NES/Famicom Appreciation Thread

One of the worst TMNT games too, the difficulty is so unbalanced and it's not even fun, mostly frustrating with awful level design and losing a turtle means you might as well start the game over, lol. Not to mention how much of a flickering mess it is. Only good things are Donatello, Raphael, the music and how short it is.

It's just so poorly made, I'm glad the other 2 TMNT NES games are great though and at least fun.


TMNT NES defence force here. TMNT is by no means an awful game. As a matter of fact I prefer it to TMNT 2 and 3. TMNT required a lot more strategy [which turtle to use at which spot, etc] and just required a lot more skill. TMNT 2 and 3 were just jump kick spamming all day.

And to the person who said that you couldn't let a turtle die otherwise they're gone forever, that's not true. You can rescue the 'dead/captured' turtles at a variety of spots later in the game.

Great music. Great variety of levels. Great game.

And no the dam wasn't that hard; just tap and float, Tap and float.
 
That's silly - counting cutscenes as play time?

I just looked it up, Ninja Gaiden can be speedrun in 12:30. Ninja Turtles record is 19:32. That's basically conclusive proof. Ninja Gaiden is also linear and Turtles isn't, so size of the game (and what would be a normal playtime) favours Turtles even more.
True, though I don't do speedruns, just longplays/playthroughs.=p I understand though for beating it the fastest skipping over cutscenes and such as speedrun wise, Ninja Gaiden is shorter.

TMNT NES defence force here. TMNT is by no means an awful game. As a matter of fact I prefer it to TMNT 2 and 3. TMNT required a lot more strategy [which turtle to use at which spot, etc] and just required a lot more skill. TMNT 2 and 3 were just jump kick spamming all day.

And to the person who said that you couldn't let a turtle die otherwise they're gone forever, that's not true. You can rescue the 'dead/captured' turtles at a variety of spots later in the game.

Great music. Great variety of levels. Great game.

And no the dam wasn't that hard; just tap and float, Tap and float.
Jump kick takes forever in those games, use specials. I would know as I did youtube playthroughs on those games without using specials. Also, TMNT 1 is all Donatello and Leonardo pretty much, heck some people only use 1 turtle for the whole game!!! Though it requires more thought than the TMNT sequels, yes.

Oh wow, I can't believe I didn't remember that, my bad. Still, it's best not to lose a turtle.

Just tap and float? Avoiding the seaweed is hard even if you master it, I would like to not get hit by it so much.
 
TMNT Defense Force reporting in. This game is highly doable with subweapons. Platforming is quirky but can be figured out. Ninja Gaiden is plainly more brutal and gives you no chance to win if you don't meet a very high skill threshold. That's fine, it's the old school challenge and charm of that type of game, but I don't see how anyone calls TMNT unfair when you can make choices in that game to give yourself an easier time, like collecting powerful subs for later stages and avoiding certain stages in the open world sections. You can game the system, like how bad guys respawn, to make things easier. I have beaten TMNT dozens of times, maybe the first time when I was about 7? I was a little kid, that I remember.

Every couple of months at my NES peak I would attempt to tackle Ninja Gaiden. I think I beat Ryu's dad in NG once after many, many failed attempts, and lost to the next boss and eventually gave up for good. I never beat the whole game. I think it was the first game I wanted to smash and maybe the first time I tossed a controller (on my soft bed lol).

To be fair, turtle recovery chances are very few in the game and mostly in out of the way spots which could cost you more Turtles, especially in the late game. I played with the goal of never losing anyone.

The jump kick in TMNT 2/3 is essential. It works as an evasive maneuver and prevents you from getting hit as much, covers a lot of ground as an approach option and potentially lets you do nonstop consecutive attacks before a boss lands an attack. Regular grounds attacks will get you killed quickly in comparison to jump kicking.
 
TMNT Defense Force reporting in. This game is highly doable with subweapons. Platforming is quirky but can be figured out. Ninja Gaiden is plainly more brutal and gives you no chance to win if you don't meet a very high skill threshold. That's fine, it's the old school challenge and charm of that type of game, but I don't see how anyone calls TMNT unfair when you can make choices in that game to give yourself an easier time, like collecting powerful subs for later stages and avoiding certain stages in the open world sections. You can game the system, like how bad guys respawn, to make things easier. I have beaten TMNT dozens of times, maybe the first time when I was about 7? I was a little kid, that I remember.

