NeoGAF Arcade Stick Thread

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akachan ningen said:
I haven't done it myself, but I've seen a video and it doesn't look hard at all. But you should definitely get the screw-ins, they're better than the snap-ins.

Assuming you're modding the SE or TE stick - bad idea! If you must get screw-ins make at least one of the buttons a snap in. The lower leftmost button is too close to the joystick bracket and wont allow the nut to sit flush against the panel. Look at the photo above showing the sanwa-like square gate.
 
jonah777 said:
Not to heckle you but, how so? You mean in terms of how sturdy the buttons are compared to snap-ins? I wonder what the reasoning was for choosing snap-ins.

they feel better. In the case of sanwas, both versions feel the same. but for seimitsus, they're different for some reason.

Assuming you're modding the SE or TE stick - bad idea! If you must get screw-ins make at least one of the buttons a snap in. The lower leftmost button is too close to the joystick bracket and wont allow the nut to sit flush against the panel. Look at the photo above showing the sanwa-like square gate.

It works, you just have to shave off a little plastic from that one nut.
 
Damodar said:
The whole thing looks great, but is that a typo in the second last line? :( Kinda looks like there is a space missing between history and of in the fourth line. Oh well, it's a small detail, and overall, the design is soooo awesome D:

I thought it would be more obvious than I guess it is, but that part is supposed to be Engrish. So, stuff like spacing and spelling errors were an intentional thing. With everybody not getting what I was going for, however, maybe I should just fix the error. *laughs*

What was not at all intentional, however, was my utterly shameful use of "64-bit" for the NeoGeo when it should have been "24-bit". If I have it in me to do yet another art replacement (since I did one after those photos), I'll have to see.


Firstly, how do I make the template of the right proportions etc for the design? Is there somewhere where I can find them on the net? My stick is a Hori Fighting Stick 3 (I know it's not that great a stick in the grand scheme of things, but it's my first stick and I actually really like it :3)

Yeah, the templates are over on SRK. Scroll a bit down in this post[url], and there are links to the template files.
 
jonah777 said:
Not to heckle you but, how so? You mean in terms of how sturdy the buttons are compared to snap-ins? I wonder what the reasoning was for choosing snap-ins.

Snap-ins are meant for metal panels, and the TE stick has a metal panel. Screw-ins are also a bit more expensive.
 
I want to upgrade my buttons on the standard stick I'm getting with Sanwa parts.So all all I need to purchase are 8 Sanwa OBSF-30 Pushbuttons and to replace the ball top is to buy a Sanwa 35mm Ball Top?

Is that cool?
 
kenta said:
This square gate looks EXACTLY like the "Sanwa GT-Y Octagonal Restrictor Plate" which is listed as JLF-only on the LizardLick site here: http://www.lizardlickamusements.com/pages/joysticks.shtml

So... what's the deal? Is this JLF or not? I swapped out the ball top with a "Sanwa LB-30-N Joystick Bat Top" from the same page (as well as one of the adapters mentioned) which leads me to believe this might be a JLF after all.

It would be entertaining if Sanwa decided to sue mad catz for bootlegging their parts :P
 
drohne said:
they're not any quieter than sanwas, though, and if anything their mushiness gets you into the habit of hitting them harder

Sanwas make sharp hitting sounds, while the mushiness of the Horis dull the sound a fair bit.
Sanwa RGs are even louder and sharper.
 
vermadas said:

I don't like the new color scheme they chose for the TE stick. I'll stick with the current one but get a white bat top to replace the ball top and maybe and new octagonal gate (we'll see if I can adjust to the square gate). I'm glad to see that it only takes 5 minutes to replace the ball top and that you don't have to open the stick.

Come on Best Buy/Capcom/estarland, ship my stick!!
 
shidoshi said:
I thought it would be more obvious than I guess it is, but that part is supposed to be Engrish. So, stuff like spacing and spelling errors were an intentional thing. With everybody not getting what I was going for, however, maybe I should just fix the error. *laughs*

What was not at all intentional, however, was my utterly shameful use of "64-bit" for the NeoGeo when it should have been "24-bit". If I have it in me to do yet another art replacement (since I did one after those photos), I'll have to see.

