My first sphere painting (1 Hour 30 mins)
Still getting the hang of blending. I also added depth of field near the antumbra.
I would suggest actually planning out your shape first. Here it seems like you've went straight in with the values, and lost the form of your subject. The form depicts how the values behave, not the other way around. Keep going!
quickie, trying to figure out painting and how colored lights effect hues and shit and if there's a more mechanical(can't really think of a better word atm) way of going about rendering it.
For example in that pic above, I wanted to have a orangish hue washed over the painting to emulate sunlight shining on the character's face. I just used an overlay layer in PS and lowered the opacity of the orange color I laid in. For some reason, I think there's a better way to go about this. Like, I have no problem using an overlay layer as a finishing touch or something.
There has to be a better way of actually rendering that effect right? Would it have to be a change in the process of painting?
Normally, I set a base tone of skin, then add midtones,shadows and lighter areas. Should I have started out with just an orange then add in the skin tones? Do I lay the orangish hue of the sun on top of the areas of the skin where the light hits?
It's just really confusing. Do you guys have any tutorials think that might help?
Overlays (from what I understand) help give a picture a certain tone, but don't dictate the light source. You can still have a cold light source , but have the picture appear "warm" with the elements of the image falling in the warmer tones or being affected by them.
The best way to show what light setting your subjects are in is not only with the highlights, but with the shadows as well (and sometimes back lighting). I've heard before that warm light casts cool shadows, and cool light casts warm shadows.
There's an entire t
hread dedicated to colour theory on conceptart.org and the man who's written it also has made a little website about colour theory
here which go in to the "science" of colour theory.
Also, the sun casts a blue light, contrary to how we see it as red/yellow when looking directly at it. So natural lighting by the sun should be with cooler colours, unless of course the sun is at the horizon, in which case the lighting cast is warmer. This is all because of the atmosphere mainly. You can see an explanation on wiki here under
Reason for the Blue Colour of the Sky. Lighting and colour theory are probably the most important aspects of illustration and art in general. Learning about these should really boost your ability to communicate your vision.
On another note, some stuff I started yesterday.
Spent about an hour on this so far. Most of my commissions currently are still rather nsfw and have similar themes now...
and I started this photo study
I've spent about 2 hours on it so far, but I'm a bit underwhelmed with it. Still have the hair to fix. Want to put more contrast into it, and sharpen it up a bit.