NES/Famicom Appreciation Thread

Does anyone know if this is a decent deal for an AV Famicom? Or can better deals be found somewhere else? I'm nowhere near Japan so I can't go looking for cheap ones in stores unless someone would do me the favor!

http://www.ebay.com/itm/Nintendo-Ne...stem-Game-x-5-NES-HVC-101-Japan-/331590728874

The Famicom games don't concern me. I have a small NES collection I'd play with an adapter, about 30 games at last count.

I want to get a CRT too, but will figure that out later or maybe get a Framemeister to use with the plasma TV. I just want to try gaming on original hardware again. Playing Jackal on RetroArch with a 360 controller felt bad. The same with Abadox and Super Mario 3.
 
I'm not up on AV Famicom's pricing... But I can confirm that playing on original hardware does restore the "feel" that you are missing from an emulator.

I was emulation only for about a decade, always chasing the best emulator box and controller.... It was never right. Once I started rebuying NES, SNES etc in the mid 2000s, I felt at home. Knowing that the way the software works is accurate, how its output through video and sound is accurate, the controller has the right build... It's just peace of mind.
 
Does anyone know if this is a decent deal for an AV Famicom? Or can better deals be found somewhere else? I'm nowhere near Japan so I can't go looking for cheap ones in stores unless someone would do me the favor!

http://www.ebay.com/itm/Nintendo-Ne...stem-Game-x-5-NES-HVC-101-Japan-/331590728874

The Famicom games don't concern me. I have a small NES collection I'd play with an adapter, about 30 games at last count.

I want to get a CRT too, but will figure that out later or maybe get a Framemeister to use with the plasma TV. I just want to try gaming on original hardware again. Playing Jackal on RetroArch with a 360 controller felt bad. The same with Abadox and Super Mario 3.


Not bad at all. The shipping's ridiculous, but IMHO it's not worth grinding teeth over how you might've done $25 better if you'd just been in the right place at the right time.

FWIW, I was at 2 different Super Potato shops in Osaka just three weeks ago. The prices on 'loose' AV Famicoms, which included one controller and no AC adaptor (and of course no games) was IIRC 12000-13000 yen. That's in the $85-100 range. Now Super Potato prices are also inflated, but it's opportunity cost ... if you don't have the leisure time to blow your vacation to Japan shopping in little shops for the best deal on a Famicom, you go to Super Potato. Your situation, i.e. stuck with buying on the internet, isn't much different. So even considering the reaming on the shipping price, that's really about as good as you can expect to find unless you want to be really patient and count on luck.

edit: didnt even notice it was shipping from Japan. I take back what I said about the shipping. It is what it is.
 
I'll third on that AV Famicom's price. I think it's pretty good, frankly. The condition is excellent, and you actually get both controllers with it which is the way it was originally sold. Plus, it has the cover for the lightgun expansion on the right.

I hate to see the AV Famicom sold without both controllers, as was originally intended. Breaks my heart when it's clearly been split up.
 
Thank you all for the advice and observations. I went ahead and purchased the AV Famicom last night after Bodacious posted.

I have bought stuff from Asia before and the shipping was about what I expected. I was more concerned with the console price and if anything was suspect about it. I saw some with one or no controller, missing cables and the system itself was yellowed or beat up. Others came with a few more random games but had enormous markups, $200+.

I looked at many but wasn't entirely sure if I overlooked something with the one I was eyeing. Glad to get confirmation that this looks to be a good unit.
 
Just found this out a few minutes ago:

When you plug the red audio input into the white port on a TV, the NES will play out of both speakers, no Y adapter needed.
 
It depends on your TV, but Sony TVs do indeed convert the audio to dual mono if you only connect a cable to the white input.
 
Random rant: I've been looking for an US NTSC version of "Double Dragon 3" forever....this is really difficult to obtain. You see, I'd like at least a boxed copy, and I live in Germany which means that most eBay offers come with outrageous shipping fees, thanks to the Global Shipping program.
So no luck there, so far. And it has to be a USA copy for my US NES....PAL wouldn"t work right.
I've been keeping a lookout for the game on several forums as well, of course, but again, no dice.

