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2. God Eater 2: Rage Burst]
Like Final Fantasy XV’s soundtrack, God Eater 2’s soundtrack suffers from bloat, though of a different strain. There’s a bombastic quality to much of Go Shiina’s compositions here, and while it sounds unique from other composers, it can get rather samey. Then again, if you’re not Hamauzu (how the heck did he do it?), it’s probably really hard not to sound samey over an 80-track album.
It’s mostly in the aggregate that some of these songs lose their luster. On their own, they’re quite good.
Land of Plague sets the stage for the melodramatic world of God Eater with the introduction of a leitmotif, romantic strings building into a military march with heroic trumpet fanfare. I really like the horn melody at 2:14 and the ensuing melody to the song’s denouement, which electronically distorts to represent the monstrous Aragami.
Our Friend reprises the
God Eater leitmotif established in the first game, as well as the “Aria of Light” leitmotif, which I’ll talk about later. Just listen to a few of these songs:
Empty Fate (which incorporates the God and Man leitmotif),
Puppet of Cause (I really like the part at 1:17),
Those Who Sleep in the Depths (which uses the leitmotif introduced in Land of Plague),
The Guidance of Blood, or
Silver Road. Is the fatigue setting in yet? Haha… I like these compositions a lot, despite the fact that they often use the same style, the same panoply of orchestral instruments — they are rich and detailed, and made all the more rewarding by a liberal use (some might justifiably call it an overuse) of leitmotifs. Still (and this is quite likely a matter of personal taste) I just really like the way Shiina’s compositions sound, even if he overuses certain patterns. All of the God Eater leitmotifs are really good melodies in their own right and I rarely tire of listening to them.
The soundtrack does, in fact, mix it up. Some highlights include rock number
Blood Rage, a guilty pleasure with some seriously bad lyrics, the koto-lead
Black Issen, the Tekken-esque
Beasts of the Wilderness, and the God Eater 1 melody mashup,
BattleMix -overpressure-.
As with his other soundtracks, Shiina’s vocal arrangements are generally my favorites. I really like this game’s rendition of God and Man, entitled
God and Man -end of my dream-. A song introduced in the first game that plays during a key, tragic moment, the full chorus is poignant in a different way than Donna Burke’s original rendition, and the strings are lush without being busy. Beyond the God Eater 1 songs, this game introduces three in particular that I’m quite fond of. The first is the aforementioned
Aria of Light, performed by a character in-game. It’s a lovely tune, and Shiina’s orchestral accompaniment has flair, but I’d consider it the weakest of the three — vocalist yu-yu is somewhat lacking in presence, and the song is overlong by a minute or two.
Tree of Life, the ending theme sung by Luis Armando Rivera, has some really cheesy lyrics, but I like the earnest and sincere sound of his voice, along with Shiina’s fantastic pop ballad orchestral accompaniment. Perhaps edging out Tree of Life for my favorite vocal song is
Revolving Lantern, sung by Ingrid Gerdes. Gerdes shows off her professional chops here with just the right amount of restraint. She’s one of the few vocalists who can maintain her spotlight in front of the moving train that is Shiina’s accompaniment, resulting in a graceful yet powerful ballad.
That’s God Eater 2 for you, and Go Shiina for that matter — a virtuoso composer who could benefit from some more variety, as back in the Tales of Legendia/God Eater 1 days, but who I could still listen to forever. I’m so glad that he’s young. Hopefully we hear his work for many years to come.
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1. Fire Emblem Fates]
I gave Fire Emblem Awakening my number one spot for 2013’s soundtrack of the year, so Fates must have been a shoo-in, right?
Well, not quite. Let me get the negatives out of the way first.
Just like in Awakening and most JRPGs for that matter, you have visual novel fare like
Petals in the Wind,
What Can You Do?, or the “I’m a scheming, evil bad guy!” theme
The Dim Abyss. It’s not really a big deal to me - they’re inoffensive at worst, and there are relatively few of them. On the whole, I actually think this is a pretty enjoyable group of quick mood-makers, and an impressive amount of them (
The Path to You,
Curious Dining (channeling Hamauzu twenty seconds in?),
A Lady’s Mirror) actually establish nice little atmospheres with their distinct uses in the game’s downtime.
