1. Persona 5 : My Most Anticipated Game for the fourth year in a row, it seems like, at long last, this will be the final year I put this title on the list. At this point I've run out of things to say about it, other than that I remain as excited about Persona 5 as I was in 2014. The amount of positive import impressions I've briefly glanced at is really reassuring, the US voice cast seems solid from what I've heard, and my trust in Atlus USA to deliver on their localization is significant. I've managed to not get spoiled on any aspects of the game thus far besides the first trailer and a couple of playable characters; fingers crossed that luck lasts for another four months. I am so ready for April.
2. New Danganronpa V3: Killing Harmony : It's funny that around this time 2 years ago, Danganronpa was barely a blip on my radar. I gave the first game a chance on an impulse, and now it's one of my favorite franchises of all time. The new cast looks like a lot of fun, and I appreciate the implication that this entry is a soft reboot; certain recurring characters are starting to wear thin for me, and I'm totally down for an addition to the series that feels new and fresh. This is another game I've been trying very hard to do a media blackout on, so I really hope that NIS America gets this out as early in 2017 as possible.
3. The Legend of Zelda: Breath of the Wild : Hey, we know what it's called now! I feel a bit of anxiety about Breath of the Wild, now that we finally know more about it. The massive scale of the world, the implication of "hundreds" of quests.... I just hope it all feels like substance, instead of padding, or an experience that wears out its welcome far before I reach the end credits. That dread is outmatched, however, by my faith in the development team, and my excitement to finally experience a brand new Zelda that shakes up the formula so much.
4. Injustice 2 : It's really amazing how good NetherRealm has gotten at making competent competitive fighting games. The first Injustice, and MKX, have hit the scene not only with interesting and creative character movesets, but a lot of the best balance I've seen in fighting games. I'm not really great at the combo-oriented play required to play NRS games at a high level, but I know that there'll be a lot for me to enjoy even on a casual level. I just hope the Gear system isn't as laden with intrusive microtransactions as it has the potential to be.
5. Sonic Mania : I loved Sonic in the Genesis days. He was my favorite. Sonic 3 & Knuckles still holds up as an undisputed classic. Sonic 4 was a huge disappointment, but now we're finally getting a
new old Sonic game, and it's a project that's being led by a guy that really gets how old Sonic games work. I'm also interested in and intrigued by Project Sonic 2017, but how good that's going to be is really anyone's guess. Sonic Mania, at least, seems like a pretty safe bet.
6. Phantom Dust : I still know barely anything about the original Phantom Dust, other than it offers a unique multiplayer experience that has yet to be replicated, and it's considered a cult classic for people that actually had an OG Xbox. I missed that boat, and now Microsoft is actually giving me the opportunity to sail in it. I've been curious about it for over a decade now, so I'm excited to finally dip my toes in.
7. Battle Chef Brigade : I got the opporunity to play a demo of Battle Chef Brigade at a video game convention in Chicago. I hadn't heard of it before. I'm so glad that has changed because I can't believe how much my absolute fucking jam this concept is. A cooking competition game, in an anime fantasy setting, where getting ingredients is a beat-em-up game and the actual cooking is a Puyo Puyo-style puzzle game? Are you kidding me? That is FUCKING GENIUS. And there's different playable cooks, all with different special abilities that change the ingredient-gathering part of the gameplay. The demo was already surprisingly polished, and I seriously can't wait to try the full story later this year.
8. Marvel vs Capcom Infinite : After so much silence from Disney and Capcom, it's finally happening again, and that feels great. What feels even greater is the apparent return to mechanics from Marvel Super Heroes and the first Marvel vs Capcom, both games I ended up enjoying significantly more than UMvC3. I'm a little tentative right now because the game currently looks pretty....
low budget, to say the least. Fingers crossed that that's just an early-in-development thing.
9. Sea of Thieves : Rare hasn't gotten to make a new IP that wasn't a collection of Kinect minigames since the beginning of the last generation. The announcement of a pirate-themed quasi-MMO wasn't exactly what I was expecting, but every time I see new gameplay my interest grows. Guns of Icarus at sea, with an actual budget behind it. Sign me up, matey.
10. Digimon World: Next Order : I had an unexpected amount of fun with Cyber Sleuth. The monster battling aspect was accessible, but still had enough nuance to not get stale, and Digivolving got super addictive. I had to explore each branching Digivolution path to find new favorites. The story was also pretty stupid, but in a really fun way, with a lot of cool worldbuilding I didn't think I'd enjoy as much as I did. All this makes me glad that Namco Bandai is giving me another chance to spend my US dollars on a brand new Digimon game. Especially since Cyber Sleuth had a bit too many teenagers with cleavage for my taste, and Next Order's cover art already has 100% less of that.
I'm sure my list would look radically different if we knew the Switch games coming out this year, but I'm still pumped for 2017 either way.