If anyone of you see one, gimme a holler, k?
 
PAL should work fine, I highly doubt DD3 was pal converted/optimised. I guess it was possible.

Yeah GSP has ruined eBay for buyers.
 
PAL should work fine, I highly doubt DD3 was pal converted/optimised. I guess it was possible.

Yeah GSP has ruined eBay for buyers.

It's ruined eBay for sellers, too. They do whatever they want with the stuff, no matter how well I pack it. And when I try to opt out, they keep resigning me up for it.
 
In theory, only people who aren't willing to ship international are in the GSP. This means the items wouldn't even be available to you without the GSP. However, I don't know how true this is. I rarely had a problem getting people to ship to Canada Before the GSP.
 
Are US carts hard to come by in Australia? I've just had someone on eBay offer me $30USD plus full shipping cost for a copy of Battletoads... They seem legit as far as their rating goes. Just seems crazy high.
 
I was out to buy Crystalis for NES. eBay prices are pretty okay, but the GSP ... tell me, how much does it realistically cost to send one NES cartridge to Finland? I mean, I obviously will cover the actual postal fees, but these shipping costs seem out of this world. It's standard to see 20-30 € for one NES game.

Best was one seller who had Crystalis and Alpha Mission and the shipping costs for the two carts was 55 €. Only option in europe is an online store which is twice as expensive as the US sellers.
 
I've always found shipping from the US to the UK to be in the region of $6-9, which is fine and typically the cost of the game + shipping tends to still work out cheaper than getting the same game from a UK seller
 
I was out to buy Crystalis for NES. eBay prices are pretty okay, but the GSP ... tell me, how much does it realistically cost to send one NES cartridge to Finland? I mean, I obviously will cover the actual postal fees, but these shipping costs seem out of this world. It's standard to see 20-30 € for one NES game.

Best was one seller who had Crystalis and Alpha Mission and the shipping costs for the two carts was 55 €. Only option in europe is an online store which is twice as expensive as the US sellers.

When I've bought from US sellers that used US Priority International Mail rather than GSP it's been around $12 for a NES cart. Some BIN sellers like lukiegames ships games for $5 per cart, which often makes it worth buying from them even though their prices are a bit more than an auction might have ended at simply because of the GSP. I'm in Sweden btw.
 
Hi, I'm in the market from the last great system missing from my collection: the NES/Famicom! Now what I wanted to do was go ALL OUT and get a Sharp Twin Famicom and a cart converter so I could play NES games on it.

In addition I would like to get the Twin RGB Modded, have controllers modded to have better length cables and/or just regular NES controller ports and maybe also have the disc drive belt replaced. Would this even be possible at all? Thanks.
 
In addition I would like to get the Twin RGB Modded, have controllers modded to have better length cables and/or just regular NES controller ports and maybe also have the disc drive belt replaced. Would this even be possible at all? Thanks.
The turbo twin already has longer controller cords. And yes, an NES/Fami adapter that uses the Fami expansion controller port is easy.
 
Turtles 1 on Famicom (Gekikame Ninja Den)

Cart only - $5.

Boxed - TWO HUNDRED FUCKING USA DOLLARS

I will never complete my CIB Konami Famicom collection :(

If anyone ever comes across one cheap please buy for me and I will be eternally grateful.
 
What's cheap? Is $119 cheap (I don't think so, but it ain't $200)

http://www.ebay.com/itm/Teenage-Mut...752?pt=LH_DefaultDomain_0&hash=item35d9324fa8
Wrong game, Turtles 1 in Japan is the western Turtles 2. That one can be had CIB for $50.

This is the one, Gekikame Ninja Den:
http://www.ebay.com/itm/GEKIKAME-NI...397?pt=LH_DefaultDomain_0&hash=item2a53176c3d

EDIT: And yes I would happily pay $100 for boxed Gekikame Ninja Den. Don't even care about manual, or even good condition.

