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NeoGAF Drawing-a-Day Thread

Man, there are some talented painters in this thread. I'm still trying to wrap my head around digital painting. Haven't been drawing enough the last little while again, the cintiq is like RIGHT THERE but I look at it and think I'll just let it down :P.
Cintiq? I'm Jelly.

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worked on this for awhile, but fuck it, gave up.
 
This has been a very inspirational thread. I am going to try to get back into digital painting... :) Got to dig out my old tablet haha
 
Portrait I did of my Fiance using my iPad. Not easy at using one of those iPad rubber pens.
Still trying to figure out hair.

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Also working on a self portrait using a mechanical pencil.

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some character designs I made...

I still feel like The Legend of Zelda should really have an “are you boy or a girl” option like Pokémon, so I designed a female player character and named her Lash. Her outfit is kinda inspired by a seafaring/fishing/ocean-based culture, as you may notice. Male Link, as I discovered, is hella feminine already, so I had to exaggerate some features in order to make a teen girl version.

Some more Zelda stuff hopefully coming soon… I’m all Zelda-y cause of Link Between Worlds.
 

Made this last night over about 3 or 4 hours. Originally over 3700x4950px. Wacom Intuos 3 and Photoshop CS4.

Subbing this thread! Fantastic stuff in this here one and I need to do some more digital work as much as I can. This could be motivational.
 
My first sphere painting (1 Hour 30 mins)

Still getting the hang of blending. I also added depth of field near the antumbra.
idt94uNUOPcdI.png
 
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quickie, trying to figure out painting and how colored lights effect hues and shit and if there's a more mechanical(can't really think of a better word atm) way of going about rendering it.

For example in that pic above, I wanted to have a orangish hue washed over the painting to emulate sunlight shining on the character's face. I just used an overlay layer in PS and lowered the opacity of the orange color I laid in. For some reason, I think there's a better way to go about this. Like, I have no problem using an overlay layer as a finishing touch or something.
There has to be a better way of actually rendering that effect right? Would it have to be a change in the process of painting?

Normally, I set a base tone of skin, then add midtones,shadows and lighter areas. Should I have started out with just an orange then add in the skin tones? Do I lay the orangish hue of the sun on top of the areas of the skin where the light hits?

It's just really confusing. Do you guys have any tutorials think that might help?
 
My first sphere painting (1 Hour 30 mins)

Still getting the hang of blending. I also added depth of field near the antumbra.

I would suggest actually planning out your shape first. Here it seems like you've went straight in with the values, and lost the form of your subject. The form depicts how the values behave, not the other way around. Keep going!

quickie, trying to figure out painting and how colored lights effect hues and shit and if there's a more mechanical(can't really think of a better word atm) way of going about rendering it.

For example in that pic above, I wanted to have a orangish hue washed over the painting to emulate sunlight shining on the character's face. I just used an overlay layer in PS and lowered the opacity of the orange color I laid in. For some reason, I think there's a better way to go about this. Like, I have no problem using an overlay layer as a finishing touch or something.
There has to be a better way of actually rendering that effect right? Would it have to be a change in the process of painting?

Normally, I set a base tone of skin, then add midtones,shadows and lighter areas. Should I have started out with just an orange then add in the skin tones? Do I lay the orangish hue of the sun on top of the areas of the skin where the light hits?

It's just really confusing. Do you guys have any tutorials think that might help?

Overlays (from what I understand) help give a picture a certain tone, but don't dictate the light source. You can still have a cold light source , but have the picture appear "warm" with the elements of the image falling in the warmer tones or being affected by them.

The best way to show what light setting your subjects are in is not only with the highlights, but with the shadows as well (and sometimes back lighting). I've heard before that warm light casts cool shadows, and cool light casts warm shadows.

There's an entire thread dedicated to colour theory on conceptart.org and the man who's written it also has made a little website about colour theory here which go in to the "science" of colour theory.

Also, the sun casts a blue light, contrary to how we see it as red/yellow when looking directly at it. So natural lighting by the sun should be with cooler colours, unless of course the sun is at the horizon, in which case the lighting cast is warmer. This is all because of the atmosphere mainly. You can see an explanation on wiki here under Reason for the Blue Colour of the Sky. Lighting and colour theory are probably the most important aspects of illustration and art in general. Learning about these should really boost your ability to communicate your vision.



