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Need for Speed Underground DS screens

akascream said:
You better believe it.



But when you not only get a better all around unit, AND the better games, what choice is there really. Aside from pom poms and arguments heh.

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Heh. Damn, the only game I really liked for Game Gear was Sonic Spinball. And that's saying something.. :P

Plus, it ate up batteries like I shit: ALL THE TIME. Like every two hours.
 
Spinball GG was slowdown city :P

I reckon the graphics looks pretty damn good. I think most of you have forgotten how shit more driving games on the N64 looked like way back then.

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Some of them good games, but man, they're fugly nowadays.
 
I think people were expecting something like GT2..

..and they damn well should be. Unless I'm missing something here.

Edit: Well, ignoring the first screen, this game doesn't really look that bad.
 
From what I've seen from my DS and my PSP --- 60fps looks like gold on the DS, there's too much ghosting on the PSP for it to make any bit of difference ---- especially in the backgrounds, 60fps looks like 30 on my PSP...

Noooo, 60 fps looks very good on PSP. Ghosting only really seems to effect areas of high contrast. The difference between Ridge Racers and the 30 fps games I have is massive.

Which 3D games are 60 fps on DS? I'd like to see a few in person...
 
dark10x said:
Noooo, 60 fps looks very good on PSP. Ghosting only really seems to effect areas of high contrast. The difference between Ridge Racers and the 30 fps games I have is massive.

Which 3D games are 60 fps on DS? I'd like to see a few in person...
Urban GT I believe. Just playing the game it looks like 60fps.
 
evilromero said:
Urban GT I believe. Just playing the game it looks like 60fps.

I'll have to try that...

Wouldn't suprise me, though, as it is a port of a cell phone game. Considering the weak 3D abilities of such devices, a DS port at 60 fps should never have been a problem.
 
Why is there no screens where you are customizing your own decals and spraypainting the car yourself? Fuck the graphic whores, use the advantages of the system! Imagine the bottom screen being a side window view where you could tap it and throw rocks at stuff.
 
This is going to be a must buy for me unless their is some catastrophic flaws revealed between now and release. The NFSU2 upgrade system is superior to the rivals one, and I prefer the DS dpad. With no load times, I believe the DS NFSU will be the superior version.
 
So does this version finally do away with the god-awful free roaming city?

"It's go anywhere!"
"Why can't I enter this park?"
"There's a chain blocking the entry"
"Um"
 
Don't forget that a lot of DS games, including this one, get shuffled off to the GBA developers, while the PSP versions are basically made by the same teams that make the console versions.

But this thread is about the DS, and the graphics don't look too shabby if you ask me.
 
f_elz said:
Why are people laughing, its a DS game.

Just another semi-hourly excuse to be a PSP fanboy, that's all. At the very least, its nice to see EA actually trying to build a game for the DS, for once, rather than completely halfass it. I'll take 60 fps over better graphics more often than not.
 
WindyMan said:
Don't forget that a lot of DS games, including this one, get shuffled off to the GBA developers, while the PSP versions are basically made by the same teams that make the console versions.

But this thread is about the DS, and the graphics don't look too shabby if you ask me.

That's not true for all PSP games - for instance, Advent Shadow is developed by Full Fat, a longtime GBA developer. (That might not be such a good idea, considering that the game looks like shit - I almost laughed out loud when I saw the screenshots in EGM next to the phrase "lush 3D visuals.")
 
It doesn't look that bad. I mean the consistent framerate definitely is an impressive feat, given how new the DS hardware is from a development standpoint. I'll most likely pick this game up when it comes out, evil empire or not.
 
RiZ III said:
Does the DS hardware not support bilinear filtering or something?
no it actually doesn't. thought pretty much everyone knew that right now, but i guess not. either way, it's generally true that DS games look far better in motion than in still shots, mostly because of the lack of texture filtering.
 
Looks pretty damn good to me. I'll have to check some reviews when it comes out and see how it stacks up. It seems to have some pretty decent features that make alright use of the system. The touchscreen car upgrade stuff sounds pretty fun to me.
 
I find the graphics laughable...because it doesn't even compare to the PSP. It's not even in the same generation!

On the other hand, I think it's great that you can actually paint on textures to your car and stuff. It's an excellent idea!
 
dark10x said:
Well, if that really is the case, I'm impressed. That would make this version of NFSU2 the ONLY version that actually runs at 60 fps. Not even the PC version of NFSU2 runs at 60 fps...even when using extremely high-end rigs.

Obviously, this looks much worse, but the 60 fps is really nice.
Found the interview...

IGN: What aspect of the Nintendo DS version of Need for Speed Underground 2 are you most proud of?

Ferguson: There are plenty of things we are proud of in this title. If I had to pick one as a standout, it would be the frame rate. We set a goal of 60fps early in development, and despite the visual detail that has been packed into the title, and the complex physics simulation running under the hood, we've managed to achieve that benchmark. For us, it's the icing on the cake.