Every couple of months at my NES peak I would attempt to tackle Ninja Gaiden. I think I beat Ryu's dad in NG once after many, many failed attempts, and lost to the next boss and eventually gave up for good. I never beat the whole game. I think it was the first game I wanted to smash and maybe the first time I tossed a controller (on my soft bed lol).

To be fair, turtle recovery chances are very few in the game and mostly in out of the way spots which could cost you more Turtles, especially in the late game. I played with the goal of never losing anyone.

The jump kick in TMNT 2/3 is essential. It works as an evasive maneuver and prevents you from getting hit as much, covers a lot of ground as an approach option and potentially lets you do nonstop consecutive attacks before a boss lands an attack. Regular grounds attacks will get you killed quickly in comparison to jump kicking.
Um, I beat Ninja Gaiden 1 without dying once and found it much easier than this game...it's gonna take me a while to beat TMNT without losing a single turtle due to the last few levels.
 
It's pretty much a fact that the first Turtles game is based on the Getsu Fuuma Den programming, yes?

Controls the same, same sound effects, side scrolling and over world sequences.

I have it, and I haven't played much of it... But it seems to be a game that more easily eases you into that game structure.
 
All the AV Famicom love in here makes me want to boast.

Picked up two of them while living in Japan. The one in box cost about 60 US dollars from Treasure Bomb, while the other one I think I bought at A-Too for cheaper. Wasn't trying to hoard or anything, just seemed like fair deals I couldn't pass up.

By the time I got to Japan, GEO had its Famicom stock on clearance... And not like after that, they dropped famicom completely. Feel like if I was just a few months earlier, I could have gotten some amazing deals. At least Hard-Off pulled through for awhile.

A friend of mine back in Nagoya tells me it's now harder to come by good stuff, and prices are going up.. Still, I miss the hunt.
 
I like Turtles 1.

In fact it was the first game I actually owned. That and Simon's Quest. I was so confused.

That was how it was growing up! No internet, not many previews, it basically was buying a game based on the title, or what it looked like on the front of the box, or the back.

We basically were kids (well I was) who played games, and didn't think twice!

I rented Back to the Future for the NES, and never questioned why I was throwing bowling balls, avoiding bees, and men carrying glass. Didn't matter, I was playing "Back to the Future"!
 
That was how it was growing up! No internet, not many previews, it basically was buying a game based on the title, or what it looked like on the front of the box, or the back.

We basically were kids (well I was) who played games, and didn't think twice!

I rented Back to the Future for the NES, and never questioned why I was throwing bowling balls, avoiding bees, and men carrying glass. Didn't matter, I was playing "Back to the Future"!

Indeed. Every game was appreciated back then. Ghostbusters on the NES was probably the only NES game that I thought was irredeemable. Apart from that I had fun with the vast majority of NES games.
 
For the last stage in TMNT before you face Shredder collect scrolls, it's a sub weapon. Most powerful one in the game I believe. Get each of your turtles this and you'll make it.
 
Um, I beat Ninja Gaiden 1 without dying once and found it much easier than this game...it's gonna take me a while to beat TMNT without losing a single turtle due to the last few levels.

I guess you had some serious dedication or intuition that I did not. I may revisit it when my AV Famicom arrives and I'm in the process of obtaining a 20" Sony PVM or BVM from a video equipment seller. I will never attempt this game on my current wireless 360 + emulator + plasma TV setup. The plasma is very nice but still not suitable for retro gaming. Plus I'm repulsed enough by how basic Super Mario feels on non-native equipment.

The TMNT tip about tapping and floating in the water is right. The whole stage is doable without taking any hit. I remember AVGN both exaggerated and was bad at the game on his classic review of this game. I wanted to slap him for not doing soft jumps when the game called for it and implying stuff was impossible or based on luck.

The Turtlevan stage after the water has an optional building that you can enter and exit for unlimited scrolls, the most powerful weapon in the game. You can max out each Turtle's subweapons with scrolls this way and coast more easily to the final boss. Super useful for the Technodrome stage. You can also do this in the second to last stage that takes place at night but the enemies in there are annoying and by then you're almost done with the game.

Indeed. Every game was appreciated back then. Ghostbusters on the NES was probably the only NES game that I thought was irredeemable. Apart from that I had fun with the vast majority of NES games.

