Thoraxes was just telling me yesterday that he might put P5 as a contender for next year, and I totally understand people holding off until next year when it gets localized.
I didn't do much (any) importing this year so I'm actually in the same boat as some of you for once unless I import Scarlet Grace. It's nice because I get less confused about what got localized and what didn't. Like Cold Steel 2: I played it in 2014 and I had to think twice before I jotted it down in my spreadsheet since it got localized this year.
If I had played through more of P5 this year, I'd probably vote for it. I feel P5 will be strongly represented in next years vote, but I'd rather wait until I've heard everything in game so I can give a thorough post on it. I feel pretty confident in saying that P5 will likely take first place from me next year though, something will have to come out that really wows me to change that.
That makes this year a little harder though, because I haven't played several games that could easily make my list. I really like to hear the soundtracks in game first, but I may have to make some exceptions.
CS2 has this wonderful anxietic mournfulness to alot it, mirroring the turmoil of the game. It's largely brought about by this cautious sporadic piano work, which is in tracks from genres all over; it's really a neat execution that ties the soundtrack together.
This is really strong in the field themes, with Wintry Arrival, Ymir Valley Road, and Trudge Along benefitting from it a ton. The mysteriousness of the dungeons is surprisingly lively in such tracks like Spirit Cavern and Reverie Corridor having this swelling, almost joyousness to them which is neat, and Awakening Will is one of the better airship themes I've heard in a long time (I like how the bassy synth sounds like chopper blades going "wummwummwummwumm" in it!)
Battle themes? The JDK special? GLORIOUS. Heated Mind is energetic to the point of frenzy, (and would be better opening track for the game), Awakening has this IMMENSE production bring a resounding CRASH right off the bat before going into a delicately-melodied Eurobeat wonder, Transcend Beat is an exciting delight that cannot disappoint, and the crown jewel of the OST and the best battle theme in 6 years: Bring up MOTHERF***ING Trust! You got your metal, but they replaced the dual electric guitar with dual electric violins so you get face-crushing awesome with heart-rending beauty. How? Just...how?
There's even a TRUE leitmotif in this (not a battle theme or a euphamism but in name)...but it's for Altina. I wonder why. Seriously. Oh well, it's really good.
XN starts off mostly with a laid-back, practically zen soundtrack. Such slow, careful building melodies over which is usually frantic ARPG gameplay and it works. Oh, later on it's a prog attack with La Valse Pour Xanadu ~ Xanadu Next Intermission, The One, and Time Crevice pounding out harsh time signatures to keep you hopping, but early on it's the minimalist Two Love, the exceedingly Vagrant Story-esque The Eternal Labyrinth, the build to the soaring sitar of Clover Ruins, and the hauntingly epic Trechier Woods proving you can go slow in the fast lane.
It's also a soundtrack of 3/4. Lots of 3/4. The slightly disquieting "La Valse Pour Xanadu" from the original Xanadu is remixed and themed all over, and even when it isn't that time signature continues to hold sway. It's a great linchpin to the game, providing a firm foundation for its dreamlike and cerebral ARPG. So good.
They got some of the remixed themes so right in this with Karin's Theme and Zangief's Theme being particularly good (note Gief's theme went outside the box for this one FINALLY doing the FM OG justice).
Note the actually-well-used arias in this. Epic ain't a designation given out free. The whole soundtrack helps give this game the honestly-earned reverent beauty that it has.
The Numbered Final Fantasy Soundtrack Curse Of Watery, Predictable Compositions did not spare our friend here, but like with XII and XIII, it didn't completely exise exciting, invigorating music.
X. Pokemon Sun & Moon (Junichi Masuda, Go Ichinose)
The second best mainline Pokemusic next to Black and White. Daring and incredibly fun (Synthwave Hakas? Sure!), and like B&W avoids the series trap of speeding up a boring battle composition to hide said boringness.
A bit underappreciated during the game itself but now couples months on listening to just the score (and now the official soundtrack) it's won me over really strongly. Darker and more ominous than DXHR, it's a pretty awesome ambient score, one of the best menu musics this side of Mass effect, and the TF29 theme was a pretty great surprise gem.
2. Doom
Ended up giving it second because I like the diversity of DX MD more, but in terms of nailing a single theme or just raw 'gameplay' improving (opposed to mood setting) music, this is hard to beat. Game is worth playing for the music (and how the music improves the action) alone.
1. Pokémon Sun and Moon- Sure, it's another Pokémon soundtrack. But oh, what a Pokémon soundtrack it is. Series highlights abound in most categories, with the game boasting the best Legendary battle theme, some of the best town music in the series, and, in the form of Team Skull's various themes, the finest, funniest tracks to be found in any game this year. Pokémon as a series has some of the best soundtracks in gaming, and I feel it's only right to reward the best in the series with the highest marks here.
2. Thumper- If Thumper's soundtrack isn't as good as it is, the game utterly fails. The soundtrack is the core piece of the thumping nightmare that is that game; it's hard to think of many soundtracks so completely successful at doing what they intend. Not, perhaps, one to listen to for some relaxation, but astoundingly effective nevertheless.