The Abominable Snowman said:
It's like a 3DO (NDS) version of a Dreamcast (PSP) game.
Well given that no 3DO racers even stack up to the appalling Ridge Racer DS visually (fun fact: Namco wanted to do a 3DO version of RR but the system couldn't handle it) I'd say this troll attempt failed pretty miserably. And while I'd say most PSP stack up well to Dreamcast stuff, none of them so far can touch F355.


dark10x said:
I'll have to try that...

Wouldn't suprise me, though, as it is a port of a cell phone game. Considering the weak 3D abilities of such devices, a DS port at 60 fps should never have been a problem.
The mobile release is actually sprite based (think Outrun). The DS version is an upspecced port of the N-Gage version (more geometry, better lighting/effects, 60 fps, etc).
 
ok, now this pisses me off... seriously.. I mean I know it's EA so I really didn't expect anything else...

I agree with everyone hear laughing about this in the face of the PSP, and if you guys have read my PSP posts you know I'm not a big fan of that system.

But seriously, why the fuck would someone release a straightforward version of a game that pretty much looks like ass compared to the PSP version... if they are leveraging it somehow that they just haven't mentioned yet, like custom decals or a track creator or something, then that is definitely cool. But if they are releasing just this as a straightforward game.... man........ Nintendo really needs to get this shit under control. Though at this point I'm thinking they are just greatful for the third party support.. :\
 
But NFS on PSP is a different game entriely...besides the graphics that game sucks too. At least this one has a chance of being decent.
 
ImNotLikeThem said:
no it actually doesn't. thought pretty much everyone knew that right now, but i guess not. either way, it's generally true that DS games look far better in motion than in still shots, mostly because of the lack of texture filtering.

You know, I think the no texture filtering may have been a good thing. With Mario 64 DS, if you look at the middle distance or more, you can't even tell there is no filtering. It is only when things get up real close that you can make out the pixels. Of course, it means you also don't have the blurrovision of the N64. On the other hand, the edge anti-aliasing and perspective correction being included is a good thing.

Anyway, on point, this game looks really really impressive. There's plenty of detail in the tracks and it's at 60fps with no blurring. The problem with the screenshots is that it looks pixelly, however in addition to the actually DS looking much better, you have to note this is a racing game. Everything will fly by, and I predict that pixellation will be non-issue for this game. Particularly with a racing game you have to focus on the middle distance.
 
Oh teh no! A pic off!

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I was gonna rip into the DS version like I did on the Ridge Racer comparo thread, but to tell you the truth, DS version doesn't look that bad, and the PSP version doesn't look that great. Meh.....
 
dark1x said:
Which 3D games are 60 fps on DS? I'd like to see a few in person..
Off the top of the head, I'd say all of them? Or at least most.
Let's just say that 60fps is the "preferred way" to run a game on DS, from hw standpoint.

Shogmaster said:
and the PSP version doesn't look that great. Meh.....
Did anyone really expect that? It was probably the worst looking PSP title at TGS, and it's a bit tough to go from that to "great" in just 5months.
 
Prime was running at 30, I think, but then, its a demo and it'll probably be 60 fps in the final product.

Feel the Magic is 60 fps. I think Mario 64 is as well, if it isn't its still pretty close, its definately not running at 30 like the original. Don't have any other 3D DS games to go by at the moment.

Isn't Asphalt Urban GT pretty decent?
 
eh, I might have overjumped the gun a bit, because it's EA.. but you guys are right.. games generally look MUCH better in motion on the DS than in screenshots. I guess we'll have to wait for the finished product to see.
 
Faffy, meet AlphaSnake. ;)
Having intensively played both games, I tend to almost agree with Alpha on that. Almost. I still think RR looks better as it edges NFSU out in some important ways, but NFSU:R on PSP is doing some nice stuff that RR does not.

On top of that NFSU:R is much better and more fun game that people here seem to give it credit for.
 
Foobar said:
I think Mario 64 is as well, if it isn't its still pretty close, its definately not running at 30 like the original.
Mario 64 was usually around 20-25 fps while Mario 64 DS is a locked 30 fps.
 
Marconelly said:
On top of that NFSU:R is much better and more fun game that people here seem to give it credit for.

I'll pick it up when I see it used. My $49.99 handheld game embargo remains in effect.
 
When's this out? And who's picking the game up on DS?
It'd be cool if this was an online title (which it almost certainly won't be). I'd like to trade decals, or win/steal money by playing other people.

I really liked NFSU2. It was one of the pleasant surprises I've had in this past year when I've gone in with quite low expectations. I'm not particularly into cars or anything either, it was just a lot of fun to drift, drag and race. And lots to do / unlock.
 
Off the top of the head, I'd say all of them? Or at least most.
Let's just say that 60fps is the "preferred way" to run a game on DS, from hw standpoint.

Oh no, that's not true at all. I know for a fact that Metroid Hunters demo, Mario 64 DS, and Ridge Racer DS were all 30 fps. The only other DS games I've played were all 2D, though...

