ThLunarian
Member
((Breathing only becomes an issue after a minute. Each round is 6 seconds so you'll be fine for the next 10 rounds ))
((Hmm, I still might use the opportunity to transform into some water creature just for fun ))
[url=http://roll.coyotecode.net/lookup.php?rollid=124633]Attack: 1D20 + 30 = [1]+30 = 31
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((Well that'd just blow herself up, not sure how much good that would do. ))((Too bad Viss can't turn into a potassium elemental XD.
Also, keep in mind that everyone got 35 HP back from Viss's spell. And actually I just realized that she would have targeted Zerome too because he was undead at the time, so it would have hurt him. HP total adjusted))
Concentration Check DC27: 1d20+15+6=34
CMD Check Bulll's Rush : 1D20+18 = [16]+18 = 34 ((so close))
CMD Grapple: 1D20+18 = [10]+18 = 28
((Viss is pushed back and grappled... quick question before I go on. Since the grappling effect basically comes from the water would Viss' transformation cancel it?))
[url=http://roll.coyotecode.net/lookup.php?rollid=124963]Swim: 1D20 + 2 = [4]+2 = 6
[/url][url=http://roll.coyotecode.net/lookup.php?rollid=124964]Fortune Reroll: 1D20 + 2 = [8]+2 = 10
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[url=http://roll.coyotecode.net/lookup.php?rollid=124967]Reflex Save: 1D20 + 25 = [4]+25 = 29
[/url][url=http://roll.coyotecode.net/lookup.php?rollid=124969]Fortune Reroll: 1D20 + 25 = [10]+25 = 35
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[url=http://roll.coyotecode.net/lookup.php?rollid=124997]Attack: 1D20 + 25 = [16]+25 = 41
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[url=http://roll.coyotecode.net/lookup.php?rollid=124998]Damage: 1D8 + 13 + 30 = [5]+13+30 = 48
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Flight check: 1d20+16=23
Concentration check DC 26: 1d20+15+6=33
Ranged touch attack: 1d20+12=32 (Nice!)
Damage to Zerome: 36d6=144
Damage to Fleshbane: 5d8=12
Engineering: 1D20+20 => (20 + 20) = 40Anyone who wants to, can roleplay a "Finish Him!" post
<How to format Zerome's data with the slowest, most agonizing, bit by bit clearing of its entire being.>KM - that's a pretty freaking good roll. What do you want to know from that engineering check?))