NeoGAF Decides: Long TTK or short TTK?

Do you prefer long TTK or short TTK in your multiplayer games?

  • Long TTK

  • Short TTK


Results are only viewable after voting.

Men_in_Boxes

Snake Oil Salesman
TTK = Time to Kill. What do you prefer?

Long TTK advantages:

+ Bigger emphasis on team play.
+ More interesting and varied counterplay scenarios.
+ Movement expression more pronounced.
+ Longer high intensity scenarios.

Short TTK advantages:
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Short TTK is more fun and makes it feel like your skills and reflexes really matters.

Long TTK is a chore and makes everything feel like a bullet sponge.
 
voted short, but i mean it needs to give a skilled player time to react and manoeuvre a way to attack back but if you are aware and see somebody first, you should have an 80% chance of getting the kill on an FPS in my opinion.
 
Longer time to kill is only really usefull if you want to decrease the disparity between skilled player and casuals.
 
Going to have to define whats short and long there mate.

I prefer a longer TTK of around 700ms.

Sounds like you prefer a longer TTK of around an hour
 
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Short ttk for the win:

+ Feels better in terms of shooting feel
+ positioning, anticipation and reactions most important
+ More varied gameplay, instead of just 1v1 and squad ganking, you can flank and surprise, wiping like 4 enemies if you acquire targets fast.
+ 0.7s to turn back 180 degrees, 0.4s to react being shot at and 0.4s to find and acquire target. If enemy didn't go for the head and you had 1.2x headshot multiplier and didn't miss a single headshot, ttk would have to be almost 3 seconds for chance to fight back, which at 600rpm would 30 rounds.
+ given speed of movement 0.5s slow ttk isn't usually enough time to run to cover behind wall
+ Balancing snipers and shotguns are either op or really crap in long ttk games, short ttk just works for these too
+ Target acquisition on consoles is easier than maintain aim
 
I didn't mind the mix of both in old school Overwatch although I hate the entire thing now.

Preferring long TTK only = indicator of low skill/precision, tank character.
 
Preferring long TTK only = indicator of low skill/precision, tank character.
Your understanding of skill is too narrow if you have this belief. The skill requirement in long TTK games simply extends to different facets. Facets you may not recognize.
 
Your understanding of skill is too narrow if you have this belief. The skill requirement in long TTK games simply extends to different facets. Facets you may not recognize.

I'm not the kind of guy who wants to only play golden gun style mode. That's too short TTK that leaves too little space for things to happen.

But only bullet sponge also sucks.

What I hate is playing a very skill-based character and someone with a gamepad can just keep tanking and healing. I should be able to end that problem with a few good head shots.
 
I prefer long TTK by a mile.


Call of Duty is fun, but 90% of the time it just comes down to who sees the other person first.


But Halo? Now that's my jam. With Halo you can still have a fighting chance if someone gets the drop on you.
 
I'm ok with both tbh.

But if i have to chose then long ttk, it gave more time to react and start shooting first is not a guaranted win.
 
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Somewhere in the middle but if I had to decide on just one then it would be long.

I don't have the patience to get instantly killed by someone without even having a chance to react anymore.
 
Long TTK rewards the player with better aiming.

Short TTK rewards the player with better positioning, which often times just boils down to camping.
 
COD Multiplayer is often more fun to me than Warzone...so Short TTK is better IMO.

I will say that sometimes it depends on what you're doing in the span of a fight. For example, let's take The Division's Dark Zone. If every gadget could kill you instantly it wouldn't be that fun. Roll dodging, taking cover, blind fire adds to the fun in a fight in that game. Building your kit for more tankiness is also part of the fun. Unloading half a M60 clip at point blank range at an enemy and them healing through it is not fun though.

In Valorant, nailing a flash or a slow on a group of enemies and being able to take out 3 or 4 in quick succession feels amazing.

I think long TTK works in games that aren't shooters though. Fighting games, for example are more fun the more you can mix it up with your opponent. DragonBall FighterZ is an excellent example of this.
 
voted short, but i mean it needs to give a skilled player time to react and manoeuvre a way to attack back but if you are aware and see somebody first, you should have an 80% chance of getting the kill on an FPS in my opinion.
Yeah. Short but not *too* short, there's a sweet spot there where you should at least have a chance to react if you're good/quick/lucky enough.

Long TTK games just get tiresome.
 
Short.

3-4 bullets, or 1 good shotgun blast or sniper bullet should be a kill. If you dont want to get killed asap, take cover, use smoke bombs and dont run in the open

Long TTK gamers want half a clip to die so they can get shot in the back and still be able to slip and slide around and corner or do a 20 ft Halo jump away. Recharge shields or grab a health kit and be back to normal.
 
License to Kill baby, no second chances.
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Goldeneye had to be played on LtK because the high TTK was way too high in the regular mode.

It does seem like high TTK is a more complex, difficult model that can be run off the rails more easily. Short TTK seems harder to mess up.
 
Long, Battlefield Bad Company 2 style
Is that long? If so then I shouldn't have voted short, but I think BC2 fell in the short to mid range. There are definitely some games where TTK is way longer than BC2.
 
short TTK in tactic shooters like Counter Strike, long TTK in anything else as short TTK with random respawn points is just casual shit
 
I choose longer, but mostly because in recent times I have like one hour to play or something and I miss when I got the whole day

Also, thanks for the Gold, John Marston John Marston
 
Voted short TTK but honestly both work for me, depends on the implementation.
I like the fast twitch based shooting of something like COD or Titanfall, and I always defaulted to hardcore mode in the good ol' days of Bad Company 2.

That said, my favorite multiplayer games are probably Halo 1-3. I do like how you can come across another player and it's not instantly over based on who reacted first, I like how an enemy can even catch you by surprise and you can still turn it around on them with better aim, positioning or a well palced granade. I think what made Halo work for me though was the relatively slow movement, it made everything feel a bit more methodical. I'm probably in the minority but I don't like how sprint is now a basic feature in Halo.

What I don't like are games with relatively fast and agile character combined with a long TTK
 
The advantage of short ttk and bullet magnetism is that you don't need much skill or practice to get kills which is why it is popular. It also feels good for people who can't wait 0.5 more seconds for enemies to drop, and once you get used to that champaigne one hit kill lifestyle you can't go back to the domestic beer high ttk without complaining a hell of a lot about "bullet sponges" and "stupid developers who don't play games".
 
Long TTK, makes the engagements more personal and dynamic and fun.

It's why Halo MP is some of the best around historically, in my opinion. I could never enjoy CoD.
 
I like short because if it's long, literally everyone gravitates to that one weapon that kills the fastest in a Long TTK game.
That's why I don't like playing halo that much because most people do not like working as a team and everyone wants to use the battle rifle or sniper.
It renders all other weapons trash tier.
 
Long TTK, because I'm bad at shooters and I need time to run away.
 
Long TTK is annoying and a lot of players just end up running away in engagement. Games with long TTK I find are generally boring as well. Aka Halo.

But I guess for controller players longer TTK is probably prefered as you get aim assist anyways.
 
If I have the reflexes and the aim to insta headshot someone that should be rewarded. Long ttk always results in boring spray and pray with drawn out cover fights.
 
Is that long? If so then I shouldn't have voted short, but I think BC2 fell in the short to mid range. There are definitely some games where TTK is way longer than BC2.
I've always heard it considered long for a shooter. A lot of people would come over from CoD and complain about it back in the day. It's one of the reasons the TTK was so severely shortened BF3 and on.
 
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