of you are saying.
 
Of course. Anything that could disrupt the balance should be available to all players of the game. Limiting the options and potential strategies of those who do not pay confers a direct advantage to those that have those strategies and options available.

Considering that would mean spending money developing the content and having no way to recoup those costs it seems they would be better off spending that time making more hats instead!
 
I will say, I was entirely disappointed that none of this stuff appeared on the Remastered edition. Such a terrible cash grab... much like what happened with Uncharted 3 MP. But at least that was made F2P eventually.

Agreed, I was shocked at the amount of DLC content.. was surprised to find that in a Naughty Dog game.
 
Okay, glad to know I get everything except that mask add-on. Kinda crappy for first time players that the DLC doesn't just all come with the Remastered edition, but at least all the major DLC was included.
 
How did Square handle Tomb Raider Definitive Edition? Did they include all the DLC? I never got around to picking that after after playing the PC/360 versions. Some of the perk stuff was really handy early on in that game.
 
Pretty sure this is more Sony's call than it is ND's. People at ND are salaried employees. It's not like they get a bigger cut if the game makes more money. All the profit goes to Sony.
 
You never played Uncharted 3? Naughty Dog is actually pretty bad about the DLC and monetization in their games.

I've only ever played UC2 MP. They took out the only game mode I liked for UC3(although I think they put it back in ages later)

Does this actually dictate the outcome in TLOU PS3 mp games?
I've not heard anyone complaining about imbalance before.
 
Wtf. The DLC should all be free in the 'Remastered' version. These types of MP DLC is unfair and really unequal defeating the whole purpose of multiplayer.
 
Lol. They call it a "season pass" and hold this stuff back? Classy.

smh... ND delivered on everything they outlined in their Season Pass and then some (e.g. Grounded Mode). There was a single cosmetic pack, the 'Killer Bundle', that was not included. That is the only thing you're not getting. I'm a SP holder and I was able to download everything in that wall of DLC for free last night onto my PS4 with the exception of that one cosmetic pack.
 
I agree that it's pretty scummy that the multiplayer DLC wasn't included in the Remastered version. Any "complete remake" absolutely needs to have all DLC, no exceptions. Especially in this case where it's a blatant cash grab "Remastered" version coming out only a year after the original version...
 
I agree that it's pretty scummy that the multiplayer DLC wasn't included in the Remastered version. Any "complete remake" absolutely needs to have all DLC, no exceptions. Especially in this case where it's a blatant cash grab "Remastered" version coming out only a year after the original version...

Both MP DLC's and single-player DLC are included. It's only some of the in-game purchases that aren't included, which is comparable to other Remasters or GOTY editions.
 
This is a bit upsetting. I had no idea DLC was not included in this purchase... not sad about my purchase but I assumed the "definitive" version of this game would include every DLC released. Lame.
 
Isn't this supposed to be the "definitive" version of The Last of Us? If so, then there's no excuse for them not to include all the DLC, regardless of how significant it is.

edit:
^Me and that guy are on the same page it seems.
 
Those weapons and perks are not over-powered. They're balanced by costing a lot in skill points or parts. The specter for example is strong, but eats through ammo quickly and it costs a lot to replace it. You usually use an entire clip just to take out one player.
 
When I looked into the DLC for TLOU I was amazed at how much crap populated the list -- perks, weapons, headgear, seems ridiculous. Noticed it had an online pass too, and it made me think of just how short sighted that is. I borrowed the game and hadn't tried to play multiplayer, but I guess that's out of the question anyway. I get that it's trying to make something back from used sales but if I want to spend $10 on the multiplayer side wouldn't it be better for everyone if I put that into a map pack? Maybe trying out the multiplayer for myself would have gotten me to buy my own copy? But no, I'll be done with it, give it back to my friend, and that will be that.
 
Makes me sad we live in a world where people are willing to defend and justify this type of disgusting anti consumer DLC. Its on a entire level worse than early unlocks.
The only reason its free on the pre made classes is so you can see how good the perks are and then pay money for them. Doesn't surprise me at all from ND though, they became an arrogant company after U2 that continues to pull all types of disgusting DLC practices. Lets not forget about U3 DLC.
They should be ashamed they even released a product with such a filthy method of monetisation.
 
How did Square handle Tomb Raider Definitive Edition? Did they include all the DLC? I never got around to picking that after after playing the PC/360 versions. Some of the perk stuff was really handy early on in that game.
All DLCs are included (except the Zachery Levi-MP character)
 
This is some EA tier of bullshit.