I feel a cynical attitude took root when Youtube was created and so-called taste makers decided for everyone A game is good, B game is bad... X game is a hidden gem, Y is weird junk. I like AVGN, but I feel TMNT got a bad rap after that critically negative video.
 
Um, I beat Ninja Gaiden 1 without dying once and found it much easier than this game...it's gonna take me a while to beat TMNT without losing a single turtle due to the last few levels.

Just give Raph a bunch of scrolls since he's useless otherwise and bring him out for the tough spots. You can re-enter buildings in level 3 until you have 99 scrolls (just make sure to never pick up another sub-weapon with Raph or you'll wipe them out!)

The only other way to not take damage during some Technodrome sections is to have Donny at danger health, which boosts his damage to scrolls-level. Just use the scrolls and know where to go and the game isn't that bad at all.

It does chafe me a little that AVGN popularized mocking old games, good or bad, and labeling them as impossible so damn quick. I see video games as a hobby and putting in effort to do something not everyone else can do is part of what makes hobbies so satisfying. Games I had trouble with as a kid are completely doable now as an adult because I can generally understand their design better and figure out what the developer wanted me to do instead of what I want to do.
 
I feel a cynical attitude took root when Youtube was created and so-called taste makers decided for everyone A game is good, B game is bad... X game is a hidden gem, Y is weird junk. I like AVGN, but I feel TMNT got a bad rap after that critically negative video.
YouTube era? AVGN? Naw, we were made cynical by the time the Internet hit.

Reflect on how Seanbaby's Top 20 Worst NES games put a whole bunch of games on the shit list of the collective community a whole decade before AVGN.
 
It does chafe me a little that AVGN popularized mocking old games, good or bad, and labeling them as impossible so damn quick. I see video games as a hobby and putting in effort to do something not everyone else can do is part of what makes hobbies so satisfying. Games I had trouble with as a kid are completely doable now as an adult because I can generally understand their design better and figure out what the developer wanted me to do instead of what I want to do.

I don't think it's an extension of AVGN or youtube angry culture. It's mostly that games from that era were just stupidly hard for no good reason.

I had The Lion King for Genesis as a kid. You know, the game where they literally made it extra hard at the last minute to stop people from beating it during a rental. It also stopped me from ever beating it. I think I only ever got past those stupid monkeys a handful of times, and then never beat the level after that. So I hated that game long before the internet popularized hating on old games.

I could also list a bunch of other games I had that I think are terrible, like The Adventures of Batman and Robin for Genesis (seriously, fuck this game), or Gumshoe for NES, that I've thought are trash since the 90s despite what people might tell you nowadays.

It's not quite as a simple as hard game = hate it I guess. I also had the US version of Dynamite Headdy, which was also stupid hard, but at least the first few levels that you could actually clear were a lot of fun.
 
I could also list a bunch of other games I had that I think are terrible, like The Adventures of Batman and Robin for Genesis (seriously, fuck this game),
Oh wow, I just no death that game on youtube as well recently!!!

Lion King is hard as hell though!!!
 
I don't think it's an extension of AVGN or youtube angry culture. It's mostly that games from that era were just stupidly hard for no good reason
Iwata-san explained that on Game Centre CX.

He said It's partly because back then the developers of the game were also the testers. So having worked on it and designed it, they were also very good at it, and made it for their own high skill level!

Rental wasn't a concern for Japanese developers in the 8-bit era, because rental was illegal in Japan, so I guess the rental-factor is western-only.

The sign of a well designed game is one that is fair enough that you can become good at it ad that skill is the only tool required. Pretty much every death is technically avoidable in Super Contra just based on pure skill, that's a top level design.

Next level down are games that are possible to beat with one life, but require memorisation as well as skill, for example, Ninja Gaiden.

And next are games impossible to beat with one life every time because they have randomness that is actually unfair. Like Ghouls and Ghosts.
 
It does chafe me a little that AVGN popularized mocking old games, good or bad, and labeling them as impossible so damn quick. I see video games as a hobby and putting in effort to do something not everyone else can do is part of what makes hobbies so satisfying. Games I had trouble with as a kid are completely doable now as an adult because I can generally understand their design better and figure out what the developer wanted me to do instead of what I want to do.
I still can't believe he couldn't beat the 1st level of The Adventures of Bayou Billy...I did it on my 1st time playing it!!!

