cybamerc said:It's not the hardware. If someone wants to implement online play they can. They'll just have to figure it out themselves.
If it's there we will include it.
cybamerc said:MusyX is not the standard sound solution for Cube or GBA. It has to be licensed. I guess we'll learn soon enough if MusyX is being ported to NDS. I know that some find it too resource demanding.
Lost Weekend said:Really? I always thought it came with the dev kit. You learn something new everyday, I guess
Deg said:No. Its pretty clear in black and white.
Which backs up what Reggie was saying. You will be seeing ZERO online games on DS because its not possible. Internet enabled games is another thing.
IMO not good at all.
Lost Weekend said:Read the entire email. They're saying if the support is there they will include it. The hardware is there, but they're a small dev house.
Hi,
interplay does depend on the support of Nintendo for this feature.
If it's there we will include it. By now only the close range wireless
multiplayer functionality is planned.
regards
--
Manfred Linzner
Deg said:Here it is:
Its simply not there. Dont expect any online games on the system EVER unless Nintendo change their mind very soon.
Lost Weekend said:Dude, I'm sorry, but I believe you're reading that all wrong.
Interplay does depend on the support of Nintendo for this feature. If it is there, we will include it
it is refering to the support of the big N, not the feature. They have final specs and whatnot by now. They would certainly know if the feature was included. No if's, and's or but's about it. What they don't know is if Nintendo will give them the necessary support to create such games. Like you said, it's right there in black and white
Society said:I can not believe you guys are dissecting the words of a person whose native language is not english.
Lost Weekend said:I'm sorry guy, but like I said, you're reading that all wrong. It'll be par for the course. The GCN had a modem, but Nintendo didn't 'support the feature' (not trying to get into a semantical argument, but you know what I mean)
Now we have the DS, and although it is possible to make an internet enabled game, many companies wont do it unless they have some Xbox live kind of system of servers, because they can't afford to maintain that kind of system by themselves. He's saying at the moment they lack that kind of support from Nintendo. It's alot easier to maintain an online leaderboard than maintain servers for online gameplay (although both are possible)
Society said:I can not believe you guys are dissecting the words of a person whose native language is not english.
Deg said:well it makes sense when you read what Reggie had to say.
I dont think so. Reggie made it explicit wireless focus was on internet features and close proximity to other DS's. No wireless play 'across timezones' as he once said. Sounds like the hardware doesnt allow for online gaming.
Lost Weekend said:Right. I'm not taking anything away from that. Reggie is right, because Nintendo won't be supporting anyone with online infrastructure or net code or anything of the sort. Therefor, by default, the features will focus on WLAN play.
Online play is certainly possible, though, it'll just take a company setting up everything themselves, maintaining their own servers, charging what they want for online play, etc. It's going to be one hell of a hassle if your company doesn't have that kind of set up already. That is what is ment by no support from Nintendo. It's possible, yes. It'll happen, yes. It will be rare, though.
Lost Weekend said:We're running around in circles here. Let's just wait for clarification
(it'll give you time to reread that statement and see things my way )
Wireless: DS users will be able to connect with a local wireless network of up to 16 players. Nintendo's guaranteed range is 30 feet, but will extend far beyond that depending on circumstances. It assures high response rates required for real time game play, and will make use of both IEEE 802.11 and Nintendo's proprietary communication protocol, which provides low battery consumption. Players will be able to chat and play games without any connecting cords, completely untethered. The DS technology also provides for a wireless LAN connection, which could allow a theoretically infinite number of players to connect at a hot spot and compete at a central game hub on the Internet, even if they're thousands of miles apart.
heidern said:Heh, lets add a reading comprehension lesson too...
2) Server infrastructure. This costs a lot of money and is of course the big issue with online gaming in general, unless of course a p2p network is employed.