3. Uncharted 4: A Thief's End- Sends the series off on precisely the sort of swashbuckling, high-adventure note it needed. The Uncharted series has a proud history of fine scores to match its derring-do, and Uncharted 4 boasts probably the best of the bunch.
I love a lot of what I've heard from Furi and The Last Guardian, but as I haven't played either game I can't reasonably include them.
I'm not sure if this was his first OST ever or not, but it's definitely his most distinct. The OST runs the gamut from catchy(Investigation) to haunting(His Room) to relaxing (Jack Hammer). It's the foundation on which everything he's done since was built.
Apocalypse's OST isn't as massive as IV, or as fleshed out(since it uses a lot of tracks from IV proper), but the new tracks Kozuka brought to the table are stellar. Polytheistic Alliance in particular sounds like you're really taking the war to the gods themselves. Because you are.
I've known Garoad for a long time. He's a huge SMT fan, and it shows. Neo Avatar could have easily been a track from SMT Imagine. He loves his melodic,eerie synths, and I love his work for it. He deserves all the success he can get.
Honorable Mentions: Final Fantasy XV, Project X Zone 2(I can't not love a game that mixes tracks from Yakuza, Namco X Capcom, and Phoenix Wright.)
Awakening Will is one of the better airship themes I've heard in a long time (I like how the bassy synth sounds like chopper blades going "wummwummwummwumm" in it!)
Ah, the other annual tradition of SotY threads, Falcom titles.
And that's an odd yet fitting observation there, quite a different tone for an airship theme as well, going by my less JRPG versed knowledge at least.
Oh hey, someone else likes Laura's theme in SFV, I'm not alone!
Ah, the other annual tradition of SotY threads, Falcom titles.
And that's an odd yet fitting observation there, quite a different tone for an airship theme as well, going by my less JRPG versed knowledge at least.
Oh hey, someone else likes Laura's theme in SFV, I'm not alone!
The revelation of Mick Gordon's original direction from Bethesda being "no fucking metal!" was baffling at first, but consider what it did to the finished product. The ridiculously brutal mix of EDM and metal ends up being both immediately more memorable than the 90s thrash metal throwback we all expected, and far more in line with DOOM's more starkly cynical, more sci-fi, more comedicly black Martian hell-enclaves. I'm putting this at number one for the latter reasons, but mostly for how this thing just pumps adrenaline directly into your thumbs, driving you through the swarm of bullets and demons and to the next Glory Kill. This fucking rocks.
Whilst not the best Pokemon soundtrack of them all (that'd be Pokemon Crystal's, personally), Sun & Moon trades so heavily and cleverly in developing its setting with its music that it's hard not to applaud it. All of SuMo's best tracks dig into a Hawaiian flavour that's both unique to games at large and is impossible not to love - great examples being the stirring theme of Alola that plays in the introductory scene with Professor Kukui, the idyllic sun-splashed Hau'oli City music, and the incredible Kahuna battle theme.
SuMo is furthered elevated by further experimentation elsewhere - the hip-hop theme for the Team Skull fights makes them possibly the first remotely memorable villain music in the series, and battles with the likes of Gladion, the Sun/Moon/Stars legendaries and Hau are more diverse with instrumentation and tempo than the series has dared to be in years. Much like the games itself, it's often an astonishing, invigorating break from tradition for Pokemon soundtracks, and it's all the better for it.
Such a massive improvement over Street Fighter IV's ugly-as-sin soundtrack. The classic themes have never sounded better and the new music is a perfect addition to the legendary SF musical canon. Say what you want about the rest of the game, but Capcom went all out with the music. My favourite track, the majestic Karin's theme, could be dropped into CvS2 or Third Strike and feel perfectly at home - that's how well this entry stacks up to the rest.
1. DOOM (this is the obvious winner here. Man, what powerful use of sound and music in this game. Freaking fantastic. BFG Division is mind numbing)
2. Battlefield 1 (it sticks in my head)
3. Dishonored 2
Takeshi Furukawa delivered a tempered soundtrack that's woven into the very fabric of the game, never feeling out of place and often enhancing the moment. You're never overwhelmed by a bombastic orchestra, as it gives way to the game's atmosphere, but it kicks in at all the right moments, and you can easily pick up on emotional cues which help dictate the situation you find yourself in. Absolutely masterful.
1. Paper Mario: Color Splash
2. Pokemon Sun & Moon
The only other game I've played with a notable soundtrack is DOOM and I didn't like it to the point where I can't really rank it without feeling guilty.
1. Phoenix Wright Ace Attorney Spirit of Justice: I love Ace Attorney music as much as I love Ace Attorney
2. Pokemon Sun and Moon: Guzma theme is one my favourite video game songs ever
3. Shin Megami Tensei IV: Apocalypse: Great tracks overall
Honorable Mentions:
Monster Hunter Genarations
Fire Emblem Fates
I wish I played Last Guardian, don't feel good voting without it, since I loved Ico's and sotc's soundtracks so much, and I KNOW it would be on top of near it.
1. Fire Emblem Fates End of All Road Taken(Roar) / Road Taken
I have to mention that Road Taken is such a perfect fight song because of how it weaves in and out of when attacking someone and commanding units. The calmer version moving into the Roar version sounds amazing and was something I constantly loved.