Though I agree with you on that. To me that's exactly how I am now, like games I couldn't beat as a kid but did so as an adult. Like Streets of Rage 2 on Mania. When I was a kid I couldn't even get pass Stage 5, yet last year I finally did it alone!!! Same with many hard NES games like Ninja Gaiden, Batman, Double Dragon 3 and such.
 
I don't think it's an extension of AVGN or youtube angry culture. It's mostly that games from that era were just stupidly hard for no good reason.

I had The Lion King for Genesis as a kid. You know, the game where they literally made it extra hard at the last minute to stop people from beating it during a rental. It also stopped me from ever beating it. I think I only ever got past those stupid monkeys a handful of times, and then never beat the level after that. So I hated that game long before the internet popularized hating on old games.

I could also list a bunch of other games I had that I think are terrible, like The Adventures of Batman and Robin for Genesis (seriously, fuck this game), or Gumshoe for NES, that I've thought are trash since the 90s despite what people might tell you nowadays.

It's not quite as a simple as hard game = hate it I guess. I also had the US version of Dynamite Headdy, which was also stupid hard, but at least the first few levels that you could actually clear were a lot of fun.

Batman and Robin is legit challenging and good, not just hard for the sake of it or bad design.
 
I had The Lion King for Genesis as a kid. You know, the game where they literally made it extra hard at the last minute to stop people from beating it during a rental. It also stopped me from ever beating it. I think I only ever got past those stupid monkeys a handful of times, and then never beat the level after that. So I hated that game long before the internet popularized hating on old games.

I could also list a bunch of other games I had that I think are terrible, like The Adventures of Batman and Robin for Genesis (seriously, fuck this game), or Gumshoe for NES, that I've thought are trash since the 90s despite what people might tell you nowadays.

It's not quite as a simple as hard game = hate it I guess. I also had the US version of Dynamite Headdy, which was also stupid hard, but at least the first few levels that you could actually clear were a lot of fun.

But those are actually great games! Gumshoe is just ok, actually. Points for originality.

I beat the Lion King (on SNES, though, largely the same game with stretched graphics) the first day I ever played it in the span of one afternoon during one of those boring adult parties you get dragged to where you end up trapped with a much younger family member who luckily had a game system. I thought the game was a lot of fun to play.

Adventures of Batman and Robin and Dynamite Headdy are both games that I couldn't finish as a kid but then beat as an adult. Both are great! You can watch Timu's no death run of B&R, something I haven't done yet myself, which is really impressive. I'd say it's one of the best original games for the Genesis. These games are pretty far from terrible!

I always wonder how much ability comes into play when people judge games. It's like if I wrote a review about basketball based on my personal ability. Dribbling is hard to constantly maintain and the basket is built too high. What a terrible game. While people have a right to an opinion, that opinion needs to be weighed against their experience with the game and their ability to a degree. Chris Kohler giving Ducktales: Remastered a negative review because he was unable to complete even a single level in one sitting is a great example of questioning a source.

Batman and Robin is legit challenging and good, not just hard for the sake of it or bad design.

Yes, there is a big gulf of difference between a game that is fair but demanding and a game that is poorly made and will cause you to fail due to circumstances outside your control. I feel that too often these days people's frustrations at even small obstacles that require effort to overcome lead to hasty and incorrect judgments. Opinions can be wrong if they come from a place of ignorance and misinformation. They're not these weird sacred ideas that are above reproach as so many millenials will have you believe.

I like to think that the vast majority of games can be overcome with just a small amount of practice, and that the skills learned in controlling an object in 2D space tend to carry over pretty well from game to game. I guess the most important skill is patience and the most important resource time, two things I had plenty of as a child when I broke past whatever initial wall people face in learning the language of games. It's just been refinement from that point on.

I still can't believe he couldn't beat the 1st level of The Adventures of Bayou Billy...I did it on my 1st time playing it!!!