On another note, some stuff I started yesterday.

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Spent about an hour on this so far. Most of my commissions currently are still rather nsfw and have similar themes now...

and I started this photo study

iHrahEEKyPcPo.jpg


I've spent about 2 hours on it so far, but I'm a bit underwhelmed with it. Still have the hair to fix. Want to put more contrast into it, and sharpen it up a bit.
 
I would suggest actually planning out your shape first. Here it seems like you've went straight in with the values, and lost the form of your subject. The form depicts how the values behave, not the other way around. Keep going!

I was actually working on top of a previous layer where I had drawn the sphere but on the actual top layer, I kept turning on and off the reference (because it had some values I roughed in getting in the way of the painting) leading to the outline coming out funny. But yeah, I was focusing more on the value over form (I really wanted to apply what I learned from lighting).
 

Figured I'd post this here. I'm slowly figuring out my tablet. I've had it for a year and I just realized that my settings were configured the complete opposite of what I needed. Go figure.

Any notes would be appreciated for anything in general wrong or off with the piece.
 
I was actually working on top of a previous layer where I had drawn the sphere but on the actual top layer, I kept turning on and off the reference (because it had some values I roughed in getting in the way of the painting) leading to the outline coming out funny. But yeah, I was focusing more on the value over form (I really wanted to apply what I learned from lighting).

I see. What program are you using? Perhaps you should try experimenting with a softer brush, to get a more gradual gradient between your values as well. This could help you focus on where your values fall, and spend less time and energy trying to make your values work together. I find softer brushes work particularly well for "form" shadows (when a shadow is created because of the shape of an object), and harder edge brushes work better for "cast" shadows (when the shadow is made because something is blocking light). Good luck.

Figured I'd post this here. I'm slowly figuring out my tablet. I've had it for a year and I just realized that my settings were configured the complete opposite of what I needed. Go figure.

Any notes would be appreciated for anything in general wrong or off with the piece.

I wouldn't say that things were wrong, but studying is something you're always going to have to do forever to keep progressing. I think maybe adding some more colour to your images might help give them depth? Right now it seems like you have one colour for shadows and one for highlighting for each aspect of the image. So maybe adding darker values and even hints of other colours might make them feel less 2 dimensional.


Finished this yesterday

ibnoobSNdf8GE4.jpg


I keep wanting to spend longer on these quick paintings....full version will be on my tumblr eventually.
 
I see. What program are you using? Perhaps you should try experimenting with a softer brush, to get a more gradual gradient between your values as well. This could help you focus on where your values fall, and spend less time and energy trying to make your values work together. I find softer brushes work particularly well for "form" shadows (when a shadow is created because of the shape of an object), and harder edge brushes work better for "cast" shadows (when the shadow is made because something is blocking light). Good luck.
I use Photoshop.

I definitely agree with the brushes. I asked my professor for advice and he said I wasn't using consistent brush sizes which was true (though I was taught to use a bigger brush to speed things up. I guess it's not the case anymore). Now I just keep the brush to one size.
 
Quick cartoon goblin (30 mins).

Didn't change brush size and it made a ton of difference. I think the proportions might be too "human" like though. I also think I made the ears a bit low. On a personal level, I'm starting to see anatomy now (looking for underlying bones and musculature).

 
I keep forgetting to post my shit here, been drawing everyday too, been posting on insta @rodneyssss
Woah dude love your art style. Followed you on Instagram!

Haven't been sketching for fun and when I do I always go for comic-style illustrations. Followed a bunch hyperrealism pencil artists on instagram and i got inspired by their work. Thought of doing something similar.. Here's my second try at it:

cukRSeZ.jpg
 
This took a few days, but its a portrait (obviously). Total time is probably around 9 hours
I wasn't counting.

This is my first time doing a digital painting, normally I just doodle crude cartoons with my tablet. My next step is to try to make some portraits with more "energy" Since this one is pretty lifeless and cookie-cutter.

 
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