It's not that it's really in demand, I doubt it would sell very often for $200, it's just genuinely rare, so resellers push the price up, like the above. That seller actually sells things at realistic prices usually.

I bet there are copies for 100 yen in recycle shops in Japan.
 
Jeeezus. That's why I bought an EDN8.

I hear yahoo auctions (japan) is the place to be for deals, but you'd almost necessarily need someone on the ground there to make the actual buy.
I use Yahoo all the time via forwarding companies. You need a bit of Japanese to handle it, but not too much.

But can't watch every source full time for a bargain.
 
really? That game sucked so hard. I got so pissed as a kid.
I'm 10 games from a complete in box Konami Famicom set. It's not about the game, it's about the collection. I already have my NES copy if I want to play it.

I love the game though anyway. It's like 5% away from being fantastic. And has amazing music.
 
I'm 10 games from a complete in box Konami Famicom set. It's not about the game, it's about the collection. I already have my NES copy if I want to play it.

I love the game though anyway. It's like 5% away from being fantastic. And has amazing music.

the water sections.........ugh
 
really? That game sucked so hard. I got so pissed as a kid.
One of the worst TMNT games too, the difficulty is so unbalanced and it's not even fun, mostly frustrating with awful level design and losing a turtle means you might as well start the game over, lol. Not to mention how much of a flickering mess it is. Only good things are Donatello, Raphael, the music and how short it is.

It's just so poorly made, I'm glad the other 2 TMNT NES games are great though and at least fun.
 
At least it isn't the DOS port thereof, which is literally impossible because there are some bricks on this one ceiling that the characters will, without fail, bop their heads on instead of clearing the jump. I forget if they were bricks added in, or were always there in the NES version and they just didn't catch it in bug-testing (assuming there was any).
 
One of the worst TMNT games too, the difficulty is so unbalanced and it's not even fun, mostly frustrating with awful level design and losing a turtle means you might as well start the game over, lol. Not to mention how much of a flickering mess it is. Only good things are Donatello, Raphael, the music and how short it is.

It's just so poorly made, I'm glad the other 2 TMNT NES games are great though and at least fun.
WTF poorly made? Short?

It's longer than your average NES game (it's a lot longer than, say, Contra or Castlevania or Ninja Gaiden - look up speed runs on youtube and I guarantee it takes longer), and has very good graphics and music for the time and good variety with multiple play styles.

It has rough edges for sure and is often a bit weird. But it's solid, innovative, and definitely not poorly made.

It's really strange you call it a 'flickering mess' when the TMNT2 has much, much more sprite flicker.

At least it isn't the DOS port thereof, which is literally impossible because there are some bricks on this one ceiling that the characters will, without fail, bop their heads on instead of clearing the jump. I forget if they were bricks added in, or were always there in the NES version and they just didn't catch it in bug-testing (assuming there was any).
It's because the level designs were adjusted for the lower DOS resolution, but the gaps evidently weren't tested.
 
I cant lie. TMNT 1 is the only game i've turned off in frustration in a long time. I beat the stupid bomb stage (which has great music for a timed death stage btw) and then you get to the large map with the turtle van. Cool and all, but then it just seemed to stop being challenging, and just frustrating afterwards.

I havent played TMNT 2 NES in awhile, and I wanted to go through the releases in order (even though I beat IV a couple years back on a whim), but I dunno. I might just skip 1, go play 2 and 3, then return to it down the line.


On a positive note, Double Dragon 1 is still fun although its got some frustrating trap moments later on (random brick wall of doom), and Dragon Spirit is pretty cool in general.
 
WTF poorly made? Short?

It's longer than your average NES game (it's a lot longer than, say, Contra or Castlevania or Ninja Gaiden - look up speed runs on youtube and I guarantee it takes longer), and has very good graphics and music for the time and good variety with multiple play styles.