Right? The driving stages are hard, yes, but most videos of this game that I can remember (Spoony, etc.) make the same mistake over and over again in the first level. People tend to think a game type should have a standard set of rules and set controls, and if any game resembling that type dares to change any of those rules or asks you to do something different then it's immediately bad design or a bad game. Not to say Bayou Billy is a good game, lol, but it's far from impossible. The trick is that enemies can recover from their damage stun at about the same time you recover from your attack stun, making combos impossible. As a normal person, you try it once and quickly realize it doesn't work. Hmm. Time to try something else, right? Yet these guys made entire videos showing them doing it over and over again with the same negative outcome. You have to take advantage of the fact that your attacks have a good number of active frames and a wider vertical range than theirs do. Stick out your leg above them, watch them run into it and take damage, move up, repeat. I'm not saying it's more fun than a combo (it's definitely not) or that BB is a good game (it's definitely not) but it's not impossible.

Sorry for the rant lol.
 
As a kid, I had never thought of TMNT as a bad game.. A hard game, sure, and I want to return to it soon after 20 odd years, but it was one of my first games and I've always thought fondly of it.
 
Right? The driving stages are hard, yes, but most videos of this game that I can remember (Spoony, etc.) make the same mistake over and over again in the first level. People tend to think a game type should have a standard set of rules and set controls, and if any game resembling that type dares to change any of those rules or asks you to do something different then it's immediately bad design or a bad game. Not to say Bayou Billy is a good game, lol, but it's far from impossible.

Bayou Billy is a good game; you can say it. Whacking alligators with sticks can't be beat.

Loved that game as well as TMNT.
 
Bayou Billy is a good game; you can say it. Whacking alligators with sticks can't be beat.

Loved that game as well as TMNT.

I like both as well, but I don't even know if they would make any game recommendation list I would make for the NES.

If anything, Mad City has all the same action but with a much lower difficulty. That might be way more fun to actually play than BB.
 
Right? The driving stages are hard, yes, but most videos of this game that I can remember (Spoony, etc.) make the same mistake over and over again in the first level. People tend to think a game type should have a standard set of rules and set controls, and if any game resembling that type dares to change any of those rules or asks you to do something different then it's immediately bad design or a bad game. Not to say Bayou Billy is a good game, lol, but it's far from impossible. The trick is that enemies can recover from their damage stun at about the same time you recover from your attack stun, making combos impossible. As a normal person, you try it once and quickly realize it doesn't work. Hmm. Time to try something else, right? Yet these guys made entire videos showing them doing it over and over again with the same negative outcome. You have to take advantage of the fact that your attacks have a good number of active frames and a wider vertical range than theirs do. Stick out your leg above them, watch them run into it and take damage, move up, repeat. I'm not saying it's more fun than a combo (it's definitely not) or that BB is a good game (it's definitely not) but it's not impossible.
Exactly right. Learn the rules of the game, don't demand they change.

A way to beat some games is to 'cheese' them, use quirks and tricks to get past certain enemies or obstacles. A common one is inching up on corners to make enemies fall down pits in Double Dragon, or to get into a spot on an edge where you can hit them without them being able to hit you.

It's called being resourceful and adaptable. Trying to play Bayou Billy like it's Double Dragon II and blaming the game when you fail is stupid. But then so are most of those youtube idiots, though AVGN likely puts it on.

Mad City is actually a lot more fair, though still Double Dragon 1 level scrappy, control and hit detection-wise.
 
Mad City is actually a lot more fair, though still Double Dragon 1 level scrappy, control and hit detection-wise.

I have to rate Mad City below DD1, though. I can beat DD1 without dying, I can't get Mad City without dying. I feel like some bad guys get a hit in no matter what. You can't trade blows with everybody.
 
If anything, Mad City has all the same action but with a much lower difficulty. That might be way more fun to actually play than BB.

I have a Mad City cart, and I can confirm it is. Got my first Game Over at the beginning of the last level before going into the mansion.
 
Oh yeah, and speaking of Bayou Billy, I'm getting more than half way in the game as I have a few levels left to beat, maybe I'll beat it sometime in the future. I always die on the 2nd driving stage because I run out of time, stage is so brutal.

Also, the whip is a freaking life saver in Level 6!!!
 
TMNT NES defence force here. TMNT is by no means an awful game. As a matter of fact I prefer it to TMNT 2 and 3. TMNT required a lot more strategy [which turtle to use at which spot, etc] and just required a lot more skill. TMNT 2 and 3 were just jump kick spamming all day.

And to the person who said that you couldn't let a turtle die otherwise they're gone forever, that's not true. You can rescue the 'dead/captured' turtles at a variety of spots later in the game.

