Cuban Legend
Member
Some questions...
A)How's the drifting?
B)Is there FFB support?
C)Is there manual transmission/H-shifter support?
D)Support for multiple USB controllers?
ThisIsNeedForSpeed.gif
Some questions...
A)How's the drifting?
B)Is there FFB support?
C)Is there manual transmission/H-shifter support?
D)Support for multiple USB controllers?
Is that ini in the game folder or under My Games or something?Bumping because I changed that option to 0 and it's been way more stable, dropping into the mid-50s just once with Geometry Detail on High and everything else maxed. I turned it to Medium and it's been at 60 ever since.
On Windows 7 it's located at C:\Users\Your Username\Documents\Criterion Games\Need For Speed(TM) Most Wanted\config.NFS13SaveIs that ini in the game folder or under My Games or something?
What are your specs?Yay, 100% fixed for me. Took a log of my framerate from a few races and from driving around downtown and other parts that could make it stutter before, rock solid 60 now for me.
Also, I cranked everything up, including headlight shadows and high motion blur.
What are your specs?
This is on a GTX 670 and a 4,5ghz i5 2500K.
I have an identical setup and still get frame drops with Geometry Detail on High. I have a factory OC'd 670 that auto adjusts the clock speeds on the fly, I wonder if I set the speeds instead if it'd help.I'll just quote myself from an earlier post here![]()
I have an identical setup and still get frame drops with Geometry Detail on High. I have a factory OC'd 670 that auto adjusts the clock speeds on the fly, I wonder if I set the speeds instead if it'd help.
I thought the same thing, but part of it is the controls. The longer you hold a direction the larger the effect is. So you'll be holding for a small correction and your car will suddenly make a sharp turn, which makes it look like a delayed reaction. There's some kind of acceleration curve.I must say, however, that the game feels laggier than I remember. I'm thinking it has to do with the amount of time I've put into Sonic Transformed, which is incredibly responsive, more than anything else. I was having a difficult time actually playing Most Wanted today for that reason.
PC version?!?I must say, however, that the game feels laggier than I remember. I'm thinking it has to do with the amount of time I've put into Sonic Transformed, which is incredibly responsive, more than anything else. I was having a difficult time actually playing Most Wanted today for that reason.
The current version is 1.4.0.0woah nice to hear the patch works. doesnt seem to work for me though. What version is NFS up to with this latest patch?
Posted here to avoid derailing the other thread. I was going to show that it's locked at 60fps at the same exact spot on my similar machine but Fraps drops 15 frames as soon as I hit the screenshot button. Then it shoots back up to 60. I don't know what's causing that issue but maybe it's related to your problem.With a 5850/5970 Crossfire, i5-2500K @ 4.9GHz, 16GB DDR 3 @ 1080P and max settings, it wasn't even hitting 60fps while stationary at a quiet corner (not a lot of geometry or movement). But here's my Fraps bench (I couldn't find an official benchmark mode) anyway, from just sitting at the following corner (literally not moving, except bumping the camera so it wouldn't go into sleep mode):
![]()
2013-02-14 21:01:44 - NFS13
Frames: 5904 - Time: 120000ms - Avg: 49.200 - Min: 48 - Max: 51
Only way I can get anything close to a stable 60 is if I turn everything down to medium (this is with driving around a bit):
2013-02-14 21:05:34 - NFS13
Frames: 6989 - Time: 120000ms - Avg: 58.242 - Min: 38 - Max: 61
But thanks for your input though. I wish I'd known earlier that if it ran fine on your PC, then it must run fine on everyone's. Would've saved me the effort of this post.
Anyway, apologies for the derail, guys. I hope Criterion doesn't overhype this port like they did the PC one, seriously. The remote play thing sounds nuts.
config.NFS13Save said:[Display]
SSAOLevel=2
LockTo30=false
HiResTextures=true
FitToVertical=true
ParticleShadows=true
HeadlightShadows=true
Scattering=true
FrameLatency=0
MotionBlurLevel=3
ReflectionDetailLevel=2
LodScaling=2
VfxDetail=2
ScreenScale=0
Brightness=0
Contrast=0
Width=1920
Height=1080
GammaRamp=1.000
SSAAWidth=1
SSAAHeight=1
VsyncInterval=1
[Hardware]
AdapterNumber=0
OutputNumber=0
[Settings]
ShadowMapLevel=3
I'm using Catalyst 13.2 Beta 5, running full screen with Crossfire enabled.Hm, sweet. I'll give that a go! Thanks
Edit: Just had a look, that's the same config I have at the moment (except I have motion blur at 0). No idea why it's running like it is, then... but it's definitely nowhere near a stable 60. What Catalyst version are you running?
I have an identical setup and still get frame drops with Geometry Detail on High. I have a factory OC'd 670 that auto adjusts the clock speeds on the fly, I wonder if I set the speeds instead if it'd help.
I don't really understand how AA works on the PC. Is SSAA an option in the game or in the nvidia control panel? What option is SSAA? Is it better then MSAA and does it cost more performance?
Scitek use nvidia inspector and force the clocks. Check this topic out if want bat files just pm and I can send them.
This has helped me a ton and it's fixed a lot of issues I was seeing on a friend's 680 during play.
A brief read-through this thread reveals those who have both PC and console versions prefer the PC version. The game looks fantastic on my PC and with the patches that have been released, I'm happy with the overall performance although some gameplay issues remain. You'll need a beefy PC to run Most Wanted at 60fps with all the options at their highest levels as SSAO and SSAA can be performance killers.how is this compared to the PS3 version? Played that a lot but tempted to get this just for prettiness.
This game is killing my machine. I have the 680 and a 3570 @4.5 and I still get drops in the 20s. It is incredibly good looking though. One of the best looking games out, easily.
I bought MW yesterday and it may have been worse before the patch but with my 2500K and 660 framerate still goes down the toilet in certain areas unless I turn most of the details down. AO had to go, headlight shadows are a huge drain and geometry details on medium. I wonder if overclocking my CPU a bit would help but it's still one of the faster ones out there. I also hate the aggressive police and blatant rubberbanding but that's for another thread.
I had issues with Most Wanted when I unlocked the 30fps option prior to the last patches; now I run with everything set to maximum and MW runs fine, mostly between 45-60fps even with 2 x Supersampling enabled. I could drop back to 30fps and run with 4 x Supersampling but prefer the smoothness of 60fps.I had massive problems getting a decent framerate out of Hot Pursuit. I'd just like to know what happened to Criterion since Burnout Paradise and the NFS games, because that ran beautifully on my machine.