big_z said:
i finished the game today getting all the achievements(not counting dlc). at first i thought the game was rather disappointing but about 6 hours in when you start getting super and exotic cars it becomes more fun. the roads are designed for fast cars and a lot of players drop out because the game forces you to play through too much slow crap.
imo this is easily the best NFS game in years but compared to criterions burnout it's shallow. the gameplay itself feels like you're on rails. the cars turn like lead and then when you drift it's as simple as tapping the hand break once or twice depending on the turn. it takes far less skill in this to drift or even drive than in burnout which is a shame.
the free drive mode is a disappointment as well. the world is hugeand amazing looking but has nothing to do in it. you would think they would have an achievement for finding all the shortcuts or some sort of item in the off roads at the very least.
to me it feels like criterion phoned this one in a bit. they made a solid game that EA would be happy with but didnt fully flesh it out to what it could have been. maybe it was the short developement cycle or maybe they didnt want to put in the ideas they have for the next burnout. who knows but finishing up this game makes me want to go back and play burnout to get the remaining online challenges. are there people still playing it on xbox?
i hope the next burnout plays like paradise(open world, online, etc) but can incorporate more country side like in NFS to go along with the city. going higher up the mountain or into the country was the only thing missing from paradise imo.
I agree with your points about Freeride, that should've been a lot better. They should've had a survival type of mode where you just Freedrive and run from cops until you run out of "health" and Wreck, or play as cop and bust as many racers as you can until you Wreck or hit a time limit.
I think what makes this game is good is the exciting racing. Every race won (aside from the last long event) is won or lost by close margins. I've played countless racing games where you get in the lead in the beginning of the race, then you're just trying to make it through the course without making any mistakes, you're not really racing anyone.
In the Hot Pursuit modes there's constantly a cop on your ass and the weapons help the game feel "Tactically Random". I think this game hits the perfect balance between "AI Cheese" (OH WTF WHERE DID THAT SPIKE STRIP COME FROM? HOW DID I JUST LOSE A 10 SECOND LEAD IN 2 SECONDS?) to keep each race exciting, fresh, and at times a bit random, and skill of the actual driving of the cars to keep the game fair. The pure racing modes remind me of "classic" Need for Speed before the series started to suck (after Underground).
The game just hits so well on those two levels, that's what makes this title unique, I think. It's by far one of my favorite racers, this coming from a guy who loved loved loved Burnout Paradise. They're both different game experiences, and both find different ways to be fun.