If it's any consolation, I completely thought it was original engrish from snk themselves. I'm actually pretty impressed that you made it seem so authentic, haha. The bad spacing is a nice touch
 
Well. I got my PS3 TE stick, today, shipped by Gamestop. The packaging is so nice. I didn't want to open it. :lol

Right-out-of-the-box, I checked for cosmetic issues. The stick exhibited the same thing that Frustrated touched upon, in that the art panel was raised on the lower-left of the face. It was almost identical to Frustrated's pictures. I wasn't about to open the stick, and void the warranty, so I just shrugged it off. It's wasn't a big deal, to me. However, after a few hours of gaming in HDR, the panel flattened-out, and it now sits flush. I guess it was just warped, out of the factory, but flattened-out with regular use.

First thing I did, was connect it to a PC running Windows XP Pro SP2. Windows identified it as "PC USB Wired Stick 8388", Status "OK". Unfortunately, none of the inputs worked. Apparently, PC compatibility has been hit or miss, going by several forum posts. I haven't tried it with my Vista laptop, yet, but I haven't read anyone having problems with the stick in Vista.

Next up, was the PS3. Plugged-in the stick, fired-up the PS3, and it was working from the get-go. Fired-up HDR, and entered training mode to test out the stick.

This is my first Japanese-style arcade stick, so it took a little getting used to, but I'm pretty comfortable with it, now. It's pretty much consensus, that the square gate is good for charge characters, so I tested out Ryu. Within a few minutes, I was able to j.DP across the screen, throw constant FBs, and with the super meter set to infinite, whip-out several consecutive 2xQCF supers. I was also able to do SPDs with Zangief, surprisingly easier than on Happ arcades. I think it's probably due to the shorter throw.

As for the buttons, I was already aware of their notorious sensitivity, but I still made accidental presses, at first. I also grew accustomed to that, after a while, and it's not an issue. I think it's better to have the buttons be sensitive, than to miss presses, because you didn't press a button all the way down. The Sanwas are also easier to rapid-tap, than the Happ buttons I've used in arcades.

Lastly, I checked-out the turbo functionality. I read the instruction pamphlet, before I even played with the stick, so I knew how to set the turbo settings, or at least, I thought I did... I haven't seen anyone mention this before, so I don't know if it's by design, but the turbo function doesn't work in HDR. The turbo LED indicators blink when I hold down the buttons, but HDR only registers a single input for each press, regardless if the turbo is set to fast, slow, or off. No big deal, since I wouldn't use turbo in a fighter, anyway, but I at least wanted to make sure they actually worked. So, I quit HDR, and fired up Mega Man 9. Turbo works as intended in MM9, so I was relieved. Can anyone else confirm my findings, regarding turbo functionality in HDR, or even SFIV for those lucky bastards who already have it?

Overall, I think it's a wonderful arcade stick, right-out-of-the-box. I know it's impossible to design a stick that would satisfy everyone's preferences, but I'm glad it works out for me. One thing that I would definitely have preferred, is dip switches to set turbo settings for each individual button, like on the HRAP2. Even HORI did-away with them, on the HRAP3. The way it's designed, now, when you disconnect the stick, or turn-off the system, the turbo settings are cleared, and you have to set each button, again, later. The other thing I want to do, is try-out an LS-32-01 with this stick. As for one fantasy addition, it would be cool to have a built-in hidden QWERTY keypad. Hell, the damn thing is large enough for it! :D

----------------------------

Update: Plugged it into my Vista 32-bit laptop, today, and all the inputs were recognized in the game controller applet. Turbo works, also. The stick was recognized with the same name as in XP, "PC USB Wired Stick 8388".
 
George Claw M.D. said:
Well. I got my PS3 TE stick, today, shipped by Gamestop. The packaging is so nice. I didn't want to open it. :lol

Right-out-of-the-box, I checked for cosmetic issues. The stick exhibited the same thing that Frustrated touched upon, in that the art panel was raised on the lower-left of the face. It was almost identical to Frustrated's pictures. I wasn't about to open the stick, and void the warranty, so I just shrugged it off. It's wasn't a big deal, to me. However, after a few hours of gaming in HDR, the panel flattened-out, and it now sits flush. I guess it was just warped, out of the factory, but flattened-out with regular use.

First thing I did, was connect it to a PC running Windows XP Pro SP2. Windows identified it as "PC USB Wired Stick 8388", Status "OK". Unfortunately, none of the inputs worked. Apparently, PC compatibility has been hit or miss, going by several forum posts. I haven't tried it with my Vista laptop, yet, but I haven't read anyone having problems with the stick in Vista.