Great music. Great variety of levels. Great game.

And no the dam wasn't that hard; just tap and float, Tap and float.

Yes, a thousand times. I agree with this post.
 
My bro just beat Contra for the 1st time, and without the 30 lives code and surprisingly didn't die that much. It's funny because he's not the biggest fan of Contra and tends not to be into 1 hit death games.
 
A few years ago, I played Contra for a couple days and could get to the final boss without dying. I can beat the game every time, but still haven't no-deathed it.

Super C is easier for me. I see people say it is more difficult, but it is easy to the point of being boring for me now.
 
A few years ago, I played Contra for a couple days and could get to the final boss without dying. I can beat the game every time, but still haven't no-deathed it.

Super C is easier for me. I see people say it is more difficult, but it is easy to the point of being boring for me now.
Super C is definitely easier.
 
The retro movement has really done a number on Nintendo gear, huh? I have the complete AV Famicom set with a few games coming in a few days, which cost well over $100 with shipping from Japan. Worth it honestly. I'm looking at 1chip SNES or an RGB-modded SNES Mini which will probably end up costing about $100 or more. I don't mind.

In stark contrast I'm eyeing Genesis sets and being very picky that it be a "High Definition" model 1. Mostly targeting the $30-$50 range depending on accessories! The prices are too good not to have one.
 
The retro movement has really done a number on Nintendo gear, huh? I have the complete AV Famicom set with a few games coming in a few days, which cost well over $100 with shipping from Japan. Worth it honestly. I'm looking at 1chip SNES or an RGB-modded SNES Mini which will probably end up costing about $100 or more. I don't mind.

In stark contrast I'm eyeing Genesis sets and being very picky that it be a "High Definition" model 1. Mostly targeting the $30-$50 range depending on accessories! The prices are too good not to have one.

You also may want to consider keeping an eye out for the rare VA4 Genesis Model 2; the sound is just as good and the video output is fantastic if you're not using RGB. If you're using RGB, they're all kind of the same. I got a VA4 for compatibility with Pier Solar's reprint, but I really love the thing... it's got the good looks of the Model 2 I wanted as a kid (I had a Model 1 with the dreaded V7) and it is great if you're into Sega CD stuff... the Model 1 is GIGANTIC on the superior Model 2 CD system.
 
In stark contrast I'm eyeing Genesis sets and being very picky that it be a "High Definition" model 1. Mostly targeting the $30-$50 range depending on accessories! The prices are too good not to have one.

Not to derail the thread, but you can always use this post as a good guide as to which is the best model and version of that model to pick up.

http://www.sega-16.com/forum/showthread.php?7796-GUIDE-Telling-apart-good-Genesis-1s-and-Genesis-2s-from-bad-ones
 
You have to give Bayou Billy points for one thing - much more interesting box art:

Esvmmve.jpg
My Mad City has seen much more use however...
 
Strange how so many NES games had difficulty boosted when localized, but then the SNES sometimes had the reverse (e.g. Final Fantasy II).
 
Damn... I accidentally deleted the document that had the last little bit of retro stuff (that I know of anyway) that I planned to get. Its not THAT big of a deal...but there were some kinda obscure names on it that I dont remember, and probably took awhile to find out via here, other forums, and youtube -_- Three year old doc too.
 
I wonder if this process would work with the Retron5. I am not sure if it will, considering that the FDS games would have to be in the Retron5's library to be recognized.

It would likely work, but sound like dogshit.

Doesn't the Retron dump the cart to a temporary rom or something? If so, I would think it wouldn't work...
 
Strange how so many NES games had difficulty boosted when localized, but then the SNES sometimes had the reverse (e.g. Final Fantasy II).

FF2 isn't the type of game you could typically beat in a rental though, and the JP version got an Easy mode re-release later on due to fan feedback IIRC.
 
I like TMNT 1 a bit. It's got huge flaws, but I played that game so much as a kid that I can still beat it with little effort today. Once you get past the stupid difficulty, it's a pretty fun game.
 
Strange how so many NES games had difficulty boosted when localized, but then the SNES sometimes had the reverse (e.g. Final Fantasy II).

Apparently this happened because renting games wasn't a thing in Japan. So the games were made harder in the rest of the world so kids couldn't rent and beat the games in a weekend.