Given the upswing in my eyes of EA having tried the EA Acess hub on XB1. I'd say its ND lvl bullshit. That said, unless its actually pay to win, I can't much care.

I don't understand why people think that anything a gaming company does to possibly make a little more money is the end of the world. I honestly don't get why people think games are terribly expensive. The last game I paid full price for was Wolfenstein New Order. Couldn't be less upset with that purchase.

I paid 59.99 for it and happy to do so. Particularly when I remember paying 70 dollars for SNES games back in the day. People keep expecting more and more game/graphics for the same money, regardless of the army of artists/animators/programmers/writers/voice actors ect ect involved in its production. Entitlement city.

Edit: Matter of fact, as a hobby it rates among my least expensive despite the fact that I don't go out of my way to save on games. I don't support the used market so I don't sell or buy used, fuck gamestop. Also, I support digital purchases on XB1 (someone has to do it, show that there's a demand for it) and that's getting better but thus far it hasn't been the economical route to gaming, convenient but not cheap. So even with all that 59.99 for digital day one on Wolfenstein, no sweat, hardly a drop in the bucket compared to my other hobbies.

I'm a tabletop/board gamer as well. I've probably spent enough to buy a ps4 (not that I would, I have a PC and an XB1, an no interest in ps exclusives) just on the X-wing Miniatures game (which is awesome) but I know I have more hours in wolfenstein because my group to play gets together only a few times a month.

My other hobby is Solo II racing with the Sports Car Club of America. 1 set of my race tires that i've used the past 2 seasons was 1200 dollars. I've probably got another 300 in the trailer and tools I used to haul my race wheels/tires behind the car to the events and change off my street wheels. I've got about 1600 in parts in the car so far. It costs 80 dollars for a membership to the SCCA for a year, and reduces event entry from 40 to 25 dollars per event. At the average event I get to make 4 or 5 runs at speed through the course. These go from 40-60 seconds depending on that weekends course layout. I get to do about 8 events a year. so... lets say 5 runs at 50 seconds a piece, thats a little more than 4 minutes of adrenaline filled 10/10 balls to the wall focus and driving each event. so a little more than a 1/2 hour of racing over the course of a summer, for that investment. Its awesome, I've never been so stoked as when I won a trophy at a national level competition.

it does make complaining about 60 dollars for a quality video game rather pale by comparison.
 
I don't understand the outrage. Naughty Dog said explicitly what the Remastered version came with months before it came out. They said specifically it would come with all season pass dlc and WOULD NOT include the separate weapon/perk packs. They also explicitly said that if you bought any of these on PS3 they would carry over to PS4. They didn't hide anything from anyone and they were very clear on what you would get.
 
The gamers wanted it to be $50, that discount had to come from somewhere.

This is the grey area; people whined and bitched and moaned that they didn't want to pay full price for the Remaster. They said "full price for this? Nope!"

Then they said "Upgrade program for PS3 version owners! Give us a deep discount!"

Then naughty dog dropped the price (I paid $45 here in Taiwan), which satisfied most people but still not everyone.

And now we have this micro transaction bullshit for the MP which is very much a shady practice. You can argue the whole "don't like it, don't buy it" angle, but the fact of the matter is I could jump online and buy up all these perks and have a substantial advantage over the person who doesn't.

Gamers act entitled, devs act greedy.

Nobody wins.
 
Wow, that's actually quite terrible.

I own the season pack on ps3 so I never really noticed but stuff like weapons and skills shouldn't be locked behind a paywall.

Plus if they are going to charge $50 for the remaster of a 1 year old game you would expect it to come with ALL the content


I don't understand the outrage. Naughty Dog said explicitly what the Remastered version came with months before it came out. They said specifically it would come with all season pass dlc and WOULD NOT include the separate weapon/perk packs. They also explicitly said that if you bought any of these on PS3 they would carry over to PS4. They didn't hide anything from anyone and they were very clear on what you would get.

It's still lame that content such as skills and weapons are locked behind a paywall. Even if they said so before release
 
Theres no online pass



This outrage should have happened a while ago then because it was there on PS3. I don't understand why everyone is mad now all of a sudden.

Honestly, this also really surprised me. GAF is usually always the first to rip into anything like this and it isn't like TLOU or any related information aren't popular on this board. Guess, people who were fans of the game ignored it on purpose.
 
These perks don't throw off the balance of the multiplayer at all. I get that people are upset that they have to pay if they want to use them, but it's definitely not pay to win. The perks just let you customize a play style to fit you. I'm pretty good at the multiplayer, if I do say so myself, and my loadout consists of only items that came with the main game. The point-type loadout system prevents anything from being too overpowered.
 
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