It has rough edges for sure and is often a bit weird. But it's solid, innovative, and definitely not poorly made.

It's really strange you call it a 'flickering mess' when the TMNT2 has much, much more sprite flicker.
Um, you can beat the game in 30 some minutes if you know exactly where to go and not lose a turtle, not easy to do but has been done. The game is not longer than Ninja Gaiden 1 if you don't skip the cutscenes in that game, and I just did a no death run of that game with no cutscenes skipped which took me 40 some minutes.

For multiple playthroughs, Donatello and Leonardo are the main ones you can beat without having to switch a turtle due to their long range. Mikey and Raphael have awful short range and in a game where you don't want to be too close to the enemies or else your health drain really fast they aren't worth using unless you use sub weapons.

As for the game design, it's a joke. The level design when it comes to platforming forces you to make awful little or leap of faith jumps that if you are off by even a hair it doesn't count. It's as if the game designers intentionally made it that way to frustrate the gamer. There's no telling how many times I had to jump over a gap that when I miss I would have to run back to that same spot after falling while the enemies respawn as well. How about some items that aren't even attainable, like that pizza box in a trap that you have to avoid in time before dying. I wonder if they tested it when it comes to stuff like that. I seriously do hate the platforming in this game, it's nowhere near great or anything.

Lets not forget the underwater level, which is not that easy despite getting through it. It's not impossible as I get through it often now, but it's still BS when it comes to trying to avoid contact with the seaweeds as much as possible. That level is definitely not designed well at all. Don't even get me started on the air base and the Technodrome, holy crap the game designers were crazy when it came to those levels. The amount of crap coming at you during the Technodrome is ridiculous, Donatello is the main turtle for that fight.

Death is not an option in this game, lose that turtle and he's not coming back until you use a continue, which there are 2 and of course requires the other turtles to die as well. For other games I wouldn't had mind, but considering the design choices for this game, it's a horrible thing, might as well start over if you want to 1CC it unless you only use Donatello and Leonardo.

Also, why does the Turtle Van have the same health as your currently selected turtle? They seriously couldn't give it it's own life bar? Lol, that's awful.

The game may have some good ideas, I do like the exploring aspect and sense of discovery, the music, the long range attack turtles and sub weapons but when the game is more frustrating than fun and full of odd design choices, it ruins the game for me. It's not the worst NES game as I played far, far worse, but to me, this isn't the good kind of hard, it's the bad kind that I'm not a fan of.

Going back to Ninja Gaiden, is it hard? Yes, but it's fun and designed well for what it is(except for dying to the final bosses for the 1st time), this is the complete opposite. From the moment you get to the underwater level, it goes downhill, and gets worse once you reach the Technodrome. Out of all the TMNT games I played on the 2D consoles, it's one of my least favs by far, but far from abysmal still.
 
I'm not claiming it's the best game ever. Just defending it against claims of being the worst game ever. It's far from my favourite or anything. As I said above, I have a soft spot for it, it's close to being great but has problems that mean it misses the mark.

Um, you can beat the game in 30 some minutes if you know exactly where to go and not lose a turtle, not easy to do but has been done. The game is not longer than Ninja Gaiden 1 if you don't skip the cutscenes in that game, and I just did a no death run of that game with no cutscenes skipped which took me 40 some minutes.
That's silly - counting cutscenes as play time?

I just looked it up, Ninja Gaiden can be speedrun in 12:30. Ninja Turtles record is 19:32. That's basically conclusive proof. Ninja Gaiden is also linear and Turtles isn't, so size of the game (and what would be a normal playtime) favours Turtles even more.

On a positive note, Double Dragon 1 is still fun although its got some frustrating trap moments later on (random brick wall of doom), and Dragon Spirit is pretty cool in general.
Just generally the spotty controls, which the arcade ha too. I think the Game Boy version actually has the best controls. But yeah it remains a fun game. DD2 NES of course knocked it out of the park.
 
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