Next up, was the PS3. Plugged-in the stick, fired-up the PS3, and it was working from the get-go. Fired-up HDR, and entered training mode to test out the stick.

This is my first Japanese-style arcade stick, so it took a little getting used to, but I'm pretty comfortable with it, now. It's pretty much consensus, that the square gate is good for charge characters, so I tested out Ryu. Within a few minutes, I was able to j.DP across the screen, throw constant FBs, and with the super meter set to infinite, whip-out several consecutive 2xQCF supers. I was also able to do SPDs with Zangief, surprisingly easier than on Happ arcades. I think it's probably due to the shorter throw.

As for the buttons, I was already aware of their notorious sensitivity, but I still made accidental presses, at first. I also grew accustomed to that, after a while, and it's not an issue. I think it's better to have the buttons be sensitive, than to miss presses, because you didn't press a button all the way down. The Sanwas are also easier to rapid-tap, than the Happ buttons I've used in arcades.

Lastly, I checked-out the turbo functionality. I read the instruction pamphlet, before I even played with the stick, so I knew how to set the turbo settings, or at least, I thought I did... I haven't seen anyone mention this before, so I don't know if it's by design, but the turbo function doesn't work in HDR. The turbo LED indicators blink when I hold down the buttons, but HDR only registers a single input for each press, regardless if the turbo is set to fast, slow, or off. No big deal, since I wouldn't use turbo in a fighter, anyway, but I at least wanted to make sure they actually worked. So, I quit HDR, and fired up Mega Man 9. Turbo works as intended in MM9, so I was relieved. Can anyone else confirm my findings, regarding turbo functionality in HDR, or even SFIV for those lucky bastards who already have it?

Overall, I think it's a wonderful arcade stick, right-out-of-the-box. I know it's impossible to design a stick that would satisfy everyone's preferences, but I'm glad it works out for me. One thing that I would definitely have preferred, is dip switches to set turbo settings for each individual button, like on the HRAP2. Even HORI did-away with them, on the HRAP3. The way it's designed, now, when you disconnect the stick, or turn-off the system, the turbo settings are cleared, and you have to set each button, again, later. The other thing I want to do, is try-out an LS-32-01 with this stick. As for one fantasy addition, it would be cool to have a built-in hidden QWERTY keypad. Hell, the damn thing is large enough for it! :D

good impressions. thanks
 
George Claw M.D. said:
I haven't tried it with my Vista laptop, yet, but I haven't read anyone having problems with the stick in Vista.

[...]

Can anyone else confirm my findings, regarding turbo functionality in HDR, or even SFIV for those lucky bastards who already have it?

Actually some dude on SRK tried the stick with Vista 64 and it didn't work at all. It worked on XP however. This was the PS3 stick, I don't think anyone has had any problems with the 360 one.

Regarding Turbo functionality in HDR, I'm pretty sure I read something similar on SRK.
 
Matrix said:
I want to upgrade my buttons on the standard stick I'm getting with Sanwa parts.So all all I need to purchase are 8 Sanwa OBSF-30 Pushbuttons and to replace the ball top is to buy a Sanwa 35mm Ball Top?

Is that cool?

Has there been any discussion on replacing the stick in the SE? How easy a process would it be? I figure if I'm gonna open it up to swap buttons, might as well do it all in one shot.
 
I've searched GAF and SRK threads; has anybody with a Madcatz SE stick experienced the joystick becoming "stuck" in certain positions? Ex) the stick gets stuck in the down position and won't return to the center.
 
Yes Boss! said:
$99 is the regular price. Prior to release and shortly thereafter the temporarily lowered it to $89. Still a very good stick for $100.

I've actually been keeping tab on the prices and it was $89 up till very recently. And by very recently I mean the beginning of this month.

You're right though, at $100 it's still probably one of, if not the best sticks you can get for the money. I'm just disappointed as I'm already flip-flopping over whether I actually need a stick like this as is; a price hike just pushes me away.
 
From that arstechnica article on replacing the SE stick:

You can tell by looking at the image that corners were cut in the design, however, and the joystick itself is affixed to the board in such a way that switching out the part would be a pain in the ass.

How much of a pain is the question.
 
bob_arctor said:
From that arstechnica article on replacing the SE stick:



How much of a pain is the question.

the impression i got from that article and looking at the pics, that if you're only replacing the joystick itself yeah, i can see why it's hard. But if you're looking to replace the whole assembly including the board and the gate etc. it looks easy to me. If anyone with the SE would confirm my suspicion we'd appreciate it.

thanks.
 
bob_arctor said:
Has there been any discussion on replacing the stick in the SE? How easy a process would it be? I figure if I'm gonna open it up to swap buttons, might as well do it all in one shot.