Some of the map themes try a little too hard to sound epic. That might sound ironic given that I just gave a spot to God Eater 2, but unlike that game some of these compositions just aren’t interesting enough or don’t do enough to maintain their perpetual bombast. I like the battle versions of
No Justice and
Far Dawn and
Dark Wastes, certainly more than I dislike them, but they all do the same thing to drum up tension: smash, smash, smash. I do have to qualify this criticism, though, as most map themes come in a combo of “calm” and “battle” variations, which would certainly mitigate the fatigue these songs bring on in track-by-track listening. On the flip side,
Thorn In You tries too hard to be as affecting as Awakening’s
Don't say her name! but just doesn’t have the chops.
As a last negative, I do feel that the European (Celtic?) flavoring of the Conquest tracks and the Japanese flavoring of the Birthright tracks is often more style than substance, and the further along in the game, the less thought-out the use of ethnic instruments seems.
Overall, I think I still prefer Awakening’s soundtrack, just for its sheer highs. But Fates certainly has highs of its own.
There are some very good map themes here:
Dusk Falls,
Justice RIP (Storm),
Past Light (Storm), and the standout
Alight (Storm). On the whole these are denser melodies than those found in Awakening, which is not necessarily a good or a bad thing, but at least you get the sense that the composers are more confident with this series. I particularly like
Past Below, and even moreso its battle version
Past Below (Flow), with its enigmatic melody that changes shape over its runtime, breaking briefly into waltz, laying down heavier drums, and eventually running a dark-sounding steel drum(?) run in the (Flow) version. The DLC tracks
Contest of Pride (Roar) and
(Blast) are great. I love their jumble of percussive layers, drums and instruments alike, the syncopated beats.
Path of the Hero-King is a fun, fast modern take on a vintage Fire Emblem battle theme.
One of my favorites is the DLC battle track
Puzzling Empty Dream. The pop of the drums is incredibly satisfying, and the scattered rise and fall of the melody makes for an exciting and vibrant song. My absolute favorite, however, is the fan-favorite
Road Taken /
Road Taken (Roar). I don’t really have the words to describe why I like this one so much. It’s just an incredibly good melody. It’s like
Conquest (Ablaze) from Fire Emblem Awakening, but somehow even better. I wish I could tell you why, but I can’t. It’s magic for me.
I want to highlight
End of All (here the “Land” version, one of three versions of the song varying only in their lyrics). End of All is the final boss theme, akin to Awakening’s
Id (Purpose), and operates in much the same way — reprise the leitmotif for a climactic battle. Here, the leitmotif is “if ~ Hitori Omou,” which I’ll talk about later. Anyway, this is a superb song, in no small part because it doesn’t overdo things. It doesn’t try to be as grandiose as Id (Purpose) or even some of Fates’ regular map themes, and while it’s certainly an “epic” song, it’s also a more intimate one — fitting, given that the game’s “final bosses” are more intimate conflicts to begin with. I really like the opening thirty seconds or so — there’s some sort of synth in there, I think, percolating and setting the stage for an intense struggle. It also recalls the image of water, an image central to the game and to the Hitori Omou theme. I like that the piano here, when it’s not front-and-center, plays on the lower register, giving the song both some body and a bit of an edge. The vocals, too, are soft and low, stirring up atmosphere as the orchestration fills and builds. The escalation here is natural, never overshooting. The result is a pretty graceful final boss theme, and that’s not an adjective you often see with that phrase.
Finally, let’s talk about the manifestations of Fates’ vocal theme and main leitmotif,
if ~ Hitori Omou, localized with the pleasant English name
Lost In Thoughts All Alone (though, unfortunately, not as elegant in its lyric translation, which often stumbles in its syllabic emphasis). As I said before, this song, and the character Aqua who sings it, are both thematically tied to water. The song itself sounds like it’s playing out over a lake — the slight reverb, the synth mimicking droplets and the bass the body of water quivering below. Vocalist Renka is a good match here. Her performance has little panache, but is clear and moderate and slightly breathy, embodying the character and gliding prettily over a melancholy orchestra. Sorrowful and restrained, it is spellbinding song. The composers must have realized this, too, because they overuse the melody all throughout the soundtrack. Yet its various incarnations, however brief - such as the mysterious
The Water Maiden, the patient and pensive
Grief, which ends with the injured Aqua straining through the last few notes, and the opening theme
Ties That Bind, along with the aforementioned End of All, shine the melody through a prism, showing off its beauty in different reflections.
I can’t say Fates is a killer soundtrack, but it is constantly excellent. The battle themes are meaty and hard-hitting, and “if ~ Hitori Omou” makes for a very memorable centerpiece. I hope these guys push the envelope a bit more next time with the next Fire Emblem soundtrack, but even if they don’t, I very much look forward to it.