I changed a few things but they are like 80% the same. I will look again when I get home.
You didn't adjust the tendencies much at all. That's what has major influence over how the other team plays.
As well if you increase the defensive slider for "driving contact shot frequency" but do not adjust the slider for the fouls that would be associated for this move all you are doing is giving the defense a major benefit. Because you are setting the CPU to make contact at an increased rate without penalizing them when a foul is committed.
The sliders are very sensitive this year too. I have read that in some categories even a two or three point difference changes the way a team responds.
First set of numbers is what the slider settings suggest, second set of number(s) is our current setting. * if there is a single number it applies for both the User and the CPU
If there are two numbers the first is User the second is CPU
Attributes
Quickness 40 / 35 - 50. (They are too fast. High speed players will be fast regardless of this. But bench guys shouldn't be able to keep up with guys like Stephen Curry, Chris Paul and Brandon Jennings)
Vertical 50 - 50
Strength 50 - 55/45
Stamina 55 / 50 - 50
Speed 40 / 35 - 50 (see quickness. High speed and quickness just turns average players into kings)
Durability 50 - 50
Hustle 45 - 50 (effects how quickly they react to loose balls and rebounds. Even a small adjustment is said to have a noticeable impact)
Ball Handling 47 - 47
Hands 50 - 50
Dunking Ability 50 - 45
On-Ball Defense 55 - 60 (this will help both our games against the CPU as well as human VS human games)
Stealing 50 / 45 - 45/50
Blocking 100 - 50 (higher block rating as well as a high contest shot rating along with a lower play passing lanes slider means the CPU stays with the man they are supposed to be guarding)
Offensive Awareness 50 / 100 - 60 (higher offensive awareness means the CPU will run plays more often instead of just steamrolling the lane continually to find a shot close to the hoop. That along with higher settings for looking for post shots, looking for post players, and a zero setting for attacking the basket means they play more realistic basketball)
Defensive Awareness 100 - 75 (higher defensive awareness as well as higher contest shots and lower quickness, speed and playing passing lanes means they are more aware and not just running all over the place playing like the all defensive team and actually play more position defense)
Offensive Rebounding 55 / 45 - 50/35
Defensive Rebounding 100 - 90
Consistency 0 / 75 - 50/40
Fatigue Rate 55 / 60 - 50 (higher fatigue means I'm not playing against their starters as much. My guys are getting fatigued much quicker)
Injury Frequency 60 - 60
Injury Severity 5 - 50 (this will only be a big deal when Lin blows out his knee again)
Tendencies
Take Inside Shots 25 - 20
Take Close Shots 25 - 20
Take Mid-Range Shots 45 - 45
Take 3Pt Shots 65 - 60
Post Shots 100 - 75
Attack the Basket 0 - 25
Look for Post Players 100 - 75
Throw Alley-Oops 50 - 50
Attempt Dunks 40 - 50
Attempt Putbacks 100 - 65
Play Passing Lanes 15 - 35
Go for On-Ball Steals 40 - 40
Contest Shots 100 - 55
Backdoor Cuts 0 - 20
Now I'm not saying that these sliders are perfect. Just pointing out some things that I think will help balance out the game better.
And the biggest thing is that a lot of these sliders effect each other. If you adjust one you need to adjust the others associated with it.
The tendencies are all set to get the CPU to take shots outside the key or use their post players in back to the basket settings instead of just well... doing the crap they do.
Not trying to start anything either. I just really want to feel like I have a chance in the CPU games. When the CPU is shooting 60%+ in the 4th quarter and I can't even make a layup it's hella frustrating.
Hope this makes sense.
Thanks Smokey