I haven't seen any discussion on that yet which I was hoping too.I was going to order a Sanwa JLF-TP-8T Ball Handle Joystick,but its out of stock on Lizard Lick and without knowing how easy it is anyway,I was just going to order a Sanwa ball top in the mean time.

I think I'm going to just wait now and then upgrade it all at once like you.


I also noticed that they have ran out of some of the colors I wanted for push buttons :(
 
Are the Hori EX 2 decent sticks? I'm a real noob so I dont know much about sticks. All of this modding sticks talk has got me interested in modding one that I would like to buy. Is the hori ex 2 easy to mod, relatively speaking? Sanwa parts seem to be top of the line and I'd like to try them out after some more research. How do I know what sanwa buttons and joystick will fit in the Hori EX 2, or any stick for that matter?

Oh and I just checked out Shoryuken.com, pretty awesome site.

Thanks in advance.

-Tashi
 
Okay, so has anyone gotten their SE stick from Gamestop? Got the call from "Ashley" yesterday but when I called they had only this to tell me: "I don't know when we'll get it". What the hell.
 
corkscrewblow said:
Hori EX2 is trash. 360 users get an HRAP EX; PS3 get an HRAP3/VSHG if you can't wait for TE sticks.

why? what makes the EX better than the EX2? Also, if I get an ex2 and sanwa parts, wouldnt be a good stick then?
 
Tashi0106 said:
why? what makes the EX better than the EX2? Also, if I get an ex2 and sanwa parts, wouldnt be a good stick then?

The EX is part of Hori's Real Arcade Pro line. The EX2 is part of their Fighting Stick line. The RAP line is much higher quality and comes with a Sanwa stick out of the box. Regarding modding, the EX2 is a PITA. It requires soldering skills. The RAP line has QD buttons which makes swapping them simple.
 
shidoshi said:
What was not at all intentional, however, was my utterly shameful use of "64-bit" for the NeoGeo when it should have been "24-bit". If I have it in me to do yet another art replacement (since I did one after those photos), I'll have to see.
It's funny 'cause I just assumed that was a nod to the different platform the stick was actually for.
 
Thanks guys! Looks like I'll stay away from the ex2...and now i know what HRAP stands for...Thanks again
 
Guys, guys, guys... how many times do you think Madcatz is going to use the same mold for the fightsticks only in different colour combinations and parts ala Hori?

Markman, put me down TE Fightstick SA. All Seimitsus all the way!!! And soon, please!
 
DoubleTap said:
the impression i got from that article and looking at the pics, that if you're only replacing the joystick itself yeah, i can see why it's hard. But if you're looking to replace the whole assembly including the board and the gate etc. it looks easy to me. If anyone with the SE would confirm my suspicion we'd appreciate it.

thanks.
The whole assembly comes out very easily, it's only held in by 4 screws
 
MY STICK IS NOT HERE.
I hate gamestop.
I hate puppies.
I hate candy.
I HATE RAINBOWS.
ANGER!

I'll get over it, but I really wanted it today. Damnit.
 
wow the Hori Ex's are crazy money. 130$ is a whole lot. I'm leaning towards the cheaper MadCatz fight stick
 
OK...what is a good stick to buy that is great out of the box. No friggin modding. I'm not *that* into fighters, I'm only going to play the Street Fighter games and whatever the Guilty Gear developer releases (speaking of which, is the GGXX downloadable game for the 360 support widescreen?).

I'd prefer something that could be used with the 360 and PS3 or support a simple and easily found addapter. I also love in BC, Canada and I can't really find any arcade stick listings on Canadian web sites (amazon.ca, futureshop.ca, best buy etc.).
 
In an effort to turn a MAS Stick into a functioning SF4 machine of death for my 360 I found an old Mad Catz Gamepad Pro 360

1132367070.jpg


I'm going attempt to wire it up tomorrow and see if it works.

Does anyone know if this will work? I know the cheaper/newer Mad Catz are the de facto modding PCBs, but this is an older gamepad they don't make anymore. The PCB doesn't look like any of the other Mad Catz I've seen yet, so I'm hoping I didn't just kill a controller for nothing :P
 
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