Player animations have once again been updated, granting new levels of simulation to bodychecking and wheeling. The animations arent just for show, but a sign that last years Full Contact Physics engine has now been applied to the players individual limbs, with the new skating and momentum lying at the heart of NHL 13 player movement. Luckily for fans the introduction video that ships with the game explains how the new skating system is directly changed from NHL 12, on both sides of the puck.
Simply put: the players on screen actually do skate. A player catching a turnover at the blue line will move up the ice faster than the defenseman skating backward, unless that defensemans stats are higher than those of the attacker. The same principle is at play when stopping and starting, where momentum was never perceptibly lost or gained in previous games when attempting to shake a defenseman by moving up and down the sideboards.
Now that momentum is taken into account, a forwards decision to sacrifice momentum in an attempt to shake the d-man will have serious consequences, as they must then work from a stand still to get back up to speed. Of course, the quicker forward will also be more likely to stop, explode in the opposite direction, and leave their man scrambling to catch up. These exchanges really do need to be seen next to last years version to see the scale of the change, but even from first glance the nature of the skating more closely resembles whats seen on TV.
All of this speed comes with a price though, as any hockey fan knows that a player going flat-out down the outside wont have a hope of cutting to the net, especially with a defenseman pressing. Similarly, a forward skating through the slot has a much harder time putting their puck precisely where they mean to. The solution for players of NHL 13 just like actual hockey players is to back off accelerating, and glide before attempting to corner sharply or fire the puck. In an extra dose of simulation, gliding players are still able to gain a boost when again exploding forward, giving them an extra step on unsuspecting defensemen or goaltenders.
For those budding defensemen out there, it should be explained that the new skating system wont just be favoring the attackers. Smart stick plays on forwards means d-men can chase down pucks while their opponents are still wondering what happened. For defensemen with the puck in their own end, the chance to fool forecheckers doesnt just force their opponents to lose momentum, but lose their endurance in the process assuming there is a forechecker. Which brings us to the new EA Sports True I.Q. artificial intelligence.
As demonstrated by EA Sports Ben Ross who just happens to narrate the games tutorial video players now have the ability to be directed and coached far more intelligently. When a 1-3-1 forecheck formation has been selected, players literally plant themselves across the neutral zone waiting for the opposition to make a play. Pushing up the agression level of the formation sends more players in to forecheck, but if left as is, the defending team will allow the forwards to bring the puck out of their end, only collapsing to one side or the other once the red line is crossed. Control of formations has been present in past games, but to see the AI working shows that the players really are smarter than ever. And the increased I.Q. extends to the goalie as well.
One thing the developers noticed, Ross explained, is that as improved as the goalies were in NHL 12, the ability of forwards to move laterally without any physical realism meant that goaltenders needed to be able to react with impossible speed to one-timers or dekes.
The new true I.Q. gave the team the technology necessary to let goalies become aware of every player on the ice, not just the puck-carrier. Without the inhuman reaction time, goalies must now cheat off of one post if they predict a one-timer is likely, or if a player attacks from behind the net. This addition, along with each goaltenders limb being given even more range of motion means that both animations and the skill required to outsmart a goalie have been increased.
The best news for longtime hockey fans is that Electronic Arts has finally given EA Sports the funding to provide a full graphical overhaul for all in-game assets. For the first time in years, the jersey texture, shadowing on both skaters and the ice itself, and the fans in the crowd look to capture what this generation of consoles is really capable of. And yes, the players at least those shown on Los Angeles and New Jersey actually do resemble the real life athletes. The improved graphics go hand in hand with the updated presentation style, featuring a broadcast camera shot prior to each face-off, and post-whistle animations that reflect the players actions on the ice in real-time. These are all small touches, but are much more noticable and realistic than what was introduced in NHL 12.
We asked Ross about our suspicions that the development team was bringing some sense of lingering or chronic injuries to the series popular Be a Pro Mode. While he wouldnt confirm or deny the idea, he did explain that the team had some announcements left to make, and information surrounding that type of persistent gameplay might be among them.
NHL 13 will be released on September 11 for the Xbox 360 and PS3. If you have any questions about the new changes, feel free to ask and well do our best to answer them.