I consider the Japanese version of Battletoads to be the "fixed" version of the game. It corrects a few bugs and reduces the overall difficulty.

I like TMNT 1 a bit. It's got huge flaws, but I played that game so much as a kid that I can still beat it with little effort today. Once you get past the stupid difficulty, it's a pretty fun game.

I have some nostalgia for it (that Konami NES Pause sound effect is so good) but it doesn't really hold up and was just average back in the day.
 
Not to derail the thread, but you can always use this post as a good guide as to which is the best model and version of that model to pick up.

http://www.sega-16.com/forum/showthread.php?7796-GUIDE-Telling-apart-good-Genesis-1s-and-Genesis-2s-from-bad-ones

Thanks, I've read that before but took a better look at the latter half discussion model 2s. The talk about va4s coupled with Mercutio's advice sent me looking for a va4 model 2 with the little cutouts. I found one almost right away and went right for it, although they do seem really rare because I haven't come across another.

Also won an auction for a 1chip SNES with 4 controllers, AV/power cables and a couple of games. Auction ended a bit pricey but by far the best deal I could find without sitting around waiting for something amazing to drop out of nowhere.

This is for a little retro gaming setup I'm doing with a PVM-14L5 I have coming early next week. I'll have to find RGB cables for the SNES and Genesis. I'm excited because I had some awful TVs growing up. I got a decent one for the GameCube launch but by then my old consoles were packed up or sold off.

To get back on track with the topic, I'm starting with NES games on the Famicom, starting with a play through of SMB1. I need to confirm that SMB on NES Remix is total crap and it's not just my aging reflexes or rustiness!
 
Even on my TV that has extremely low input lag, SMB is definitely lagged on the Wii U. I could probably get less lag by connecting my NES. (Tested with SNES via composite and it felt fine)
 
Thanks, I've read that before but took a better look at the latter half discussion model 2s. The talk about va4s coupled with Mercutio's advice sent me looking for a va4 model 2 with the little cutouts. I found one almost right away and went right for it, although they do seem really rare because I haven't come across another.

Also won an auction for a 1chip SNES with 4 controllers, AV/power cables and a couple of games. Auction ended a bit pricey but by far the best deal I could find without sitting around waiting for something amazing to drop out of nowhere.

This is for a little retro gaming setup I'm doing with a PVM-14L5 I have coming early next week. I'll have to find RGB cables for the SNES and Genesis. I'm excited because I had some awful TVs growing up. I got a decent one for the GameCube launch but by then my old consoles were packed up or sold off.

To get back on track with the topic, I'm starting with NES games on the Famicom, starting with a play through of SMB1. I need to confirm that SMB on NES Remix is total crap and it's not just my aging reflexes or rustiness!

Cheers on the VA4! I had to hunt for a while to find mine. Even called a bunch of retro stores and had them check out the bottoms of the systems; they thought I was crazy. I'd go as far as to say it's less than 1 in 40 that is a VA4, based on my huntings. I don't know what percentage is an actual Sega made system from that though... ideally you want the MK-1631 instead of the Majesco made 1451. I've heard that the 1451 has issues with Sega CD / 32X, but I can't find anything confirming that.

Be sure you get a grounded / shielded SNES cable. I've had some el-cheapo cables for the system, and they absolutely pierce the ears on brighter screens. Shielding is important! I've got a 1CHIP 02 SNES, and it's great; I have no bright center line that a bunch of SNES 2 (Mini, Jr, whatever) had. I use the same cable on my AV Famicom too, and get no hissing at all.
 
I just received my AV Famicom. This little thing is just too cute! The controller wires are incredibly small too. I mean it's one thing to be told they are, but seeing it in person is quite a shock. And Composite is ugly, there is no saving it. It's getting RGB modded as soon as possible.

Also Star Luster is cool, guys. Did you know that Star Luster was cool?
 
I just received my AV Famicom. This little thing is just too cute! The controller wires are incredibly small too. I mean it's one thing to be told they are, but seeing it in person is quite a shock. And Composite is ugly, there is no saving it. It's getting RGB modded as soon as possible.

Also Star Luster is cool, guys. Did you know that Star Luster was cool?

Every old JP console has freakishly small controller wires. By now I've learned that buying extension cables is a must, and ordered some like 2 seconds after ordering my AV Fami.
 
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