Rivals on PSP is not terribily impressive, but it does capture the look of the original game. The car reflections are very clear and DO reflect the environment in the same fashion as the PC/console versions (at the same framerate as the game), the blur effects are all in tact, and the level of detail is higher. It is easily the worst looking racer on the system, though. Ridge Racer and Wipeout CRUSH NFSU-R...

Mario 64 was usually around 20-25 fps while Mario 64 DS is a locked 30 fps.

That's utter BS. While Mario 64 DOES have slowdown on the real hardware, it isn't too terribly common and usually occurs with alpha effects near the camera. I tried this again recently on a real N64 and it absolutely holds 30 fps the vast majority of the time.
 
dark10x said:
That's utter BS. While Mario 64 DOES have slowdown on the real hardware, it isn't too terribly common and usually occurs with alpha effects near the camera. I tried this again recently on a real N64 and it absolutely holds 30 fps the vast majority of the time.
i think thats really hard to say that though, because a lot of n64 games, while stable, were NOT 30 fps. Mario 64 and OoT are two huge examples of this. and unless you have something to compare them to, it's hard to quantify that. But go look at the OoT Gamecube "port", or rather emulation. then go play wind waker. it's not 30, but it is stable.
 
It looks awful. What does it matter if it looks good "for the DS?" It still looks awful.

And, for the record, I think NFSU:R for the PSP looks pretty bad as well.
 
ImNotLikeThem said:
i think thats really hard to say that though, because a lot of n64 games, while stable, were NOT 30 fps. Mario 64 and OoT are two huge examples of this. and unless you have something to compare them to, it's hard to quantify that. But go look at the OoT Gamecube "port", or rather emulation. then go play wind waker. it's not 30, but it is stable.

OoT is 20 fps. Mario 64 is 30 fps. No question.

Aside from the fact that I can tell simply by looking at the game, I will go ahead and use the emulator example again. Most N64 emulators will tell you what the base framerate for each game is (that is, the max framerate that a certain game will run at). In the case of OoT, it actually is locked at 20 fps max. Mario 64, however, IS 30 fps. There is no question.
 
dark10x said:
OoT is 20 fps. Mario 64 is 30 fps. No question.
They run on the same engine actually. You can get Mario 64 running on GameCube perfectly even using NSTs Zelda emu.


dark10x said:
Aside from the fact that I can tell simply by looking at the game, I will go ahead and use the emulator example again.
I think the emulation's screwed your N64 perceptions. Not only did Mario 64 run below 30 fps, but it had lowered draw distance and noticable popup. You already ran into trouble comparing emulated N64 software to DS games, why bother going down the same road again?
 
No, it ran at 30 fps. If you are suggesting that there is no difference between Mario 64 and Zelda's framerate, you are mistaken.

You already ran into trouble comparing emulated N64 software to DS games, why bother going down the same road again?

Different road. I've since played the games on a real N64 again...
 
dark10x said:
No, it ran at 30 fps. If you are suggesting that there is no difference between Mario 64 and Zelda's framerate, you are mistaken.
That's not what I'm suggesting either, but Mario 64 was definitely not a solid 30 fps. The DS version is perceptibly smoother to anyone.
 
jarrod said:
That's not what I'm suggesting either, but Mario 64 was definitely not a solid 30 fps. The DS version is perceptibly smoother to anyone.

I didn't say it was a perfect 30 fps, but the base framerate is 30 fps and, more often than not, it holds that. There were very little slowdown present during my session with the game (though it was there). Quit selling the original short.
 
I was gonna rip into the DS version like I did on the Ridge Racer comparo thread, but to tell you the truth, DS version doesn't look that bad, and the PSP version doesn't look that great. Meh.....
I agree 100%.
 
dark10x said:
I didn't say it was a perfect 30 fps, but the base framerate is 30 fps and, more often than not, it holds that. There were very little slowdown present during my session with the game (though it was there).
It was degrees worse than not "perfect". It was rarely a consistant 30 fps in fact. My estimation of 20-25 fps was a bit too much I'll admit (that's Zelda really), but 25-30 fps is right on target.


dark10x said:
Quit selling the original short.
I'm not, I've just never played it under emulation.
 
It was degrees worse than not "perfect". It was rarely a consistant 30 fps in fact. My estimation of 20-25 fps was a bit too much I'll admit (that's Zelda really), but 25-30 fps is right on target.

Zelda was LOCKED at a maximum framerate of 20 fps. Mario 64 has a ceiling of 30 fps.

I stand by the fact that it was fairly constant (as what I recently played on a real N64 was).
 
Mario 64 DS was not only prettier than the N64 original (imho of course) but it was significantly stabler than its N64 counterpart.

I'm impressed by what EA has accomplished here. 60 FPS with those visuals running on a DS is pretty fucking amazing. I hate the series and won't be buying the game, but it is a bit of an eye opener, imho.
 
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